Makilio

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About Makilio

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  • Birthday 04/02/92

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  1. Fairy Fencer F: Advent Dark Force is pretty easy. The 10k kills trophy is somewhat time consuming though.
  2. Really enjoy watching your speedruns. Looking forward to your future videos.
  3. Updated to include Uncharted 3 (PS3) - DLC. I normally wouldn't include getting 100% for DLC, but I'm making an exception for the wild ride that is the Uncharted 3 PS3 trophy list. I think my experience was opposite of most; I enjoyed the grind of Hoarder/Collector, but was stressed out of my mind for the Overseer attempts. Managing teams of 5-6 people for the competitive trophies was frustrating as well. But it doesn't matter. It's over; I'm free~
  4. [Uncharted 3] OVERSEER! I still can't breathe...

  5. [Uncharted 3] Treasures finally completed! Now only Overseer stands in my way and the elusive 100%.

    1. Charizarzar

      Charizarzar

      Congrats, hope you get it soon. Treasures are all I need but I’m having horrible luck.

    2. Makilio

      Makilio

      Thanks, hope your luck turns around. Those treasures were a pain!

  6. I had no idea they were making a second game. I loved Citizens of Earth; definitely going to be a day one purchase.
  7. Dang, guess I should go ahead and finish the DLC then.
  8. 58 out of 59. Sly 1 is the lucky game.
  9. Updated to include Tales of Symphonia: #59: Symphonia Master About the game Tales of Symphonia is the 5th entry in the Tales series, being closely related to the first entry (to the point where some people call it a prequel despite occurring ~4000 years in the past). The plot follows Lloyd in his quest to help his childhood friend, Colette regenerate the world and usher in a new era of prosperity. Along the way, he finds out that regenerating the world is slightly more complicated than one would expect. Things I liked: Battle system. It's completely different than any of series I've played (this is the only game in the Tales series I've played, so I don't have the comparisons/improvements to discuss). Post game battles. Honestly, my favorite part of the game is once I can stop caring about the story. The battles with Abyssion, Shadow Kratos/Mithos/Yuan, Meredy/Farah/Gar were my favorite. Boss battles in my Gung Ho playthrough was pretty interesting too. Fatalize. Best battle theme in the game. Things I didn't like: Storyline. Honestly, I think the plot is somewhat interesting, however, the storytelling of this game was ridiculously bad (to the point where I did not want to play this game a second time (my first PS3 run)). Everything is ridiculously cheesy and fRiEnDsHiP. Ugh. Half of the plot twists aren't even shocking. Party skits. Honestly, I don't mind when characters are talking to each other one on one (that's where most of the tolerable and interesting character development and exposition occurs), but once three people are conversing, I start mashing buttons to end it to keep my sanity. Unskippable events and skits do not belong in a game where multiple playthroughs are expected due to plot choices (5 playthroughs are necessary for having a 100% save file; 8 are required to see all of the character dialogue/interactions/endings). Being reminded that Colette is clumsy is not necessary in every town. Girl has wings and manages to stumble on her feet on a regular basis; I'm surprised she didn't crash into a wall or tree or something with how uncoordinated she is (there are multiple instances where she's literally broken walls by falling into them by how clumsy she is). Spell queues. Advanced spells are queued up when the caster is done performing the incantation. This leads to scenarios where you can delay an enemy's attack by using your own spells, or preventing Raine from healing you because Genis finally finished Indignation once you're all at low health. With Raine being so valuable, this flat out makes Genis the worst character in the party Allies' AI is sporadic in their decision making. Some battles everything flows and goes as expected. Other times, Raine runs across the stage and up to the boss to start casting her spells, only to be brutally murdered seconds later. There's a Strat page that can be manipulated to encourage "better thinking", but if Raine really wants to get close to a boss, by golly she's gonna. Melee characters have this weird process of running up to a boss, performing their combo, then running to the opposite edge of the battlefield to think about their next action. Elemental resistances seem to have weird influences with the AI. If you have a default elemental attack on a melee character, they'll refuse to attack an enemy that's immune to it the entire battle even if their equipment is changed (Lloyd wouldn't attack Shadow Mithos at all because I had the Light gem equipped on him for the dungeon and forgot to remove before the fight). Genis doesn't seem to mind using spells on bosses that are immune to them, and priority isn't given to effective elements either; he'll even cast earth spells on flying enemies on a semi-regular basis. Raine won't use Light magic against enemies that are immune to Light, so that's nice. Honestly, I'm not a big fan of this game, and I can't fathom how it's classified a good game; I've watched my boyfriend play through Xillia 1 & 2 and Zestiria, which all three seem significantly better than Symphonia. I'm pretty relieved to have this game off my backlog, and it'll probably be a long time before I touch another Tales game.
