Briste

Premium Member
 PSN Profile
  • Content count

    997
  • Joined

  • Last visited

Community Reputation

1,980 Excellent

About Briste

  • Rank
    Accountabilibuddy

Profile Information

  • Gender
    Male
  • Location
    CT

Recent Profile Visitors

8,526 profile views
  1. I had played Lounge Lizards and Shape up or Slip Out! before these new ones. Lounge Lizards was mostly over my head as a kid since you had to type in commands and the graphics were so bad that a child wouldn't understand what was going on with the innuendo only. I remember finding comedy in writing 'Pee' when you were standing in front of the toilet and watching Larry go 'AHHHH' or writing 'Poop' and seeing him sit on the toilet with a newspaper. That and playing black jack at the casino was good enough for me as a kid and I had no idea about the sex worker in the back room or even what a 'Leisure Suit' was, but Shape up or Slip Out was definitely risqué. It was mostly harmless, but did broach a lot of taboo that would be deemed funny at the time (trans/gay jokes, fat/body shaming, etc) and would not be seen as comedy by many today. I remember one of the girls that he was about to hook up with had her dress rise in an area that Larry wasn't expecting. Another girl he was chasing had a great figure up top but when she came out from behind the counter, had a huge lower body. Those kinds of things were largely 'acceptable' things to joke on but would be very low hanging fruit today and is viewed as unacceptable to joke about. They've made the focus more on Larry's buffoonery and less about the physical characteristics of the people he's pursuing. The comedy is still there, but it's less risqué and more socially appropriate. I can find the humor in most situations and take the games as the grain of salt that they were made with and have largely enjoyed them. I've started the latest Leisure Suit and it follows the same mold so far. I think I liked Don't Dry better so far though.
  2. I feel you here on the next level. This section is by FAR my favorite part of the forums but I find keeping up with it all to be overwhelming at times. There are so many good people writing short stories on their experiences with the games, that I very much enjoy reading, but the effort it takes to keep up with them all is near impossible. It comes down to choosing whether I want to spend that hour or two updating a forum post or to actually play a game. With my son getting older and more interested in the gaming side of it, I'm choosing gaming ten times out of ten. I also do a lot of reading and not a lot of posting. I'm happy that things are going well with you sir and will continue to creep on your trophy list to see your exploits! Also, StS was amazing and I'm baffled you did the whole thing in just over 50 hours lol well done!
  3. Sign me up please! I'll be voting for the platypus. My youngest is obsessed with them right now and it'll be fun to show him. I'll probably adopt one for him regardless, but cool idea!
  4. Platinum #169 Leisure Suit Larry: Wet Dreams Don't Dry I don't have a ton to say about this one that I didn't already say here. Ironically, I started this game for a similar reason that I played it last time. Actually there were three factors. The first being that between I've just been playing a lot of longer games recently and could use something light and funny. The second being my realization that the next platinum was 169 and having a sexual game appeals to my infantile sense of humor. Finally, this game and its sequel Leisure Suit Larry: Wet Dreams Dry Twice were/are(?) on sale for a very cheap price ($10.49 for the saga and normally $65). I had trouble originally a few years ago finding this title available in the NA store and bought the EU version to play. With it being on sale now, I was able to complete the stack and get the sequel. The game is extremely loaded with innuendo and most of it is pretty funny. It makes fun of the direction society is taking with a sexual twist. Apple is called Prune in this game and they sell the PiPhone. Instead of an Apple as a logo, it's a Prune...which looks something like this: . If you don't find that to be at least a little funny....stay far far far far far away from this game. That is a small taste of the innuendo and humor. As far as the gameplay, there's nothing revolutionary. It's a point-and-click game that is just bananas with its puzzles. For example, at one point in the game, to go on a date with a 'Timber' match, you need to find the drummer for her band, who has gone AWOL and she needs him to come back so she can play this major gig. You find him playing a slot machine down at the pier and he just will not stop playing it. To get him to stop playing, you have to sabotage the machine. How do you suppose you sabotage the machine? Well you have to catch a rat and drop it into the back of the machine to chew on the wires. How do you catch the rat? With a rat trap of course. How do you construct this rat trap? Well obviously with a Magnum Condum, a toilet paper roll and a cheese dildo. Not all of the puzzles are that ridiculous, but most are lol The conversations are pretty funny and you have to admire Larry's confidence despite all of his failings. The trophy list isn't hard but most of them are missable. The game isn't terribly long so a second run for cleanup isn't the worst thing in the world. There are several save spots so you could save the game at various stages through to avoid a complete replay, but you could also just use a guide and enjoy the story. As I mentioned, if you do not like crude humor, there is absolutely no reason to buy this game, but if you're looking for a light game that doesn't take itself seriously and you just want a couple of chuckles, you could do worse.
