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  1. For anyone else looking for help, here's some advice from someone who got the trophy after about 8 hours of trying. Don't give up. It was a gradual process, but I noticed that I was getting better at all the puzzles the more I tried. Specifically for the pillar puzzles, don't think to much, move the line and try to make something happen. The first pillar isn't too hard. I reached the pillar room about 12 times in the 8 hours and completed the first pillar on all but two attempts. Just pick a color and try to block in all the like colored squares you see as the line rotates around the pillar. If you get near the exit point and think you've blocked all the same colored squares you saw, hit the exit up. More often than not, I finished the pillar doing this. If it fails, use the same strategy, but make sure to try something a little different. Take a slightly different path, run to the top and bottom more often (to help lock shapes in, or try blocking in the other color. I was never sure if all the squares were blocked in, but more often than not they were. The second pillar is much trickier and will require more luck. However my strategy was more or less the same. Start collecting every dot you see as the line moves around the pillar. If you get near the exit point and haven't seen any untouched dots, go for the exit. This didn't work as well for me as it did on the first pillar. When I finally got the trophy I was on my fourth path variation. On an earlier attempt I had time to try six different paths on the pillar and all failed. This one requires some luck. It's hard to know exactly what the other line is doing and if it grabbed all the dots on its side of the pillar. But, if you're close to the exit and you haven't seen any missed dots, hit that exit up. When I finally got it, I wasn't sure I had all the dots, but I knew I had picked up every dot I saw with my line. If you don't get the finish, always try to vary your path more. Go right instead of left, go right then come back left. Grab every dot you see and vary your path each time. Both pillars require luck but, most importantly hit up the exit if you're near it and you think you might have it. Don't waste time thinking. React to what you see and go for the exit. The faster you run through and try to block out/pick up everything, the more chances you'll have to get it right. Most importantly, don't give up. The more you try the more you'll start instantly recognizing patterns on some of the other puzzles which will save you lots of time. It got to the point when I saw certain pairs of tetris shapes, I knew exactly how to best combine them. When I did the three puzzles with two fake puzzles, I often knew instantly which one was correct. When I first started I had to think how to solve several of the puzzles. Near the end I was reacting more than thinking and recognizing familiar patterns from previous attempts. I have one piece of advice for the maze also. You can waste a lot of time stumbling around in there. When you do the 4th puzzle, the map of the maze, take a picture of it with your cell phone every time you do the puzzles. Having a picture of the maze with puzzle locations and path through will definitely save you seconds, perhaps minutes. You need every extra second for those pillars. i probably lost 5-10 seconds taking the picture and then looking at it while going through the maze. However when I tried the maze without a picture, I was losing a lot more than 10 seconds.
  2. More misinformation. Master fisher takes about 100 hours to complete as I already mentioned. There is a very thorough walkthrough online that says the same thing. My numbers are based on data i collected personally. I am 2/3 through the trophy thus far which has created a large enough sample size to give an accurate end estimate on time. I completed 12 of the 18 zones when I did this math. Each zone has required on average, 590 bait to complete. The most bait I've needed for a zone is 866, the fewest bait, 222. These numbers are consistent with the online walkthrough which does the math on all 18 zones. On average it takes 20 seconds between the time you cast your bait and the time you real in the fish. That means 3 casts per minute, on average. 600 casts (rounded up) / (3 casts per minute) = 200 minutes per zone of actual fishing time. 200 minutes * 18 zones = 3600 minutes of actual fishing time. 3600 minutes / 60 minutes = 60 hours of actual fishing time. How do I and the online walkthrough get to the 100 hour estimate? I add an estimated travel time of 10 hours. It will take time to travel from fishing hole to fishing hole, but nowhere near as much time as you'll actually spend fishing. There are maps online showing exactly where the fishing holes are. Where does the other 30ish hours come from?... farming the bait. 600 casts per zone = 600 bait per zone. 600 bait per zone * 18 zones = 10800 bait required. Bait stacks are 200 bait per stack. 10800 / 200 = 54 stacks. I estimate based on personal experience that farming a stack of 200 bait takes about 30 minutes. Some types of bait (worms) will take longer, some (crawlers) will take less. There are spots in the game where all types of bait (except worms) can easily be farmed. 54 stacks of bait * 30 minutes = 1620 minutes 1620 minutes / 60 minutes = 27 hours farming bait. Some people may disagree with the 30 minute estimate for farming bait stacks. However it is accurate enough especially when you consider that all bait stacks can be purchased through the in game trading guilds with in game gold. Gold that can be earned while earning other trophies. Most people farm some bait, and buy some. Very few people would farm all the bait they need. 60 hours of actual fishing + 10 hours of travel + 27 hours of farming bait = 97 HOURS TO EARN MASTER FISHER. It should be obvious that since the bait can be purchased in guild traders, that you don't actually have to farm the bait at all. You can buy all the bait, thus erasing the farming time leaving... 60 hours of actual fishing + 10 hours of travel = 70 hours to earn Master Fisher. If it took someone 300 hours to earn this trophy, they were doing something very, very wrong, like using the wrong bait type for a given water type. There is no good reason whatsoever for this trophy to take more than 100 hours. As I have explained and shown, backed up by data I've collected, the trophy can be done in as few as 70 hours.
