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Everything posted by BeforeJam

  1. Alright, finally our guide is up. Not that you guys will need it anyway given the delay lol But if we could get some feedback on the bigger trophies that would be rad.
  2. Not sure this makes the trophy effortless to get, but it is easier. Should I bump the guide down to an 8 or so for difficulty? Or keep it at a 10 given the squads mode is an LTM?
  3. I'd like to thank everyone on this forum for helping out with collating data on this grind. The tips everyone has gathered have been checked out by me and @LuckySIime and included in our guide, which will hopefully be uploaded soon finally. With the delay in processing guides, we couldn't really help you guys out, but hopefully we've all worked together to make this plat better for future players.
  4. IIRC the Sendai Dire Shadow only reappears on Merciless? Am I remembering that wrong?
  5. At this rate y'all will be done with this list before my guide goes up LOL
  6. After a night and reading my previous reply, I feel like I should write a bit more since I feel it wasn't encompassing or congratulatory enough. With @Sebastian's guide being posted around the same time as my Demon's Souls guide and us each giving each other feedback on it, I feel like these two guides were kind of intertwined and connected to some extent. Both as a writer and a reader, I cannot say enough about how Sebastian's guide is the single best game guide I have ever read, for any platform, on any site. It is a guide that is absolutely, 100% deserving of all the praise and reward that it is given. And I absolutely consider it a privilege that my own guide was compared so favourably to it, I am so honoured to be cast in even a remotely similar light to it. For @Z-Yux and ThaKingTropy, your commitment to fact checking and structuring your guide in a way that's readable is commendable, you know exactly how new and returning players process information and you've used that to create something truly, universally understandable. @Venocide, anyone who's created a Persona playthrough guide knows just how intensive and delicate the balance is to getting everything right. Your attention to correctness is unparalleled. To all of the DLC guide writers, thank you for focusing on guides that normally others would not consider worth writing for. It's important as a community that we have as much coverage as possible and every possible game is written for, including DLC. I'm glad you got the recognition because, usually, DLC guide writing is a thankless task. For the imported writers, your commitment and effort is astounding, given the task of also translating and adapting the guide for English readers. It's definitely not easy as you essentially pull double duty from start to finish, and you've all done really well in persisting with that. And everyone else who got nominated, everyone else who won. Everyone else who contributed a guide that didn't get nominated. I'd be here all day congratulating you all if I was able to. Oof that was a bit long wasn't it. That wasn't intentional.
  7. Do we know if PS5 ownership has any affect on the statue method? With the SSD my load times are <1 second between areas for the Osaka statue.
  8. Very grateful for the 3 silver trophies and 2 bronze trophies! Thank you to everyone who voted, I'm so honoured to have 3 of my guides win awards, I hope I've impressed you all with my versatility and consistently high quality. I am so happy to win 5 trophies total, I didn't expect to get anything at all! Thank you to @Sebastian for beating me at every turn and giving me a reason to get even better from now on. I'll keep striving for that gold trophy! Thanks to everyone else who contributed guides, 2020 was a uniquely productive year for all of us and we helped millions of people with our writing. We should all be proud of that.
  9. My guide cowritten by the amazing @LuckySIime has been submitted, but it seems the guide team is taking a break of some kind, not sure when the guide will be posted. Sorry to everyone waiting on it. The guide team hasn't posted a new guide in 3 weeks.
  10. Finally. Posting the guide now. I was waiting for the English list to get updated before posting so we'd have the English descriptions.
  11. I am so, so honoured to have three of my guides nominated for these awards. I am ecstatic that people loved my Demon's Souls Full Trophy Walkthrough and my Persona 5 Royal guides. The time and effort spent on these was immense and I'm so glad it has helped as many people as it has. As for actually voting myself, I don't think I really can as 2020 was a small gaming year for me, in fact Persona 5 and Demon's Souls were the only games I truly played in depth. But I'm sure everyone else in these lists has produced insanely high quality guides and I'm so glad to be represented alongside you all. It is an honour. Good luck to everyone.
  12. Hi, so I've got the disc version of Siege and after inserting the disc, I've had a series of peculiarities that I can't get around. 1. Once I insert the disc, the PS4 version does not appear on my PS5 dashboard. 2. As I can't get the upgrade from here, I navigate to the PS store and find the Siege icon. I click it and it says "Can't find what you're looking for.", Error CE-112908-1 3. I search for Siege in the store and I can then access the store page. I've redeemed the disc upgrade version and downloaded it. 4. After downloading the PS5 version and also installing the PS4 version, neither appear on my PS5 home screen. 5. I navigate to the storage section of the settings and I can see both installed, collectively taking up 100+GB. 6. I switch to my Japanese account (To redeem DLC for imports), and I can launch and play both versions on my Japanese account. 7. I can temporarily access this game by clicking the notification that the game has finished installing in the notification menu, however the notification disappears after I do this, so in order to play the game, I'd have to reinstall it EVERY TIME I play it to have that notification reppear. What is going on here? Why can't my Australian account access this game?
