Makilio

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About Makilio

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  • Birthday 04/02/92

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  1. I used to speedrun back in the SNES days, but I've slowly adopted a more slow-paced approach over the years unless a trophy requires it. I enjoy watching people speedrun on Twitch/Youtube though.
  2. Instead of aiming for strictly 100%, you could try to stay between 90~100%. Once you get enough games completed, you'll be able to juggle a few games without dropping below that.
  3. Updated to include Hyperdimension Neptunia Re;birth2: #57: Gameindustri's Ultimate Savior About the game HDNR2 is the Vita remake of the 2nd game in the HDN series; the storyline takes place in a different dimension than the previous entry, and it follows Neptune's younger sister, Nepgear. She travels all over Gameindustri trying to rescue the CPUs and make friends along the way. Things I liked: Some of the new characters were nice. I liked Nepgear and Rom and their contributions to the story. The endings. I enjoyed all of them, even the Conquest ending. Things I didn't like: Chapter 2 and Underling. That chapter dragged on for far too long, and I didn't like how 80% of the storyline was chasing Underling around the planet and watching the same events unfold in a different setting. I honestly didn't like most of the story until the CPUs returned. Some of the new characters. I absolutely dislike Red; I know she's a caricature, but she needs her own personality and to get off my screen. I wasn't a fan of Uni for most of the game, but she calmed down in like Chapter 7 or something. Ram's down there somewhere too. Stella's dungeon. Luckily the final tower only took two attempts, but 26 hours dedicated to not playing feels like a waste. Overall, I didn't like the game until I got to the post-game grind, and even then it was just okay. Maybe it's because it felt like a emptier version of Mugen Souls or something, but I couldn't get into it at all.
  4. Updated to include Uncharted 3: Drake's Deception (PS3 version) #56: Platinum About the game Uncharted 3 is an action-adventure game that follows Nathan Drake and his adventure to uncovering what Francis Drake truly sought after during his voyage. Things I liked The story. This is the only entry in the series that I've played (and after I complete the MP trophies, probably the only entry), so I was missing some information during my first playthrough, but after reading the synopsis of the characters and playing through it twice, I've got to say, the story is pretty good. Nathan Drake's pretty attractive. The multiplayer is surprisingly fun once you get the hang of it. Things I didn't like My first play-through on Normal. Honestly, I struggled on every skirmish the first time I've played; I typically don't play shooters, so I had no skills whatsoever. However, after playing some multiplayer and learning spawns, I've gotten somewhat better and breezed through Crushing with no problem, including the more difficult chapters (Cruisin for a Bruisin and Caravan). Overseer trophy. I've attempted this several times and became pretty familiar with the map and spawns, but something out of my control prevents me from getting this trophy to pop *cough*. I still have quite a bit of the MP to go, but once I get Overseer, I honestly won't be too worried about it; treasures will take an unknown amount, but I don't have many left, so it's all up to RNG and I'm friends with that concept. Other than that, finishing up 3TDM is the only other major timesink and I'm about halfway done with boosting that.
  5. It'd be nice if they were a little more creative with the trophy designs.
  6. The Toukiden games are pretty grindy.
  7. Updated to include World of Final Fantasy #55: True Grymoirian About the game WoFF follows the twins, Lann and Reynn, who both suffer from amnesia, but are tasked with saving Grimoire from the Bahamutian Empire. Along the way, they befriend various characters from the Final Fantasy universes by helping them with their problems. Things I liked: The storyline's cute, along silly at times. Caravan merchant. His word choice got a few groans from me. Champion medals. Really nice way of incorporating summons and Final Fantasy characters. Things I didn't like: Tidus's minigame. Dude's gotten worse at blitzball. Treasure Liberator without an in-game tracker. I missed a few chests during the story, so I had to rerun most of the dungeons double checking them all. Having an ingame tracker would've saved a decent chunk of time. Tama. Not every sentences needs the word "the" the-forced into it. Overall, it's an okay game. The story's pretty light-hearted until the end, although a lot of the characters can get somewhat annoying. As for the upcoming DLC, I'm indifferent towards it; I'll probably only pick it up and if contains DLC trophies.
  8. Updated to include Disgaea 4: A Promise Revisited #54: Hardcore Gamer! About the game D4:APR is the Vita port of the fourth entry in the Disgaea series. It includes all of the DLC for the PS3 version, as well as Fallen Angel Flonne (for those that didn't preorder the PS3 version properly) and Stella/Rutile (for those that interact with a D3 save in some tangible form). It also includes some much appreciated QoL improvements that were added to the series post-PS3 release. Things I liked: Best version of the best entry in the series. Marona and Ash are playable (may affect prior statement) Things I didn't like: Nothing. This game is perfection. I would've finished the game a week or so ago, but I had pretty bad RNG when it came to finding the Commando pirates and a legendary Apocalypse, which added about 25 more hours (the hunt for an Apocalypse was that bad for me). Even with the bad luck, it only took about 100 hours to platinum, which honestly isn't too bad when compared to the PS3 version.
  9. #54: Disgaea 4: A Promise Revisited Proud to say that I've now platinumed every Disgaea game that's come west with trophies (until D1C comes out in October). The Vita version of D4 is definitely a must-play.
  10. I've been eyeing Foul Play for a few months. Glad I didn't buy it when it was on sale.
  11. I wasn't aware of these either. Here's the unique ones from my list that weren't already mentioned: Armello: "Armello is a grand swashbuckling adventure that combines three styles of play; The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system." Dragon Fantasy Book I: "Pure 8-bit RPG Love!" Playstation All Stars: "Welcome to the world of Playstation All-Stars. Will you be able to rule all of your opponents and unlock all the trophies?" The Sims 3: "Let there be Sims" Trinity Universe: "Enjoy traveling the quandrant of space known as the Netheruniverse!"
  12. 3820 9999 4853 I play fairly casually (only on the weekends) but feel free to add me.
  13. Deception IV makes it a great month; shame I already have it.
  14. Thanks, and good luck! Most of them are pretty good and I recommend playing through at least once.
  15. Updated to include Surge Deluxe. About the game Surge Deluxe is a matching game by FurturLab where the goal is to clear the stage of 48 blocks as quick as possible. There are two pressure gauges on the sides that build up over time, that can be relieved by opening the vents on the side (all of the blocks in front of it on that side need to be cleared prior), and there is a time limit at the bottom (which can be refilled based on number of blocks in a chain). Things I liked Gameplay. It's all that the game has, of course, but it's one of those fun games that you can pick up and play for a few minutes. Things I didn't like Falling blocks and their aim. When you do not have enough of a color to clear the stage, an additional block will fall from the top to allow you to complete the stage. However, the block tends to have a habit to fall exactly where I don't want to: right in front of my finger, causing it to instantly disrupt my current chain; right in front of a vent I just opened up; or in the rare case, in the perfect spot to prevent any future matches, effectively making the stage impossible to complete. Overall, it was a pretty fun game that you can pick up and play a quick game. I'm not sure I'd consider it fun enough for Grinder Man, but I may not have considered the game without it.