  3. I'll never understand why people reply to questions they don't understand or can't correctly answer. 100% completion will take 500 to 900 hours if you focus solely on trophies, that is correct. The Master Fisher trophy alone will take about 100 hours. The time variation will have more to do with how much you explore and do things outside of the trophies. This game can easily swallow thousands of hours. There is so much to do outside of trophies. I am no where near 100% because I don't focus on the trophies. I'll get them all (I'm 100% on every game I own except this one), but as someone who loves this game, I just play. The trophies will happen when they happen. I already have over 3500 hours in this game, and I know I'll be playing it for years to come. To me, it's the game to end all other games. The emperor responses are just silly. As someone that earned the emperor trophy recently, Feb 2 2019, I can say with certainty, that schedule is total BS. A fiction that someone posted to scare other people from trying. So many people get hung up on that schedule as if the person that created it knew what they were talking about. I doubt the person that made the schedule even earned emperor. I earned emperor in six days. i played on average 12 hours a day during that period in Cyrodiil (PvP). I was playing when the campaign reset so I was always near the top of the leaderboard. On the morning of the third day I dropped to 13th place, mostly cause i didn't play at all on day two. I kept pushing while others played less or stopped playing altogether. There was no schedule I followed. I slept when I was tired. I pushed hard when I wanted to push hard. I took a day off when i felt like it. I played in the middle of the night some days. I played in the middle of the day other days. That emperor schedule that so many think is accurate is completely meaningless. Rumor spread by people that don't know what they are talking about. Five different people in my alliance earned emperor during the 30 day campaign, several of them were emperor more than once. Two of them had full time jobs. Three of them, (four including me) were part of my regular crew. All people I had known for less than a month. I played a lot in Cyrodiil the month before but wasn't going for emperor. I finished 4th on the leaderboard the month before when I wasn't even pushing for emperor. I met a lot of awesome people who later helped me emp. A lot of them got online just to help me emp when I messaged them and told them I was #1 on the board. My other friends that earned emperor during the same campaign played, on average, eight hours a day in Cyrodiil. One of them took several days off during the campaign. I had to play more hours per day because during the start of a campaign, more people are pushing to try and emp fast. Within a week or two, most give up and only a handful of people keep pushing. You just need to be one of the people that keeps pushing. Make friends if you want to emp. They will show up to help you emp, and they will back off and let you pass them on the leaderboard after they emp. After I got emperor, I backed off and let three members of my crew pass me so they could each earn emperor. The first emperor of the campaign backed off so I could pass him and he showed up to help me emp. Making emperor requires a hard push at the start of a campaign (around 12 hours a day), or a steady push over several weeks of the campaign, (around 8 hours a day). More than anything it requires friends, which are easy to make in Cyrodiil. Invite everyone to your group that types "LFG" (looking for group) into zone chat. Some of them won't be very good, some of them will be amazing, some will become close friends. Most of them will help you if you're near the top of the board. This message is brought to you by someone that actually knows what they are talking about. As of right now I am the most recent person on PSNprofiles to earn the emperor trophy. I apologize for the length of this entry. However, I'm tired of people that have never earned emperor referencing that emp schedule as if it is somehow accurate. That schedule is completely false, a farse, a fiction, a fraud, meaningless misinformation. Lastly I recommend the Sotha Sil, non CP (Champion Point) campaign if you want emperor. Most players are afraid to play without their champion points, thus there are less people in Sotha Sil, and less competition. Spread the word. Stop spreading the lie.
