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Everything posted by fullthrottlenine

  1. What I'll say about trophies is that the trophies are fair. This game is likely lower budget, so I don't think the devs could add all the ones that they would've wanted. For instance, you can earn enough currency to collect all 25 out of 25 power-ups, but you don't get a trophy. The charms aren't numbered in the same way, but if you purchase them all there's no trophy. I'm not sure that there were any secrets to find. However, the trophies that you can earn are probably the same ones I would've chosen, too, if I were one of the dev team. The trophies are for level completion (of which the immediate Intro. level completion gives players some enticement to keep going) and for beating the game five different and progressively more difficult ways (i.e., trophies for each new Bladewing/firepower-style, from beginner to intermediate to advanced). You can 100% the game, but there's no platinum. I get it. Personally, I like platinum trophies, but I was in it for the challenge of trying a new style of game I'd never played before and to master it. I also liked the developer, ARVORE, which made the Pixel Ripped games. As to how long it took me to 100% the game, I'd estimate about 7 hours. After I beat the game with one set of Bladewings, I could do a full run on my first try with each of the other four sets at about half-an-hour per full playthrough. If you're like me rather than someone talented who can pick up Yuki and beat the game on your first try, by the time you're good enough to beat the game, you will only get better at beating it no matter which style you use. You'll have the skills at that point. It was the buildup of multiple runs to earn all the power-ups and charms, and to master evasion and figure out boss patterns, that took most of my time. That's why this game is called a roguelike - you progressively improve and earn currency to purchase helpful power-ups or charms with each new run. So, I'd say about 4 hours for me to "git gud" and earn all the power-ups and charms, and 3 hours for me to go on each of the game-beating runs. Regarding what I'm like as a gamer, I'm a shmup (shoot-em up) noob (haven't played Gradius or Lifeforce since the NES gen, and I barely played those games anyway) and probably an average gamer who does beat all his games. I guess what I'm trying to say is, I didn't beat this game and get all the trophies because I'm gifted. No. I did it because I was determined. If you're determined, I believe you can learn to improve and eventually prevail, too. Check out my other thread for some tips to guide you.
  2. First and foremost, this is a shmup (shoot 'em up), though unique as it's in VR. You can YouTube tips on getting better at shmups, so feel free to check them out. Some tips will be relevant and pay off. A couple tips that helped me were to dominate the space (so, increased bravery in taking on and taking out enemies), immediately target enemies that are super close together as their combo of patterns creates bigger problems otherwise, and find the flow/pattern of enemies in general but especially bosses. Next, you do need to get used to moving your body, as the game advises. Most of the game you don't need to do so, but when giant objects come on screen, not only your Move controllers but you yourself may have to sway side to side or go low or high. Even though there are red grid boundaries, you can make the most of them to go very low or way up or way off to the sides to avoid enemy fire. Finally, you will likely need to do multiple playthroughs. When you go to the Workshop, there's a difference between Charms and Power-ups. Charms should be prioritized as they're permanent. Power-ups, you'll learn, aren't permanent in that they're not your stats. You have to go on patrols, get a power-up, and hope the ones you choose from yield what you'd want. When you're built up enough and really want to beat the game, some that you'll want to prioritize are health (when you're doing Episode 4 and 5 runs with full health, getting extra health early will be very helpful), rate of fire, increased damage, and more drones to fire along. I never found charging shield or freeze bombs faster or having shields last longer did anything consequential so I passed every time. Now for a potpourri of tips: -You should eventually get good enough where Episodes 1-4 are a breeze, except for the Episode 4 boss. By the time you get to that boss, you should be nearly full health - that's how good you should get if you want to beat the game and you're not the kind of gamer who's beating the game on your first run. Aim for nothing less than just about full health by the time you get to Episode 4, at least. -Episode 1 - Save a freeze bomb for the end. You'll know the spot. That's the only place that you might