TheArcadeKid

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About TheArcadeKid

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  • Birthday May 18

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  1. If there's going to be a new Uncharted game, I'd much rather it was a totally fresh start. The old stuff is over, it's done. IMO the characters were never that compelling to warrant more than three games (let alone the 6 we actually got), and Lost Legacy demonstrated that pairing up random side characters doesn't really work. If Uncharted can work without Nathan Drake (which remains to be seen, but I think it can), then it can definitely work without the supporting cast. Fresh start, please.
  2. #203 - World Rally Championship 6 I should preface this by saying that, for the most part, I really enjoyed this game. It's a definite improvement on WRC 5, which feels instantly clunky in comparison. The driving model here is extremely satisfying, and I enjoyed seeing all the different rallies around the world. I managed to have some exciting online races too, which made up for the annoying rage-quitters. But holy hell, is the platinum a grind. 88% of the trophies can be knocked out in 20-25 hours, which is fine - about as much time as you'd normally expect to spend on a racer. But WRC 6 also has in-game achievements, and you need to unlock every single one in order to get the 'Complete all achievements' trophy, and therefore the plat. And one of the achievements is to complete 1,000 races. By the time I had 88% of the trophies, I wasn't even at 500 races. In other words, my playtime was doubled because of this one achievement. My final playtime was something like 51 hours, which probably makes WRC 6 my second-most played PS4 game ever (the first is Rogue Galaxy, I think, which has its own tedious grind). But with all that said, I actually appreciated the grind. This is perhaps too much information, but I'll say it anyway: my grandmother recently passed away, and frankly I've needed a grindy, borderline-mindless game to grind out between all the stress and arrangements and general grief. Under normal circumstances, WRC 6 would have outstayed its welcome long before I got the plat. As it is, I'm grateful. Probably not what the devs had in mind when they made this game, but there you go. Think I'll wait a while before my next rally game, though.
  3. #202 - Assassin's Creed Liberation Remastered I played this game on Vita several years ago, and have very fond memories of it. So it surprises me that I didn't really enjoy revisiting it on PS4. This is bundled with AC III, which I'm also playing, and I was fully expecting the compact, made-for-handheld AC Liberation to trump the triple-A juggernaut AC III - which is how I remember things from about five years ago. Truth is, I actually found Liberation quite boring this time around. The story missions are decent, and I enjoyed working on collectables, but the side content is consistently mediocre, and there's not a lot else to see or do. I'd still say it's a better-produced game than AC III, and less obnoxious - but not more engaging. AC III has more flaws, but it's also more ambitious, and has more to get excited about. Liberation is very pedestrian in comparison. On the other hand, I enjoyed the environments, even if they never feel truly alive. I'm a sucker for jungles too, so the Mexico portions were great. And I like Aveline, too. A bit of a Mary Sue, sure, but still hugely likeable. The trophy list was fun to work through, too - casual, but still rewarding. Glad I own the plat now, but can't imagine myself ever revisiting the game. Perhaps Liberation is just inherently more impressive on Vita than on a home console.
  4. Were you a programmer on this game or something?
  5. #201: Oxenfree This game gave me chills. I've been meaning to play it for years, but I went into it without really knowing anything about it. And it's actually given me more of an appetite for (semi) scary games, which is surprising, because I'm normally a big wuss who hates anything even remotely unsettling. I liked it. It's a nice little story, and the characters are mostly interesting. Great voice acting, as well - naturalistic, for sure, but also totally believable IMO. And the fact that I picked it up for £0.79(!) is just the icing on the cake. I definitely don't feel ripped off here. As for the platinum, it was a lot more straightforward, and a lot more fun than I was expecting. I did one blind playthrough, and then two new playthroughs to mop up - which I believe is the minimum if you want to platinum this game. Didn't miss anything, nothing glitched, met all requirements for each trophy as I went. Which is great, because as much as I enjoyed this game, I obviously didn't want to go through it any more than 3 times.
  6. Just picked it up myself, along with Oxenfree. Took it for a quick spin, and first impressions are very positive. Looks good, controls great, and the music's just what I'm looking for. I can't say for sure if it's worth the full £18 yet, but it definitely scratches my Wipeout itch.
  7. I'm not really a fan of DLC - I can't think of any I've played that feel like more than an (mostly unnecessary) add-on. The only exception is the HD and Fury pack for Wipeout 2048. It's mostly because I love Wipeout, but also because you get all the tracks and races from Wipeout HD/Fury PS3, on Vita. Actually, I think it's the only DLC I've ever actually paid for (and at full price, too). Great little trophy list, too. Casual, for Wipeout standards, but still very rewarding.
