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  2. It would, exactly. That's my point. If you DC, you're not even going to lose player rank any more. You can comfortably get to Red Rank 1, throw as many matches as you like and the only thing that will happen is your MMR will drop. You could even be scoring like 27k+ BP a match as a survivor; as long as you don't escape, it'll still count as a loss.
  3. Mine is just the base game only, as people recommend to install only base game I think there is no one playing anymore
  4. But that's exactly my point. Because it does not. A similar skillset would mean that we leave with around the a similar amount of blood points or that they know how to not mess up every single skill check. But we encounter a lot of people who get killed immediately because they just run around completely clueless or they hide and do nothing (no gens, no rescuing - nothing). That's not how my sister and I play at all. We rescue a lot and try even if it's kinda hopeless - we at least try. I just had a few good team mates till now. That's the whole point of the discussion. And again, that's not how I am experiencing things. I know that this was the idea of the new matchmaking but it doesn't work at all. My room mate who's playing killer more often has better matchmaking. Me as complete noob - like seriously I am REALLY bad - I have players I don't even stand a chance. Before I played as killer as well and with bad players I do have a chance. Now I just get tea bagged and shit because they make fun of me (another problem dbd has with this toxic player behavior but if you wanna be a asshole feel free to play like one). And I don't wanna waste my time starting 20 rounds to finally have one round I at least can play a little bit. Because that's not how it should be. Thanks for your comment though. But the rank aka grad does nothing for the matchmaking per se (yes I know I mentioned it myself but more in a "I am so bad I would never reach a rank this high, and you gotta play a lot and decent to get to Iridescent" kinda way). I completely didn't understand your comment till now, silly me. Okay so yeah that's pretty shitty but I don't have the problem with the killers but my fellow team mates - or the survivors when I try "playing" "killer". But wouldn't disconnecting count as a loss though? I don't know I DCed like 5 times since I started playing in 2018 😂 But I get your point and that indeed would throw off the complete intended matchmaking 🤔
  5. Platinum #18 - Ratchet & Clank: Into the Nexus (PS3) The Pride of Fastoon (31.00% Rarity) First Trophy: Leap for Your Life (Bronze) - October 12th, 2021 (12:59:45 AM PST) Last Trophy (which popped the Platinum): Up Your Arsenal (Gold) - October 17th, 2021 (12:04:35 AM PST) Gap (First to Last Trophy): 4 Days, 23 Hours, 4 Minutes SOURCE: https://psnprofiles.com/trophies/2235-ratchet-clank-into-the-nexus/MossyOakRcn42 Game Review For reasons that I still don't understand to this day, I never purchased this game back when it originally launched on the Playstation 3 just days before the impending launch of the Playstation 4 console. Considering that I am a big fan of the franchise (have owned/played pretty much all of the games in the franchise, outside of the four spin-off titles), I am somewhat shocked that I never picked up this game. After giving it some thought for several minutes, I guess I failed to remember about the game in November of 2013 due to the impending arrival of my Playstation 4 pre-order from Amazon. Shame that it took me nearly eight full years to finally try this game out, but at least I can finally check it off of my extensive gaming backlog list. For those who don't know, Ratchet & Clank: Into the Nexus is the last of the games that make up the Ratchet & Clank Future timeline (see below): Ratchet & Clank Future: Tools of Destruction (PS3) Ratchet & Clank Future: Quest for Booty (PS3) Ratchet & Clank Future: A Crack in Time (PS3) Ratchet & Clank: Into the Nexus (PS3) Set in the years(?) after the events of A Crack in Time and months(?) after the events of the spin-off game Ratchet & Clank: Full Frontal Assault (PS3), the game starts with our heroic duo teaming up with friends Cronk & Zephyr to transport the highly dangerous "space witch" known as Vendra Prog to a high-security prison deep in a remote part of the Polaris Galaxy to serve her life sentence in the aftermath of the major crime spree she took part in with her twin brother, Neftin Prog. However, the simple escort mission aboard the massive Nebulox Seven cruiser takes a turn for the worst when Neftin and a small legion of hired mercenaries from the mercenary company Thugs-4-Less make their move to free Vendra from captivity, setting off a chain of events that quickly thrusts Ratchet & Clank into a new