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About JinjonatorX

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  1. I'd actually (somehow) never heard Imagine Dragons before buying the music pack, but I've enjoyed playing the songs. Definitely makes me wish they could add a lot more licensed music that people have heard of; it's not an issue anyone on PC has to deal with, but for PSVR, I feel it's the one thing holding the game back (and alas, PSVR is all I have). Wish they could get whatever arrangement it is that's allowed Harmonix to get billions of songs from a wide berth of artists. (I assume Harmonix just has a lot more money, I don't know how things work)
  2. I don't know if they're making a second PSVR, but Sony has confirmed that the current one will work with PS5. I'd be fine if games looked better on PSVR2, if they're making that, but hopefully none of the games will be exclusive to that, so those of us who already have it don't need to shell out even more.
  3. This might be silly, but how exactly do you eat the candy? I tried putting it up to my mouth, but it didn't do anything. It's the Fazbar from the end-of-level giftbox, yeah?
  4. Haven't played this yet, but I've watched a couple videos, and I was curious if there would be any consequences to just peaking way outside the door (like maybe Bonnie being able to grab you early or something). So, would've ended up trying this on my own regardless. Extremely grateful to know in advance what happens; would've lost my shit otherwise probably, lol. Thanks.
  5. Man, I'm at my wit's end. I'm combed through this thread, checking every place that people have missed, and still nada. Says I'm at 99.53%, yet I can find no stone left unturned. I got all the small islands that were missable (at least the ones that have been mentioned in here). Got the valley of two kings, the valley of artemis. What could it even be. edit: lol, it was the swamp of thermes at the top of the map. blended in with the out of bounds area, so i overlooked it. feel so silly.
  6. For the last 2 phases, I used the "run like a coward, bait him into using the leaping overhead strike, dodge, attack, run, repeat" strategy. Had to actually beat the Demon of Hatred by getting good, though; didn't find out about the suicide cheese until afterward. (Looking forward to revenge in NG+ though)
  7. It doesn't kill them. Only reduces Unseen Aid, and prevents really being able to talk to them, since they're always coughing and wheezing. (I've read that this can cut off certain questlines and gains associated with them; can't confirm this firsthand, but dragonrot is reversible anyway, so it's no great worry)
  8. I feel like FromSoft already had a perfect consequence in Dark Souls - if you die, you lose your souls, but if you're good enough, you can still get them back, but if you die again before reaching it, it's gone. Not totally consequence-free, but still fair and related to skill. This is literally just RNG. Sure, if you don't die too much the RNG is marginally better, but it's still random. You could do amazing for a long time, die, and then take that hit against what you earned. Or, you could do terribly and die right away, but the die rolls in your favor anyway and it won't matter. Unlike Souls, skill isn't really the final determining factor in whether you get back what you lost. Dying a lot is an inevitable and natural part of FS games, and I feel like the Soulsborne games did a good job taking that into account, not handing you an easy win, but not being unnecessarily punishing either. I get it's a new IP, so they probably wanted to experiment with a new method of failstate consequences, but here's hoping they don't carry this particular formula forward to future games.
  9. $20 on PSN now as well. Time to dive in, then.
  10. I like some fighting games, but I find a lot of them tend to have a higher skill floor than I might prefer. How does this compare? Just lookin' for a fun ol' time.
  11. They both got onion'd, really.
  12. My understanding is that time is the only thing that really affects ranking.
  13. Last I heard, I think it's supposed to be coming some time around the end of January.
  14. Looks like the story in this one might be a little longer than the other DLCs? Hope so. edit: ha ha, i was so wrong. just side mission trophies. so short.
  15. Same happened to me. Never had any problems with the first 2 games tho. Year of the Dragon though... nothing major or gamebreaking, so much as a vague pervading sense of things not working quite right, ya know.