ScarecrowsFate

Member
 PSN Profile
  • Content count

    190
  • Joined

  • Last visited

Community Reputation

608 Excellent

4 Followers

About ScarecrowsFate

  • Rank
    Jokerfied
  • Birthday 09/20/84

Profile Information

Recent Profile Visitors

1,848 profile views
  1. By far, this is the least interested I've ever been in the Plus offerings. My HD is full, anyway.
  2. Thanks, folks; glad this was useful to you!
  3. I believe it was Killzone: Shadowfall—disappointing, since I ended up hating it.
  4. Typically, I end up playing at least one of the offerings each month. I was actually introduced to some of my favorite games thanks to Plus, like The Binding of Isaac, Furi, Velocity 2X, Rogue Legacy, and others. I feel like the service has gone downhill since PS3/Vita titles were omitted, though.
  5. I'd assume less than half of what I have. I've completed a few games without guides, and it can be a real pain to piece information together from around the Internet, while figuring out the missing stuff on your own. Trophy guides have definitely spoiled me.
  6. THE POTION MASTER Unlock all trophies #225 (2.86% Ultra Rare, Fastest Achiever!) What sets this game apart from other run and gun 2D platformers? Its unique "two worlds" feature! As the pun in the title implies, pits aren't just deathtraps like in most retro games: instead, falling into a hole seamlessly drops the player into an upside-down, parallel version of the level, with its own layout, enemies, and color palette—every stage is a 2-in-1. Plenty of games in the genre have dabbled with inverted gameplay, but I'm not aware of any that made it the core concept in the way A Hole New World has. You assume the role of "THE POTION MASTER" (really), a goofy looking sort of battle alchemist, on his quest to seal the rift between the two worlds by defeating a demon lord. Four potion types serve as your projectiles, three of which must be earned by defeating bosses - the starting blue flask is a simple projectile, thrown in an arc; Lightning unleashes vertical electricity that reaches the top of the screen; Fire-Ice is a peculiar potion, which changes elements each time it ricochets; Blood, the straightforward energy wave, is capable of passing through walls/ceilings, and also allows the player to double jump and slide. They're all useful in different situations, making for some fun strategy, but it can be a bit awkward to hit foes sometimes, because you don't unlock a reliable horizontal attack until late in the game. Additionally, you're accompanied by a fairy sidekick, Fay, who allows you to perform a charged blast. This is the most useful attack in the game, since it inflicts double damage to bosses. Although you're running on the "ceiling" much of the time, it works surprisingly well, causing little disorientation, since the controls don't change at all in the inverted world. I give a lot of credit to the developers for trying something different, but they rarely used this idea to its full potential, unfortunately. There are a few interesting sections, such as when the player must float rapidly up and down between the worlds while avoiding spikes, or navigating an inverted maze. Most of the time, though, it's simply the exact same gameplay with the screen turned topsy-turvy, and that gameplay is typical genre fare⁠—nothing standout. It also creates some really frustrating problems, like when enemies (and there are literally hundreds of cheap enemies in every level) bob between the worlds, getting cheap hits on you, or when you fall into unseen traps. It can feel like a real slog to get through the last two stages. Fighting the RNG-heavy bosses upside-down in NG+ mode is a headache, as well, and the game commits my biggest pet peeve in boss design: bosses that don't play the damn game. A couple of these bosses can spend half the battle hiding behind invincibility shields and I-frames, and with bad luck, they can do this multiple times in a row, only wasting the player's time. Even more aggravating, on screen boss attacks can still damage/kill you after the boss is already dead, and since the game slows down on the final hit for dramatic effect, dodging them becomes far more difficult. It often feels like the game was created based on what the development team thought was fun and "hardcore," without any playtesting whatsoever. Don't get me wrong, though: this is a pretty solid title, with a cool idea at its core, even if it wasn't fully utilized. It's just not the first game I would recommend to action platformer addicts, as there's some very questionable design. If you're not an old-school masochist player type like me, you might hate it. It's quite short, too, unless you're replaying it for full completion (only five brief stages). By the way, the platinum is kind of a nightmare, so I'm not surprised to be only the 4th person to earn it in the NA version—and the fastest, apparently. Challenge Mode is a mess, Boss Rush requires both perfection and good RNG, and you can easily miss enemies or collectibles during the "Master Collector" playthrough, necessitating yet another run. Seeing as there was basically no information on the game, I posted a topic with some tips and videos HERE, in the event that anyone else wants to tackle this ultra rare.
  7. A full Challenge run—this mode is an unfun, cluster**** of a mess! It is vital to play very methodically, gradually inching forward while eliminating as many enemies as possible. Attempting to rush through this will result in failure every time. The Fire-Ice and Lightning potions will be your best tools here, along with charge shots to destroy off-screen monsters (abuse this!). Do not fall down into the lower world, or you're almost certainly finished, since all the enemies there will activate and begin bouncing everywhere, making for unplayable conditions. After the very difficult second section, things become much easier until the end, with plenty of health items and checkpoints. You'll also earn a couple of extra lives by defeating the enemies. It gets tough again towards the finish, however, so remain cautious. A near-perfect run of Boss Rush (got hit once). This one requires a ton of practice, and some good luck. You'll need to learn the bosses thoroughly to survive, and bad boss RNG can really screw you. Use charge shots as much as possible to speed the fights up (they deal two bars of damage). Keep in mind that on-screen boss attacks can still hurt you even after the boss is defeated, and since the game slows down on the final hit for dramatic effect, dodging them becomes more difficult. This can be a real problem with Dh'raza in particular, because her final attacks can knock you into the pits on either side. Terrible design! 