  4. Compassion - I got this by asking Count Beledal how his daughter is doing at the end of the quest Big Game Hunt, (a nice variation on Witcher Contracts). I reloaded, didn't ask about the daughter, and I didn't get the compassion requirement. I initially considered restarting the DLC because I thought I had missed some of the only opportunities to fulfill the virtues. I'm glad I didn't. There seems to be many opportunities to fulfill each requirement. At the moment, there is only one confirmed way to get Valor (Finish the tourney), and one confirmed way to get Generosity (tip the kid 5 coins). I mentioned an unconfirmed second possibility for Generosity in the post above. The other three, Honor, Wisdom, and Compassion all have at least two confirmed ways to achieve the virtue. I didn't pinpoint the second way to achieve honor, but I am sure it happened during one of the quests mentioned in my previous post. Actually there's one other mission I had played at that point I didn't mention, Paperchase. It's possible I satisfied the honor condition during that quest. Most likely near the end of the mission. I chose to give the dwarf 7 days, rather than the other option which almost certainly starts a fight. I can't pinpoint the way I got the honor virtue satisfied, but I can confirm there are opportunities to satisfy it in a least one of the three missions, Paperchase, Till Death Do You Part, and Great Balls of Granite. It's worth noting, if you satisfy any of the requirements before going to the hermit at the lake, it will still count for the mission. There won't be any way to tell exactly which actions fulfilled the requirements, but they will still count, (that's why I can't pinpoint Honor). So don't think you have to go see the hermit as soon as you reach Touissant. If you want to know which actions you do that satisfy the requirements, then you should go to the hermit after you visit Corvo Bianco Vineyard for the first time during The Beast of Touissant. There will be chances to fulfill requirements in the next stage of the mission. The lake is directly west of Corvo Bianco. The quest There Can Be Only One will update any time you fulfill a requirement. You'll be able to tell which actions satisfied requirements this way. This trophy is technically "missable". However it's likely you'll satisfy the requirement just by making "good" choices, and by engaging in any friendly conversation options possible. Don't kill if you don't have to, be nice, be honest. It's likely the only ways to miss this trophy are if you play Geralt as a bloodthirsty, greedy, selfish type and/or if you ignore going to the hermit at the lake.
  5. If you choose "greenhouse" during the easter egg hunt portion of the first main quest you satisfy the Wisdom requirement. This is likely the first opportunity to satisfy this requirement in the main quest line. I also have the honor requirement done, but I'm not exactly sure how it happened. If you read the inscription on the honor stone at the lake, the last thing it mentions is telling the truth. Geralt often has a chance to lie in this game though there rarely seems to be any benefit to doing so. Tell the truth instead of lying and this will likely satisfy the requirement. NPC's often mention that they appreciate Geralt telling the truth even when it's bad news. There were many chances before this dlc to lie, so I imagine there are many chances to satisfy this requirement in the dlc. I'm certain I satisfied this requirement during either Great Balls of Granite or Till Death Do You Part (both can be found in the SW section of the main city by exploring). I'm pretty sure I got if from telling Margot the truth about what I did with her husband's remains in Till Death Do You Part. There is an option to blow her off and "lie". In Great Balls of Granite, I let the guy keep the "jewels" for a day before taking them back. I doubt this satisfied the honor condition, though it seems likely that this might satisfy the generosity requirement. I already satisfied this by giving the kid messenger a 5 coin tip. (Is there really anyone out there so cheap that they wouldn't tip the kid 5 virtual coins? If so, I really wouldn't want to know that person in real life.)
