Elliot - Pie

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About Elliot - Pie

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    The Foodstuff of Gods
  • Birthday 06/19/93

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    ShmenonPie

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  1. Ay mane, how was Riddled Corpses? Gotta be pretty good if you're #1.

    1. Elliot - Pie

      Elliot - Pie

      Hah, I'd forgotten that I was the fastest on that stack! I really quite liked the main game, the several hours of grinding afterwards for all upgrades was pretty dull but if you're watching Netflix in the background there are worse things to spend time on.

    2. Helyx

      Helyx

      Thanks for the reply. Really liked the game when I saw the trailer, just haven't had an opportunity to try all these games I bought.

  2. I browse with UBO but not uMatrix because I'm lazy, so I didn't notice, but I can totally believe it, the whole JS ecosystem makes me hyperventilate to be honest. I'm very glad I have to touch it so rarely at work.
  3. I wouldn't call that a competitor at all, personally - it's focused on a much smaller community of people that you're already friends with, hence the lack of guides, forums, leaderboards and other features needed to build a larger community of trophy hunters as a whole. Obviously I can only speak for myself but I don't get the feeling from everything I've seen that the trophy community would be nearly as big if it didn't have access to these features - sure, on some level I care about competing with my friends but that's only within the much larger context of competing with the rest of the world. If this was the only option because they managed to kill other sites, I imagine trophy hunting would die out very quickly - I'd certainly lose interest the second that happened. There's also no monetisation stream there - it's not a product in of itself, so what's the point of trying to kill sites that do run themselves as a business offering much different functionality, unless you somehow morally object to other people making money from PlayStation? Also, the user experience on that is hot garbage, but that's neither here nor there. Yeah, totally agree, I don't think it should be open because that's a clear money-sink, but you're right on that collaborating with the big players in this space would make a lot of sense.
  4. This really baffles me, given that there's now obviously a lot of money in it for Sony by encouraging sites like this - it's basically the only reason why games like Little Adventures on the Prairie exist and sell nearly as well as they do. Given the obvious revenue stream marketing quick-platinum games like this to trophy hunters, which would likely go away if sites like this were unable to pull data, I'd have thought they'd come out with an official API and work with the owners of sites like PSNP. Seems a bit like cutting off their nose to spite their face to me, given that in the past ten years they've given no indication that they want to launch their own competitor site.
  5. Yes, a CronusMAX PLUS will also allow you to use a PS4 controller on PS3, I can confirm.
  6. I think the rest of your post is fair, but I do take issue with this part. I work in software development in a team of 13 people, in an organisation with around 200 developers, and I believe the exact opposite of what you've said is true. Working with others on a shared codebase is easy if all parties are experienced, and tends to produce higher quality code if code is peer-reviewed. I'm sure it's fair to say that getting people up to speed with the PSNP codebase would be a fairly large task at this point, but that's not a compelling technical reason to not bring someone else onto the project. That's not to say that there aren't other business / financial reasons to keep it as a solo enterprise, nor that Sly's wrong to keep this private and not overshare with the site's userbase, and you're very right that feature work always takes more time than your customers think it will, but I don't think there's a purely technical reason to keep any project as a one-person show.
  7. Sounds like fun, I'll give this a go, please sign me up!
  8. I've been playing quite a few things on PS3 lately, and been having a lot of fun. I have to agree with what people are saying about the controller - once you've held a PS4 controller (or even an XB1 controller, which is nearly as good as the PS4 controller in my humble opinion but for the awful placement of the analogue sticks) it's hard to go back to using a PS3 controller. I use a converter (it's called a CronusMax Plus, it's about $45 from Amazon if you're in the US, similar in the UK) to make my PS4 controller fully work on PS3, and it's made things a lot better. It's a little expensive to just use as a converter, but I think it's worth it, and if you're interested it can do a bunch of other stuff (it's fully programmable and can do arbitrary scripts, combos in fighting games etc), so highly recommend. I only discovered that this thing exists by Googling "macro controllers for ps4" a year or so back, so thought I'd mention this in case I could help someone out! (And no, I don't get paid by the company that makes them :P)