  5. Platinum #168 Figment This is another game that I'd never heard of, was not on my radar and would have never played if it wasn't for a Discord chat. I was busy bouncing between Jurassic World Evolution 2, DOOM Eternal, Call of Duty: Modern Warfare 2 and Genshin Impact to really think about starting something new. However, some people I'm chat with in Discord have a 'new game Saturday' thing going on and this game was the new game of the weekend. One person played it, and was enjoying it enough that another person decided to give it a try. It's currently on sale for just over $2 so it was worth a look. Everything on my current docket is a bit of a slog so I figured I'd join in on the new game weekend and give it a look. Low and behold I played it and enjoyed it This game tackles mental health issues and is not very subtle while doing so. The whole thing takes place within the mind of an adult who has experienced a recent trauma. The game made me think of 'Where the Wild Things Are' mixed with Dr Suess and a dash of MC Escher. You play the part of Dusty, the jaded embodiment of courage, who looks to be wearing a costume plucked from 'Where the Wild Things Are' and dwells within the mind of the subject. He's pretty much checked out and just wants to sit in his rocking chair, sipping his iced tea while flipping through the pages of his scrapbook, remembering the glory days. All's well until some peppy bird named Piper comes to ask for your help to fix the major trauma that we've recently experience and our host needs the help of his mental courage to escape. Dusty can't be bothered since he's too busy looking for ice for his drink, and really doesn't care at this point what happens. He's retired. Fortunately for Piper, while Dusty is off fetching ice, a Nightmare comes and steals his scrapbook. Since the scrapbook is all dusty cares about at this point, he's determined to chase down this shitbag and get his book back. He dusts off his wooden sword and hops in the saddle again. So that is pretty much the story premise...navigate a trauma filled mind to retrieve your stolen scrapbook. The game is mostly puzzles (none terribly hard, but fun enough to figure out) and there is some light combat involved with a couple of missable trophies surrounding the combat. Much like Link in Zelda: A Link to the Past, you have a normal attack and a powered up spinning attack. You have to kill two enemies at the same time with the power attack for one trophy and hit three enemies with one power attack for another. Beyond that, nothing is missable and you can just enjoy the story and the puzzles. The setting reminded me a bit of Tearaway on the Vita and Ghost Giant on VR. There are only a few zones with one taking place on the creative/imaginative side of the brain and the other on the concrete/logic side of the brain. On the creative side, it was more whimsical and some of the background seemed like it was made from construction paper. This was less evident on the logical side of the brain. In any case, the settings were quite interesting and at times, felt like you were in an MC Escher drawing (only in color and less trippy). The puzzles general consist of finding the correct colored 'battery' to unlock or move parts of the setting to progress through the mind. Not all of the puzzles involve a battery, but many do. As you navigate through the mind, you need to keep your eyes open for the only collectible within the game, which are memory spheres in the mold of Inside Out from Pixar. My favorite part of the game was probably the music. Music played a large role in this game and it comes from many directions. Some puzzles involve making specific music, while other times the music may be coming from plants you pass by. The real star of the music comes from the Nightmares themselves. There are three nightmares in all that need to be defeated in order to finish the game and each taunts you by singing songs. One is a Plague Doctor looking dude that throws vials of farts and poop at you (seriously), one is a French Spider that's gumming up the clockworks and the last is the main antagonist that stole your stuff. All of their songs were entertaining and were a highlight for me in the game. While I enjoyed the game quite a bit, it's not a masterpiece and had several issues (mostly surrounding the trophies). I'd say that about half of my trophies popped when they were supposed to. All of the other half popped early, except for one that needed some coaxing to pop at all. All of the boss trophies popped when they should have and so did the combat trophies. The one trophy for getting the memory from Kettle Brothers wouldn't pop at first. That trophy involves getting three brothers to 'put the kettle on!'. The last brother needed a battery for power in order to light his kettle. The first time I hooked up the battery, he just put the kettle on and told me to go get his brothers to as well. I ran all over the place to check the other brothers (which I was certain I'd already done) only to confirm they already had their kettle on. I went back to the first brother and he kept saying the same thing. I thought I'd glitched out the trophy, however a few times of unplugging the battery and plugging in back in and talking to him after each attempt, he finally acknowledged that all three of them had the kettle on and gave me my memory. The rest of the trophies popped early. The one of the trophies for knocking on all the doors popped before I had event visited every zone in the area. All of the trophies for defeating all of the monsters in a zone popped long before I killed them all. The trophy for finding all of the memories also unlocked before I had found the last memory. The good news was that I didn't encounter any other bugs in the game, but it's pretty nerve wracking as a trophy hunter when things aren't popping when you expect them to. Either you fear you've glitched yourself out of something or you fear that the trophies look to be earned in an impossible order. While it doesn't ruin the experience, I think it's important to point out that the trophy pops were fubar. This game is criminally under owned. Currently only 428 people have played the game. You'll be hard pressed to find a better game for $2. It takes about 5-8 hours to beat and is definitely worth picking up!
