Ghost-TeamX

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About Ghost-TeamX

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  • Birthday 02/12/97

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  1. Beast! Could have sworn it hasn‘t taken you more than 5 attempts when i saw your name in this thread, but 2 attempts is really impressive😄
  2. Sadly I also have to confirm, that the workaround didn't pop the trophy for me I used Darius exclusively and played the second run up to Amusement Park without completing any hidden objectives. Then I did "Kill them all(main)" + "No Cops Called(optional)", but the didn't get the trophy. Either the trigger is super glitchy and it can take multiple completions of this "No Cops Called" objective or a completely different one can bug out as well.
  3. Welcome to PSNProfiles😂😂🙈
  4. As the title suggests, what was your path getting through the game? Purist, occacional guide usage or platinum as fast as possible?
  5. Can also confirm that the glitched trophies for mission stories do not unlock retroactive. But the fix might prevent the bug for future players...
  6. As there's hardly any information about this game's trophies/achievements, I wanna provide a little overview of what's to expect from this platinum. Difficulty: 7-8/10 This platinum is no joke. Completing the individual campaigns on survivor mode is a real challenge and requires a very good strategy and understanding of the game's mechanics. But what makes the game truly challenging is the dynamic nature of each playthrough. Things escalate really quickly in this game and smartly adapting to your situation is what makes or breaks a run. There is no definitive path, overpowered buildings or auto-win strategies. The hardest part of this plat are definitely the survivor runs on "Refugees" and "Fall of Winterhome". Time to platinum: 80h-150h This is a pretty wide range and I usually dislike when guides are so vague about the actual time expense. But in particular case, it is really hard to estimate because a playthrough can take up to 15h and failing such a run after putting 10h+ will quickly bump up the overall time. In theory you will need at least 15 runs. Some of them will take as little as 2-3 hours(the easy runs), while the endless mode for example(which I count as 1 run) will easily take you 15h on extreme difficulty. Difficulty trophies do not stack in this game, but this is not as bad as it sounds at first, because the experience from the hard runs will come in very handy for survivor mode. So there's 4 campaigns and each needs to be completed on hard and survivor mode and additionally there's a misc. trophies, which is very hard to achieve on higher difficulties so a separate easy/normal run as your first run for each campaign is highly recommended. So thats 4 campaigns x 3 playthroughs = 12 runs. Then there's the extreme difficulty endless run(trophies stack here) and another run in serenity mode(basically an easy version of endless mode) for the 700 population(only achievable in this mode due to population caps). An playthrough #15 would be your first blind run of the first campaign "A New Home". According to the site exophase I had 85h overall playtime. However I know several other people who took way above 100 hours to complete this game. And to be fair, I did look up some information/tips on reddit, which of course helped a bit. Tips/Base strategy: Depending on the scenario, you will have more or less engineers, but the most important thing in the beginning is to build one or two workshops and start with your research. Research speed and especially research order is the most important thing on the harder difficulties. The hardest and most crucial part of every playthrough is always the first 10 days. If you survive that period your researched "perks" will eventually outweigh the constant increase in difficulty(game becomes colder and colder as time progresses). The second most important thing in the early game is scouting. The research "beacon" should always be your first research and you should immediately send out a scout team to look for new people and resources. You won't have enough workforce in the beginning to handle the full economy and until you bring in a few survivor groups with your scouts you will always have shortages. Build orders(This section is for players familiar with the mechanics as I will not go into details about the terms): Research: Beacon, Faster Gathering, Drawing Boards(unlocks next level reaserach), Walldrill I always try to rush the walldrill. It's much more effective than sawmills and will take care of your whole wood demands for a very long time without the need for additional upgrades. Feel free to spend your first steam core here Then Hunters Gears, Heaters/Steam Hubs, Steelworks, Coal Thumper, Infirmaries(or go for Healing House law), Flying Hunters After the Walldrill, this it's not a definitive order. It depends on the scenario, your current resource situation and potential incoming temperature drops. Another tip is to never use range increase for the generator. It's highly ineffective and will quickly challenge your coal economy. Better use steam hubs and group your buildings smartly. Laws: Emergency Shifts(use those on workshops for the first one or two nights), Extended Shifts(extremely op, 40% longer shift period for just one small discontent rise), Childworkers - Safe Jobs(not on Arks scenario), Radical Treatment, Overcrowding(this is also a must on higher difficulties as the sick will swarm your heath care infrastructure), Soup(you need either soup or sawmill dust, otherwise people will starve. You won't be able to provide enough food early on if playing on higher difficulties) At this point I mostly need to build the snowpit if someone died already. If you have dead people, you need to build a snowpit cemetary immediately, otherwise