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About StraightVege

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    Hail Seitan!
  • Birthday 09/20/84

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    Politics (leftist DemSoc here)
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  1. Aw, thanks. I really doubt you'll be disappointed with either of them! Valfaris is particularly awesome.
  2. King of Gunlord #319 7th Fastest Achiever (6 hours, 58 minutes) Until recently, I had been completely unfamiliar with NGDEV, the little German development studio responsible for this homebrew side-scrolling shooter, but I'll certainly be having a gander at the rest of their catalog now. They delivered a competent throwback to the glory days of 90s run and gun classics such as Turrican and Contra here, without being excessively punishing. The game maintains a genuine retro feel, right down to the damsel in distress trope and broken English dialogue. Come to think of it, I'm not so sure that the latter was an intentional approach, but the hilarious intro scene makes a great first impression either way. Gordian is exactly the type of protagonist I would've found to be ultra cool back when I was a 12-year-old, resembling a cross between Master Chief and Black Panther in his "Gunlord suit" powered armor. Part and parcel of an old-fashioned game, his single-minded goal is to locate his buxom missing wife, Vanessa, so he hops into a futuristic spacecraft and departs to planet Kairos II. There, he'll need to defeat a generic big bad demon, referred to as "The Master," by blasting his way through ten mostly non-linear stages, swarming with biomechanical monstrosities created by the aforementioned villain for reasons. Gameplay is satisfyingly simple, with Gordian capable of firing various gun power-ups in eight directions, jumping, climbing ladders, rolling into a speedy ball form like Metroid's Samus, and clearing the screen with his limited "sideflash" attack. Additionally, he can whip out an alt-fire beam mode weapon at any time, which can both damage enemies through walls and destroy most incoming projectiles for defense, a quite important ability to make use of if you want to perform well in Gunlord X. My recommendation is to hold onto the bounce shot weapon (green pick-up) whenever possible, as it's pretty overpowered. Personally, I thought the "modern" control scheme was best, since it allows you to shoot by tilting the right analog stick. Exploration of the intricately designed, expansive levels is rewarded with extra lives and giant gems that grant more continues, so it's worth being thorough in your search. The game's challenges are varied enough to prevent stagnation, too, featuring a couple of fun shmup stages, one tricky auto-scroller, and a stage focused strongly on vertical platforming. On the subject of platforming, the controls did feel somewhat loose, causing me to walk off ledges and miss jumps more often than I should. However, thanks to the extremely forgiving checkpointing and continue system, I can't recall any frustration. It is very easy to overlook a collectible, though, necessitating a full replay of the level to grab them all again. Fortunately, this only happened to me onceโ€”pay close attention to those walkthrough videos! Run 'n gun veterans expecting a more hardcore experience might be disappointed, in fact, because Gunlord X doesn't apply much pressure on the player with its enemy spawns, while bosses behave in rather predictable patterns. I'm definitely accustomed to this sub-genre being a fair bit more brutal, but I'm rarely going to complain when a game is kind enough to take it easy on me, either. Indeed on the easier side overall, but no less enjoyable for it. It might not reach the heights of something like Valfaris, but Gunlord X is far better than its budget price tag could lead one to believe. Creative stages, plenty of solid blasting action, fair bosses, some good tunes, and the length is just right. Yeah, happy to recommend this one!
  3. Just making a quick post to add Shu to my list. For only $4, it looks to be a quality platformer focused on gliding and collectibles, with a pleasing cartoonish art style. I also find it adorable that the little birds you rescue are referred to as "Babbies." ๐Ÿ˜„
  4. And soon, your haters will also die, hopefully in the most horrific manner. Obviously a funny satire, but there's a lot of truth in it. Oddly comforting.
  5. Pop Will Eat Itself - Everything's Cool
  6. Something like 4/10 territory with video assistance, especially for those experienced with run and gun titles. The extremely forgiving checkpoint and continue systems eliminate any chance of frustration, really. While the game features several mildly challenging bosses, an auto-scroller stage with tricky jumps, and some easily missed collectibles, most people should do totally fine by paying close attention to the guide. I'm accustomed to this sub-genre putting much more pressure on the player with enemy spawns, to be honest. Gunlord X is on the easier side in this regard. Strongly recommend holding onto the awesome bouncy weapon (green power-up) whenever possible, along with making frequent use of the overpowered beam function to destroy enemies through walls, and snipe them from afar. It's fantastic for erasing many projectile types, too. If one utilizes the roll ability, beam mode, and side-flash attack well, the final boss shouldn't require more than a few attempts to defeat.
  7. Interesting; I picked up Amalur because it reminded me of a PC action RPG I liked (Fable), but if it actually has more in common with Dragon Age, I'm not terribly familiar with that series. Greedfall is definitely one I've been meaning to revisit as well, it's just the whole ordeal of remembering where I left off and relearning how to play it that discourages me. I've heard that one can now customize Dead Cells to be a more straightforward experience, with the recently added accessibility options, so my intention is to go that route. Yeah, although the RE3 remake appears to be an abbreviated and inferior game versus the original, the thought of it being reimagined as a bombastic, Michael Bay sorta experience really amuses me, so I'll have to give it a try at some point. Funny you mentioned The Outer Worlds, since I was seriously considering it for next month! Already perused a guide to get an outline of what to expect, actually. All very good suggestions, which I will keep in mind for the near future. Thanks! Oh, I've wanted to play The Last Guardian for the longest time! I'm a massive fan of everything Fumito Ueda and his development team do. Speedrun challenges I usually enjoy... it's the trophy "All Talked Out" for hearing every hint which worries me. Seems extremely finicky overall, and there's no way to properly track progress on them in-game. People still haven't figured out why certain hints don't trigger sometimes. One of the most daunting games on my list, I'd say, but I'll have to take the plunge eventually.