  6. I've finished up my two games for the event. The mental health game that I chose was Horizon Forbidden West. Since it is so new and with spoilers, my reasoning will be in box below. My bonus game was Oxenfree. This game was recommended as a good game for the main event and I originally started playing it for that spot, however I felt like it dealt more with the supernatural than mental health so passed on using it for the main game. It was a good game with a compelling story. It was exceptionally easy since you really can't lose and the use of a radio is crucial to the story. I decided that Oxenfree was a better fit for the bonus badge. Thank you again @Beyondthegrave07 for running the event this year and I would like to pledge $1 for each game competed in support of the event.
  7. It's been a week and a half since I finished it, but my next UR game is checked off the list with Rayman Legends (Vita). It took me almost 6 months to get to 'Total Awesomeness', however it could be argued that I was totally awesome before I started. It would be my wife that would be arguing against btw I had previously beaten the PS4 version a few years ago and really enjoyed it then. When I saw that the Murfy Challenge was glitched for a whole week back in December, I took advantage and started playing on the Vita. There was a server issue scare in the middle of the chase where it was down for about a week and some were speculating they may just leave it down since only a couple hundred people are actively playing (probably less now that people who took advantage of the glitch are finishing it up), but thankfully they fixed them and this wasn't left as my first unobtainable plat. The good news about me finishing up Rayman is that my Vita is now free to start tackling the RNG Grind known as Shiren The Wanderer. I've gotten about 12 trophies in the last 10 days there, however I have a feeling it'll be sometime before I get 12 more. I've got a couple of non UR games that I need to finish up and then I'm eyeing Jurassic World Evolution 2 as my next UR plat. 1) Rayman Legends (Vita) (4.62%) 100% completed 2) Team Sonic Racing (4.26%) 100% completed 3) Jurassic World Evolution 2 (3.52%) 49% completed 4) Injustice: Gods Among Us Ultimate Edition (0.15%) 74% completed 5) Shiren The Wanderer (0.80%) 21% completed 6) Shiness The Lightning Kingdom (1.81%) 7% completed 7) DriveClub VR (2.41%) 65% completed 8) Super Meat Boy (0.25%) 79% completed 9) Griftlands (0.99%) 0% completed 10) Call of Duty Modern Warfare 3 (4.20%/0.47%) 100% completed
  8. Now we're cooking with gas! That top right corner starting to make some bingos look like a possibility now. Since my last update I've finished up the Genshin Impact DLC Trophy Pack 2. I love this game, but my goodness did it take forever to finish that DLC pack. Getting the Inazuma Reputation to level 10 suuuuucked. You only get to do 3 reputation quests each week and 3 bounty hunts each week for a max of 420 points per week. You get some points for uncovering the map and completing quest as well, but there's a cap on that. It took about two weeks for each level after level 5. I've probably been working on that DLC since some time in March and just finished it up. It earns a spot in O1. I also finished another game with a hell of a grind that is capped on how quickly you can earn it. Rayman Legends (Vita) took me about 5 months to complete the grind for Total Awesomeness. I started this one the first week of December during the weeklong Murfy Challenge glitch to get the Diamond Cup. Then it was just a matter of logging in every day to complete the daily/weekly challenges. Getting higher than a Silver Cup is not terribly easy due to how low the player base is (you need to finish in the top 20% of daily player attempts for a Gold Cup). Rayman is a handsome fellow who does NOT have any facial hair. He slid nicely into O4 giving me 3/5 in the O column. The third addition to my card was originally released in February of 2022 in Horizon Forbidden West. It did not live up to its predecessor in my mind, but was still a good game. In my mind, you can wait for a sale on this one, but it's still worth playing. It probably could have qualified as "Favorite Genre' since I have like 5 genre's tied for first place, but I don't play a ton of new games so it's quite possible I go the rest of the year without a game released in 2022. Because of that, it landed in G2. I've got three directions 3/5 for a bingo...which probably means my next games will not help me right away lol. I hope everyone is enjoying filling out their bingo card!