the corpses will infect other people. I always go with the snowpit, because the followup law which increases medial efficiency by 20% is really strong. Wood: One or two standard wall drills are enough for every scenario. As said before, I usually rush the wall drill, which gives you lots of wood early on and wood generally drives the early game. Coal: I prefer coal thumpers/gathering posts over coal mines because you won't have to research as much and you can gradually increase your workforce and adapt to your current coal needs. Steel: Steel is not that important early on, but I mostly get shortages when researching the higher tiers and building solid houses in the endgame. Try upgrading your stellworks when there's space, but don't prioritize it too much Food: Don't bother with hothouses(aside form Arks scenario). Get the hunters gear upgrade as soon as possible and upgrade to flying hunters as the situation allows it. Health Care: If you got with Faith Law Path, there's the Healing Houses which are pretty much Infirmaries without the need for Engineers. This building is very useful. If you have enough steam cores and engineers you can also go with the Infirmaries. Finally I want to say that this game is true masterpiece and the best strategy game I have ever played aside from Age of Empires II(which will always be the king^^). It was worth every second and I can't wait for the DLCs to arrive on console
  7. Here is my Solo strategy for the Architect boss: (rocket launcher all the way fyi) 1st phase: Only kill the left turret and then focus on damaging the boss until the left sentry respawns. The right turret with the laser can easily be dodged in this phase 2nd phase: Firstly focus on the left turret. Then kill the right turret immediately after. Damage the boss until the left turret respawns. Then kill the left turret a second time. At this point it is not worth to kill the right turret, just focus on the boss and spam the rocket launcher. The left turret will most likely respawn a third time, but dont waste a single second on it and just deal maximum damage to the boss. 3rd phase: I like positioning in the top right corner at first. From there you can easily destroy the right turret and the right wall protects you very well from the skulls. Play it safe and strafe out of cover for rocket launcher hits on the boss. After a while another turret will spawn, which firest a laser from above. Wait until the last second before it shoots and then reposition to the middle of the screen. This is the very best place to dodge the skulls. Do not dash when you reach the middle and just strafe walk to evade the skulls while spamming the rocket launcher. When the laser start to danger your position again, switch back to the right or left corner. I panicked towards the end and really messed up final moments, but going back to the right corner after the first death in the middle would have been the best option Here is my run for visual reference:
  8. Yes, everythings works perfectly as of today
  9. I've now completed 1 and a half seasons and I'm seriously on the brink of giving up on this platinum as I'm not even 1/3 towards Showmanship. My main problems are: I do not get any interviews after Qualifying... never! I've had a single post Qualifying interview in Bahrain once, but never again. I even started a new career to test if this was a bug, but still no post Qualifying interview. Has this been patched out or why are people taking about 50% interview chance after every Q? 80% of the questions are car related and only boost my team's reputation or the relationship with the R&D departments. I've read nearly every thread on the whole internet regarding these trophies and the main tips seem to be to make sure the F2 rivals are with you on the podium. This does indeed trigger a related interview question after the race... but I am talking about ONE question. Yes sometimes I get lucky to be asked a second question and once even a third, but mostly, it's just one post race question that is related to showmanship/sportsmanship and the rest is car related. At this pace, it would take me easily 4 full seasons for just one trophy. What frustrates me the most is the fact that many people claim to have gotten the respective trophies in merely 1.5 - 2 seasons with up to 6 related interview questions per race... So what am I missing here? One can have bad luck for a few races with this question, but comparing this to my situation is just too much of a difference to put it on bad luck solely. My procedure for reference: I simulate practice I do drive the qualifying(tried both one-shot and long) and mostly win I drive the 5 lap race and mostly win with either Butler or Weber on the podium with me And just to mention it, I've never given false answers in the interviews so that's not my problem, rather the few question coming up and not having post qualifying interview. Does anybody have any advice what I'm doing wrong? If i cannot find a way to drastically boost my interview gains, I'll definitely give up on this platinum as I'm not willing to grind through 4 seasons per trophy while others get this within 1.5 seasons. Help is greatly appreciated Ghost
  10. Honestly I respect your dedication for coming back again and again after all those freezes. Honestly if that game froze on chapter 13 just twice, I definitely would have broken that disc and never tried again° But seriously, this isn't normal. I assume you are using the digital version, because I've never heard of these freezes from disc people. If I were you, I'd just spend those 10 bucks on a disc copy and easily grab that trophy you deserve for a very long time. If you actually use a disc version, then is must be your System. If so, go call a buddy and borrow his PS3. But going on as before really seems pointless. Have you ever made it past that freeze spot on chapter 13?
