StraightVege

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About StraightVege

  • Rank
    Hail Seitan!
  • Birthday 09/20/84

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  • Gender
    Male
  • Location
    Fifth largest economy on Earth
  • Interests
    Politics (leftist DemSoc here)
    Animal rights/veganism (6 years)
    Straight edge xVx
    Environmentalism
    Atheism and secularism
    Completionist gaming
    Writing about games/strategies
    Death metal: prog and melodic
    Synthwave
    Sci-fi (especially cyberpunk)
    Transhumanism and futurology
    Nutrition and fitness
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  1. Tough to say for sure, because if there's one thing I'm good at, it's bashing my face against a brick wall for hours to defeat a pesky boss. First thing which came to mind, though, is the Old Hunters DLC for Bloodborne. For some reason, I decided to tackle it for the very first time with my NG+7 character, blind (do NOT do this!)... Between Ludwig, Orphan, and Laurence, it probably required around 5-6 hours and over 80 attempts. Can't say I didn't have fun, though!
  2. Animals as Leaders - CAFO
  3. As someone familiar with the PS1 and N64 versions (very different), my playtime was just shy of 27 hours. It's middle of the road difficulty-wise. Over 20 years later, the macabre world of Shadow Man remains a labyrinthine, feverish nightmare of tangled, twisting passages and rooms that don't fit together in any logical way (especially true of the Asylum levels!). Navigating it, while collecting 666 cadeaux and 120 dark souls is the real challenge here. I followed the Steam Cadeaux Guide, which helped immensely, despite being vague and occasionally inaccurate. Watch out for two sneaky dark souls in Victor's section of the Engine Block—after riding a cage to the next area, they're through a door behind you. I overlooked these on my first visit. Combat is quite easy, although a short adjustment period is necessary to get used to the bit of leftover jank in this remastered version. Once you acquire dual Violators, they make short work of bosses and Trueforms; simply use the weapon wheel to switch to your Shadow Gun when the enemy becomes stunned, since it's the only way to actually finish them off. Abusing frequent quicksaves, "Immortal Voodoo Warrior" was no problem. I had to manually set quicksave bindings in the options menu, so I chose the left d-pad for quicksave, and the right d-pad for quickload, which worked well. Just hit that quickload button immediately when you inevitably fall in the lava or something, before the game can save your death. Obviously, also use multiple manual save slots to be safe. An extremely useful glitch you can utilize is the Duppie Jump. You'll have to unlock the Duppie skin secret in the Temple of Life first, but it also works with any cosmetic secret. It only takes a few minutes of practice to perform consistently, and allows you to access many dark souls and areas earlier than intended. I used it to bypass the huge bed of hot coals and enter the Gad Marcher temple early. You could also skip to the end boss as soon as you reach the Engine Block, and get "Immortal Voodoo Warrior" out of the way, if you wanted to. Personally, I don't recommend fighting Legion with an underpowered Shadowman, because it takes forever. Unfortunately, this glitch is being patched out in the upcoming update, so use it while you can. The update also adds a much harder new difficulty setting (The Horror), a new boss, and two new achievements, so prepare yourselves to revisit Deadside, folks! I assume it will eventually come to consoles, anyway.
  4. @zizimonster Glad I'm not alone! I really thought there was some problem with my console or the game installation, since no one else mentioned this issue.
  5. RE1 remake, and it's not even close. One of the finest horror games ever made, for my money. The runner-up would have to be classic RE2.
  6. The state of Commiefornia murdered my entire family and my dog. 😢 Interesting that some people seem to think a little uproar generated by this game online could possibly prod PlayStation into tightening quality control. That's either incredibly optimistic or delusional. I mean, how long has truly horrendous shovelware like Sword of Fortress: The Onomuzim, Life of Black Tiger, and Flowers are Dead (to name but a few off the top of my head) been on sale for now? Personally, I find that stuff more offensive than the "press X to win" games—at least you know what you're getting with those. But, I hate to think of the poor souls who got fleeced by zero effort, asset flipping cash grabs masquerading as games.
  7. I assume you mean the Parasite character, rather than the Korean poet. I consider it a compliment! You know what kind of plan never fails? No plan at all.
  8. In a way. I have some wonderful memories of playing PS3 multiplayer—mainly Uncharted, Killzone, and Resistance—with friends who I've mostly fallen out of touch with by now. I often reminisce about those good times.
