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Regarding the Dead Cells Update
I've played like 70 hours of Dead Cells on the Switch and last weekend I've tried out the new "Breaking Barriers" update and I am not sure what to think about it. Let me get this straight, it is great for people with disabilities, no doubt about that. But besides that it kinda changes the whole game. Dead Cells is not a Rogue Lite game anymore. It is now more like Strider or any jump and run action game.
The whole purpose of the game was learning strategies, routes and fighting mechanics. This is kinda gone because of the update. Yes, I know that it is totally optional but as soon as the real difficulty kicks in and the player is forced to go back to the beginning for the third or fourth time the majority will use the benefits of the update. I mean it makes sense right? If you just wanna play through that game in order to focus on other things, why not just go the easy route? This is also different than the easy options on the Mario games on the Wii U or the Switch. The easy option there is that the game suggests playing a level for you. This short segment could trigger some sort of ambition to try it one more time but giving up one hour of playtime because "rogue lite rules"? No way!
Playing with 4 or 5 boss cells now is a joke and it raises the question for me how to handle these things in the future and how many easy options are too many?
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I have to agree wholeheartedly with you here bud... Don't get me wrong, I'm all for accessibility!! But in a rogue lite game, when you make the changes they made it's like completely overhauling the system and no longer a rogue lite game. I have no doubt the rarity will make a huge jump upward!
You laid it out perfectly tho, I'm sure people won't use them initially for the most part. But when you get a lil further to the 4 and 5BC runs people are gonna get frustrated and take the easy route no doubt.
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Okay, there is some sort of open world in Street Fighter 6?
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It has potential to be a nice addition, at least there would be more content than what SF5 was at launch. The franchise really needed to be reinvented a bit.
However if we end up in Jump Force like lobbies where 20 people connected at the same time = server explosion, then I am legit worried as well
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So I finally finished the Resident Evil Remake last weekend and no longer have that stain on my "gamer's vest" 😄. Mad respect to everyone who got the platinum in that game. Playing through that 6! times of endless backtracking and seeing opening doors is madness! The game is good, no doubt but only for one time imo.
Hopefully I will be done with Resident Evil Zero today and then I think I am done with that franchise for a while. Zero is a little more straightforward but the formula is really annoying now. I was planning to go for Code Veronica as well but I just can't do this kind of slog anymore. It is soo tedious...
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Oh man, the fact that some PS1 games will have trophies is huge to me! 😮
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@PooPooBlast Tekken 2 is one of the first PS1 games getting forwarded to PS4/PS5. Dunno about trophy support yet, but Syphon Filter getting trophies kind of indicates that other games will too.
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@ShonenCat That's true and if I am honest there aren't many PS1 games I wanna play again. But some like the Tekken series, how @PooPooBlast mentioned would be great, even though part 1 and 2 are super ugly and clunky as fuck. Unfortunately we will never get Tekken 3 due to licensing issues.
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@Gommes_ I realize I’m the minority here, but I absolutely adore and thrive off PS1
Plenty of gems most are unaware of to this day, I’m sure you’re bound to find some games that’ll suit your fancy as they slowly release. As for Tekken 3, Sony did include it on the PS1 Classic mini console. Which tells me it’s in the realm of possibility. If they can put it on a plug n play console that was sent to die, I’m sure they still have a licensing deal with Namco to put it on a digital storefront too 😛