  13. Nah, it's the Australian disc. My Japanese account can launch and play my Aussie disc, but my Australian account just can't do that. It just doesn't appear on my home screen or in my library.
  14. Hex-A-Gone and Royal Fumble are IMO the only purely skill-based finals. I'm sure me saying Royal Fumble will be controversial but I do think it's purely skill-based because every single player is on an exact level playing field. Even starting with the tail I don't consider an advantage. Jump Showdown is RNG for the platforms falling but once you're down to the last two platforms, it's purely skill based. Fall Mountain is my most hated final, it's literally just whoever starts in the front row. I've lost Fall Mountain runs even when I wasn't hit or slowed down by anything, just because I started in the second row.
  15. Alright, I did it. I'm done. I don't even have the energy to be excited. I'm just glad it's over.
  16. Yeah I can understand that opinion. I added it anyway because it directly affects two trophies for launch players.
  17. Added this to the trophy guide. This is awesome.
  18. I believe they mean the business model and path to success. Rocket League focused on its strengths and provided in-game purchases that were purely cosmetic while supporting the community with new, free content as time went on.
  19. Fall Guys Designer Reveals Future Roadmap - MinnMax Interview Summary by Caseyfam on Reddit: This is actually a great interview. I jumped into the second half and there's a couple interesting takeaways I'll try to recall. Keeping in mind to ignore the small, vocal minority who is too competitive. For instance, team games wouldn't be completely removed. Joe acknowledges families play this together and enjoy the chaotic nature of both winning and losing. The team tries to keep a balance of 50% luck, 50% skill. Joe says Hex-A-Gone is inspired by TNT Run from Minecraft. The team is looking into ways to have "squads" win together. Joe shied away from saying there'd be a "ranked" mode, but he wants to encourage streaks / stats for players who care about that. The team doesn't have a level editor internally (because with Unity, it's easy to insert stuff quickly). Joe said having a player create a straight line not might be fun, and also most people can't test their levels with 59 other players to see that it's still fun. The team is looking into crossplay. Internally, each minigame needed to be explained in three words before development! This goes along with their philosophy that the games should be easy to see and understand. No Fall Guys 2 at the moment. Joe hopes the team is working on the game for 3 to 4 years from now. Rocket League is the main inspiration. The game is not going free to play anytime soon. With all the talk of brand collaboration on Twitter, it doesn't sound like they want to end up with something like "McDonald's vs. Burger King". I forgot my favorite bit: Fall Guys lore! Alternate universe, jelly beans pop into existence filled with enthusiasm and a need for competition. They compete, they pop out of existence. There's a word doc of some basic lore somewhere but it's not a main concern. Joe imagines all of the minigames are all in different places on the same planet. Emphasis mine. There you go, just wait a while and you'll potentially have an easier way of getting Infallible. Literally exactly what FallGuysJoe said on Reddit.
  20. It was never a reliable exploit, the tracking is just buggy and may not register wins/quits/losses 100% of the time.
  21. I think you may be correct, my apologies. I just got three and a friend got four. It's certainly hard and I do think team games have too much influence still, but the whole "odds" thing where people are factoring all 60 players in is flawed considering only one or two players are actually a threat to your victory per game if you're making it to the finale consistently.
  22. I've changed my mind, it actually seems pretty doable. I got a three streak and a friend of mine got four before losing. Once you gain enough skill to basically blitz through the first four rounds qualifying with no issues, basically you just have to factor the finale as being the key challenge. I think it'll become at least slightly more challenging as time goes on, however I assume most players will remain pretty trash or bad luck. The 60 player count is less of a factor since it more whittles down to you and a couple others that are actual threats to your victory. If anything, I do still agree that team games have too much influence. I don't think the trophy should be changed, but perhaps a separate playlist with solo only mini-games would alleviate a lot of people's complaints.
  23. I can already tell this will be an annoying attitude for this trophy going forward. "Haha just get the trophy bro haha what are you doing just get the trophy"
  24. You've just started. You have no idea how unreasonably luck-based Infallible is.
  25. I think it should. This game crosses a line that trophy lists shouldn't cross - the difference between difficulty and cruelty. Hard, but fair trophy lists are rewarding and demonstrative of an achievement in skill. Infallible is too luck-based to be this, no matter how good a player is, it's entirely possible they just won't ever get that trophy because of factors outside of their control. The best player in the world may find the trophy impossible, while a mediocre player could get it easily. It's just not good sportsmanship.