  9. Couple more games to add to the list! I finished up Oxenfree which was a pleasant surprise to be a 1/10 game. It was harder than I thought to find a game that didn't feel like a throwaway game that had a 1/10 difficulty. It makes sense that it's a 1/10 game since I don't think it's possible to lose. It's just a walking sim and so long as you keep moving, you'll finish the game. The other completed game was Rayman Legends (Vita). That one rolls in at a 5/10 for difficulty. That's probably a fair rating. Nothing in the game is terribly hard, it's just the total Awesomeness grind that makes it really hard. In theory, the Vita version should probably be a 10/10 due to the Diamond Cup in a daily/weekly challenge trophy. Only the top 1% can achieve that trophy, however occasionally there are glitched challenges where it becomes impossible to progress beyond a certain point. Everyone that reaches that distance ties for first and all get the Diamond Cup. I happened to start this game during a week where such a glitch existed so that trophy ended up being no problem. Looks like I got the 'easy' stuff out of the way. Plenty of time left to get the hard stuff! 1/10 - Oxenfree2/10 - The Forgotten City3/10 - Langrisser I & II4/10 - Team Sonic Racing5/10 - Rayman Legends (Vita)6/10 - 7/10 - Call of Duty Modern Warfare 38/10 - 9/10 - 10/10 -
  10. I feel you here. I often will try for the hardest trophy first when possible as well. I feel like it makes the rest of the game more enjoyable once you have the hard stuff done. I'd rather go into a story/game knowing the terrible grind is done and end with a positive taste in my mouth than the other way around where I liked the game all the way until that last grind. I've had more than one game I've enjoyed playing take a hit in the end because of that post-game grind. Considering my recent experience in COD MP, I lol'd pretty hard at your experience 😂 You take your life in your hands every time you try online MP, but similarly to you, I've found some really cool people in my MP travels. This is online MP in a nutshell:
  11. I didn't notice it being generous necessarily, but I did notice that on more than one occasion, my arrow pulled a 'magic bullet' and seemed to curve towards a machine when it was clearly going to miss. I thought the range was a little wonky too actually. There were times I'd fire an arrow at a Thunderjaw or something giant, and the arrow just disappeared because I'm assuming it was too far away. I'd just move closer and try again, but I thought that was a small gap in the combat. lol I thought the exact same thing. Outside of the bow and spear, I would occasionally use the sling shot if I wanted to but some sort of debuff on a machine, but that was it. Who had time to learn the boomerang thingy or whatever that spear launcher was? I also didn't use many combos beyond the light > light > heavy or light > light > light > heavy. It was mostly aim for components and try for stealth kills or dodge roll around until my slow down timer was refresh and pick apart components again. I appreciate what they did to try and diversify the combat, but as you pointed out, outside of the forced pit or hunter scenarios, we never felt obligated to use them. I also ran 98% of the time as Aloy. Riding a mount was a bit clunky (except for on the Sunwing) and I only rode the Charger in that first quest and then the Raptor one a couple of times towards the end to have a buddy help me fight. I tried to do everything I could as I went until I just wanted to move the story along. It was probably right about the time I hit level 50 that I started to skip the side content and just follow the main quests. I haven't checked my overall completion but it's probably around 70% as well. It didn't last that long, but I remember thinking at the time 'oh man, they made her talk like Ray Lewis....' After re-watching the opening clip from below, it may not have been as bad as I thought, but she was quite a bit 'breathy' in her speech. Compared to how much more natural Varl sounded, I was nervous for how the rest of the game would go. It's funny, you and I both see this as flaws but for different reasons. I actually enjoyed the technical sci-fi nonsense lol While I agree that the combat and overall feel of the game was phenomenal in HZD and is easily a huge part of what made that game great, it wasn't what made that game memorable and in a spot in my top 10 for me. I absolutely loved the story in the first one. I went out of my way to read all of the information on the collectibles to add context and depth to what the story was providing. I was blown away by the reveal and just remember thinking how cool of a concept it was. I wanted more of that and didn't feel like there was enough or that the dialogue honored the setting the story took place in while you ignored it for being too much lol I do agree that Sylens was underused. After Aloy, he's the most interesting character in the game. I'd play a DLC where you play as him and see where he came from. lol I remember those two characters from the very start in this game because I had absolutely no idea who they were from the first game. I remember thinking, 'oh man, I'm going to have some real trouble following this if obscure characters from the first one are making appearances like this.' Thankfully, that was never really a problem, but yeah I pretty much only remembered Aloy, Sylens and Elisabet coming into this one. I completely agree here, I just wish they were more creative with making the side quests meaningful. To your example of racing lol, that could have easily been a post-game quest that unlocks some special mount that becomes to Aloy what Silver was to the Lone Ranger. I feel like there could have been some more imagination than, 'please get this special gizmo so we can put on an amazing light show'. Maybe you get that special gizmo for the light show, but it's because that engineer won't make you the armor you need to be able to swim under water. Every time I was doing that, I just kept on thinking how this does not help Aloy at all in the overall quest of the game. Considering the urgency with which she speaks during the main quest line, it just was weird for her to say, 'sure, I'll find that lost Carja stranger who wandered into your camp and then just left'. Even if some of those quests turned out to be dead ends so there could be more of them, at least she was working towards her final goal. They did that with Hekkaro so I don't see why they didn't do that more. Hekkaro wouldn't let her into the temple until she helped him. That kind of quid pro quo makes sense in the environment they lived in. Honestly, it's not a bad game at all, it was just the huge level of love I have for the first one that had me a bit down on this one. There's only one Michael Jordan and no matter how good Lebron is, he'll never be Michael. Forbidden West is a bit more Lebron.