  6. Apples and oranges are easy to compare, where did that meaningless phrase ever start. I don't think the story of the Witcher 3 was significantly better than the story in Skyrim or Fallout. Witcher 3 was all about Geralt (surrogate dad) finding Ciri (surrogate daughter). How is that any different than the overall story arch of Fallout 4 (dad searching for kid), or Fallout 3 when the kid was looking for the dad. It's old and overused story theme. At least Fallout 4 had the creativity to put in an unexpected twist once the son was found. That twist alone makes the Fallout 4 story more compelling. I won't spoil it for those of that haven't experienced it. It's up there with the best story twists I've ever experienced. I found many of the Witcher 3 quests to be overly diplomatic and political. Very boring. Another overused story arch. I don't see how saving the world from dragons (Skyrim) is less creative than the political story in Witcher 3. Personally I enjoyed Skyrim's story a lot more than Witcher 3. I doubt I'll find many who agree since this is a Witcher 3 forum. And as far as your Zelda comment goes, it makes no sense. For anyone who played The Legend of Zelda when it came out, (as I did), it did provide a great deal of freedom compared to other games of the time. It was a groundbreaking game then in the same way that Skyrim is now. The Legend of Zelda is one of the best video games ever made. It's better than most AAA games created today even though games of today tend to be much more complex. Many Zelda nock-off clones appeared after just as the Witcher 3 is a mediocre nock-off clone of Skyrim. I suppose that's part of my problem with Witcher 3, nothing about it seems original. In almost every way it plays like a dumbed down version of Skyrim on a better computer processor. Great comment, I thought about bringing up the WOW South Park episode several times. To my knowledge there are no spoilers in this thread. This thread is about gameplay mechanics and game design choices, not about specific in-game events. For what it's worth, I enjoyed the game, but was simultaneously very frustrated by it because of game design choices that were intentionally put into the game. I don't understand why people compare accidental bugs to intentional bad game design choices. Bugs are bound to happen in software development. Bad game design choices don't have to happen.
  7. You are wrong. Skyrim has much better gameplay than Witcher 3. I found there is very little strategy to Witcher 3 fights other than the oils and potions. Almost every Witcher 3 fight plays out the same. Cast a sign, dodge, hack and slash. The only significant way to change the battles in Witcher 3 is to use a "bombmaster" build. However almost every foe in witcher 3 will die because of hack and slashing. THIS IS A FACT. That's not the case at all in Skyrim, unless you choose to play that way. My primary issue with Witcher 3 is the lack of choice and freedom. In Skyrim you can hack and slash just like the Witcher. You can win fights with magic, unlike Witcher 3 where the signs are used primarily for support. Winning a fight against a strong creature in Witcher 3 using only signs, is borderline not possible, or is so tedious it's not worth the effort and time. In Skyrim there are several schools of magic that have spells strong enough to win a fight against a strong opponent. You can summon creatures to fight for you, set magical traps, use traditional spells like fire spells, long list of options unlike the limited options in Witcher 3. The magic choices are exponentially greater than Witcher 3. You can win fights with bow and arrow from a distance in Skyrim. The crossbow in Witcher 3 is borderline useless except underwater. In Skyrim you can use stealth and sneak attack to win fights. Witcher 3 doesn't support stealth at all even though it seems like a witcher would have mastered the art of stealth The Witcher gameplay is fun. I already said that. But it's not even close to gameplay provided by Skyrim. Skyrim give you choices, many choices that embrace many different playstyles. The Witcher 3 gives very few choices of playstyle. As already stated... almost every Witcher foe will die by the blade. In Skyrim just as many of my foes died from hack and slash as did from magic, as did from bows/arrows, as did from sneak attacks. Any game that provides more options and choices is better than a game that provides less choices and less freedom. The combat system in Witcher 3 is vastly inferior to the sundry options available in the Skyrim battle system. Not to mention the fact that Skyrim gives you the CHOICE and FREEDOM to bring companions into the gameplay. The Witcher 3 doesn't give you the CHOICE, it doesn't give you the FREEDOM. It blows my mind when people complain about the companions in Skyrim and Fallout when you had the choice and freedom, to not bring them with you. Why would you praise a game like the Witcher 3 for giving less CHOICE, less FREEDOM.
  8. I know what "coz" stood for. It's still not a word and it's a sign of immature writing skills, just like your continued use of cuss words. You didn't back up your claims at all. You told me to go do research for you. If you want to back up a claim you do the research yourself and present it in a professional way, without immature slang words, or ignorant cuss words. There's nothing reasonable about your argument. Your claims aren't even accurate. Bethesda was clearly pushing the limits of the PS3 with Skyrim. You'd be very hard pressed to come up with 5 other ps3 games that had bigger worlds, more choices, more freedom, more items in the world to interact with, more different ways to develop your character, the ability to build structures. There was an almost infinite number of ways to change the state of the game world. Each of these changes had to be saved. The more changes that occur to the state of the game world, the more likely a bug is to exist. Considering how ambitious Skyrim was I understood why the game had so many bugs/game freezes on limited processing power of the PS3. The only game I've played as complex as Skyrim is Fallout 4. I experienced no mission breaking bugs on Fallout 4 and the game froze about as often as Witcher 3 even though the game is much more complex and offers much greater playing freedom similar to Skyrim. This is solid evidence to support the fact that Skyrim was pushing the ps3's processing limits. The only annoying bug in Fallout 4 I experienced was the settlement happiness bug. It was far from a game breaker. The bug didn't really change anything about the way the game played. If Skyrim was a ps4 game, like Witcher 3, the extra processing power alone would have fixed most of the bugs that occurred. If Witcher 3 was a ps3 game it would have just as many issues as Skyrim did. I've experienced a number of bugs while playing Witcher 3, including bugs that make it impossible to complete missions. My Witcher 3 game has frozen at least 15 times while playing it. It amazes me how easily Witcher 3 fans overlook these things. If this game didn't have the exceptional processing power of the PS4 behind it, the bugs and freezes would happen on a level similar to Skyrim. The primary reason I think Skyrim and Fallout are better than Witcher is because Skyrim/Fallout give the player more freedom, more choices, more ways to play the game. Anytime a game gives more freedom to the player... that's a good thing.