possibly get hit, and go ahead and freeze the two clusters of enemies for a no-hit victory. -Episode 2 - Those horizontal rings that rise up - just stay below them rather than try to hold back as long as you can, hoping they'll rise before you run into them. When they come down purple you may evade them or push Yuki ahead of them before they fall on her. As to the boss, prioritize the right and left targets first. You'll notice if you save the middle one for last the expanding-and-breaking-sphere attack is super wide and easily avoided. As to the rest of the boss battle, go in a clockwise or counterclockwise pattern while continually firing at the boss and ignoring/evading the four enemies targeting you. They're not worth focusing on. Find a way through the giant mess of bullets after the expanding-and-breaking-sphere attack. For me, going lower and moving during the attack toward a side allowed me to avoid the green wave of bullets falling from above while avoiding the two sets of two orange whips of bullets. Hopping over the purple star crests or ducking them was an afterthought and easy. -Episode 3 and 4 - Work on dominating space, taking out enemies immediately when they're spaced right next to each other to make your life worse. Try to go as long as you can when there's a fair number of enemies on screen without resorting to freeze bombs or shield (but please do so when you think you're overwhelmed and about to get hit). -Episode 4 boss - As it turns out, there are patterns that are relatively easy to avoid. When he shoots at you with breath two times while a giant cluster of purple bullets open wider and come at you like a sea of pollen, you can use your side-to-side body motion to get into a rhythm of avoiding the breath blasts and then laser in on darting between the purple bullets. But an easier exploit is to bait the boss into targeting you toward the left or right because as it turns out, you can actually move Yuki outside the entire batch of purple bullets coming your way. Isn't that much easier to do? See for yourself. You should be looking for such patterns with bosses to exploit in shmups. -Episode 5 - A prime time to use freeze bombs is to save them for the multiple rows of faces that don't move but shoot straight forward. There's a better chance at least one will yield health that you may need. Also, get used to going low, especially with obstacles in your face, and working around fire patterns even while low to take enemies out. If you find the ones shooting orange bullets annoying, focus on them. If you find them predictable in tracking you, you can use their predictability to your advantage to stay on the move while taking out the other ones with their bothersome patterns. I like to focus on one enemy until it's dead, even though I'm evading continually. Spreading the wealth didn't help me as more enemies stayed on the screen until one finally died. -Episode 6 - There are a couple of new patterns to deal with - giant shotgun pellet spray, and a trio of green curving but somewhat tight bullet waves that come fast. I like to use a freeze bomb before the first set of doors as the enemies can be problematic in that area. Regardless, if you've built your skill up enough, you will eventually get to the boss with enough health to survive it. The boss has three phases - bells, masks, and a woman. The left-front bell has the more in-your-face patterns IMO and is worth prioritizing. The right front-bell has more of a shotgun style. Take them both out. Try to balance the last two bells evenly so you kill them at the same time rather than save one for last which might go extra crazy on you. You can see their health bars to help you. As to the masks, focus on one at a time. It'll boost your confidence to see progress in taking them out. I start with the one front-and-center. As to the woman, her patterns are fairly easy to avoid. Move Yuki outside of the purple spray and over or under or around the orange waves. If you manage to get to her, you've got the game on its knees. Prevail! -Bonus Tip - As to Bladewings, I was partial to Tracking Star, which is like homing bullets. They're a little weaker than K1-M1, but I liked being freed up to focus on evasion rather than accurate shooting, even if bosses took a tad longer. But my main advice here is to use the firepower that you think works best for you. Everyone has a different style in shmups. Finding your style will make you even better. Good luck!
  3. Yes. Lol. I want to get these tips on as many forums as I can because when I searched for tips after getting stumped, I couldn't find anything anywhere. There was a video, but I had to figure out for myself what the person did to beat the Worm Boss. It wasn't so clear. Anyway, there are now more chances someone who's getting desperate will find out what to do, depending on which site they use.