  12. It is a slog, but it's not one you have to put aside a ton of time for. Once you've finished the main game, you just have to log in daily and do the two daily challenges and once a week do four in a day for the two weekly. You could honestly spend just 10 minutes a day working toward the grind. You're absolutely right though, you need to go in expecting three months at a minimum to get it done, but since it's in small doses, it doesn't feel like quite the slog that RPG farming or open world fetch questing can be. After roughly three months of a platinum desert, they seem to be raining in lately. Today I finished another platinum and it was for a game that I was extremely excited about. Platinum #167 Horizon Forbidden West Horizon Zero Dawn is probably in my top 10 favorite games of all time. I don't have nearly the discerning eye, memory, or scientific method that list guru's like @DrBloodmoney have, which means I probably have about 15-20 games in my top 10....but HZD blew me away when I first played it. Aloy is an amazing personality, the world was beautiful, combat was slick and the story just pulled me in. Based on my experience with that one, I was super excited when this game was announced and pre-ordered it right when I heard it was coming out. In all honesty, this game had extremely high expectations it had to live up to and it was somewhat destined to fail because of that. While Forbidden West isn't a bad game, it just fails to reach the lofty heights its predecessor had set for it. Some things the game does well. The graphics and world is stunning. The desolation of the desert, the vibrance of the under water areas, the beautiful vistas from the mountaintops. It really is breathtaking. My son was watching me play a bit one day, (he loves Aloy too and really likes the machines as well) and as I ran around a bend in the mountainside, he said 'wow, that really is a beautiful place, huh Daddy.' When your 8 year old says 'wow' about the scenery, and comments about the virtual world you're exploring, I think it's safe to say they did a good job. The combat is still pretty smooth and responsive, however I found the reliability of the accuracy to be a little frustrating at times. I mean, I guess it's more realistic to miss your target some times, but when you're in the thick of battle with a Thunderjaw, you don't want to have your arrows skimming off the armor when you had the components in your sights. They added a few new weapons and status effects as well as created combo's with the melee attacks, but my bread and butter was still ranged with my trusty bow and arrow. While the scenery was stunning, the zones felt a bit smaller in this game. It didn't feel like you had to delve as far into the Cauldrons and everything just seemed a bit short. It wasn't a huge deal, but I figured it's worth mentioning. Unfortunately for me, that was about the extent of the things I thought they did really well and I thought they missed a lot of opportunities. The flying mount was really cool and added a whole other dimension to the game...unfortunately you don't get the mount until you're about an hour or two away from beating the game, so you don't get to use it much. I mean, I get it....having the flying mount too early would trivialize the traveling around the beautiful worlds and exploring, but this felt like a missed opportunity to me. I'm sure it would make post-game cleanup a breeze, but I tried to do everything as I went so really don't have much of a need to play anything post-game. This might be nitpicky, but I also had some issues with the voice acting. I felt like Aloy got better as the game progressed, but in the beginning of the game, she did this thing where everything was like a whisper-talk. Where everything she said felt like it was the most important thing anybody had ever said before. I mean, it kind of was, but at the same time I just found it a little annoying. By the end I felt like she was talking more normal, but it was a rough start. I also didn't like most of the voice actors for the Tenakth. Here is this war-like tribe of people, who only survive by their sword and their grit against the harsh realities of their homes and circumstances and they almost all speak perfectly, with crisp, clear, nice sounding voices. It just didn't match up with the image you're seeing on screen. I would have liked the speech for these characters to be more harsh and guttural to match their lives and the challenges they all went through. I wanted voice actors that smoke a pack or two a day. The voice actors for Regalla and Kotallo did an amazing job, but most everyone else just seemed miscast and out of place. Sylens was great again and I didn't have an issue with most of the other peripheral main characters, but the quest givers and NPCs just didn't fit. Speaking of rough start, it took a while for me to get into this one. I probably should have watched a 'let's play' or something beforehand to be refreshed with the story, because I had forgotten a lot of the peripheral characters and had to be re-introduced to them. I completely forgot about Erend and Varl and even the Carja. My lasting memories from the first game were of Sylens, Hades, Zero Dawn and the big reveal. This game really suffered from that lack of a big splash like the first one had. In the first game, you spend the vast majority of the game trying to figure out where the machines came from and what they're for? Why is Aloy able to get into the areas she is able to? What is Zero Dawn and who Elisabet Sobeck? The lore in that game would fill in the pieces of that mystery as it slowly evolved and unfolded for you as you progressed in the game. The story here just felt like one giant fetch quest and the story doesn't hook you the same way. The downside to HZD, is the story will never be as good as the first time you go through it. Once you know the mystery, it's cool, but the journey loses that mystique. It's the same in movies too. The Sixth Sense will neeeever be as good as the first time you see it. When you're mind is blown at the end, you can never get that back. Sure, subsequent viewings will give you the opportunity to pick up on the clues you may have missed leading up to the big reveal...but that impact moment is gone and cannot be recaptured. Forbidden West suffers from that same phenomena that a second viewing of The Sixth Sense has...you've seen the story already and kind of know what happens. You know why the machines are there and what their purpose is. You know who Aloy is and why she's so important. You know (for the most part) what the threat is. That 'wow' moment is lacking in this game and it is a glaring problem with the story. My final big gripe about this game has to do with the side quests and whatnot. I won't spoil the story or anything, but I'll just say that it is clear that time short and they need to move quickly to complete their mission...yet most of the side quests in this game involve 'please go