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About fullthrottlenine

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  1. Yes. Lol. I want to get these tips on as many forums as I can because when I searched for tips after getting stumped, I couldn't find anything anywhere. There was a video, but I had to figure out for myself what the person did to beat the Worm Boss. It wasn't so clear. Anyway, there are now more chances someone who's getting desperate will find out what to do, depending on which site they use.
  2. For anyone else who's stuck on the "Worm Boss" - the key is to get five downs. You have to conserve ammo, first and foremost. So, don't shoot when the worm closes its vulnerability, which would be a waste of ammo. Many a time, I ran out of ammo and had to die. Anyway, when the worm comes out, you're hoping for a chance to keep shooting and shooting to down it . If it "screams" at you, which causes damage, you missed the chance for a down, and you'd better hope to have enough ammo to do the rest of the downs you need. Otherwise, it's useless and you might as well die and restart the boss fight. I noticed that after four downs, the worm gets coy and lets you shoot it only a little, but not enough to get a down. It closes up and retreats. Waste of ammo to shoot the worm when it does this move. I think what's really going on is for the fifth and final down, the game requires you to down the worm when it comes out of the far right hole (due to the boss's death fall, which creates a new pathway for you to continue along). So, don't waste ammo on the middle or far left worm appearances after you get four downs. You're looking to get the fifth and final down on the worm coming out of the far right hole. Yeah, it may be awkward if you kind of have to turn around (in real life), which causes potential camera issues or weird twisting of your body or inaccurate shooting with the worm too close to you. But you'll just have to make it work. Hope that saves a gamer or two from frustration on Normal mode. I don't think running out of ammo is a glitch that requires starting a new game. It's just, you need to realize you have to get five downs (of which the final one HAS to be the worm coming out of the far right hole) and to otherwise conserve ammo. Good luck!
  3. Is this the thread for therapy after fighting Nemesis's final form on Inferno? Lol. So, I'm part of the two-hours-to-git-gud club. That's about how much time it took a number of us here, apparently. I never used the IRL, so I don't know how much easier the fight is with it. My go-to was RAI-DEN. It's like infinite Magnum and can one-shot each of the spores/pustules (targets). What makes this boss difficult is various. For one, it has at least two moves that if you don't dodge the first or initial sequence, you go down and stay down. You have no chance to recover. Another thing is, Nemesis was purposefully designed to have many moves to throw your timing off. He must've had at least 10 moves. It felt like I was a batter waiting on a fastball, but then he'd throw a changeup. Or, he'd throw a slider. It was difficult to react properly to each pitch thrown, and you had to be able to hit everything, so to speak. Quick tip: Even if you have several healing items, all coins, and the manual, as you should, there are two healing sprays you can get at the start of the fight. One nearby to the left of the rail gun, and one to the far right corner. Sometimes, Nemesis can hit you before you reach one of them (usually the left one), but more often than not he doesn't. Then you're safe in that rail gun area for the first use of the rail gun. So, if you don't feel like you have enough healing items, get those two - they can make a difference in extending your chances to prevail. Nemesis has two easy moves. Many times he starts with five ground pounds that move successively closer toward the back of the room, so you wait until he lifts his limbs up for a sixth and final pound - easy to perfect dodge. Don't mess it up. Hit two targets. Another easy move is when he lifts two limbs way up to pound you. You just have to make sure not to dodge too soon and to wait a little longer before you dodge. Again, hit two targets. Each of these two moves don't usually have follow-ups. That's why you should go for two targets. The left or right swipes are moderately challenging due to the timing, but doable. The left swipe covers more of the screen, so you have to get your timing down to dodge it and to be more ready to dodge it even at the middle of the screen, or more. The swipe from the right doesn't reach as far across the screen, so you're pretty safe if you make it across the middle. Nemesis also has a left swipe, right swipe, left swipe combo that finishes with a quick overhead strike you have to be ready for after the second left swipe. Worse is if he launches into his multiple quick hits move right after that. The worst move he has is the rapid succession of strikes. If you get hit by the first strike, you're done because he follows up with two more quick hits and you can't dodge them. He quickly strikes, you perfect dodge, then