  9. While I don't have a particular end goal in mind, I doubt I'll ever make it past 500, for various reasons. Namely, my subpar health, messed up life situation, and my increasing disinterest in modern gaming.
  10. Spent 20 hours with this one, and it was pretty easy. I recommend turning the combat difficulty down to "story" in the settings, which I unfortunately didn't realize was a thing until halfway through the game. Otherwise, battles can get pretty tedious. I found most of the cards to be useless; there's really no substitute for simply bashing the enemies with a Hammer of Two, or blowing them up with the Rulemaster's Bow. Triple Bombs are also highly effective against groups and bosses. Tons of missables, though, so be certain you've done everything necessary in each world before moving on to the next. Also, be thorough about collecting coins from dice doors and pots throughout the game, because it seems easy to come up short by the end (you need to purchase all cards from the vendor).
  11. Mastodon - Show Yourself
  12. Not sure if it qualified as "rage" truly, but I definitely hurled some choice words at my screen while playing Odallus recently. Beating the game without upgrades is torture.
  13. I've done sessions over 24 hours straight a couple of times in the past. Really can't recommend it.
  14. Random Rules! #299 Hate to say it, but for the first time, a Zoink-developed title has disappointed me. Like everything in their charmingly offbeat library, Lost in Random was certainly more interesting for me than most of the unimaginative dreck this industry churns out, but as an overall game, it just wasn't particularly fun, and failed to reach its true potential. The realm of Random is ruled by the powerful, dictatorial Queen, who decides the fate of its inhabitants with a mere roll of her diabolical die, while abducting numerous children for her own nefarious ends. Once, everyone had similar magical dice of their own, but the Queen outlawed this after taking over, and all hope seems lost. That is, until circumstance leads a young girl, Even, to happen across a sentient die of her own. She proceeds to run away from her destitute hometown, on a mission to rescue her kidnapped sister, Odd, and overthrow the heinous Queen. By rolling her new partner, Dicey, Even can freeze time and conjure weapons or traps out of thin air. This is done by drawing randomly from a deck of 15 battle cards you select in the inventory menu, which each have different effects. However, you'll first need to shoot crystals off the robotic baddies with Even's slingshot, to gather enough energy for the roll. This repetitive song and dance quickly becomes tedious, so I recommend turning the combat difficulty down in the settings, something I unfortunately didn't realize was an option until halfway through the game. There was great potential here for a deep combat system, with strategic card combinations, but it mostly boils down to summoning hammers and explosive bows, to gradually dismantle your enemies with. I usually found myself wanting to just get these dull encounters over with. Certain fights take place in board game arenas, where it's necessary to advance a giant playing piece to the goal, but these only rarely make a noticeable difference to the gameplay formula. When you're not sending murderous machines to the junk heap, you're exploring the bizarre world of Random across six unique towns, helping their oddball denizens solve various problems to progress. The novel themes of each area can be pretty entertaining—like investigating the murdered father of three eccentric, warring siblings in Threedom, who employ colossal mechs to fight in their stead—but boy, does this game love to seize control seemingly every few steps, for a cutscene or dialogue exchange. When am I allowed to actually play? Even also controls poorly when sprinting, and the camera isn't the best, so it's not exactly that enjoyable to traverse anyway. The final couple of worlds felt rather rushed, too, and the conclusion was a bit of a letdown, since it seemed like they were building up to reveal something bigger. While there are elements about Lost I adored, such as the Tim Burton inspired art style, the peculiar characters, the occasional amusing gag (although I oftentimes wished the narrator would SHUT UP already), and the way it unabashedly questions the status quo systems of power we're born into, its individual aspects didn't coalesce into a terribly compelling video game. Now that the foundations are established, though, perhaps a sequel would amount to far more? I'm always willing to give Zoink another chance; those folks have creativity in spades, that much is undeniable. Let me present the very exciting screenshot:
  15. I quite like the Horipad FPS Plus, which is compatible with PS4 and PS3. Has some other useful features as well. Been enjoying it for a while now. It's wired only, though, if that's an issue for you.