find my friend who was attacked by machines' or 'please go find our missing salvage' or 'please find me this part so I can build some armor'. Why, in the name of the Ancestors, would you stop to find find salvage when the fate of the world could be at stake if you take too long to complete your mission. I get that the game needs to have quests and I get that one of the things that makes Aloy so likeable as a character is her willingness to help anyone in need....but it just felt so stupid in this scenario. Some of the missions felt like Seal Team 6 decided to put their crucial mission on hold to go get a cat out of a tree for a stranger they passed in a warzone. It would have made waaaay more sense if they at least made the person you had to rescue have vital information, or a vital skill you needed in order to complete the task. Then you could justify the distraction from the main quest to help out. The quests just seemed like your basic open world quests and didn't really fit in with what was going on with the rest of the story. I wanted to love this game, I really, really did, but it just missed the mark by a wide margin for me. It took too long to get going and by the time it gets going you have to pause to do some side quests that don't really make sense considering the gravity of the situation only to have an unsatisfying 'ending'. Not unsatisfying in TLOU2 kind of way where there is an ending, just a lot of people didn't like it, but unsatisfying in that it was pretty predictable how it was all going to go down. If you love Aloy and you want to see how the story progresses, then you should play this game just for those reasons alone. Under no circumstance would I recommend paying full price for this. A lot of my negatives above might be very specific to me, however I can't say you should spend anything over $20 for it. I'm going to pre-buy Horizon 3 probably when that comes out, but I won't have the same excitement that I did for this one (which probably means I'll like it more). It's not a bad game by any stretch of the imagination and there is a lot to like about the game, but it just is vastly inferior to the first game and I wouldn't get your hopes up if you haven't played it yet. Wait for a sale, continue the story, and you'll probably be ok with this one.
  13. Am I considerably older than you lol? I turn 41 this month but I thought you were in your mid 30's or so but I could be wrong lol I'm older for sure, but I'm not quite ready for my AARP card yet I didn't play a ton of racing games...basically just Mariokart on the SNES to Mariokart 64 to Mariokart on the Wii and that's it. I've never played many others. I did play Super Offroad way back (that game was awesome at the arcade) and RC Pro-Am further back than that on the NES but I never really got into your regular racing games. It's taking me forever to finish DriveClub VR since I simply get bored playing it. I'll get around to it sooner rather than later, but I'm not looking forward to it. My Platinum #166 write up is a week overdue...so without further ado... Platinum #166 Rayman Legends (Vita) I had played Rayman Legends on the PS4 a few years ago and really enjoyed it. This game's platforming style is more my speed as opposed to the crazy platforming games like Super Meat Boy and Celeste (minus assist mode). Those latter two games are super satisfying when you beat them, but make you pull your hair out while trying. Those style platformers are more about accomplishment and pride than fun. Rayman is more fun than anything else. Sure it has some frustrating parts, and the further you get on the Daily/Weekly Challenges the harder it gets, but nothing even remotely close to SMB. I had never really planned on playing this game on the Vita. For starters, there is the trophy for getting a Diamond Trophy on a Daily/Weekly challenge, which requires you to finish in the top 1% for that day/week's challenge and it will give you 50 points towards your 'Awesomeness' rating. For 99.99% of players, that would be a hard block on the way to the platinum. There are some serious professional Rayman players that play this game daily. When you feel great about getting 1500 meters on a 'go as far as you can' challenge and you see the dudes in first at 9 kilometers traveled...you realize you have no shot. There are usually between 150-200 players daily that attempt a given challenge. That means you would have to finish first or second to get that trophy for a Diamond and no way me (or most people) are good enough to get that. Fortunately, there are rare occasions where a 'Murfy Challenge' will glitch and becomes impossible to pass a certain point in the level. Provided you get to that point, everyone will tie for first. So there are a handful of different types of challenges and within those types, a few different objectives. There's an infinite Tower Climb, where you run up a tower as far as you can while it slowly sinks into the ground. You leap back and forth, trying to dodge inconveniently placed thorny vines among other things. If you aren't fast enough, you will sink into the sand too or run into an obstacle. There's a bottomless pit, where you helicopter float or dive bomb drop down until you run into vines with thorns or fire eyes or whirling saws. Wind and moving vines add to the degree of difficulty. There's a Dojo where you run through 'one screen' rooms with varying obstacles and break as many pots or floaty eye monsters as you can collecting Lums. There's your normal horizontal platforming zone where you are being chased by a wall of fire, so you can't slow down and need to think quickly to progress jumping over vines and pits and catapulting through bone walls to get through the area. The final type of challenge involves Murfy's Dungeon, where your selected NPC will run at his own pace while you play as Murfy, the insect-y thing, who moves different obstacles out of the way while the NPC runs as far as he can. Murfy is a bug looking thing that reminds me of Zipper from Chip N' Dales Rescue Rangers. In each of these zones, there can be one of about three different objectives. One will be 'get them as fast as you can' which involves getting a set amount of 'Lums' (usually 150-300) as fast as possible. Once you hit the designated amount, the timer stops and the run ends. It usually takes 45 seconds or less for one of these runs. Another type is 'get there as fast as you can' which similarly has you reaching a set distance as fast as possible, usually around 200-300 meters, which also takes 45 seconds or less. The last type is the 'go as far as you can' which can take several minutes depending on how good you are. These types are my favorite since there's usually a 'break point' where the average gamer won't be able to get by on their first few tries. Since it can take a few minutes to run one of these, most people won't try too much and if you can just get a little ways past the 'break point', you can pretty much guarantee a gold