adventure deep within the haunted Zarkov Sector in their quest to not only recapture Vendra, but also capture her twin Neftin in order to put an end to their reign of terror in the Polaris Galaxy. It took me just under eight hours to beat the main story for the game (set on "Hero" [Medium] difficulty). I found roughly half of the Gold Bolts and four of the RYNO VII holo-plans during my first playthrough (I never refer to a gameplay/trophy guide when playing through a game for the first time). On the second playthrough (difficulty set to "Legend' [Hard] for Challenge Mode), I finished the game in around seven hours. It took me a third playthrough (difficulty set to "Cadet" [Easy] for Challenge Mode) in order to track down the few Gold Bolts and RYNO VII holo-plans that I had missed in my first two playthroughs in order have the resources necessary to obtain the overpowered RYNO VII, upgrade all of my weapons to their Omega Variants (bumps weapon level cap from Lv. 3 to Lv. 6) so I could earn the final trophy (Up Your Arsenal) that I was missing in order to pop the platinum for the game. As a whole, while short, the game was still a fun and enjoyable experience as a fan of the franchise. The story was decent, the in-game arsenal was a fun mix of returning weapons/gadgets from previous Ratchet & Clank games and new weapons/gadgets (Nightmare Box, Netherblades, Netherbeast, etc), the humor was so-so, and the cast of characters was interesting. However, it still sucked that the game itself was so short (went in expecting it to take 11 to 15 hours to beat, so I was moderately disappointed when I managed to beat the game in just under eight hours). Considering that I paid around $50 for a used copy of the game, it wasn't really worth the price I paid for it, but at least I had fun with the game, so that makes it worth it on my end. The only major bummer for me was how uneven the performance of the game on my ancient "fat" PS3 was during my 23 hours with the game. Not sure if it was because the game is poorly optimized (pushing the abilities of the PS3 too hard/far) or if it had something to do with my 11 year old PS3, but there were parts of the game where the frame rate dropped down into the low teens with how much was taking place on the screen at various sections of the game. Whenever there were a large number of enemies (usually 5 or more Thugs, robots, or Nethers) on screen in active combat, flying around levels with the Jetpack, or a ton of effects popping up (explosions, flames, effects from weapons, etc), the frame rate began to suffer and would dip down into the 12 to 15 FPS range. I have not seen frame rate issues like this on my PS3 since I last played both Fallout 3 (PS3) and Fallout: New Vegas (PS3), but those games were notorious for having issues once the size of the save file exceeded a certain number (which I don't think was the case here for Into the Nexus). In the end, outside of the frame rate issues that popped up from time to time, I didn't have any other major issues with the game. The only other issue that popped up twice was Ratchet's movement getting stuck in one direction (he would move in that direction and would not go in any other direction, no matter how much I moved the left stick around). This weird issue took place for the first time during the final planet (Igliak) near the end of my first playthrough This was easily fixed by turning off the controller and turning it back on, which seemed to clear the input issue and it didn't pop up again until near the end of my third playthrough (this time on the planet Thram). Again, this was rapidly fixed by repeating the same process (turn off/turn back on Dualshock 3 controller) I can only recommend this game for fans of the franchise and for those who are fortunate enough to still have a PS3 in their possession. The game does not take very long to beat (six to ten hours, depending on your skill with these type of games) and the only hard time I had with it was the grind getting all of the EXP in order to level up my fully-upgraged weapons to Lv. 6 in order to pop the final trophy (Up Your Arsenal) and take home the platinum trophy. Another R&C platinum down for the Project Platinum: Ratchet & Clank group that I am a member of (this is now my third platinum for an trophy-enabled R&C game). Next up is Ratchet & Clank Future: A Crack in Time (which I beat many years ago, now just have to replay it several times in order to earn the missing trophies for the game so I can take home my fourth R&C platinum). Final Score (out of 10): 6/10 Difficulty to Platinum: 3/10 (nothing too serious, outside of the time it takes getting all of your weapons fully upgraded and max leveled, which requires two or more playthroughs to make happen)
  6. Platinum #18 - Ratchet & Clank: Into the Nexus (PS3)