  9. Wish I'd spotted this before it auto-patched for me. Still, nice that we get more songs so long after the game was released, that came as a real surprise!
  10. Just to let you know, that's by a totally different studio started by one of the brothers who originally started Overkill. I agree though, I hope it's good too!
  11. Former game developer (from three years ago) and current programmer here, there's no good reason why a game like RE7 or KH3 should need saves I'm the hundreds of megabytes. Most likely it's a lack of willingness to spend time optimising this because "consoles have 1TB hard drives now, who cares?", or a lack of time due to other duties taking precedence that will affect sales or player experience more. It's a sad reflection on how much thought and care gets put into peripheral features like save size, but I suppose I can say that from my ivory tower of no more deadlines now I've left the industry. Key takeaway is that anyone that tells you save files for games like Kingdom Hearts need to be this big is either lying or misinformed. It's a shortcut, sometimes it might be justified but OP is right to be annoyed.
  12. Holy necropost, Batman! This thread hasn't seen an update in just over six years! Wow, that's a whole lifetime in Internet years. Looking back on this, I particularly enjoy the fact that every one of the games I made a fake trophy list for back in the day has now been re-released at least once with trophy support, and in the case of RE4, twice. I still maintain that my RE4 list is way better than the official one, too. So, the reason I'm here is because I really wanted to write something, having not done a proper piece of writing on games for over five years since my Virtue's Last Reward review. I looked around for a thread for the top games of 2018, and all I could find was the PS4 2018 Year Review thread. The type of content I want to do is much more long-form than what's already in that thread, barring two posts or so at time of writing, so I'm just gonna post it here instead, and I may cross-post it there too. So, all that being said, get ready for the... Top Games of 2018 Before we begin, I'd like to make clear the rules by which I'm writing this list: Only games released in 2018 are eligible to be here. Only games that I have finished are eligible to be here. This list is my personal preference and opinion only. I did not play every game to come out in 2018, and things I didn't play aren't on here as a result. 10: Dream Daddy Starting off with a very serious video game, to show that both this list and I am to be taken with the utmost amount of seriousness as is humanly possible. Yeah, it's a dumb visual novel about gay dads, and every ounce of it knows how ridiculous it is, but it's fuzzy and warm and wonderful. I genuinely like all of the characters, the dialogue is cheesy but also quite believable, I greatly enjoyed all the silly pop culture references in there, and it was one of the few visual novels where I genuinely wanted to play through all of the routes just to see how they played out even after I found out who my true husbando was (which was Mat, if you're curious, though actually Damien is super awesome too). I'm sure it helps to be a fan of the man to get the absolute most out of this game, but I reckon that there's enjoyment to be found by anyone in the collection of goofy nonsense as long as you're willing to go in with an open mind. The trophy for getting 18 holes in one in mini-golf can go and fall down a well, though. Ugh. 9: Persona 4: Dancing All Night Whilst this is indeed a port of a 3-year old game which was, frankly, better suited to the Vita, I have to admit that I really don't get round to playing, never mind beating, that many games that actually get released in the same year I'm currently in. In my mad rush this past year to beat @BeautifulTorment in total trophy count (which is still a work in progress), I have played a lot of complete arse over the last 12 months and that means that the top ten somewhat constrained, so we get ports in the list. That's not to say that I think Persona 4: Dancing All Night is anything less than excellent - I still absolutely love it for the overall package - some really banging Persona songs, the usual stellar Persona presentation and theming, and a really enjoyable and well-told little visual novel story in the P4 universe. It's that last bit that I feel elevates P4D over the P3 and P5 counter-parts - by all rights I should much prefer P5's rhythm offering given that I've played about 30 minutes of P3, about 3 hours of P4 and about 65 hours of P5 (but have not beaten it - I am a very bad person and I apologise for my failings), but I don't, because P4 actually tells me a whole, cohesive story and introduces me well enough to these characters that I have a reason to care about them having only met a few of them in my time with P4, and has a beginning, middle and pretty satisfying end, whilst introducing some new characters to make the plot work. The two newer Persona rhythm games' "stories" consist of small vignettes between characters put into a totally contrived situation, and whilst the vignettes are quite nice in themselves, many disparate pieces do not a whole story make, which I find to be really disappointing. Overall, the failures of P3D and P5D in these regards really just serve to highlight how great P4D was, so much so that I have two more versions on order from the US and Japan so I can stack the plats. 