  9. Witcher 3 is my first witcher experience and thus I had no bias towards either character from the books or previous games. I feel Yennifer was portrayed as a bossy, rude, know-it-all in the game. She was very disrespectful towards NPC's not named Ciri. She steals the mask in Skellige and uses it despite warnings that it could cause a cataclysmic storm that could ruin Skellige. She leaves the mess for the Skellige druids to clean up. She seems to care only about here own interests. She obviously cares about Ciri the way a parent would. Parents frequently put the interests of their own children above the interests of other people's children. That's not a good trait. Triss is portrayed as a caring individual in Witcher 3. Quests with Triss almost exclusively involve helping others when it's not in her best interest to do so. She puts herself at risk when helping the mages escape Novigrad. She frees two people frozen in figurines without any concern that the people inside may have negative reactions once freed. She helps people. Yen puts her interests as a surrogate parent before all other concerns. Triss helps people who can't help themselves. Based on personality in the Witcher 3, the choice seems obvious... Triss. I chose Triss early and regretted it for a while because I felt locked into the choice. After seeing the way Yennifer acted later in the game.. more of the same... bossy, self-righteous know it all, I was glad I chose Triss. Upon seeing Triss again late in the game, she was the same person as before. She was willing to help others selflessly at great risk to herself. I believe, based off Witcher 3 personalities Yennifer would do very dark and cruel things if it meant helping Ciri. Triss's Witcher 3 personality would not have done the same. In the Witcher 3, Triss is a better person, and a nicer person than Yennifer. She would also make a better wife.
  10. You could at least try to tell the truth and quote correctly if you're going to call someone a liar. This is the quote you are referring to: "At this stage in RPG history it's common for enemies to level up with the character to maintain the difficulty, challenge, and fun of the game." I didn't say "most", I said it was "common". Two different words, two different meanings. Perhaps you should have paid more attention in English class too. The meaning of words. How to quote someone correctly. If the topic is closed as you so brazenly declared, at least that means your ignorance has been removed from the discussion... Unless you were lying... Do you have to cuss to make your point? Very childish. It only makes you seem ignorant. It ruins your credibility and shows that you're the one who is... and I'm quoting you... "butthurt". P.S. "coz" is not a word. Education and maturity clearly aren't common traits amongst trolls. Why post anything when you have nothing relevant to say? Oh yeah... no life. No one forced you to finish Skyrim and/or any Fallout game. And as previously stated several times, those games were pushing the limits of the PS3 and were bound to have issues. Witcher 3 does not push the limits of the PS4. Not even close. If Witcher 3 were a PS3 game it would have similar problems. It has plenty of bugs and freezing issues despite being on a PS4. I agree. I only posted my criticisms because most posts and press regarding this game ignore the game's flaws. Mostly just Witcher 3 fans preaching to the choir. I enjoyed this game, but found it very frustrating because of "game design" choices by the programmers. The Battle of Kaer Morhen is one of my favorite quests in any game, ever. This game has many awesome aspects, but falls very short when it comes to game design choices that embrace all styles of play. The only way to have a healthy argument would be for all the trolls to grow up, get educated, and use adult words. Never gonna happen.
  11. Is that what you call fun? I feel sorry for you. Game of the year awards tend to get awarded to the companies that publicize their games the most. In the same way that whoever wins the Maxim 100 hottest, paid their publicist the most.