0:06 - Prius 1 0:29 - Arcadio 1:02 - Firhaz 1:47 - Door Guardians 2:40 - Dh'raza 3:48 - Prius 2 4:49 - Lord Baduk 6:15 - Super Baduk You must complete the game in under 35 minutes. As you can see, I made plenty of mistakes during this run—screwed up a bunch early on, played it way too safe in stage 5, and had bad luck on Prius 2—yet, I still came in well under the par time for the trophy, so it's very doable. This should also serve to show an okay route through the game, in general. There's actually an upside-down area in stage 5 (vertical shaft with many worms - seen at 20:45 in this video) where a worm will eventually eat through the wall on the right, opening a nice shortcut to the final castle. I'm not sure what exactly triggers this, but it might be worth waiting around for, instead of climbing all the platforms with spikes and enemies. If you complete the game without continuing, as I did here, you'll also earn the "FIN!" trophy. Not too hard with practice, but if you're having trouble, then check out the prison cells in the starting level—the last cell on the left has a false wall you can jump through, which leads to a ton of extra lives! A-Team Member (Complete the game killing no enemies at all): Apparently, the devs thought it was a good idea include a trophy which requires intentionally taking damage and losing lives/continues, to force your way past hundreds of enemies. There's often no choice but to take hits if you want to progress, so turn your character away from the enemies, that way the knockback will send you through them and in the direction you intended to go. "Damage boosting" through the enemies like this is also extremely useful in the speedrun. Your only goal is to make it to the next checkpoint without killing enemies, so don't worry about dying. In stage 3 (snowy level), you will need to find the NPC who grants you temporary invulnerability, then run to the right before it wears off, directly to the boss. This is necessary to get past the many flying flame enemies, that will otherwise explode themselves on you. The location can be seen in my speedrun video above. In stage 4 (maze), if you allow the flaming zombies to burn to death on screen, it will count against you! You must freeze them with the Fire-Ice potion before this happens, by bouncing it off the floor. You should only encounter a few of these, fortunately. In stage 5 (dark tunnels), there's an upside-down area (vertical shaft with many worms - seen at 20:45 in the speedrun video) where a worm will eventually eat through the wall on the right, opening a nice shortcut to the final castle. I'm not sure what exactly triggers this, but it might be worth waiting around for, instead of climbing all the platforms with spikes and enemies. If not, you will have to damage boost your way up like I did, and it's a real pain. Be sure to turn on the completionist option first, so you can track kills in the pause menu, and check it frequently to make sure you didn't screw up. I recommend exiting to the title menu periodically, to back-up your save game (you can just copy it to another slot). The game auto-saves at every checkpoint, and seems to immediately save any enemies you kill, so it's important to have a back-up, especially in stage 4. Also, two bosses—Firhaz and Prius—are capable of summoning enemies. I'm not sure if killing them counts against you, but I suggest just backing out to the title menu if this happens, so you can retry the fight with better RNG. I found they rarely use the summon, anyway. MASTER COLLECTOR/You Talking To Me? (Complete the game finding all secret characters, secret items and gems/kill all the enemies): These two trophies should be combined into the same playthrough. I highly recommend Evil Alucard's playlist for this - https://www.youtube.com/playlist?list=PL7Iy63l461qWs9OQFm0jFvEyYeJrF9gj6 This can be a nightmare, because you can easily miss an enemy or gem, and be unable to go back for them, which necessitates starting yet another playthrough. Unlike with the pacifist trophy, exiting out to backup your save is bad idea, since it can glitch the killed enemy count and NPC progression (buggy game!), so this really needs to be done in a continuous run. If you do miss something in an area you can't backtrack to, DON'T touch the next checkpoint yet! Intentionally lose all your lives, and you'll be sent back to the previous one, giving you another chance to collect/kill. In stage 3 (snowy level), there's a easily missable gem in the underground area. If you fall down before grabbing it, you'll have to kill yourself to go back, as I explained above. In stage 4 (maze), a few elusive enemies can often become stuck in the ceiling tunnels/niches at the upper-left section. Very frustrating, but you can eventually kill them if you're thorough enough with Lightning potions, as seen in Evil Alucard's video. In stage 5 (dark tunnels), watch out for the final gem! It hangs precariously over the drop into the final castle. If you miss it and fall down, there's no going back, and you'll have to start a whole new playthrough. If you do miss, try to fall into the shortcut tunnel below instead, so you can retrace your steps and try again. A real asshole move by the devs! I noticed there was no information on this game, so I hope these videos and tips are helpful for players who want to tackle this ultra rare platinum. If anyone has questions, just ask! I know the game pretty well by now, and should be able to offer advice.
  8. Anything in the top ten rarest would be bad, but I'd say the Velocity 2X platinum, in particular⁠—that game had me almost certain I wouldn't be able to complete it. Don't think I have it in me to try again.
  9. I uploaded a video - A Hole New World | Boss Rush in 06m 13s ("YOU ARE THE BOSS" Trophy)

