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About DanTheManGum

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  1. You’re crazy! I’ve got 16% to go. Hoping to end my grind this weekend but we’ll see if I have enough playtime to finish by then. Hopefully we see ~10 more people get it done! Good luck all. Stay sane.
  2. Avoid deaths at all cost. Don’t go for coin bags or anything if you’ll die from it. You might play Max until you level up a bit. Although a lot of my gold is from bags and dobbins free 8k, you’ll easily be losing out if you die and don’t maintain your 10%. You might also change out your traits to help your survivability.
  3. Rooting for you. Be sure you aren’t sitting all that time. No reason to die from blood clots for a plat.
  4. My earlier picture of 356k in 9:35 is 37147 coins per minute. I don’t know if that’s my best, it’s just the one I took a pic of to show the spread. Realistically though most of the gold/minute combo is down to rifts and mercenaries. There are things that could edge but they’re all luck dependent. Replacing the health root with firewall bracers or ring of storms could nudge up as those items add to the combo count. They also add damage though and between traps and your own attacks, it’d be a random spread. Congratulations to everyone nearing the end of their grind. Developing and refining this strategy has really kept the game interesting enough for me to want to finish it. I’m at 76% currently and still trudging away at 1% a day but the end is getting closer all the time.
  5. This was my ultimate concern as well whenever the “you didn’t close your previous game” issue popped up. I hope they at least hold up until the end for everyone.
  6. Picture of 356k at 9:35 Just for those wondering the ranges possible.
  7. I’m glad it gave you at least some improvement. The cooldown reduction could be my own confirmation bias but I definitely notice a difference (especially when going unchained).
  8. I try to circumvent the “luck” of coinbags dropping with caffeine potions and a cool down reduction perk (as you see in the video). This allows more tornados/dynamite which equals more coin bags. Good luck everyone.
  9. Video is up with my updated method. This run is for 359k with a time of 9:50. Also, I forgot to build a tunnel! Told you all I’m bad at tunnel jumping. Alright everyone, fine tune it and let’s see if we can push it higher.
  10. I stay near the guardian at gate 4 as my main spot. The power generators at 2 and 3 are for enemies that make it past those traps, of which they’re aren’t a ton but some still do. The 6 traps behind door 2 used to catch these extras but now they go through power generators. The guardian always played clean up at door 3. The extra generators at gate 4, easily get use as there are no damage traps prior to the far stairs. Just me and the guardian. I get frozen after so many hits and usually a couple enemy’s will sneak by at this time. They generate coin and get cleaned up by traps. The ring is 100% for unstable rift clean up. It allows me to stay and attempt for bags longer, then jump to the rift to get to where I need to go faster. It’s especially helpful (to me) for the unstable rift on wave 4. Hopefully everyone succeeds at their goal. Good luck to everyone.
  11. So I did some more tweaking and here’s what I’ve changed. I dropped my items and took up a ring of teleportation and the root that heals. I dropped the green pentagon perk for cool down reduction. I also dropped the XP potion for caffeine potion (cooldown reduction). I dropped a ceiling trap and picked up great barricade. I no longer build the 6 traps behind the guardian at door 2. I put 3 barricades there to make a long hallway with 5 power generators on the wall and end it with the 3 floor traps. I put 2 power generators at the corner of the guardian at door 3. Finally at door 4 I build 2 barricades to push them into the 5 power gens (thanks to the additional video posted for these tips) and build barricades to push them to the far steps and build 2 rows of the floor traps with 4 power generators placed on these walls. I don’t know if it’s the CDR or barricades but it’s made a huge difference. I can push 350-360k with ease at 9:30-9:50 (time is dependent on rift and mercenary spawns). Id make another video but with this bug if “you didn’t close your last game properly” it’s become such a headache. Utilize your ring and tunnels and you’ll probably easily pull down more than that. I’m not very efficient at my tunnel jumping so I’d say people could probably push 375-380k in under 10 minutes if they get a good rhythym down. Anyway, I’m up to 67% and always making progress. How goes everyone’s runs?
  12. So I started running into a weird issue last night. I could play 1 game and then when I attempted to start another, it would tell me that I started a game prior to closing out my previous one and it would revert me to the menu, but it didn’t. I had to close app after each round to be able to start new rounds. Anyone else running into this now?
  13. Good luck on your remaking amount. I’ve been trudging at 1% a day. Trying to make it habit forming rather than rely on motivation. So far so good. I need to complete 50% more. Did anyone else lose a little bit though? My friend was up to 20%, hasn’t played in a while but he came back for the closure and was at 16%. I also thought I was about 2% lower than when I left. Could just be our minds not remembering quite as clearly.
  14. Combo generators, double spring, subsidized parts, and bounty generators. I use 1 kinetic resonator and some unchained and fire resonators. The resonators I’m sure could use tweaking but I just don’t care enough to find out more at this point. I’m hitting the 303-309k at about 9:30-9:40 so that’s good enough for me.
  15. This is a pretty good option. They’ve started rolling out free currency. Let me know how the testing goes.