  12. I don't remember that being part of FF8. Even if it was, it was one of the only games to do it at the time... therefor not a trend. Bethesda has done it in several of the best selling games of the last few years... therefor a trend. Your message is hard to understand. You should pay more attention in English class. My game never crashed when I was in the water. It did tend to crash for me when the weather picked up, damn snowstorms. You're nitpicking bugs like the other guy with no comprehension of how impossible they are to prevent in software of that size. If you want a game with no bugs play a simple game like... Pong. Still no facts to back up your claims. As I've said numerous times already big games and software means lots of bugs. It's unavoidable. If you want a game with no bugs try something simple like Frogger. Witcher 3 has plenty of bugs too even though it's on a much more sophisticated system. Don't hear you complaining about that. At least the ps3 games have an excuse. The developers were pushing the limits of the PS3. Witcher 3 does not even come close to pushing the limits of a PS4.
  13. How incredibly unoriginal. Way to make an accusation without any facts or opinions to back it up. Very mature. You're criticizing two of the most beloved and highly praised game series of all time. Clearly their are a lot of people who see through your BS.
  14. My top 10 RPG's all time: 1. Final Fantasy 7 (the PS version) (A ground breaking game that changed what a video game RPG could be) (replayed the game 3 times and got Knights of the Round with my golden chocobo and beat all the ultima weapons long before "trophies existed". The first game I ever played that killed a main playable character long before the story was over. I kept thinking she'd come back.) 2. Skyrim (The best open-world D&D style RPG I've played, by far.) (over 700 hours of gameplay, most for any game i've played. I did everything.) 3. Final Fantasy 1 (NES, improved on Dragon Warrior in every way and set the standard for RPG until... FF7) (replayed the game 7-10 times and I still own it.) 4. Fallout 4 (The best non-D&D open world RPG I've played, by far.) (over 600 hours of gameplay, 2nd only to Skyrim) 5. Dragon Warrior 1 (for the NES, the 1st RPG video game I ever played.) (replayed the game 7-10 times and I still own it) 6. Chrono Trigger (the best RPG on PS1 outside of FF7) 7. Final Fantasy 10 (the first FF for PS2, the first RPG I played that tracked 100% completion. Yes, I got 100%) 8. Fallout 3 (300+ hours gameplay) 9. Final Fantasy 6 (the last before the best, the opera scene was so different for an RPG at the time. [i felt that the play Geralt does in Witcher 3 was paying respect to the opera scene], the opera scene was way better) 10. South Park: The Stick of Truth (by far and away the funniest RPG I've ever played. A short RPG, but absolutely hilarious. This RPG got me back into RPG's when I felt that most modern day RPG's were all slightly different versions of the same thing.) I'm 39 years old and have a Computer Science degree. I played all of these games when they were new games. They are ranked based on my enjoyment of the games when they were NEW. There are many RPG's I haven't played so I can't put them on my favorite list. The graphics for Dragon Warrior 1 and Final Fantasy 1 are borderline meaningless by today's standards. However, the games were incredible if you were there to experience them when they came out. Witcher 3 probably would make my top 20. I feel it would land around #17 For the guy who hated on Bethesda... Big games and software always have lots of bugs. If you had a computer science degree you would understand this all too well. None of my criticisms about Witcher 3 had anything to do with the numerous bugs and game freezes I've encountered while playing Witcher 3. My criticisms all dealt with game design choices that were intentionally put into the game. Any piece of software as complex as Witcher 3 or Skyrim will have tons of bugs. Gamers play games in ways unintended by the games creators. Nitpicking about bugs in complex software just shows how little you understand about software. I have some bug-free Atari 2600 games you might enjoy. Considering your simple logic, I'm surprised I didn't lose you sooner.. The reason most games don't have it because it requires more complex coding techniques and because it's a modern/new trend that older games didn't even think of doing. Many game companies won't put in the extra work that Bethesda does to maintain the game's playability no matter what level your character is. It is common in the best RPG games of today... which tend to be made by Bethesda. According to VG24/7 the best RPG of all time is... shocker... SKYRIM. Hard to argue against that. Definitely the best modern RPG.
