TheArcadeKid

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About TheArcadeKid

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  • Birthday May 18

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  1. #231 - Batman: Arkham Asylum (PS3) My latest PS Now platinum. I only got the PS4 plat a few months ago, but I didn't mind revisiting the game at all - it really is that good. And I wasn't even sure I could get the plat a second time, considering I'd only just managed to beat the final combat challenge on PS4. But no, it was a lot easier this time around. Although funnily enough, there was some kind of connection error when I completed the hardest challenge - the game couldn't connect to the leaderboards, and my data didn't save, so I ended up having to do it twice. It's been said that the PS4 version of Arkham Asylum ruins the aesthetic of the original game. I can't really say I agree. In fact, I noticed virtually no differences between PS3 and PS4. PS3 version has a slightly lower resolution, and slightly faster load times, and that's about it. Maybe the PS4 version is slightly darker too, or slightly lighter, I can't remember - which tells me it doesn't really matter much either way. Anyway, this will probably be my last Batman plat. I'd like to plat City too, but the sheer amount of collectibles is rather overwhelming (and maybe a little convoluted too), plus I hear the challenges are a real step up from Asylum. Still, I never thought I'd plat Asylum either, so we'll see.
  2. #230 - Uncharted: Drake's Fortune (PS3) I got the plat for the PS4 version of this game about a year ago. Didn't expect to get the PS3 plat so soon (or ever, considering I no longer own a PS3), but there was a ridiculously good deal for PS Now, so here we are. The game is obviously inferior to the PS4 version in terms of visuals and animations, but even so, it still holds up. Extremely impressive for an early PS3 title, and it's fascinating to remember what that console was capable of. The aiming is also worse on PS3. I'm not sure if this is a PS Now issue or because DualShock 3 had less sensitive sticks than DualShock 4. I was concerned this would really screw me over, but it just meant I had to adapt to the less refined controls. Headshots were more or less out of the question, so I focused on 4-5 chest shots in quick succession. It was an enjoyable experience, and although I'd argue that the Uncharted series is still unashamedly shallow, it's still terrific fun. Uncharted 1 in particular has a great sense of place, with the blocks of interconnected levels. I originally played this game over 7 years ago(!) Getting the platinum mostly required finding all treasures, and completing the game on Crushing. It's annoying that I had to play the game on Hard to unlock Crushing, but then again, the Hard playthrough allowed me to focus on treasures and a few miscellaneous trophies (I even managed to kill 75 enemies in a row without dying on Hard, which rather pleased me). Plus it probably prepped me for Crushing too, which was more or less a breeze - I wasn't stuck on any area for more than 4 or 5 tries.
  3. Beyond Eyes is one of those games I really wanted to like, but didn't. It certainly has its charm, but it's also horrendously dull, and I question the ways it conveys blindness. I can remember virtually nothing about the narrative. Still, always a shame to see a game fade into oblivion. Thinking about it now, I have more respect for what it tried to do than I did before seeing this thread - even if I'd still personally never go near it again. I think Team17 should get some credit for taking a chance on the game too, even if the partnership didn't work out, for whatever reason.
  4. Same. I got the plat for Omega Collection about a year ago, and I've been dreaming of getting it for HD ever since. Unfortunately, I no longer own a PS3, it's not on PS Now, and the servers are closed anyway, so I'm all out of luck. Same goes for Wipeout 2048.
  5. #229 - Sly 3: Honor Among Thieves (PS3) The most well-produced Saturday morning cartoon? I've played this game five times now: first on PS2 (and couldn't get to the end due to a faulty disc), then on Vita, then on PS3, then again on Vita to get the plat, and now once more on PS3. And each time, the game never loses its charm. Top marks for character designs and voice-overs, and the worlds themselves are terrific riffs on cities and settings around the world. The variety of gameplay is stunning and, for the most part, incredibly polished. It's a shame that the game is also pretty shallow. Very few sections of the game are difficult, and it's very easy to get to the end without toying with the dozens of available upgrades. Having played this game so many times already, I treated my most recent playthrough as a kind of speedrun, which was an interesting new way to play. But on the whole, this game is just a bit too easy for its own good. I was reminded of the set pieces of the Uncharted series - lavishly produced, but ultimately very simple. This platinum took me a ridiculous 6 years and 7 months to achieve. I never bothered with the plat the first time I played it - the challenges put me off, although none of them are actually very difficult - and it's only because of an incredibly cheap PS Now deal that I revisited it. The first third zipped past, with the rest of the game being a little tedious. Still, it's nice to spend a bit more time with these characters.
  6. I mostly get easy plats to maintain my leaderboard rank. For a short time several years ago, I was in the top 300 UK trophy hunters on this site, mostly because of the sheer volume of trophies I had (I played a lot). If I'd never been that high, I probably wouldn't care - but since I was, I still like the idea of a high(ish) rank. At the same time, average rarity has become a big deal to me over the last year or so. The COVID lockdown resulted in me having more free time, some of which I put towards earning quality (and rare) plats, so I want to preserve an average trophy rarity of about 49%. That's where I am right now, so I only get easy plats in moderation (like today, which saw my average rarity go up by a gut-wrenching 0.14%). The way I see it, it's very easy to adapt easy platinums to your specific gaming habits, and your specific trophy goals. For some people, it's all about the leaderboard. For others, it's about pure skill. Trophy hunters will have a huge amount of easy plats, or extremely few, accordingly. I'm somewhere in the middle. I admit that the recent flood of easy-plat, low-quality games is distasteful, but ultimately I don't see it as a massive problem. No leaderboard is definitive for this particular hobby, and people are going to judge you regardless, based on their own personal criteria. I myself could quite easily be judged for my easy platinums (40 over 90+ rarity, last time I checked), but as I've said, I have other considerations that influence my choices. It is what it is.