  4. For anyone else who's stuck on the "Worm Boss" - the key is to get five downs. You have to conserve ammo, first and foremost. So, don't shoot when the worm closes its vulnerability, which would be a waste of ammo. Many a time, I ran out of ammo and had to die. Anyway, when the worm comes out, you're hoping for a chance to keep shooting and shooting to down it . If it "screams" at you, which causes damage, you missed the chance for a down, and you'd better hope to have enough ammo to do the rest of the downs you need. Otherwise, it's useless and you might as well die and restart the boss fight. I noticed that after four downs, the worm gets coy and lets you shoot it only a little, but not enough to get a down. It closes up and retreats. Waste of ammo to shoot the worm when it does this move. I think what's really going on is for the fifth and final down, the game requires you to down the worm when it comes out of the far right hole (due to the boss's death fall, which creates a new pathway for you to continue along). So, don't waste ammo on the middle or far left worm appearances after you get four downs. You're looking to get the fifth and final down on the worm coming out of the far right hole. Yeah, it may be awkward if you kind of have to turn around (in real life), which causes potential camera issues or weird twisting of your body or inaccurate shooting with the worm too close to you. But you'll just have to make it work. Hope that saves a gamer or two from frustration on Normal mode. I don't think running out of ammo is a glitch that requires starting a new game. It's just, you need to realize you have to get five downs (of which the final one HAS to be the worm coming out of the far right hole) and to otherwise conserve ammo. Good luck!
  5. Is this the thread for therapy after fighting Nemesis's final form on Inferno? Lol. So, I'm part of the two-hours-to-git-gud club. That's about how much time it took a number of us here, apparently. I never used the IRL, so I don't know how much easier the fight is with it. My go-to was RAI-DEN. It's like infinite Magnum and can one-shot each of the spores/pustules (targets). What makes this boss difficult is various. For one, it has at least two moves that if you don't dodge the first or initial sequence, you go down and stay down. You have no chance to recover. Another thing is, Nemesis was purposefully designed to have many moves to throw your timing off. He must've had at least 10 moves. It felt like I was a batter waiting on a fastball, but then he'd throw a changeup. Or, he'd throw a slider. It was difficult to react properly to each pitch thrown, and you had to be able to hit everything, so to speak. Quick tip: Even if you have several healing items, all coins, and the manual, as you should, there are two healing sprays you can get at the start of the fight. One nearby to the left of the rail gun, and one to the far right corner. Sometimes, Nemesis can hit you before you reach one of them (usually the left one), but more often than not he doesn't. Then you're safe in that rail gun area for the first use of the rail gun. So, if you don't feel like you have enough healing items, get those two - they can make a difference in extending your chances to prevail. Nemesis has two easy moves. Many times he starts with five ground pounds that move successively closer toward the back of the room, so you wait until he lifts his limbs up for a sixth and final pound - easy to perfect dodge. Don't mess it up. Hit two targets. Another easy move is when he lifts two limbs way up to pound you. You just have to make sure not to dodge too soon and to wait a little longer before you dodge. Again, hit two targets. Each of these two moves don't usually have follow-ups. That's why you should go for two targets. The left or right swipes are moderately challenging due to the timing, but doable. The left swipe covers more of the screen, so you have to get your timing down to dodge it and to be more ready to dodge it even at the middle of the screen, or more. The swipe from the right doesn't reach as far across the screen, so you're pretty safe if you make it across the middle. Nemesis also has a left swipe, right swipe, left swipe combo that finishes with a quick overhead strike you have to be ready for after the second left swipe. Worse is if he launches into his multiple quick hits move right after that. The worst move he has is the rapid succession of strikes. If you get hit by the first strike, you're done because he follows up with two more quick hits and you can't dodge them. He quickly strikes, you perfect dodge, then he quickly follows-up. Rinse. Repeat. Usually, it's six of those quick strikes. Then to screw with you, the seventh strike is him holding it for a moment before striking - that's the one to perfect dodge and then shoot. Be careful with the momentarily-held strike, as you're tempted to dodge too early, which would lead to getting hit. But to also screw with you, sometimes Nemesis does seven quick strikes in a row, instead of six, before an eighth momentarily-paused strike. So, you may have difficulty knowing if you should be ready for the momentarily-held final strike in which case you don't want to dodge too early, or you may have to be ready to dodge that extra quick strike then be ready to pause for the