TheArcadeKid

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Everything posted by TheArcadeKid

  1. It's definitely more accessible than a lot of reviews make it out to be. I'd actually never played the original. A friend gave me his copy of the remake, and I was hooked pretty much from start to finish. As long as you have enough experience with PS1 platformers to know what to expect, and are prepared to rethink your strategy when you hit one of the few difficulty spikes, I say go for it.
  2. If you're into racers, definitely try Need for Speed (2015). This game gets some criticism for reasons I've never fully understood, but I can almost guarantee that you'll find the setting spectacular. Still looks photorealistic in places, even five years later. Some people say the city is empty - which it is, but it doesn't take away from an extremely strong city-at-night vibe.
  3. For some damn reason, I tend to prefer the many NFS games that get average reviews, as opposed to the few, like Hot Pursuit, which get great reviews. But I'm always down for a racer - especially a NFS one - so I'll be picking this one up when the price is right.
  4. I'm sure there's loads, but one that immediately comes to mind is Papo and Yo. It's clunky enough to look and play like a budget PS2 game, but it affected me in a way I've just never experienced before. Alcoholism has, fortunately, never affected me or my immediate family, but its depiction here is heart-breaking - particularly the ending. Games like Journey and Flower will always have a special place in my heart, but I find myself far more appreciative of art games that actually come out and say "this is what I'm about."
  5. I'll buy it purely because it's got Crash Bandicoot slapped on the cover. That said, here's hoping for a traditional Crash experience, ala 1-4.
  6. Identity politics aside, the whole creative direction of this thing is just utterly, utterly bizarre. Metal Gear Solid 2 pulled a bait-and-switch 19 years ago. The difference being that that game was tongue-in-cheek, and Raiden didn't slaughter Snake. What was Naughty Dog thinking?
  7. 1: Wipeout Omega Collection (1.55%) 2: Wheelman (2.74%) 3: Driver: San Francisco (2.75%) 4: Mirror's Edge (2.98%) 5: Red Faction II (3.25%)
  8. In this order (I think): - PlayStation 2 - Sega Dreamcast - PlayStation 3 - Sega Saturn - Sega Mega Drive (then a Master System converter for the backwards compatibility) - PlayStation Portable - PlayStation Vita - PlayStation 4 - PlayStation Classic - Sega Mega Drive Mini
  9. If I get a PS5 at all, it'll probably be the digital version. Pretty much the only time I use the disc drive on my PS4 is when someone lends me a game - which isn't often, and it usually just gathers dust while I work my way through other games. I've bought and sold physical games maybe 10 times or so this generation. Could easily live without a disc drive. That said, my PS4 has been my sole DVD/Blu-Ray player for several years. But I don't even know what multimedia capabilities PS5 will have.
  10. My first impression is that this is just a co-op platformer using the LBP license. Not that that's necessarily a bad thing - the sound effects are nostalgic enough as it is - but if they're going to bring back Sackboy at all, I figure they might as well do a whole new LBP game instead of this.
  11. I like it. The verticality is a throwback to PS2, and the two-tone colour scheme is an obvious fit for the controller (which also looks great). Honestly, I'm genuinely surprised that it's so thin - it's hard to believe it'll be efficient at cooling.
  12. I'm going to have to get this so I can prove to myself that I can still beat it. (I probably can't)
  13. I'm always surprised to hear about the hate NFS 2015 gets. It's been a few years since I got the plat, but I remember it being really fun. But I'm a sucker for cities at night, and 2015 pulls it off amazingly well, so maybe that's why. Meanwhile, I'm now trying to plat Payback, and holy hell, I might just have to give up. It's basically just the activities I have to do, but the handling is so bad, so consistently unsatisfying that going anywhere and doing anything is a chore. I actually had to beat the game a second time (completed it years ago and deleted my save data) and those Off-Road sections were painful. And Drag. What were they thinking?
