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About StraightVege

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    Hail Seitan!
  • Birthday 09/20/84

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    Northern cOmMiEfOrNiA
  • Interests
    Politics (leftist DemSoc here)
    Animal rights/veganism (6 years)
    Straight edge xVx
    Atheism and secularism
    Completionist gaming
    Writing about games/strategies
    Death metal: prog and melodic
    Sci-fi (especially cyberpunk)
    Transhumanism and futurology
    Nutrition and fitness
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  1. It would probably be a good choice for beginners to the puzzle-platformer genre. Anyone familiar with games like Limbo should be able to finish this in around an hour. While the weighty jumping can get you killed in the sections with tight timing, it's simple stuff nonetheless. Was enjoyable enough for a dollar.
  2. Eye of the Storm #291 Planet of the Eyes can best be described as baby's first puzzle-platformer. Anyone who's played games such as Limbo should have no issues finishing this in around an hour. The developers clearly had modest goals, but pulled them off well enough. I've certainly played far worse! As a humanoid robot abandoned on an alien planet, you traverse dangerous terrain and evade hostile species, along with solving some basic puzzles. The jumping is quite weighty, which can easily get you killed in segments with tight timing, but it's nonetheless very simple stuff. Checkpoints are extremely forgiving, so you'll never get set back more than a few seconds anyway. It's a decent, if forgettable, little budget title. There are no overtly offensive flaws, it has an appealing art style, and features competent voice narration. Also, I'll give the game a smidgen of extra credit for including a completely pointless button that just makes the robot dance.
  3. Maximo 3. Won't happen, of course.
  4. Typically, I favor the prettiest graphics and resolution during a first playthrough. On subsequent runs, or if I'm trying to accomplish a difficult task in the game, I then use the optimal performance settings. This question doesn't apply to most of the indie games I play, though.
  5. Entrails - Fear the End
  6. I was mildly interested in Man of Medan, until I found out it apparently has a glitchy multiplayer trophy. Blah, not an appealing month for me.
  7. Interesting. Well, I'm doubtful I'll ever reach 800, let alone 8000, but I still hope it gets increased for the select few accounts it would affect (if true).
  8. The Orville - "A Tale of Two Topas" (Season 3, Episode 5). And man, was it a tearjerker. Easily one of the best episodes in the entire series, which is encouraging, since this season has been somewhat disappointing so far.
  9. Plenty of good advice here that I follow myself. Personally, I find some enjoyment in attempting to optimize my route a bit more each run. Sometimes, I'll put on a metal playlist to listen to during this, as well. Also, if I'm grinding some sort of currency or experience points, I'll take a break to actually spend what I've earned on buying upgrades/gaining levels whenever possible, which makes me feel like I'm making tangible progress. That said, I still despise any kind of farming or grinding. It might be my least favorite task in gaming, with collectibles coming in second.
  10. Kataklysm - To Reign Again
  11. Yep, I just had to grab Headlander as well. I've enjoyed most of Double Fine's stuff, and the mechanics look fairly novel.
  12. Yeah, suppose I'll follow suit with a final June update. I was able to complete the Trine series, Odallus, Oniken, and Valfaris for a total of six games. Wanted to do more, but certain things became an obstacle, like the Pfizer booster making me ill for several days. I'd also like to add a few titles I purchased recently: Headlander Miles & Kilo Figment Grood Mark of the Ninja: Remastered The Hong Kong Massacre Planet of the Eyes Current list:
  13. Unlock all trophies #290 17th Fastest Achiever (2 days, 3 hours) If Contra was made by metalheads, it would probably look something like this intense, thoroughly gory shooter. Valfaris is the follow-up to Slain: Back from Hell, and deftly transitions to the "run and gun" sub-genre, adding an impressive arsenal of upgradable firearms, which all feel satisfyingly powerful to wreak havoc with. The familiar melee and parry abilities also return, and still work quite well; it's rewarding to reflect a foe's projectiles back at them via a properly timed block. This go-around, checkpoints require a limited resource to function, called Resurrection Idols. While you can simply use them to save your progress at every pedestal, thereby shortening difficult sections, holding onto them instead will boost your maximum health and gun energy... or you could trade them away for more Blood Metal, the game's weapon upgrade material (I opted for this). It's a fantastic risk/reward system, asking the player to make tough decisions about what they value most. Would you rather have a quick route back to that boss, be tanky enough to withstand more hits, or have a souped-up shotgun to blast it with? I can't recall the last time video game save point implementation was this interesting! Gameplay can become rather overwhelming at times, since certain areas take the Ghosts 'n Goblins approach of throwing endless hordes of monsters at you from multiple angles, forcing you to frantically battle your way forward. I died quite a bit during my frustrating first run, but Valfaris feels much more manageable on repeat playthroughs, after you've learned what to expect, and which guns are best⁠. Little hint: the shotgun is overpowered. I think the game had potential to be even better, if it were built around analog aiming on the right stick, rather than the old-fashioned 8-directional shooting they chose. The player character also feels more sluggish than you'd prefer sometimes, so some movement options—such as a dash or dodge roll—would've been nice to have. All in all, though, Valfaris is a wonderful successor to Slain, that features well-thought-out platforming challenges, fairly unique bosses, and banger tunes by a former Celtic Frost guitarist. Developer Steel Mantis are trying their hand at a shmup sequel next, with Valfaris: Mecha Therion, so here's hoping it turns out just as great.
  14. Sounds fantastic, to be honest. Now I'm glad I waited so long to play this! That said, I'll probably still try the game with default settings after platinum. Impressed with the developers for supporting/updating their game this long. Gotta pick up the DLC bundle soon.
  15. How nice; I agree, gaming with loved ones is unique. For me, I think cooperating to overcome challenges is mainly what makes it such a memorable bonding experience. Sitting idly in front of a TV show or something is kinda brainless. I never really got along with my dad—frankly, he was kind of a bastard—but we did enjoy playing some games together, like Double Dragon on the SMS, which we beat many times. We always had a good chuckle over how it makes you duel for the girl at the end (what can I say, video game stories have come a long way since the 80s! 😅).