  10. Updated to include Malicious. About the game Malicious is a hack and slash game by Alvion. You're the defender of something, and you're protecting it from the "Malicious" using a Spirit Vessel. You don't have many powers, so you beat some bosses to expand your powers, before fighting the Malicious off for now. There's apparently some intricate plot somewhere, and the Wikipedia page is much more detailed than I expected/got out of the game. I guess it's mostly from other versions of this game. Things I liked: The designs were pretty cool. Each stage felt unique, and the bosses were completely different too. Things I didn't like: Really wonky default controls. You can change them, but I'm still wondering how someone could reasonably play with the default controls. Strange difficulty distribution. Out of the 5 regular bosses you fight, only one of them can be called challenging, but I didn't find her too difficult. However, the final boss's stage seems brutal in comparison. Settings cannot be changed outside the main menu. Really weird decision not to be able to manipulate sound settings without quitting out completely. Also, the music wasn't that great, and bosses have warning noises for several attacks, so it's recommended to be off anyways so you can actually hear them. 10,000 kills trophy. Completing the game for all of the storyline trophies at once (No continue + no repairs + S rank) gives about 1,300 kills. Cleaning up the various other trophies gave another 1,000. That left me with 7,700 kills just to grind over an additional hour. Even if you split the S rank and no continue/repair trophies, that's still about 6,000 kills to farm. Really simple game with really weird design choices.
  11. Updated to include Kingdom Hearts Dream Drop Distance: #58: Dream Drop Distance Master About the game KH:DDD takes place during a slumber party at Yen Sid's castle, where Sora and Riku compete to see who can sleep better. Sora ends up having a bad dream about Xehanort, so Riku wins the contest. Things I liked: Playing as Riku. I've never been a big fan of Sora, so I always look forward to when I can play as someone else in this series. Riku seemed to beat Sora in almost everything in this game: personality, unique moves (Double Jump > Superglide), map design, boss battles. Post-game trophy grinding. Unlike the previous entries in the series, the trophy list was actually somewhat reasonable and enjoyable. Flowmotion. Pretty fun way of navigating. Totally beats walking. Things I didn't like: Diving. Aside from CoM, traversing through worlds for the first time is always annoying. I didn't like the dive into the worlds, especially the ones with bosses since I was impatient to keep the story going. Drop system. It was pretty annoying to have to waste a slot for Drop-Me-Nots because the timing would always occur as soon as you reach the boss in each world. If you drop during the fight, you get to start the boss fight from the very beginning. Yay. The plot. I knew the plot was weird before playing the game, but actually experiencing it was another thing. Sora's lacking in the intelligence department, magical letters that function as spy equipment, time travel, and all that jazz. To be honest, I didn't care for the game until I reached the post game. I'm not entirely sure if I liked the game or not, but I probably won't play it ever again (I'll get around to finishing BBS eventually). Also, Balloonra is a pretty stupid spell. With this completion, I've finally passed 90% completion rate, and I've narrowed my incompletes to games I don't really care for, or games that require multiplayer that I'm too lazy to continue boosting.
  12. Speedrun may not have been the term used back then, but people did them. There were extensive guides for Chrono Trigger and Earthbound on various forums that I was involved with, along with the various parameters (any%/glitchless/etc). As for U3, I wouldn't, but I've boosted with quite a few people that completed all of the DLC within a week or two of playing. Some of them were doing it multiple times on multiple accounts. Madness.
  13. I used to speedrun back in the SNES days, but I've slowly adopted a more slow-paced approach over the years unless a trophy requires it. I enjoy watching people speedrun on Twitch/Youtube though.
  14. Instead of aiming for strictly 100%, you could try to stay between 90~100%. Once you get enough games completed, you'll be able to juggle a few games without dropping below that.
  15. Updated to include Hyperdimension Neptunia Re;birth2: #57: Gameindustri's Ultimate Savior About the game HDNR2 is the Vita remake of the 2nd game in the HDN series; the storyline takes place in a different dimension than the previous entry, and it follows Neptune's younger sister, Nepgear. She travels all over Gameindustri trying to rescue the CPUs and make friends along the way. Things I liked: Some of the new characters were nice. I liked Nepgear and Rom and their contributions to the story. The endings. I enjoyed all of them, even the Conquest ending. Things I didn't like: Chapter 2 and Underling. That chapter dragged on for far too long, and I didn't like how 80% of the storyline was chasing Underling around the planet and watching the same events unfold in a different setting. I honestly didn't like most of the story until the CPUs returned. Some of the new characters. I absolutely dislike Red; I know she's a caricature, but she needs her own personality and to get off my screen. I wasn't a fan of Uni for most of the game, but she calmed down in like Chapter 7 or something. Ram's down there somewhere too. Stella's dungeon. Luckily the final tower only took two attempts, but 26 hours dedicated to not playing feels like a waste. Overall, I didn't like the game until I got to the post-game grind, and even then it was just okay. Maybe it's because it felt like a emptier version of Mugen Souls or something, but I couldn't get into it at all.