ZealousZealot

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About ZealousZealot

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  1. A lot of good choices here. Here are three, two of which scared the crap outta me when I was a kid: 1. Tim Burton's Sleepy Hollow. This probably isn't all that scary to lots of people - certainly not when compared to what we can see today - but the gloomy 18th century atmosphere of New England paired with the violins really got me clenching throughout the film. The actors delivered the story quite well and despite their best warnings I just had to keep watching to find out how the story unfolded. I think the prosthetics and cinematography hold quite well even today. 2. The Cube. If you're looking for a movie filled with mystery which leads to tension and paranoia, which then leads to a lot of people meeting their greusome ends in a death maze then this might be for you. Hope is in short supply here, like a rare and exquisite delicacy, it's gone before the victims can really savour it. And as the kill count slowly went up, the allegorical story gradually unfolds and reveals bits of the world beyond the maze. 3. Event Horizon. Quite a lot of you mentioned this already. If you played Dead Space then you recognised how this film influenced the game. 4. The Thing. Another frequent contendor in this thread. And another inspiration for Dead Space. The monster in this movie, however, mighe just give the necromorphs and markers a run for their money. 5. Alien Covenant. I thought it was a nice homage of the very first Alien film. There are a few nitpicks and gripes on my part but my favorite scenes more than made up for them. I don't get to watch that many horror films - not even sure some would call this horror - this movie was the first in a long time but it reminded me that I should start playing more horror/thriller games. Goes without saying that the first Alien movie really nailed the desolate scenery, but I kinda see Covenant as the other side of the coin.
  2. I've never played Overwatch, so from observer's perspective I'd have to go with Athena. She's kinda like the audience, both just watch everything unfold. Echo's design looks pretty interesting, can't wait to hear more from her.
  3. So how many of you are going to buy this game anyway? For those that disagree with WB and Netherrealm's current direction, boycott is the only way to really get your point across. You need to prove that you're their main demograph and that their bottomline will gravely suffer from it if they don't change. You need to hurt their wallets, not attack their feelings.
  4. It's fine. A lot of people prefer only egg whites anyway.
  5. I guess they could've called him by his other names - Talbot or Edward - but maybe they wanted a name that stood out a little more and not as commonly used in games.
  6. The music is so good you listed it twice eh? I'll need to give it a listen at the very least then.
  7. It's cool. I can wait. At this point the ball is more in sony's court.
  8. https://www.warnerbros.com/studio/news/warner-bros-interactive-entertainment-announces-“middle-earth-shadow-war-definitive Just a rebranding of the gold edition.
  9. Just crafted all the items in a single endless run but the crafty trophy remains locked. Pray tell us your trick?
  10. There's also a stun gun in the sim lab debriefing room. After Morgan breaks the glass window in the fake apartment, turn right into a small room with a safe (code: 5150) and Marco Simmons terminal. To our left, hidden on top of the data tower, is a briefcase containing a stun gun and some other goodies.
  11. Do we need to be connected to the internet to play solo? PS+ is only mandatory if we want to play coop? Just need to be sure this isn't one of those games that requires solo players to always be online.
  12. Thank you, thank you very much.
  13. Hey guys, First I wanted to thank you for the your very kind words (on my AC4/ACU guides). Thank you for the support. Meant a lot to me and you gave me to encouragement to make one more vid. Here's a ~3 min combat guide (hints, tips, and tricks) on the ACS combat system. Hope this helps at least one person out there, and if not, please enjoy. If you played games like the Batman Arkham games, then you probably enjoyed the combat on New Game+ where the game doesn't constantly tell you when the enemies are about to attack. You have to watch for the slightest movements and respond to it accordingly. ACS combat is similar if you turn off the HUD in the options menu. If you haven't reached that level of mastery but are interested, then this video might be for you. If you do like leaving the HUD indicators on, this guide may also help with the combat when you're lvl 5 or less (during this time, the enemies' reactions are much quicker so it may help to know when they will attack you). I think most of us can agree that the combat in Syndicate is not punishing at all. You can lose your combo, take a bunch of damage, and still end the fights fairly quick. But I think as gamers, we also want to play properly, and we want a certain level of challenge. So I guess what this guide is hoping to do is to point out exactly when the enemies will attack and encourage you to turn the HUD off (at least the Conflict checkbox). Thanks for stopping by.