he quickly follows-up. Rinse. Repeat. Usually, it's six of those quick strikes. Then to screw with you, the seventh strike is him holding it for a moment before striking - that's the one to perfect dodge and then shoot. Be careful with the momentarily-held strike, as you're tempted to dodge too early, which would lead to getting hit. But to also screw with you, sometimes Nemesis does seven quick strikes in a row, instead of six, before an eighth momentarily-paused strike. So, you may have difficulty knowing if you should be ready for the momentarily-held final strike in which case you don't want to dodge too early, or you may have to be ready to dodge that extra quick strike then be ready to pause for the momentarily-held strike. Either way, this issue can really trip you up and cause you to get hit or dead. I'm telling you, these devs made this fight as tough as they could with all these variations to screw with your timing. Some people complain that Nemesis wasn't well-designed, but I disagree. It's a very hard fight on purpose. Nemesis also has a quick hit, a follow-up to throw your timing off because he holds it for a moment, then another follow-up. That last (third) strike often quickly follows the momentarily-held one, but sometimes the game screws with you and makes the third strike delayed. Sometimes to screw with you, the third strike doesn't even happen. If you want to up your chances to get off more shots, by the way, you can perfect dodge the first strike and take out one target while the second strike is momentarily held. You just have to master the timing so as not to mess up perfect dodging the paused second strike after you hit the target. Another "unfair" move he has is when he roars. You're immediately stunlocked. His quick strike after the stunlock can be dodged, but the timing is tricky. What's "fair" is if you get hit by the quick strike after being stunlocked, his second strike is a momentarily-held strike. So, if you're jamming on the dodge button after getting nailed, you usually can evade the momentarily-held strike. What's challenging, though, is what the third strike will be - a quick follow-up or a somewhat delayed one - to screw with you, of course. If it's momentarily delayed, the temptation is to dodge too soon because you were looking to evade a quick strike. At any rate, it's rare that there isn't a third strike. In all my fights with Nemesis, he had a rare move, at least for me. He can use his tentacles to do a forward/push sweep that reaches the back of the room. I imagine he uses it if you get too close to him. But I usually stayed in the back and almost never faced this move. Other thoughts: The far right corner battery to push in is the biggest pain because it takes so much time to run there and push in the battery. If you can get it done first, you'll probably feel better (presuming you survive to defeat Nemesis). If you save that one for last, you've got to be ready to do a dodge or two, or he'll nail you before you can reach the rail gun. So, don't run blindly and keep a lookout as you run. As to pushing in the right two batteries, I was never able to do so even when I was perfectly positioned to immediately do one then sprint to the other. Nemesis always grabbed me and OHK'd me just when I finished pushing in the second battery. YMMV. But I imagine it's easier on a computer than a console because of frames per second. I think I've covered just about all the moves Nemesis can throw at you. As you can see, he's got many, and several variations of some of them, which makes this fight so easy to die on that a number of us take 2+ hours to beat him on Inferno. All I can say is, good luck! Capcom made you earn that Inferno/Inferno S-run trophy to get the Platinum. Bonus tip: If you thought it took you forever to beat Nemesis's final form on Inferno, and you can rest, think again. You can die against Nikolai in the final standoff if you don't shoot him in the right spot, and timely. Your hopes can be crushed if you beat Nemesis only to die to Nikolai, then have to start all over on Nemesis yet again, with Nikolai waiting in the wings to possibly screw it all up. You've been warned.
  4. I can confirm that, starting fresh, you need 25 fatalities to earn a decapitated head. Here's the approximate math: On Survivor Tower, where it's only one round, you can earn a decapitated head for one character (and get the trophy) in about 45 minutes. For the related trophies, the math is decapitated heads for 2 characters every 90 minutes, or 4 characters every 3 hours, or 8 characters in 6 hours, or 10 characters total in 7.5 hours. After 10 decapitated heads placed, Shang Tsung's throne room is accessible to open chests (25,000 koins each). Each chest gives you one character's intro. Equip 5 intros. via Kustomization to get the trophy. You also get victory poses, although just placing the decapitated heads gets you those before you ever get access to the throne room (and you need 5 for the trophy). TLDR: 25 fatalities for one decapitated head. ~7.5 hours to get the three related trophies: decapitated head, victory poses, and character intros. trophies.