momentarily-held strike. Either way, this issue can really trip you up and cause you to get hit or dead. I'm telling you, these devs made this fight as tough as they could with all these variations to screw with your timing. Some people complain that Nemesis wasn't well-designed, but I disagree. It's a very hard fight on purpose. Nemesis also has a quick hit, a follow-up to throw your timing off because he holds it for a moment, then another follow-up. That last (third) strike often quickly follows the momentarily-held one, but sometimes the game screws with you and makes the third strike delayed. Sometimes to screw with you, the third strike doesn't even happen. If you want to up your chances to get off more shots, by the way, you can perfect dodge the first strike and take out one target while the second strike is momentarily held. You just have to master the timing so as not to mess up perfect dodging the paused second strike after you hit the target. Another "unfair" move he has is when he roars. You're immediately stunlocked. His quick strike after the stunlock can be dodged, but the timing is tricky. What's "fair" is if you get hit by the quick strike after being stunlocked, his second strike is a momentarily-held strike. So, if you're jamming on the dodge button after getting nailed, you usually can evade the momentarily-held strike. What's challenging, though, is what the third strike will be - a quick follow-up or a somewhat delayed one - to screw with you, of course. If it's momentarily delayed, the temptation is to dodge too soon because you were looking to evade a quick strike. At any rate, it's rare that there isn't a third strike. In all my fights with Nemesis, he had a rare move, at least for me. He can use his tentacles to do a forward/push sweep that reaches the back of the room. I imagine he uses it if you get too close to him. But I usually stayed in the back and almost never faced this move. Other thoughts: The far right corner battery to push in is the biggest pain because it takes so much time to run there and push in the battery. If you can get it done first, you'll probably feel better (presuming you survive to defeat Nemesis). If you save that one for last, you've got to be ready to do a dodge or two, or he'll nail you before you can reach the rail gun. So, don't run blindly and keep a lookout as you run. As to pushing in the right two batteries, I was never able to do so even when I was perfectly positioned to immediately do one then sprint to the other. Nemesis always grabbed me and OHK'd me just when I finished pushing in the second battery. YMMV. But I imagine it's easier on a computer than a console because of frames per second. I think I've covered just about all the moves Nemesis can throw at you. As you can see, he's got many, and several variations of some of them, which makes this fight so easy to die on that a number of us take 2+ hours to beat him on Inferno. All I can say is, good luck! Capcom made you earn that Inferno/Inferno S-run trophy to get the Platinum. Bonus tip: If you thought it took you forever to beat Nemesis's final form on Inferno, and you can rest, think again. You can die against Nikolai in the final standoff if you don't shoot him in the right spot, and timely. Your hopes can be crushed if you beat Nemesis only to die to Nikolai, then have to start all over on Nemesis yet again, with Nikolai waiting in the wings to possibly screw it all up. You've been warned.
  6. I can confirm that, starting fresh, you need 25 fatalities to earn a decapitated head. Here's the approximate math: On Survivor Tower, where it's only one round, you can earn a decapitated head for one character (and get the trophy) in about 45 minutes. For the related trophies, the math is decapitated heads for 2 characters every 90 minutes, or 4 characters every 3 hours, or 8 characters in 6 hours, or 10 characters total in 7.5 hours. After 10 decapitated heads placed, Shang Tsung's throne room is accessible to open chests (25,000 koins each). Each chest gives you one character's intro. Equip 5 intros. via Kustomization to get the trophy. You also get victory poses, although just placing the decapitated heads gets you those before you ever get access to the throne room (and you need 5 for the trophy). TLDR: 25 fatalities for one decapitated head. ~7.5 hours to get the three related trophies: decapitated head, victory poses, and character intros. trophies.
  7. I created trophy guides for Floors 1-4. You can access them at the Board for 18 Floors on GameFAQs.com here: https://gamefaqs.gamespot.com/boards/242771-18-floors Happy hunting.
  8. Some people find the game unsettling or creepy. I can see that, but it's not actually scary to me. It doesn't have jump scares or similar tactics. It's really more of an escape room style of game. So, if you like solving puzzles, especially hard puzzles, this game is for you. The puzzles are indeed difficult. As to the "story," if there is one, it seems to involve some ghost or otherworld entity (perhaps you've seen a picture of the ghostly looking Asian woman). Anyway, the levels seem old timey or other worldly. But ultimately, they just seem like disconnected cool-looking rooms to try to escape from. Check out some reviews on YouTube to see if it otherwise is your type of game. Off to work now. Take care.