  14. I don't often give up on games, but goddamn if I didn't give up on RDR2. I used fast-travel in a camp to experiment, couldn't fast-travel back (or at least not without going somewhere to pay my bounty, then going somewhere else to get a coach) and backed out of the game to get my 100GB back. Watched the story highlights on YouTube. It's lavishly produced, but my time is more important. I resent Rockstar for continually ignoring that fact. I'm also truly in awe that the majority of gamers find it easier, not harder, to become absorbed in a game that constantly demands you play by its own rules, to the constant inconvenience of the gamer. The impulse to go anywhere, do anything is completely hindered by these insane gameplay systems that are about as fun as feeding CJ in San Andreas. And in pursuit of what? Authenticity? It's still a video game - you still respawn when you die. To capture the spirit of the western? The western was never obsessed with authenticity and technical details, and it's hard to get caught up in operatic moments when you've spent hours - literally hours - with your horse's rump trotting in front of the camera. Then the whole illusion falls apart: with so much downtime, so much time to scrutinise the ways the game works (and doesn't work), you quickly figure out which moments are for Character Development™, which moments are supposed to encourage Quiet Reflection™, and which moments are just there because some creative director was too busy chasing his own brutally tedious vision instead of something that truly engages the player. RDR2 is a game that knew it had the attention of millions of gamers before it was ever even announced. The result is one of the most bloated, indulgent and unsatisfying pieces of media I've personally encountered, especially in relation to the stature of the company that brought it into existence.
  15. Oh, boy. I first played Shadow of the Colossus on the PS2 a few years after it came out, and although I had certain issues with it - most notably the ending which left me cold and slightly bemused - it went on to become, in my memory, one of the best games I'd ever played. It was my go-to example of gaming as art, made all the more substantial because, unlike the likes of Journey and other indie titles, this one actually had the makings of a traditional, triple-A video game. Revisiting it on PS4 for the first time in eight years (I never got round to the PS3 remaster), I've just beaten Colossi 11 and it's fair to say I'm largely disillusioned. There are moments of sheer awe - grabbing the shoulderblades of Colossi 5 and soaring up with it into the air, or likewise grabbing the tail of Colossi 7 and plunging into the depths of a lake - but far more often are horrendous failings on both mechanical and artistic levels. Perhaps the biggest problem, gameplay wise, lies with the colossi which heavily rely on AI in order to defeat them. This becomes painfully clear with the fourth colossi, in which you have to hope the four-legged bastard will actually approach the cave you're lurking in and stay there while you sneak out of another one and run up to it from behind. Colossi 9 has the same problem, where you have to lure it to geysers and again hope that it stays there long enough to flip over. It's tedious, immersion-breaking and completely at odds with the grandeur the game apparently wants to achieve. I understand that this isn't God of War - you're not supposed to feel like a badass. Most of the fights aren't meant to be played quickly or fiercely, and the colossi themselves are supposed to feel more like animals than enemies. And yet, there's often no avoiding a frustrating slog of an experience as a result of this. More than that, it impacts a multitude of artistic intentions. When a Colossi's AI proves non-responsive, I don't feel it's docile or animalistic - I feel it's stupid and needs to hurry up so I can slaughter it. There's numerous other discrepancies that strike me now as bizarre: we've got a gloriously barren, depressive open world, but the minute you latch onto a colossi, the music transitions into something undeniably triumphant and heroic. For all the moral ambiguity of Wander, there certainly doesn't seem to be anything highlighting this during the actual fights. I haven't reached the ending yet but I imagine it'll leave me as underwhelmed as it did with the original release. Meantime, over halfway through the game I've come to believe that the minimalist storytelling owes more to laziness than anything else. You have an empty, virtually contextless storyline for 90% of the time, and in the last 10% a lot of shit goes down that tries to manipulate your response. Yeah, I don't think it'll win me over. I'm genuinely curious how others feel revisiting Shadow of the Colossus after all this time, or maybe even playing it for the first time. Is mine a case of blinding nostalgia and high expectations? Or are there genuine faults with the game that seem to have been ignored for so long? I really did want to cherish my playthrough - it's incredibly rare for me to buy games this close to their original release, and I even waited until I had time off work to dive in - but somehow, it's gone from a beloved title to a muddled disaster.