  5. Some people find the game unsettling or creepy. I can see that, but it's not actually scary to me. It doesn't have jump scares or similar tactics. It's really more of an escape room style of game. So, if you like solving puzzles, especially hard puzzles, this game is for you. The puzzles are indeed difficult. As to the "story," if there is one, it seems to involve some ghost or otherworld entity (perhaps you've seen a picture of the ghostly looking Asian woman). Anyway, the levels seem old timey or other worldly. But ultimately, they just seem like disconnected cool-looking rooms to try to escape from. Check out some reviews on YouTube to see if it otherwise is your type of game. Off to work now. Take care.
  6. https://gamefaqs.gamespot.com/boards/242771-18-floors
  7. That's a good question. When the game released, it was criticized because it was called "18 Floors," but it had only two floors. When a player went to press the button for Floor 3, the game said "To Be Continued." Some people complained that that was false advertising. The developers promised two new floors as DLC, and they delivered. But it seemed like they released the DLC merely to appease the critics. Now, this new DLC comes to an end, but there's a new elevator button for Floor 5. You guessed it, when you press the button, the game says "To Be Continued." So, do the developers intend to release even more DLC? Was it just a stylistic choice to end the game? Is that a tease for the continuation of 18 Floors on the next gen console? It seems likely that they might continue releasing DLC, but I don't have the answer. Then again, at a $10-15 price tag, how much DLC should they be expected to deliver? All the way up to the 18th floor itself just because they dared to call it "18 Floors"? Seems like that would take years and a lot more money than the selling price asks for.
  8. I created trophy guides for Floors 1-4. You can access them at the Board for 18 Floors on GameFAQs.com here: https://gamefaqs.gamespot.com/boards/242771-18-floors Happy hunting.
  9. There isn't a trophy for that. (Double-check the trophy list for Chapter 4.) However, that is one of the requirements to check all the boxes and get the 100% trophy for Chapter 4. So, you'll have to tell us which boxes you didn't get checked off. Otherwise, do you mean that the box for ducking successfully didn't get checked for some reason? If that's the case, you may not have successfully ducked each time. 1. You have to successfully duck three times. 2. You can't just do an anticipatory duck. If you duck too early, the object will get thrown right at you. You would need better timing. Wait for the "tell." The demon will un-tilt its head and close its mouth right as it is about to throw the object. Then you have to (in real life) duck really, really low, and fast. Again, you have to do that successfully three times.
  10. I wrote "unofficial and casual" guides on Gamefaqs.com for the board of The Exorcist: Legion VR. It's not thorough as to all the trophies, but there may be enough there to help you get a number of them.
  11. For no hints, make sure you take out the Bee's Oil before you get to the invisible bridge and get a buzz and a hint. Also, you want the salt spray out before you use it on the priest's face in the green lit room. I say these just in case, so a hint isn't forced on you. For no dead ends, you always have to choose the correct path. If you make a wrong turn and run into a wall, you've failed. If you're stuck, go to Gamefaqs for The Exorcist: VR Legion. On the board, I did an unofficial and casual walkthrough so that you'll always make the right choice and never get to a dead end.
  12. Pleased to announce that the new patch is now up. The Chapter 4 and Chapter 5 100% trophies are now fixed and obtainable. Happy hunting!
  13. Yes, I received an email from the devs, too, and they said just what TachikomaShiki said. Both trophies should ideally be fixed as soon as next week. It seems the Chapter 4 bug led to the Chapter 5 bug, as well. By the way, there was some patch or update for the game today. I played through Chapter 4 just to check, but the "research"/trophy wasn't fixed. So today's patch/update didn't resolve the issues, in case you were wondering. Lastly, if you couldn't put the video cassette into the VCR (as I couldn't) after Chapter 4, that's going to be fixed, as well. Cheers.
  14. I think so. I should've already had 100% for both chapters. But I only have 75% on Chapter 4 because I can't get the "research" check mark. I've followed the four rules that the devs have said you need to do to get the check box. I've literally picked up and put down every item in the room (yes, I saw all the pictures on the camera in another area), including breaking open the sample jars and picking up each of the four parasites within. For Chapter 5, I have 100%, but the trophy did not pop. I've played both chapters 4 and 5 probably a dozen times each, trying new things each time. I've deleted my saves. I've deleted and reinstalled the game multiple times. Nothing works. I've emailed the devs, and they think that the problem is on my end, but I don't know about that. At least, they said that they're going to work on solving the issue. I dunno. Pretty frustrating. I've moved on, in the meantime, until they (if they) do a patch or something to fix the two chapters' 100% trophies.