8: Spyro the Dragon My relationship with many of the classic PlayStation trilogies has changed over the years, from when I first grew up with the games to when I look back upon them now, and is a testament to a wonderful quote that one of my favourite new-to-me up-and-coming YouTube channels of 2018, Nitro Rad, said: "games can age well as well as badly". When I was a young'un playing these all for the first time, I of course preferred the latest and greatest in the series, which was true for Spyro, Crash Bandicoot, Ratchet and Clank and Jak and Daxter (I only had the first Sly Raccoon game, but I'm sure the same would have been true for that too). For the longest time, 3 was better than 2, and 2 was better than 1. I vividly remember revisiting all of these series some 5 years ago when the PS2 series were getting HD ports, and my opinion had shifted - the third entry was still my favourite, but I no longer had as much love for the middle child - the number 2 in all of these series was the one that tried some new things but didn't quite succeed as much as the simplicity and purity of the original, nor the refinement of the 3rd entry. Going back now having played the Crash N. Sane Trilogy and now (a lot of) the Spyro Reignited Trilogy, I have to say that the original entry in all of these series has become my favourite. The fact that Spyro 1 and Crash 1 do one thing and do it so damn well is really a draw, and whilst the novelty of a lot of the mini-games has been washed away by the sands of the time ("trouble with the trolley, eh", hahahakillme), the originals are still shining beacons of platforming goodness. In my opinion, the Reignited Trilogy has done a really good job of translating all three Spyro games into modern 4K prettyvision, a billion times better than the N. Sane Trilogy, which I utterly despised for its ruination of Crash's basic physics and controls, and whilst I'm aware that Spyro doesn't feel pixel-identical to the originals, it still feels good, and ultimately that's what matters to me - I don't miss jumps I should be able to hit, and whilst I lack the sense of childlike wonder and glee that I really hoped I'd have when playing it, it's still a fun game to play through. 7: Cosmic Star Heroine I won't pretend for a second that my including this here is anything approaching unbiased - I like Zeboyd, I Kickstarted them porting Breath of Death VII to PC from XBLA back when XBLA was a thing, and have been keenly following the things they've done ever since. Cosmic Star Heroine came out in January for the Vita with a shiny new platinum, giving me a reason to play through it a second time whilst being cross-buy so I didn't have to pay for it, despite the clear extra effort exerted on the Vita port, which was fantastic. It's a game where the more you're willing to put in, the more you get out of it. I'm told that playing on the hardest difficulty and really coming to understand the mechanics and intricacies of the game is incredibly enjoyable if you're that kind of person. I have to admit, I'm not that kind of person, but even then, playing on Normal, finding a few dominant strategies and smashing through encounters is still super fun just because of the art, the characters, the narrative and the combat system, which all harken back to the SNES "silver age" of RPGs (the "golden age" was on PS1 with FF7, fight me). If you're an RPG genre fan without the 100 hours to sink into a Persona 5, then maybe Cosmic Star Heroine's 10 hours of tightly-packed nostalgic fun is for you. 6: Regalia: Of Men and Monarchs Speaking of games that give you back proportional to what you put in, oh boy, oh boy, Regalia. This game taught me far more than anything else has that I am trash at SRPG combat, and that if I did not have the crutch of grinding in games like Disgaea, I would lose at everything. The combat in this game is really, brutally hard, even on normal, to the point where I have lost the tutorial fight in a second playthrough. I struggled with this for a while, because ultimately whilst I was having my ass handed to me a lot, I was having fun, until I got to a point where I hit a fight that I just could not win. Then, I turned auto-win on, and that's how the game ended up on this list. It might seem incredible to some that I'm praising a game for the ability to skip one of the fundamental pieces of the game's design, but really, this is brilliant. Imagine if you could skip all of the bits you didn't like in any game you played to the point