trophy (top 20% finish and 10 points). The other two types, while faster, end up being harder to place in the top 20% (in my experience anyways) since the margin for error is razor thin. The difference between getting a top 20% finish and a top 50% finish (silver trophy and 5 points) could be less than a tenth of a second. There are most definitely some tricks out there to improve your times, but I'll never know how I can run (what appears to be a near flawless run) and lose to the Diamond winner by 3 seconds or more on the 'get there quickly' or 'collect them quickly' days. Anyways, that was a lot of talking about the challenge mode to talk about how getting a top 1% finish is a platinum blocker under normal circumstances. I decided to pick this game up because during the first week of December, I saw a thread on the main page that said there was a 'weekly challenge Murfy glitch'. So what is this glitch? As I mentioned above, the Murfy's Challenges involve an NPC that runs through the dungeon at a consistent pace and you play as the bug Murfy that moves obstacles and pulls levers so that the NPC can progress through the zone. If you mess up, it'll fall to it's death or jump into spikes and the run is over. The cool/hard thing about the Murfy's Challenge zones is that you control the bug by using the touch screen, You have to quickly tap or pull on obstacles to clear the way for the NPC running. When there is a glitched run, there is a spot in the level that no matter what you do, the NPC will die. He'll jump at a spot where he shouldn't and will always fall down a hole or jump into spikes. On those occasions, the god-like Rayman players can get no further than the scrubs like me. Usually, the glitched area is pretty far in the zone and you still have to be pretty good to get there. What made this particular one so special, was not only that it was a weekly challenge so you had a whole week to do it, but it was very near the start where the glitched jump was, so really anyone who wanted to should have been able to get it. I had seen threads in the past about the glitched Murfy zones, but it was always on a daily challenge and was always super far anyway. The ability to try the daily/weekly challenges also don't unlock right away. You need to get to different levels of Awesomeness (points accrued from trophies you get from beating campaign levels and challenges). It never seemed like there would be enough time, and while I liked the game quite a bit on the PS4, I wasn't interested in playing this version until that weekly challenge glitch occurred. Once I saw that Diamond Trophy was available, suddenly the whole game opened up again for me and I took advantage of it. The rest of the game is quite fun. I enjoy the 2D side scrolling action and this game doesn't take itself too seriously. The levels aren't too tough and they are bright and colorful and the soundtrack is pretty fun as well. My favorite levels are the musical levels where you run through a gambit and the music mirrors when you break stuff or collect Lums. The Black Betty level is my favorite, mostly because the first time I played it on the PS4, my children were very small and they thought it was cool. They liked the dragon in the level and would ask me to play 'ooo mommy mommy pa pa pa' which is what they interpreted the words the enemies sing throughout the level. Even now, every once in a while they'll ask to watch 'ooo mommy pa pa pa' on YouTube. These levels aren't hard and are meant to be fun, but that's a tiny glimpse into what the game looks like. The only really hard trophy is the Total Awesomeness trophy and that's only because of how long it takes. You need 6000 points to reach the final level of awesomeness and you only get around 4000 points from beating all of the levels in the main game. Those points are earned in the form of beating the levels and saving the 'Teensies' that have been capture and by collecting Lums. If you save all of the Teensies and collect the required amount of Lums, you'll earn all of the available cups for the level, which ends up being a couple bronze, silver and gold. Once you clear all of the levels of a zone, you earn a Diamond Cup. As mentioned, beating all the levels gets you around 4000 points and the last 2000 have to come from the online daily/weekly challenges. If you were to get a diamond trophy for every attempt, it would take you about 18 days to get the last 2000 points. The fact of the matter is that won't happen so you need to target Golds and Silvers. Bronze trophies only give 1 point and it would take several years to get the points needed if you only ever got bronze. The trophy list isn't too bad outside of the Total Awesomeness trophy. You'll collect most of the grind-y ones just from going for Total Awesomeness. There are a handful or random ones for doing something specific in the game, like kicking ducks back at a shark who's throwing them at you, but they are pretty easy as well. The hardest levels are probably the Invasion levels that require you to beat a level in a short amount of time. It's a flat out sprint to the end and most will probably take a couple of tries to figure out where the traps are...but even those aren't too bad. While I really enjoyed this game (enough to beat it twice and make a trophy a milestone), I would only recommend the PS4 version and not the Vita. There are more players on the PS4 version and it is easier to get golds and silvers. The Vita version is much harder, if only because the margin for error is slimmer. The levels are 90% identical between the games with only the Murfy's Dungeon being different. Despite my enjoyment of the game, I'd be hard pressed to recommend it because you never know how long these servers will be up for. The fact that it'll take a few months (for most) to complete...you could be opening yourself up to an unobtainable platinum if they close while you're still after it. There was a minor scare a couple months ago while I was going for it. The servers were down for about a week and it was unclear whether they would bother trying to fix them. Thankfully for me they did...but if it were to happen again...who knows? The gameplay is a blast so if you're not worried about the platinum and just are looking for a fun platformer, this is a good choice. It was free a few years back on PS+ so you may already have it. If not, it's probably worth the $10-15 range. For the rest of my games, I'm hoping to finish Horizon in the next week or so. It's a good game, but it hasn't captured me the same way the first one did. I've been chipping away very slowly at Injustice and am spreading some time around a couple FPS games with COD: MW2 and DOOM in between getting the daily commissions done in Genshin. The biggest benefit to me finishing Rayman is I'll be able to focus more on Shiren The Wanderer on my Vita. That game will be quite the grind, but I'm enjoying it for the most part so far. I hope you all are enjoying your games!