    ratchet-and-clank-into-the-nexus-1.origi

     

    proxy.php?image=https%3A%2F%2Fi.psnprofiles.com%2Fgames%2F1087d1%2Ftrophies%2F1Lf43eb2.png&hash=31409f4ff6ab4bbf4b86dc16c1870a96
    proxy.php?image=https%3A%2F%2Fpsnprofiles.com%2Flib%2Fimg%2Ficons%2F40-platinum.png&hash=5954da2c71e62f148c8398ed48fff515The Pride of Fastoon (31.00% Rarity)

     

    First Trophy: Leap for Your Life (Bronze) - October 12th, 2021 (12:59:45 AM PST)
    Last Trophy (which popped the Platinum): Up Your Arsenal (Gold) - October 17th, 2021 (12:04:35 AM PST)
    Gap (First to Last Trophy): 4 Days, 23 Hours, 4 Minutes

    SOURCE: https://psnprofiles.com/trophies/2235-ratchet-clank-into-the-nexus/MossyOakRcn42

    Game Review
    For reasons that I still don't understand to this day, I never purchased this game back when it originally launched on the Playstation 3 just days before the impending launch of the Playstation 4 console. Considering that I am a big fan of the franchise (have owned/played pretty much all of the games in the franchise, outside of the four spin-off titles), I am somewhat shocked that I never picked up this game. After giving it some thought for several minutes, I guess I failed to remember about the game in November of 2013 due to the impending arrival of my Playstation 4 pre-order from Amazon. Shame that it took me nearly eight full years to finally try this game out, but at least I can finally check it off of my extensive gaming backlog list.

    For those who don't know, Ratchet & Clank: Into the Nexus is the last of the games that make up the Ratchet & Clank Future timeline (see below):
     

    • Ratchet & Clank Future: Tools of Destruction (PS3)
    • Ratchet & Clank Future: Quest for Booty (PS3)
    • Ratchet & Clank Future: A Crack in Time (PS3)
    • Ratchet & Clank: Into the Nexus (PS3)


    Set in the years(?) after the events of A Crack in Time and months(?) after the events of the spin-off game Ratchet & Clank: Full Frontal Assault (PS3), the game starts with our heroic duo teaming up with friends Cronk & Zephyr to transport the highly dangerous "space witch" known as Vendra Prog to a high-security prison deep in a remote part of the Polaris Galaxy to serve her life sentence in the aftermath of the major crime spree she took part in with her twin brother, Neftin Prog. However, the simple escort mission aboard the massive Nebulox Seven cruiser takes a turn for the worst when Neftin and a small legion of hired mercenaries from the mercenary company Thugs-4-Less make their move to free Vendra from captivity, setting off a chain of events that quickly thrusts Ratchet & Clank into a new adventure deep within the haunted Zarkov Sector in their quest to not only recapture Vendra, but also capture her twin Neftin in order to put an end to their reign of terror in the Polaris Galaxy.

    It took me just under eight hours to beat the main story for the game (set on "Hero" [Medium] difficulty). I found roughly half of the Gold Bolts and four of the RYNO VII holo-plans during my first playthrough (I never refer to a gameplay/trophy guide when playing through a game for the first time). On the second playthrough (difficulty set to "Legend' [Hard] for Challenge Mode), I finished the game in around seven hours. It took me a third playthrough (difficulty set to "Cadet" [Easy] for Challenge Mode) in order to track down the few Gold Bolts and RYNO VII holo-plans that I had missed in my first two playthroughs in order have the resources necessary to obtain the overpowered RYNO VII, upgrade all of my weapons to their Omega Variants (bumps weapon level cap from Lv. 3 to Lv. 6) so I could earn the final trophy (Up Your Arsenal) that I was missing in order to pop the platinum for the game.