  16. I was one of the people who kept his expectations low for this one. I wasn't interested in the father/son angle, I wasn't especially interested in Norse mythology, and I wasn't interested in the de-emphasis of operatic violence. I was utterly blown away by how good it is. It caught me in a feedback loop I don't think I've experienced in fifteen years of gaming. Some of my friends have spent years with games like Destiny and The Division, and I've never understood how they can just play the same game for hours on end without getting bored. God of War '18 is the closest I'll get to feeling the same way. It's like the level designers were able to predict exactly what I was thinking as I played: how to get somewhere, how to kill something, whether I wanted to spend some time gathering resources or just press on with the main story. Not once did I feel like I was doing filler content, or something I didn't want to do. I played at my own pace. Combat gets progressively better, a perfect blend of skill and strategy, and the platforming gives you a chance to take a breather and appreciate the stunning visuals. For all the praise God of War '18 received for the story and themes - for 'growing up' - it's still a game that puts gameplay first. Every reaction it got from me felt fully earned. I don't care for GOTY lists, but this one probably deserved every award it got. For me, it was like reading a novel where every single word has been laboured over: not for the pretensions of the studio or the demands of the critics, but for the player.
  17. I played this extensively on PC back in the day - although my shoddy Rogue build could never beat the final boss, even with the big Orc guy trying to help. It's a total surprise seeing it come to PS4, but I'll definitely be picking it up. I'll take a wild guess, though, that the platinum is well out of my reach.
  18. Base PS4, which must be about four-and-a-half years old by now and still performing fine. I'm sure the Pro has its uses, but I'm also sure I wouldn't benefit from it. I don't have a fancy TV set-up, for one thing, and only recently have I seen slight performance issues with new PS4 games; framerate drops in Ni No Kuni 2 and Team Sonic Racing, for instance. It's annoying, but hardly worth dropping £350 on an upgraded version of a console I already own. Especially with PS5 right around the corner.
  19. It's going to be sexy.
  20. At the moment, LocoRoco Remastered. It's just not very fun. The initial novelty wears off long before the end of World 1, there's no rhyme or reason to the level design, exploration is as likely to screw you as reward you, and as far as trophies go, it's a collectible-fest of the worst kind. I hate abandoning games so I'm going to get to the end, but it's a slog. Which is a shame, because the visual and audio design is delightful.
  21. It might be nostalgia talking, but I've long considered Rage to have some of the greatest gunplay in FPS gaming. There's just something about the core mechanics that made every encounter ridiculously satisfying. Plenty of options as well, from the usual guns to the spinning blade thing and (I think) exploding RC cars. If they can nail it again for the sequel, I'll be happy. Hell, I'll even put up with notorious pop-in.
  22. It's a close call, but I'll have to go with PS3. For all its faults, there was surely a golden age of PS3 that simply doesn't exist with PS4. There was more risk-taking, more original IP, more variety across all games. PS4's been keeping up a steady stream of titles, but a lot of it just follows trends. There have been no groundbreaking indie titles that I can think of. Original IP has slowed to a trickle while triple-A sequels/reboots live off past success. PS3 had: Uncharted, Resistance, The Last of Us, Motorstorm, LittleBigPlanet, InFamous and so on. PS4 has: Horizon: Zero Dawn, Until Dawn and a cross-gen Metal Gear. Hardware-wise, PS4 wins hands-down purely for efficiency and ease of access. But compared to the creativity on PS3, jumping into PS4 sometimes feels like the equivalent of getting fast food.
  23. PS4 (197) PS3 (269) PS Vita (152) Multiplatform (66) Makes perfect sense. I had a PS3 for the longest and got into trophy hunting with it. Spent plenty of time on Vita but the games dried up. PS4 recently overtook it and it's only a matter of time before it overtakes PS3, partly because I don't own a PS3 anymore.
  24. Mirror's Edge: Catalyst. I absolutely love this game, which is good because getting the actual platinum is proving fairly tedious. The dashes are fine - although they feel more like navigational puzzles than anything else - but the collectables are a real grind. It's not even the number of them (although all told, you're looking at about 450, 500) but the way they're distributed. I'm going to have to replay most story missions to the end for bags, recordings and documents and this is on top of scouring the actual city for them. Still, just moving around in this game is incredible, so I'm sure I'll have the plat in the bag soon.
  25. I don't much care for The Witcher, but this is a really good choice. Much better than Darth Vader.