  14. Does that mean that AC2 wasn't an Assassin's game either because Ezio wasn't officially inducted until Sequence 11 (near the end)? He didn't even know that Paula, Volpe, Theodora, Bartolomeo, Antonio, and potentially Federico were actually Assassins until that moment. What about ACU? Arno mainly joined the Assassins so that he could use their resources and training to redeem himself, he constantly disobeyed the council, was exiled from the Brotherhood for years, and he didn't actually realise the meaning of the Creed until the end. And Syndicate? Both twins rarely interacted with any other Assassins (except George for the first 3.5 minutes of the game, and Henry for his brief guest appearances throughout). We don't even get to see the Assassin Council in Crawley. The Frye twins kept disagreeing with each other, and both disobeyed the Creed in their own ways. It wasn't until the end that they fully grasped the Creed, and understood their need for each other. So what makes an Assassin's Creed game and who is considered an Assassin? The first requirement is that the game needs assassinations, which Black Flag has plenty of. Secondly, Altair makes it clear in the first game, "We are what we choose to be." In other words, he's describing the Creed once he fully understood it: to find your own truth, and to bear the consequences of your actions/decisions - these are what make you into you. The Creed of the Assassins is not a dogma, ultimately it's not a rigid set of laws, it's not a religion, and it doesn't exclude those that don't believe it or don't understand it. Donning an Assassin's robe doesn't automatically make someone into an Assassin, likewise someone who isn't wearing the hood might have a far better understanding of the Creed than one who does wear the hood (even if the former has no idea of the existence of the Assassins). Edward's entire journey can be summed up by the Creed and his untimely, unfortunate comprehension of it. Therefore AC4 is an Assassin's Creed game.
  15. Maybe I'm reading your post incorrectly, but it sure sounds like you just said, "The older games were believable and immersive." Then proceeded to say, "The newer games are believable and immersive," as if that was somehow a bad thing or that they drastically changed the core formula. Also I would not call Unity or Syndicate a "history lesson". The main narratives in those games hardly focus on any real history. Arno's story rarely intersected with the French Revolution and the story of the Frye twins is as far as we can go from having as little history lessons as possible. If you were to compare the maps in AC2 to the maps in ACU, they are both largely based on real-world maps. --- Here's what I think guys and I'll try to keep it abridged: It's no secret that Syndicate is pretty much AC Brotherhood's twin separated at birth. 1. ACB had a fight club, but ACS has around 5-6 fight clubs. The main difference: ACB had clunkier controls and animations and there was only one club with an unchangeable difficulty in which to earn the trophy. ACS is easier to control, animations flow much more easily, and the trophy is actually easier (imo) because you can obtain it just by beating the three easy clubs. 2. ACB was the first game to let you ride a horse inside the city, ACS is the first game to let you ride a carriage inside a city. 3. ACB was the first game to introduce the Lift system to expedite climbing, Syndicate is the first AC game to include a portable zip line / bat claw to expedite traversal. 4. The Borgia Towers in ACB definitely inspired all of the Liberation zones in ACS (except the latter has way too many of them, therefore they're sometimes repetitive). 5. Starrick's relationship with Attaway borrows elements from Cesare's relationship with Lucrezia. 6. Dr. Elliotson is pretty much a copy of Garnier (from AC1), Twopenny is a seemingly less corrupt version of Juan Borgia (from ACB). 7. Your primary Associates in ACS: Frederick, Clara, and Henry are pretty much based off the Faction system in ACB with: Claudia, Bartolomeo, and La Volpe. 8. The Thames river is pretty much the upgraded version of the Tiber river in ACB (the latter pretty much only served as a lifeless decoration). 9. ACS pays homage to Ezio (arguably the most favourite character in the player-base). Remember Evie's cape and her "Requiescat in pace" line? Also that poster of Ezio in the Alhambra theather. And more. In other words, you guys are literally playing a bigger, more updated version of one of your all-time AC favourites: Brotherhood. Yet, it doesn't seem to please you. I think as trophy hunters or completists, we're inundated by the sheer size of the cities and it doesn't help that Ubi is trying to fill up that space with content that can sometimes feel like it's part of a gargantuan checklist. When the older games came out, we were young. But now that we're older, we have less time and energy to dig through games that are getting larger and more daunting, despite them also improving on many aspects of their predecessors. I don't think taking a year off is going to do any good if the next game is just stuffed more filler as before. For me, as I get older, I'm learning to either ignore the side content or complete them at a more deliberate pace (instead of just trying to finish a game asap so that I can move onto the next). Once I was able to ignore the "checklist" I felt free, I was able to actually have fun fighting Blighters, stealthing enemies, driving carriages, and admiring all the beauty and detail forged into the cities. Especially with the integrated Share button and SHAREfactory on the ps4, I'm now given the tools to truly appreciate the majesty of these games by making videos for them. Take a look and see what an amateur video editor can accomplish with this game: Evie's Bloodlines music video Jacob & Lydia's The Dance Begins music vid Arno & Elise's Waking Dreams music vid I encourage each and everyone that still wants to appreciate AC, to make your own fun, don't let the checklist dictate how you'll play the games. And most importantly, if you have feedback, criticisms, suggestions for future AC games, don't hesitate to write to Ubisoft. They need to hear from you and your friends, but it's not gonna happen when we only voice our opinions here. Do you guys ever wonder why the Ubi devs keep making each game with more and more fillers? Because there is another crowd of people that are vocal about their preferences, and for those that remain silent, they just base your e-opinon on the data from your save/trophy file (ie: Did this player complete all of these things? Did they get the trophy to break 5000 objects? Yes and yes? Okay, that means they love those things so we'll keep adding them.).