    As a whole, while short, the game was still a fun and enjoyable experience as a fan of the franchise. The story was decent, the in-game arsenal was a fun mix of returning weapons/gadgets from previous Ratchet & Clank games and new weapons/gadgets (Nightmare Box, Netherblades, Netherbeast, etc), the humor was so-so, and the cast of characters was interesting. However, it still sucked that the game itself was so short (went in expecting it to take 11 to 15 hours to beat, so I was moderately disappointed when I managed to beat the game in just under eight hours). Considering that I paid around $50 for a used copy of the game, it wasn't really worth the price I paid for it, but at least I had fun with the game, so that makes it worth it on my end.

     

    The only major bummer for me was how uneven the performance of the game on my ancient "fat" PS3 was during my 23 hours with the game. Not sure if it was because the game is poorly optimized (pushing the abilities of the PS3 too hard/far) or if it had something to do with my 11 year old PS3, but there were parts of the game where the frame rate dropped down into the low teens with how much was taking place on the screen at various sections of the game. Whenever there were a large number of enemies (usually 5 or more Thugs, robots, or Nethers) on screen in active combat, flying around levels with the Jetpack, or a ton of effects popping up (explosions, flames, effects from weapons, etc), the frame rate began to suffer and would dip down into the 12 to 15 FPS range. I have not seen frame rate issues like this on my PS3 since I last played both Fallout 3 (PS3) and Fallout: New Vegas (PS3), but those games were notorious for having issues once the size of the save file exceeded a certain number (which I don't think was the case here for Into the Nexus).

    In the end, outside of the frame rate issues that popped up from time to time, I didn't have any other major issues with the game. The only other issue that popped up twice was Ratchet's movement getting stuck in one direction (he would move in that direction and would not go in any other direction, no matter how much I moved the left stick around). This weird issue took place for the first time during the final planet (Igliak) near the end of my first playthrough This was easily fixed by turning off the controller and turning it back on, which seemed to clear the input issue and it didn't pop up again until near the end of my third playthrough (this time on the planet Thram). Again, this was rapidly fixed by repeating the same process (turn off/turn back on Dualshock 3 controller)

    I can only recommend this game for fans of the franchise and for those who are fortunate enough to still have a PS3 in their possession. The game does not take very long to beat (six to ten hours, depending on your skill with these type of games) and the only hard time I had with it was the grind getting all of the EXP in order to level up my fully-upgraged weapons to Lv. 6 in order to pop the final trophy (Up Your Arsenal) and take home the platinum trophy.

    Another R&C platinum down for the Project Platinum: Ratchet & Clank group that I am a member of (this is now my third platinum for an trophy-enabled R&C game). Next up is Ratchet & Clank Future: A Crack in Time (which I beat many years ago, now just have to replay it several times in order to earn the missing trophies for the game so I can take home my fourth R&C platinum).

    Final Score (out of 10): 6/10
    Difficulty to Platinum: 3/10 (nothing too serious, outside of the time it takes getting all of your weapons fully upgraded and max leveled, which requires two or more playthroughs to make happen)

     