  8. #200 - Soul Calibur 6 What a game! I don't think too hard about trophy milestones, but I did want to save this one for number 200. I've got fond memories of the entire series (particularly the original on Dreamcast - still a legendary game), so I figured this one was a good choice for me. The game itself is superb, and I played better than I expected. I'm not as good in Soul Calibur as I am in Tekken, but I still managed to kick plenty of arse with Kilik. The trophy list was excellent too - a balanced, challenging list that kept me busy for a long time, without overstaying its welcome. Even the online was fun. Really, my only complaint is the frequent and slightly-too-long load times. Now all I have to do is wait patiently for Tekken 8.
  9. I really wanted to like Shadow, but I don't have especially fond memories of this game. In retrospect, it just seems completely redundant. The gritty jungle setting was decent, and I appreciated the inclusion of supernatural elements (as opposed to Rise's creatively bankrupt army of faceless mercenaries), but was it actually fun? Not really, and I never even went for the platinum. The Tomb Raider reboot trilogy is what happens when you dilute your brand until nothing's left but mainstream gaming tropes. That in itself isn't always a bad thing, but the problem here is that the games have absolutely no soul. They're just products, and it shows.
  10. I think it’s fine as it is. But that's probably because I haven't played an FPS online since Resistance 2. For competitive players, there should definitely be a filter. One for people who want it off, one for people who want it on, and one for people who don't give a damn.
  11. I'm sure I'm not the only person to have earned this this week, but: #198: Concrete Genie First of all, this game does have some glitchy trophy requirements, some of which I encountered. Fortunately, I was able to get around them without replaying the whole game, which is, you know, good. As for the game itself, I really quite liked it. At first, I thought it was a little "artsy-for-the-sake-of-being-artsy"; that is, all style, no substance. I think there's still some truth to this, but then again, I found the game thoroughly enjoyable from start to finish, so the developers definitely did something right. I didn't really get into the whole painting thing - I'm fairly creative in real life, but optional creativity in games is something I just don't care for (I still love you, Tearaway). Still, the actual level design and gameplay was much better than I expected, so all in all, it worked for me. I like the take on bullying, too. I only got PS Plus this month for online trophies in other games, so getting to play this game (and getting the plat) has been a nice bonus. I'm not sure I'll remember much about the game a few months down the line, but it was definitely fun while it lasted.
  12. Genie Moments glitched on me too, but I was still able to get the trophy (and the plat) without replaying the whole game. When I completed the first Genie Moment that didn't actually register, I quit straight to the PS4 dashboard and rebooted. This was only a problem in Fishing Port - one Genie Moment took several reboots before it finally registered, and for another one, I had to load the Lighthouse level and go back to Fishing Port before it would unlock in the journal. After Fishing Port, all Genie Moments unlocked as normal. I doubt this will work if you do a genie moment that doesn't register and then save, but if you have a clean save file, then it's definitely possible to mop up all Genie Moments in post-game. Just be prepared to reload. Maybe back-up your clean save, too.
  13. I do think Beyond deserved a better reception than it actually got, but I still wouldn't describe it as amazing. The production values are satisfyingly high, but ultimately it's a heavily plot-driven game that doesn't have an especially good plot. There's a lack of depth to it, too. Something happens. Someone's good. Someone's evil. There's a desert. Things just sort of happen without any real theme to tie it all together. All of Quantic Dream's games have this problem IMO. The initial concept is there, but it doesn't really go anywhere. It doesn't say anything. Beyond doesn't get me thinking about "life after death," which I believe was one of the original intentions, in the same way that Heavy Rain doesn't get me thinking about "fatherhood." I need more to go on than the basic narrative hook. Come to think of it, the "twist" of most endings in Beyond is pretty awful, too.
  14. #197 - WRC 5 I guess this isn't anyone's favourite game of all-time, but I unironically really enjoyed it. I'm a sucker for driving games in general, and I find the driving model in this game to be incredibly addicting. It was nice to see different parts of the world for each rally, too. Oh, and I picked it up for about £1.59 and it kept me busy for 20+ hours, so I basically have no complaints. Fantastic game. I'm going to attempt WRC 6 next, and it's really only the online races that might stop me. I got extremely lucky with WRC 5 online - found someone to play with on my first attempt, and knocked out every single online trophy in about 30 minutes. WRC 6, I think I'll have to arrange a boosting session.
  15. Yeah, all the cheats I used were linked to the same profile. That said, I only unlocked and activated the cheats which don't disable trophies - a few of them do. There's also that one trophy for beating the game without using any cheats at all, which I think I earned before ever unlocking a cheat. In case you haven't already seen it, you'll be able to find which cheats disable trophies here: https://psnprofiles.com/guide/10038-red-faction-ii-trophy-guide As for the game itself, I agree that it's fairly mediocre. That said, I did enjoy going through it with unlimited ammo and max damage. Scratched my run-and-gun itch, and it helps that the game can be beaten in only 2 or 3 hours.