Happy

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About Happy

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  • Birthday 10/06/95

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  1. Finally got it so I’m sharing my experience for those struggling. Tried for 40-60 minutes in the evening for four days in a row, then finally got it around noon on the fifth day. Hard to say whether me being more awake/attentive at that time of day really helped but I feel like it did. I used the spider dance method, same as OP. When I messed up, I’d generally be able to tell what my exact mistake was about 80-90% of the time. The rest felt like they may have been controller problems but I have no proof of this lil. I’d generally start getting adrenaline rushes around the 600 mark, which threw me off two times. It also kinda helps though since it stops you ftom overthinking.
  2. Interesting, so time commitment for the plat gas gone up while the skill requirement has gone down. Seems more in line with the spirit of the game. Anybody got a time estimate with the new patch?
  3. I feel like this thread leans a little more into overlooked games than actually underrated ones, but that’s fine by me. Consider checking these out: Darkwood This game markets itself as a horror game that doesn’t rely on jumpscares. That’s not necessarily inaccurate, but I’d instead call it a survival horror game that leans a little more towards the survival side of that name but is elevated by excellent art direction and sound design as well as great writing. It’s more unsettling than outright scary and has an atmosphere that’s quite unique, at least on console. The Sexy Brutale A puzzle game centered around preventing increasingly elaborate death scenarios within a time loop. I’ve seen it compared to Ghost Trick, though the comparison mostly lies in the premise. It executes its concept really well considering its budget on top of having an exceptional soundtrack. It is a little on the easy side unfortunately, the game could have really used 1-2 more late game scenarios making use of all its mechanics.
  4. Sony seems to be really bad to work with on stuff like this, I remember when it took ages for Binding of Isaac to get updated on the EU store.
  5. These kind of reports pop up around the launch of most if not all consoles. Early shipments are bound to have more defective models and will get more attention because everyone was already talking about the launch of the system beforehand. One should keep in mind however, that these kinds of issues are still quite rare even at launch. There are a lot of good arguments against buying at launch but fear of getting a defective model isn’t one of them.
  6. A lot of great stuff this sale, probably gonna grab Return of the Obra Dinn, Outer Wilds, Darkwood and maybe Blasphemous.
  7. I did the game “legit” and I’d put it around a 7-8/10. Hard, but not unreasonably so. I think there’s an exploit now but I don’t know anything about it. I’d imagine it takes away a lot from the experience but it’s good to keep in mind that you could theoretically fall back on it if needed.
  8. I feel like the answer to your question strongly depends on context. From a consumers perspective, a game being on multiple systems means you have more options available to you, which should generally be a good thing. At the same time, there is realistically little reason for a company like Sony to assist in funding a game if they cannot expect it to help move their system. As an example, Bloodborne would greatly benefit from a PC port, if only to iron out its technical issues. However, if Bloodborne wasn’t an exclusive, it’s likely that it wouldn’t exist at all. In cases like Horizon, where the game is only ported years after its initial release, I really don’t see the harm. The game now being on PC doesn’t really take anything away from how much you enjoyed it on PS4.
  9. I had no idea city builders had falled out of favor this badly, the reaction to this month feels overly negative to me. Cities is honestly pretty great, even if it has loads of DLC.
  10. You have to keep in mind that Sony has an insane amount of patents, many of which are far more questionable, that they have never used. I am certain that arrogant Sony will make a grand return, but we shouldn’t make assumptions about what technology they will and will not implement just yet.
  11. Yakuza 5 is the most time consuming platinum in the series in my experience. It has been over 3 years since I got it so I don’t remember everything too clearly, but arena mode in particular still sticks out in my mind.
  12. I think a lot of people already had a feeling who would win guide of the year, absolutely deserved though. Thanks for picking my guide as #3 in the niche game category and congratulations to all the other winners as well.
  13. Massive fan of both the books and the movies and this just seems like such a weird concept to me. Karma systems aren't really very interesting anymore and I just don't see how playing as Gollum could lead to any interesting moment to moment gameplay. Expecting this to turn out bad but you never know.
  14. It’s hard to say with absolute certainty which investigations specifically have the highest crown spawn rates. There is a lot of confirmation bias going on here since people will spend the most time grinding the investigations that they are expecting to get the best results, thus also getting the most results from those quests. I mostly based my procedure on what we’ve known to be true in the base game, that being that there’s effectively four tiers: Those with 4+ gold/purple, 3+ gold/purple, 1 gold+3 silver or better and finally everything else. I saw some minor success with 2B+2S+1G but i mostly avoided them. One thing to keep in mind is that higher crown spawn rates always apply to other monsters in the quest. I struggled to find anything good for Yian Garuga so for him i mostly used 4G quests that had different target monsters. I personally also chose not to use 1 faint quests when grinding to avoid finally getting a crown only to fail the quest due to a stupid mistake.
  15. Great news, Vanquish deserves the attention and Bayonetta deserves a proper port on a Sony console.