     

     

    A near-perfect run of Boss Rush (got hit once). This one requires a ton of practice, and some good luck. You'll need to learn the bosses thoroughly to survive, and bad boss RNG can really screw you. Use charge shots as much as possible to speed the fights up (they deal two bars of damage).

     

    Keep in mind that on-screen boss attacks can still hurt you even after the boss is defeated, and since the game slows down on the final hit for dramatic effect, dodging them becomes more difficult. This can be a real problem with Dh'raza in particular, because her final attacks can knock you into the pits on either side. Terrible design!

     

    0:06 - Prius 1
    0:29 - Arcadio
    1:02 - Firhaz
    1:47 - Door Guardians
    2:40 - Dh'raza
    3:48 - Prius 2
    4:49 - Lord Baduk
    6:15 - Super Baduk

  10. Basically always, haha. It's essentially a compulsion at this point, sometimes to my own detriment.
  11. I uploaded a YouTube video - A Hole New World | Challenge Mode Playthrough ("YOU ARE THE BEST" Trophy)

     

     

    A full Challenge run—this mode is an unfun, cluster**** of a mess! It is vital to play very methodically, gradually inching forward while eliminating as many enemies as possible. Attempting to rush through this will result in failure every time.

     

    The Fire-Ice and Lightning potions will be your best tools here, along with charge shots to destroy off-screen monsters (abuse this!). Do not fall down into the lower world, or you're almost certainly finished, since all the enemies there will activate and begin bouncing everywhere, making for unplayable conditions.

     

    After the very difficult second section, things become much easier until the end, with plenty of health items and checkpoints. You'll also earn a couple of extra lives by defeating the enemies. It gets tough again towards the end, however, so remain cautious.

  12. Definitely in my top 5 most difficult platinums. If anyone has questions, just ask, since I know this game like the back of my hand now. I'll make a thread with some videos and tips soon. EDIT: Here it is.
  13. This is a very old thread, but: I made it through that second area in Challenge Mode by gradually inching forward while spamming the Fire-Ice potion, along with charge shots to clear out the leaping enemies and slugs from afar. Do NOT fall down, or you're dead, since all the enemies below will activate. The rest seems a lot easier, and there are frequent checkpoints and health items. Unfortunately, I still died at 81% completion. The devs clearly haven't heard of playtesting, since the game in general is loaded with cheap clusterfuck sections full of enemies. If I ever get a successful Challenge run, I'll upload the video of it. EDIT: I beat it (and platinumed the game). Here is the recording of my run: I'll make a thread with more videos and tips sometime soon. EDIT 2: Here it is.
  14. It sort of just happened that way, because I've never been one to play more than a single game at a time—I get too confused by the different control schemes and gameplay types when switching. Add in the fact that I've always been a completionist, and an above 90% profile was inevitable. There are certainly some DLC and online trophies I never bothered with, though. Don't know if I'll ever go back and get them.
  15. Song lyrics.