  15. I've read a lot of praise for this game, and very little criticism. This game deserves a lot of criticism. It's a sub-par RPG, well below the bar of the Skyrim/Elder Scrolls series and the Fallout series. I think games like Dragon Warrior 1 and Final Fantasy 1 for the NES were better RPG's and much funner to play. I enjoyed South Park: The Stick of Truth more than Witcher 3. First the positives. The graphics are stunning... well they should be, it's a PS4 game. Personally I found the views in Skyrim on the PS3 much more enticing. If only Skyrim had a PS4 version. The story for the Witcher 3 is one of the best stories I've encountered in a RPG. Credit given where it's due. The gameplay itself it quite fun and very well done, if you can ignore the flaws in the "RPG overhead", meaning the leveling system, menus, companions, (the stuff you expect to see in any RPG game) The biggest flaw in this game is the overleveling compensation. Way to take the fun right out of exploring. This is literally once of the the worst RPG leveling systems I've encountered. If you explore too much main missions which give hundreds, sometimes thousands of points will give you only a handful of XP. If you push through the missions, suddenly exploring the world will give you almost no points. At lvl 35 you get the same XP for killing a lvl 29 creature as you do for killing a lvl 1 creature. That doesn't make sense. I discovered the overleveling compensation when playing The Whispering Hillock mission. I had just leveled up before the final battle and I got 1 xp for beating the mission. I had saved just before leveling up and reloaded. This time I didn't kill random creatures and just pushed through the mission. I received 600 XP instead. I've spent the rest of my time with this game jumping around the world trying to beat as many quests as possible before overleveling renders the mission XP moot. I would much rather explore the world than do the missions, but if I do, the missions are worthless XP-wise. Now that I've beat the game and I'm returning to areas I wanted to explore earlier, the enemies are ridiculously easy. It's like swatting flys, even on Deathmarch. The game designers took a great deal of fun out of this game with a narrow minded overleveling system. At this stage in RPG history it's common for enemies to level up with the character to maintain the difficulty, challenge, and fun of the game. The Witcher 3's overleveling compensation is a childish attempt to maintain the difficulty of the main quests. The menu system is clunky and slow. The items aren't well categorized and the L1, L2, R1, R2 buttons aren't used well at all for menu navigation. If you're in a store, you can't even tell if you already own the items for sale unless you sift through your own item lists. You can't compare the bonuses on gear you have equipped with items in the store unless you back out of the store. A number of times I bought armor that had better defense than mine, but upon going to equip it, the bonuses turned out to be worse than what I already had. The delay when changing menu categories is very annoying too. Where are the companions? This is one of the few RPG's I've played where there are no companions to travel with. Sure, a few companions are programmed into missions, like Vessimer in the first mission. However you have no control over them and you can't bring them along for other quests and exploring. Just another example of how this game falls short of most other role playing games. The very limited ability point/character development system is archaic. Outside of a short list of about six abilities, the abilities don't change gameplay much. And since you can only have 12 abilities active, eventually the ability points you accumulate are useless. There's no reason to limit the number of abilities a player can use. It greatly reduces incentive to keep playing once you've found 12 abilities that you enjoy using. Games like Skyrim and Fallout reward players who put in a lot of time by continually granting new abilities. Witcher 3 penalizes people who put a lot of time into the game by de-incentivizing character development through a limited ability point system and the overleveling compensation. Games like Skyrim and Fallout give the player the freedom and choice to specialize, or become a jack of all trades. The Witcher 3 forces you to choose from a very limited skill set. In Skyrim and Fallout the many different abilities you have allow you to approach battles from many different approaches, magic, stealth, brute force, distance fighting, close quarters... You will find that Witcher battles play out almost the same exact way regardless of what abilities you use. I've read some posts about how some people think the limited ability system is a good thing. It forces you to specialize. How is that better than a game that gives you the freedom and choice to specialize or play the game differently? I heard so much praise for this game before I played it. The gameplay is very fun. The story is very good. The graphics are amazing. I keep wondering how a game that got the gameplay/story so right, could get the "RPG overhead" so wrong. Especially since this is part 3 of the game series. They've had time to learn and fix this stuff. The leveling and ability point system penalize you for "overplaying" the game. The menu system is poorly designed for a console system. (It does seem easier to use for PC players with a mouse). The lack of companions to find and explore with is subpar for a modern RPG. The designers of this game seem intent on pushing you down the path. They want you to play the game the way they intended it to be played, instead of giving players the freedom to play it how they want. I prefer exploring open world games a lot more than I enjoy playing missions which force you down a path. This is the first open world game I played that discouraged exploration. Why make all that content, then not reward players for exploring it? When I started this game I thought it would be one of my favorite games ever. It won't even make my top 20 list. It might not even make my top 20 RPG list. The "RPG overhead" is so bad, it greatly reduces enjoyment of the exceptional gameplay, making Witcher 3 one of the most frustrating games I've ever played.