  14. Yeah, I really didn't like it much to start either, but as my skill improved I started to enjoy it a bit more. I don't really like the 'team' aspect of it, especially when the AI is so bad, but it could be fun as a co op. I could see how when I was in college, I would have enjoyed playing this with my friends, but as a single player racer, the team part kind of sucked. Platinum #165 Oxenfree This game was on sale a couple of months ago for $0.99 and I snapped it up. I didn't know what it was about, didn't know when I'd play it, but I had heard that it was a good game and figure for 99 cents, even if it sucked I wouldn't care. With one of my favorite events started with the Trophies for Mental Health II, I saw that this game was recommended as a game that would qualify there and decided to start it now. The game is completely story driven in the 'choose your own adventure' style where the way you interact with characters changes some of the dialogue throughout as well as the ending. Due to the heavy story nature of this game, I won't say too much about it. The general premise is that a group of high school classmates decide to go to an island off the coast of their home town for an over night party. The island was a former army base that was decommissioned years ago and is basically abandoned at night. There is one resident who lives there all the time and other than that person, everyone is off the island when the business day is over. This makes it a great place for high school kids to cut loose and maybe get themselves into a little bit of trouble. There are tons of superstitions surrounding the island and the kids decide to do some investigating. I won't say much else about the story except that I don't quite understand why people felt like it is a good choice for the Mental Health event. The back stories of the characters involve some general trauma (death, divorce) and your typical high school age issues (school/graduation stress, peer pressure), but most of the problems in this story seem to stem from sci-fi/supernatural influences. Those influences create extra stress and I guess that perhaps how you choose to deal with that stress could make the game qualify, but I didn't really find many lessons to be learned about mental health here. I thought it was just a very interesting story, that borrowed ideas from several different things I've seen before and put them together to make a nice little game, and less a story that shines a light on mental health issues. One playthrough is probably 2-3 hours long if you don't do much investigating and I needed three playthroughs to get the platinum. I did my first playthrough blind, followed by the playthrough where you have to be silent throughout the whole game, followed by the playthrough where you have to have everyone hating you by the end. Only one of those playthroughs needs to involve getting all of the collectibles and doing that only takes about 20-30 minutes to do so there is no kind of grind at all. The cool thing about the game is that I feel like while only three playthroughs is needed for the plat (maybe only two if you don't do one blind), you could probably play it six or seven times and get a little different story each time. The graphics are nothing special, but perfect for this game. The music is pretty eerie, which also plays well here. Overall, there is a lot to like here if you like story driven games. One thing that frustrated me early on is that the dialogue choices you need to select will pop up while someone else is talking. If you take too long to select something, you lose the opportunity to speak but if you select something on time, you'll interrupt the person speaking or you'll be talking over each other. I thought it was annoying at first since I felt like I was missing part of the story and thought it was laziness on the developers. However, after I started my second playthrough, I realized that it was intentionally done that way. Probably to mirror real life more accurately. People talk over each other and interrupt all the time and there's an element of frustration in real life when that happens too. I think they wanted to capture that kind of realness and frustration in the story here and it worked. I also realized on the second playthrough, that if the dialogue is really relevant to the story at that moment, the person who was interrupted will generally start up again. It was mostly the side conversations that didn't pick back up if you chose to speak and interrupt. While I didn't find anything truly groundbreaking in this game, they did what they did well and the story had enough originality to it to keep it interesting. For $0.99, I doubt you'll find too many better games out there. It was polished and you could tell the creators cared about this game. I would recommend this game to anyone that likes a good story. There's really no puzzles or action and there's no need for a guide at all, other than to find the collectibles. While some trophies are 'missable' in a playthrough, the game is short enough where it doesn't really matter. If you ever see it for $5 or less, pick it up, you won't be disappointed!
  15. Good to know, but in the spirit of the event, I'll swap it out. The UR trophy was only UR since it was unobtainable at the time the event started. I didn't anticipate it being as high as it is. I'd rather pick something else.