  8. Dead Kennedys - Police Truck
  9. I'm trying, thanks! Assuming you're referring to Gunlord, I actually finished it in essentially one sitting last night, which took just shy of 7 hours. Was a competent throwback to classic 90s run and gun games like Turrican and Contra, without being excessively punishing. 10 nicely designed, mostly non-linear stages to blast through, that throw in enough gameplay variety to prevent stagnation. While the platforming feels somewhat imprecise, and enemies definitely cheap shot you, checkpointing and continues are quite generous, so things never become frustrating. Fair boss design, too. It's not Valfaris quality or anything, but still far better than the budget price tag might lead one to expect. Always enjoy a good run 'n gun, and there simply aren't enough of them. At a loss as to what I should play next, honestly. ๐Ÿค” Any suggestions?
  10. The second paragraph is certainly relatable. Thinking back to 15 years ago, I could handle 12-hour marathon sessions, while experiencing little in the way of fatigue. Presently, I can tolerate only 4-5 hour stretches before tiredness and boredom begin to set in, so I generally prefer short games now. Brief indies feel just right, but even the prospect of tackling massive RPGs and whatnot is daunting. Can't say I have much structure to speak of, though. Whenever I have the time/energy and happen to be in the mood, I might pick up a controller, but those two conditions are often not met simultaneously.
  11. Rotting Christ - Pir Threontai (Remix) An instrumental version of this song was used for a Mortal Shell boss battle, and now I can't stop listening to it.
  12. Well, that's the Mortal Shell DLC squared away. As I so often do with games, I overestimated the difficulty and wasted well over an hour of my finite life farming those dumb mushrooms, when it turned out I only needed to consume around 25 of them by the end. ๐Ÿ˜… Also remembered that I had a stockpile of 32 Ornate Tokens, which nullify a single hit of damage after you're broken out of Harden. The Obsidian form actually has more than enough health when you equip the Simple Lute for a boost, and it drains extremely slowly anyway. Plus, the delightfully broken Axatana's sprinting R2 attack can still carry you through most fights. Ultimately, I was never in any real danger of losing the run, and didn't even need the save backups I made. Ah well, better to be over-prepared, right? I'm thinking about trying Gunlord X next, maybe. Oh yeah, suppose I'm overdue to post the updated list: 1. Afterparty Completed January 13th (+0.5) 2. Amnesia: Rebirth 3. Castlevania Requiem: Symphony of the Night & Rondo of Blood 4. Dead Cells 5. Death's Door 6. Dreaming Sarah Completed January 9th (+1.0) 7. Duke Nukem 3D: 20th Anniversary World Tour 8. Ender Lillies: Quietus of the Knights 9. Ghosts 'n Goblins: Resurrection 10. Greedfall (53%) 11. Gunlord X Completed January 25th (+0.5) 12. Kingdoms of Amalur: Re-Reckoning 13. Little Nightmares 14. Little Nightmares II 15. Moonscars 16. Mortal Shell: The Virtuous Cycle Completed January 21st (+0.5) 17. Psychonauts 2 18. Resident Evil 3 19. Resident Evil 7 20. Rising Hell 21. Sekiro: Shadows Die Twice 22. Shu 23. Skautfold: Shrouded in Sanity 24. Streets of Rage 4: Mr X. Nightmare Completed January 10th (+0.5) 25. Superhot 26. The Last Guardian 27. The Outer Worlds 28. The Persistence Points: 3.0
  13. Perseverance is the antidote to Nihilism. A roguelite mode of questionable quality, wherein areas and bosses are rehashed from the main game, runs require several hours unless you rush, and all progress can be lost, just because you plunged through a near-invisible gap in the final dungeon. Among the most appealing aspects of roguelite titles for me is the ability to squeeze in a quick 30 minute session here or there, but Virtuous Cycle runs are longer commitments, and repetitive ones at that. I soon enough found myself sprinting past most enemies to save time. And, boy, is the game's buggy nature highlighted by this mode! Somehow, though, I didn't hate my time with it. Twin Sister is actually a fascinating character, contributing much to the lore, although I yet remain at a loss as to precisely what the heck took place in Mortal Shell's dreary world. Rather enjoyed the added shell and weapon, too, which are the most worthwhile elements of this DLC. Speaking of weapons, allow me to describe my extremely lengthy and detailed method for doing well in this unforgiving mode. First, unlock and equip the Axatana. Now, when you encounter enemies or bosses, perform a running R2 attack. Repeat.
  14. You will offer your face to the Lady.
  15. I'm astonished that I somehow managed to enjoy the PS1 version of Shadow Man as a teen, because it has to be one of the worst ports ever made. Seriously, just look at that thing! ๐Ÿ˜‚ I can still find some enjoyment in most retro games today, though, going all the way back to the SMS. It just takes an adjustment period to accept the quirks of those eras again.