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  7. Looks like all three games are going to take an lot longer than the classic ones which I like that they haven’t just used the same makes it a different experience. I hope there is a replay mission though for the mission specific ones as I dont like having to plan too much to get trophies when I want to just enjoy the game. I’d rather just clean them up at the end
  8. Good time. Just put together a 100% guide, which is pretty redundant seeing as the hardest trophies are glitched. Hope we see some other Puppet Combo games in the future on the PSN.
  9. This week I finished three more games bringing my total to five. Pink: Dusk Diver RaC: Into The Nexus 🆕 RaC: Rift Apart 🆕 Orange: RaC: Full Frontal Assault RaC 1 🆕
  10. It took me a couple of tries but I made it through by not leaning out of the window as much as possible at the beginning of the chase and using med kits when needed later on. I had not maxed out my health starting NG+ and had yet to unlock the last two health bar perks by killing two lieutenants. I would advise doing quests in John's and Faith's region and killing them first, thus unlocking the perks and max out your healthbar before doing anything in Jacob's territory. It makes doing Jacob's trials easier. Still hard, but a bit easier and less frustrating.
  11. Thanks a lot for the tips. I got the all items mission done on my second try. I got the turkey mission done too, but I'm still really confused on these 2 performing specific shots missions. What do you mean by the "objective ball"? Is that the ball my monkey is in or is it the next ball I have to pocket in the correct order? Is there a specific game mode that will help in achieving this? I'm also really stumped on the soccer mission too. I've done what seems like 20 goals that I think count as direct shots, but I'm still not getting the mission done. I really wish they we're more clear about these specific shots. All of them that I've already got we're very likely from pure luck lol.
  12. Weird thing to mention considering EU countries have never been compatible with each other's PSN cards.
  13. Had no issues as paused the game a number of times and the game certainly isn’t unbalanced; you just need to know when to pick your fights and when to run. The Writer’s no death trophy was a pain in the ass.
  14. I've already done the bicycle kick but now i need the back pass assist which I don't how to do properly. I'm holding L2 near/behind one of my players to back pass but it does a regular pass instead. I really need some help with this.
  15. I watched a few videos on YouTube and people are getting shot and seem to be ok whereas one shot with myself and my health is obliterated. I also seem to start the chase section with only three med kits as opposed to other people's four. I've started a new game and will max out my health perks before starting a NG+
  16. Uh no I'm not gonna "scroll on by" because this isn't the first time you've made some pointless thread on these Zippy games. Daiv locked your last thread for a good reason and even before Daiv came in, there we're some replies that we're saying something similar to what I was saying. Clearly you didn't get the hint that you shouldn't be making these pointless threads 👏👏👏
  17. Today
  18. Started playing A Way Out yesterday and it's such a unique coop experience, it's so much fun!! I hope more games like this will be made because this is just awesome.

  19. Glorious Leader Reach the Rank of Comandante Overheated Complete a Special Operation
  20. If you don’t like it scroll on by 👏🏼 I’d rather the cycle stop, please no more breakthrough gaming. I can’t take anymore 😩😂 Nah I don’t really care, but I take it this is the last game for zippy? 🤞🏼
  21. I got stuck for more than a day trying to figure out how to update from 1.18 (comrades 1.0) to 1.26. I saw a few posters having same problem sharing about removing stuff, but nothing extremely clear. On Charles, you can click on tools (on top of the screen), then click map remote after you are done with 1.18 Remove all the stuff there to reset to 'default' for update to 1.26 (I deleted ffxv entirely after uploading save to cloud, then downloaded 1.26). I presume you can check map local as well, but there was nothing there for me. On a side note, for the clicking of 'map remote' for the json file, I have a small laptop screen and could not see or choose the options which are near the bottom. I used the keyboard arrow button instead, and pressed up 2 times from the first option to select it. Thanks a lot to Golden Devil Gamer for the guide; it allowed me to stack a few more stacks of FFXV.
  22. I think it’s just a bug, I did as above, closed the game and played one more round and they both popped. All my rounds are now listed so career should have been counted.
  23. Monster Sanctuary stands out there, imo. It's never been half-off before and I only hear good things.
  24. I was playing the finale of 'The Devils Return' mission Act 1 with two friends yesterday and the trophy for completing it didn't pop for them. They were both dead by the end of the mission and have been spectating for quite some time (they died before crossing the bridge right after you shoot the gas tank to break the wall). We replayed the mission to test why this happened. One of my friends let himself be killed again on the bridge section and the other one completed the mission. Trophy only popped for the friend who was alive / not spectating. So we replayed it again; second friend survived. trophy popped for him. None of these matches were quick play. So what @[email protected] said about trophies not popping for players spectating a long time in a map seems to be correct. Maybe someone else have noticed a similiar scenario?
  25. I will buy when release zippy the circle 1000000000000
  26. Servers are still up, but sketchy.
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