  11. My strategy for this room is to place myself in the top right corner of the security room when facing the elevators. The room is very tight in this corner but the walls will protect you from direct fire up front. Stay in this corner while not using the cover mechanics and aim to the left(facing the entry door to this room). The enemies will come over the left side of the room, where you can easily take them out, one buy one. Sometimes, a guy will rush into the room. Just be ready for this and active bullettime to easily kill him. With this strategy I never died on that room and take 2 Painkillers at most if something would really go south
  12. These are the most important part to practice from my point of view: * Chapter 5 final bulletcam on the boat (Everything before is too early to explicitly practice and you will know the first 5 chapter in and out after the first two attempts * Chapter 6 Part 2: Make sure you can do this part 100% safe. Also watch out not to stand still in any way while walking through the fire, it might trigger an instant kill. The first part of chapter 6 is not too bad and if the game wants to kill the IT guy with a granade, there's nothing you can do about it. * Chapter 7: The hardest part is the beginning and the end with the Molotovs. Practice those sections. This chapter has a lot of painkillers so you shouldn't have too many problems in the middle section. Also make sure to never kill the guys with flares as that might trigger a bug where enemies won't spawn anymore * Chapter 8: The entire chapter is tight on painkillers and hugely dangerous. At least practive the part up to the shovel scene. * Chapter 9: This chapter is not really difficult and very short, but you can die easily at the beginning, where you're being rushed. Also make sure to know the QTE button for the final scene. Pressing a wrong button and even pressing the correct one twice is an instant game over, so make sure to never mash any button! * Chapter 10: Practice the scene at the gas station to get into an offensive rhythm, where they cannot corner you with grenades. The final defense part in the bus is also worth practicing. * Chapter 11: Make sure to know this chapter very well and develop a strat where you can safely snipe the guys when having to go up stairs. * Chapter 12: I found this one to be rather easy. Only the final MG dude is risky, to practice that part. * Chapter 13: I played this chapter multiple times in it's entirety. The most dangerous parts are the very beginning(blindfire the first guy and then kill the other two with bullettime), then the APC scene. Get a feeling for the timing and get comfortable with leaving cover rather late here. Don't make the same mistake as I did and get out of cover to early. There is a lot of time in his fire pause, so better be a bit late here than too early! And not to mention, the Bachmeyer fight is also extremely dangerous as you will not have a final stand when he kills you * Chapter 14: Practice the shit out of the Becker fight of course and also the final vehicle scene.
  13. Alright guys, so here's my take on this brutal trophy. I started the game back in 2014, but eventually lost motivation after only 2 tries. This year, I decided to claim this only trophy I have ever given up on in my life. I started with a full run on medium difficulty to once again fully enjoy this great game and get a feeling for the chapters again. It is surprising how much(almost all) I still remembered of the game, but in the end you need to know every single spawn so the training was more than necessary. After this run, I took another 5-6 hours to practice the more difficult chapters and specific checkpoints(looking at you, final Becker fight ) So here's my full breakdown of all runs: 2014: Attempt 1: (Chapter 7) Caught the bug, where after the flare guy, enemies wouldn't spawn anymore and I had to quit the run with close to 20 minutes on the clock --> Bug, not my fault Attempt 2: (Chapter 3) I don't remember this try exactly, but I think it was a grenade in the VIP section. Meanwhile, I completely rock this section and the enemies never even get a chance to throw grenades due to my offensive playstyle, but back then this had cost my run --> partly my fault (grenades are always somewhat unlucky, but mostly a too defensive playstyle leads to getting spammed with grenades) 2020: Attempt 3: (Chapter 3) In the sniper section where you are on rails, in the final part some object suddenly blocked my view and I couldn't shoot through it -> Passos died. --> Bug, not my fault (I've read about this bug already somewhere in this thread, seems I wasn't the only one) Attempt 4: (Chapter 5) Shot Fabiana in the final bullet time sequence. Honestly, I knew people already failed in this part and I was like "who would be so dump to f*** this up?"... and then I did it too But wanna know why? For some reason, Fabiana stood in a different place than on my practice run before. I remember her being behind one of the thugs in the middle of the boat, but on this run she stood alone and slightly more to the right. And with her black clothes I only realised it was her the moment I had already aimed at her head and it was too late --> my fault (but wouldn't have happened if the position hadn't changed to my previous run) Attempt 5: (Chapter 7) I failed literally only 5 minutes later than in my first run, due to massive bad luck in the Molotov section. I popped the first 3-4 guys really fast, then the scripted Molotov came my way, I moved to the right side im my cover, only to notice that a second guy also threw a "dynamic molotov", which hit me directly and killed me instantly. You die so fast from these molotovs, there's zero chance to avoid death with painkillers. --> not my fault (Honestly, I never died in this section and I it was the most unlucky situation to ever happen in this place. I had no chance to react or do anything. Sadly all went smooth in my practice run and that's why I underestimated this section. I studied that checkpoint after this death and found out, that the second molotov is 100% avoidable, if