  7. #225 - Sega Mega Drive Classics I'm a huge Sega fan, so it made sense to make this my 225th plat milestone. This is a compilation of 53 Mega Drive games, and most of them hold up extremely well. Sonic, Golden Axe, Streets of Rage, Phantasy Star, Space Harrier... pretty much all the games that normally turn up in Sega collections, with a few odd omissions like Sonic 3 & Knuckles and Ecco the Dolphin (which doesn't bother me, personally). I didn't notice any issues with the emulation, although I'm guessing the games are based on the US version, not European. I didn't spend a lot of time in the options menu, so I could be wrong, but I don't think there's a way to switch to European versions – US is default, and occasionally there's an option to switch to JP. European games run slower, so I can see why they went with US, but if you only ever owned a PAL Mega Drive, then none of these games are going to play quite how you remember them. The platinum run was pretty satisfying, although also easier than expected. You've got your standard trophies, and you've also got in-game challenges (which you'll need to do for the plat). The compilation's save/load/rewind features are disabled in the challenges, which means there's no safety net, but really, none of the challenges are that difficult after learning how the actual game works. I'd have liked more trophies/challenges for more games - the spread is pretty inconsistent here.
  8. I'd argue that the PS2 GTA games are easily among the worst offenders as far as poorly-aged games go. A lot of other PS2 games do still hold up today, I think: the majority of Sony-developed/published games, heavy-hitters by Ubisoft, Square Enix, Konami and so on. I think what made the PS2 GTA games so amazing back then - the expansiveness, the complexity - is what hurts them so much today. The sandbox design is laughably crude compared to any other open-world game released in the last 10-15 years, and the actual gameplay lacks the tightness and refinement of more linear games like, say, Metal Gear Solid 2 or God of War. San Andreas is a game from my childhood, and I couldn't even reach the credits on PS4. That never happened with any other PS2 re-release I'd played back in the day.
  9. It's hard to get excited over this. I already played Vice City and San Andreas on PS4, and neither of them have aged very well. If there are some quality-of-life features in these remasters (quick save being the most obvious), I guess I might pick them up at some point. If not, I think the PS2 trilogy is going to be too much of a pain to revisit. Like others, what I'd really like to see is Max Payne 3, or just the GTA games that haven't already been re-released, like Liberty/Vice City Stories and GTA IV.
  10. But Sony did release numbers, and then stopped, for one specific game. It hasn't happened before, and it hasn't happened since. The context and circumstances of this are obvious grounds for debate. I haven't claimed to objectively know anything I've discussed in this thread, and I don't need to. This is a video game forum, not a science journal. The guy who insists "suggestion" and "story telling" are one and the same has no business throwing around terms like false dichotomy. Especially when the same guy also insists "story telling" is about making up "whatever stories fit their fantasies," which was your loaded original point. But at this point I'm basically having a ludicrous debate on semantics just to prove my right to talk about something, so I'm out. You do you, fella.
  11. Who's making up stories? I'm suggesting that TLOU Part II underperformed based on the data I currently have, and Sony's continued reluctance to talk about it. It's a fair argument, and I've read some fair counterarguments. I'm still waiting on yours. If you're happy to go through life taking everything at face value, no questions asked, that's your prerogative. I'll continue to debate the topics that interest me. There's no problem here - at least, not on my end.
  12. A fair point, and I'd certainly be interested to see if things go that way. There are disparities between the games you mentioned though - Uncharted 4 and God of War both received more sales updates within twelve months, and I'll also throw Ghost of Tsushima in there, which released very closely to TLOU Part II. I can think of no other Sony game that's gone this long without a sales update, and that does raise some eyebrows.
  13. Microsoft stopped providing sales figures about two years after the launch of Xbox One, which had a fairly botched launch (especially in comparison with PS4) and lagged far behind it throughout last-gen. The obvious conclusion is that Microsoft doesn't want to officially disclose that its consoles sell worse than its closest competitor. If your conclusion is any different, I'd be happy to hear it. Neil Druckmann was indeed promoted, but it doesn't reflect the performance of his game. Corey Barlog didn't receive a promotion after the phenomenally successful God of War, and Hideo Kojima was outed after Metal Gear Solid 5. All I'll say is that, assuming Sony went into damage control mode with TLOU Part II, Neil Druckmann was never going anywhere. Which is fine by me - I don't have a personal vendetta against the man. Don't get me wrong, I'm not interested in dissecting every little aspect of TLOU Part II to make it look bad. I personally didn't like it, but I'd be quite happy to know the game sold well and I'll also be playing the sequel, if they make one. But there really aren't any reasons Sony would choose to stay hush-hush over such a high profile game, other than because its sales figures are less than impressive.
  14. If the conspiracy here is "TLOU Part II underperformed," I'm not so sure it's a fantasy. I can think of absolutely no other reason Sony would stay quiet on sales for so long. That's not to say it flopped as hard as some would like - it probably didn't. But at this point it's a bit like Microsoft not announcing sales figures for Xbox consoles - everyone knows why.
  15. I only ever played about an hour of the original RDR - I never actually owned it, one of my flatmates just turned up with it one day. But even then, I remember the game moving much faster than RDR2, right down to character movement. I suppose RDR2 is a natural evolution of the realism that Rockstar often veers towards - like the "eating" and "muscle" mechanics in San Andreas. None of it's actually very fun, but it seems to be how Rockstar likes to experiment from time to time. Personally the only Red Dead I liked was the very first one, Revolver. But that's a very different game from the sequels, beyond the setting.