  9. https://gamefaqs.gamespot.com/boards/242771-18-floors
  10. That's a good question. When the game released, it was criticized because it was called "18 Floors," but it had only two floors. When a player went to press the button for Floor 3, the game said "To Be Continued." Some people complained that that was false advertising. The developers promised two new floors as DLC, and they delivered. But it seemed like they released the DLC merely to appease the critics. Now, this new DLC comes to an end, but there's a new elevator button for Floor 5. You guessed it, when you press the button, the game says "To Be Continued." So, do the developers intend to release even more DLC? Was it just a stylistic choice to end the game? Is that a tease for the continuation of 18 Floors on the next gen console? It seems likely that they might continue releasing DLC, but I don't have the answer. Then again, at a $10-15 price tag, how much DLC should they be expected to deliver? All the way up to the 18th floor itself just because they dared to call it "18 Floors"? Seems like that would take years and a lot more money than the selling price asks for.
  11. There isn't a trophy for that. (Double-check the trophy list for Chapter 4.) However, that is one of the requirements to check all the boxes and get the 100% trophy for Chapter 4. So, you'll have to tell us which boxes you didn't get checked off. Otherwise, do you mean that the box for ducking successfully didn't get checked for some reason? If that's the case, you may not have successfully ducked each time. 1. You have to successfully duck three times. 2. You can't just do an anticipatory duck. If you duck too early, the object will get thrown right at you. You would need better timing. Wait for the "tell." The demon will un-tilt its head and close its mouth right as it is about to throw the object. Then you have to (in real life) duck really, really low, and fast. Again, you have to do that successfully three times.
  12. I wrote "unofficial and casual" guides on Gamefaqs.com for the board of The Exorcist: Legion VR. It's not thorough as to all the trophies, but there may be enough there to help you get a number of them.
  13. For no hints, make sure you take out the Bee's Oil before you get to the invisible bridge and get a buzz and a hint. Also, you want the salt spray out before you use it on the priest's face in the green lit room. I say these just in case, so a hint isn't forced on you. For no dead ends, you always have to choose the correct path. If you make a wrong turn and run into a wall, you've failed. If you're stuck, go to Gamefaqs for The Exorcist: VR Legion. On the board, I did an unofficial and casual walkthrough so that you'll always make the right choice and never get to a dead end.
  14. Pleased to announce that the new patch is now up. The Chapter 4 and Chapter 5 100% trophies are now fixed and obtainable. Happy hunting!
  15. Yes, I received an email from the devs, too, and they said just what TachikomaShiki said. Both trophies should ideally be fixed as soon as next week. It seems the Chapter 4 bug led to the Chapter 5 bug, as well. By the way, there was some patch or update for the game today. I played through Chapter 4 just to check, but the "research"/trophy wasn't fixed. So today's patch/update didn't resolve the issues, in case you were wondering. Lastly, if you couldn't put the video cassette into the VCR (as I couldn't) after Chapter 4, that's going to be fixed, as well. Cheers.
  16. I think so. I should've already had 100% for both chapters. But I only have 75% on Chapter 4 because I can't get the "research" check mark. I've followed the four rules that the devs have said you need to do to get the check box. I've literally picked up and put down every item in the room (yes, I saw all the pictures on the camera in another area), including breaking open the sample jars and picking up each of the four parasites within. For Chapter 5, I have 100%, but the trophy did not pop. I've played both chapters 4 and 5 probably a dozen times each, trying new things each time. I've deleted my saves. I've deleted and reinstalled the game multiple times. Nothing works. I've emailed the devs, and they think that the problem is on my end, but I don't know about that. At least, they said that they're going to work on solving the issue. I dunno. Pretty frustrating. I've moved on, in the meantime, until they (if they) do a patch or something to fix the two chapters' 100% trophies.