you explicitly know the guy who's throwing(always the same dude) and kill him fast in bullet time. If this wouldn't have gone so smooth in previous runs, I'd definitely have found this out earlier and thus avoiding this death. I'll definitely count this as pure bad luck and not my fault.) Attempt 6: (Chapter 6-2) Another damn bug, right in the first minute after the beginning of this chapter(no enemies there), a death scene suddenly triggered where the house would crash down... WTF?? Of course I immediately tested this in chapter select and could not reproduce this bug. The only way to die here is to wait for 10-15 seconds while Max suffocated. --> Bug, not my fault Attempt 7: (Chapter 13) This was my best run ever and there was a time when I had over 25 minutes on the clock(around chapter 11 I think). From that point on I took it a bit slower and was very determined to nail this run. But on chapter 13, the impossible happened... I died on the APC scene, because I went out of cover too early and he instantly popped my head in the first damn frame... holy cow. I was completely dead and empty in that moment. The frustration killed any emotion and just I stood there not knowing how to react. --> 100% my fault Attempt 8: (Chapter 5) Died in that section where the enemies throw the grenades. Usually I was really rocking that part, but this time the spawns were kind of messed up and most enemies were either hiding or now spawning. I could hardly regenerate any bullet time and had to do some long range kills to stay in the action. At this point, not a single grenade was thrown. Suddenly some enemy from the far back sniped me and put me into last stand. I was able to hit him in time, only to notice that the first ever grenade in this whole run was already sitting 5 meters in front of me, waiting for Max to take 3 seconds for getting back up and bam... game over --> Unlucky grenade, not my fault (Another run where I made no explicit mistake and just died due to back luck) Attempt 9: Success! I really had to force myself to play on at this point as the game was already frustrating the shit of my, but eventually I forced myself to do another painful run of this nerve wrecking experience. And it was a very good decision, needless to say BUT: This run had quite a few heart attack moments, where bugs almost screwed me again. Chapter 7, right after the Molotov sections, there is a scripted event where a guy shoots an RPG. I hit the RPG, but something glitched out and the RPG blew off right in my face... I survived with 1 millimetre of health... Jesus! Chapter 8, in the section with the van where Passos in on the ground and you start on the ledge above the enemies. My aim was pretty messy in that scene and some enemies waited out behind the pillar. I ended up consuming 2 painkillers and I took a lot longer than usual. After I killed the final enemy, I suddenly got a cutscene, where somebody was burning to death... and I was sure it must be Passos, but the game went on... Chapter 12, the final MG dude on the roof. I had a bulletproof strat for this, there is cover where if he downs you and you keep lying on the ground you can hit him, but he cannot hit you. I used this method, but for some reason the dumb tremors started shaking every 3 seconds and I could hardly get any hits on his head. My heart stopped beating because I knew if you take too long, the building crashes and it's game over. Eventually I managed to get enough hits on his head, despite the extremely difficult circumstances(must have been a bug too) Chapter 13, this was the pinnacle of bullshit in this run. In the Bachmayer fight(which I learned really well), I triggered the second phase while staying behind the big safe cover on the left. Suddenly the game's framerate slowed really hard and I had trouble staying still behind my cover due to the input lags. Suddenly one of the two reinforcement guys hit me and the cover was blocking my sight... tried the shoulder switch, but it didn't work... I was dead... 100% dead... but then an angel saved my life and by moving the camera, I managed to aim around the cover after more than 5 seconds and killed the guy in probably the final second I had. I almost got a heart attack here and again it wasn't really my fault. Without the lags, this could never have happened. Then came the fact that I almost ran out of ammo on this fight, because the final ceiling part just didn't want to trigger. Chapter 14, I recovered from the shock and killed this chapter like a pro, but then on the train section, another brutal test of my mental health. I had trouble killing the final 3-4 guys on the train, because they constantly camped in cover and only showed their head for 1 or 2 seconds. Again, this has never been that unfair on any run before. For the final guy, I had to run around for 20 seconds on the train to even find him... and suddenly the other train started to speed up and I saw the timeout-gameover coming, then my train departed to the right and went into a "tunnel-section". I was waiting for the game over screen to appear any second... but it didn't happen... clueless about what the hell was going on, I drove in my private train when after another 10-15 seconds, the train tracks when parallel again and I could finally kill that last bastard. All in all it was a true test of endurance and mental dedication AND a damn lot of luck. This final run could have failed so easily all these times due to bullshit factors I had no influence on. Luckily god spared me the freezes and the performance itself was rather stable, it was more the in-game bugs and unlucky molotov/grenades that made my life harder. For me this is easily a 9/10 plat difficulty because the frustration kills you inside when failing and the constant pressure and fear is nerve-wrecking to the core.
  14. Is proud of his Wipeout Omega Collection Platinum. And probably loves fast paced games(referring to Hyper Light Drifter)
  15. I can also recommend Suicide of Rachel Foster. Although the reviews are not that great, it it very atmospheric and has a really nice "The Shining" touch.