where you were having loads of fun 100% of the time, how great would that be? I love this modern approach to game design, especially as an ex-game developer, and I hope to see more games do this in future. By disabling the part I wasn't having fun with, I was left with a fun, engaging narrative in a fantasy world filled with colourful characters and great 2D art, some surprisingly great voice-acting for a Kickstarted indie and not a moment I wasn't enjoying. What's not to love? 5: Marvel's Spider-Man I've talked to quite a few of my friends about my experiences playing Spider-Man, and the analogy that I keep coming back to is this: "it's like really high quality vanilla ice-cream". You know exactly what you're getting when you go in, it's absolutely delicious, but you are not surprised one single bit about what you just consumed. Spider-Man might be the best conventional superhero game I've played (I'm not counting the Batman Arkham series), it's incredibly polished and succeeds at everything it aims to do (I even liked the Miles / MJ missions), which makes it a delight to play, but at the same time it does absolutely zero to move the genre of open-world action games forwards. You have the same collectables, same side-quests, hell, for a large part even the web-swinging is pretty reminiscent of Spider-Man 2 on the PS2 though again polished to an absolute mirror shine this time round, but nothing that made me go "wow, I wasn't expecting that". It's a great spectacle and if you want this type of experience, it is the absolute best in class, which is why it's this high on the list, but I can't put it any higher simply because of the lack of anything particularly new, which is really what I'm after, having already played Prototype, Infamous, Crackdown, Saint's Row, etc. 4: Burnout Paradise Remastered Proving that I am a terrible hypocrite, I'm giving the number 4 spot to Burnout Paradise not even a sentence after complaining that Spider-Man didn't do anything new, but that's the scary thing - Burnout Paradise is still fresh eleven years after it was originally released. Us lot on PlayStation have not had a game that even matches, never mind eclipses, Burnout Paradise in the last 11 years, and given that it's my 2nd favourite racing game of all time and easily in my top 10 games of all time full stop, it more than earns its place. It's a largely unremarkable port, to be honest, but the thing being ported is still one of the best games ever. I'm told that Forza Horizon 4 is incredible and the Forza Horizon series is the only thing that even comes close to Burnout Paradise, but I honestly haven't had chance to plug my Xbox One X into my TV, being too busy trying and failing to clear my thousand-game PlayStation backlog. Maybe this year, eh? 3: Musync / Musynx It's about time that my massive and obvious genre bias showed through, it's been hiding so far this list with a measly one rhythm game, but that's because the other rhythm games I've played in 2018 don't qualify. Musync, on the other hand, certainly does. Whilst it doesn't reach the heights of Superbeat: Xonic, which was hands down my favourite game of 2017, it's a really solid rhythm game offering from a Chinese developer so unheard of as to be largely ungoogleable that offers a roster of almost 100 songs, about 85 of which are great and of which about 25 of those are absolutely fantastic EDM that make me wish I had this game's soundtrack for general listening. It tries nothing fancy, it's a song select menu that transitions to your standard Guitar Hero-style note visualisation, but the rhythm gameplay works so well, doesn't require calibration (on Vita or on my PS4 setup) and ranges from gentle charts to hurling a lot of notes at you. It's challenging, it's cheap, it's bloody good fun, and if you like hardcore rhythm games, you should play this. 2: DJMax Respect Take all the nice things I said about Musync above, expand the song roster to (I think) over 400 with all the DLC with 90% of these being great to listen to, each having 8 to 12 charts to play of drastically varying difficulties, refine and polish until it shines, and you get DJMax Respect. It is everything I could ask it to be except "cheaper", to be honest - whilst I've spent just about £100 on the game and all the content, I still feel like I've gotten pretty good value for money here because there's just so much of it and it's all so good. I'm still nowhere near good enough to clear the hardest material, and whilst I hope to get the platinum trophy on the version I own in this coming months, there's no way I'll ever be able to get the 100% without paying the 10,000 hour tax, and whilst I know I don't have the time, for this game, I dearly wish I did. It's the 2nd best rhythm game I've ever played behind Superbeat: Xonic, and it's utterly essential. Honourable Mentions There are a bunch of things that I would love to have included or talked about, but due to the rules of the list, I couldn't put them in proper. The game that would have been in the top half of this list had it only been released in 2018 was Mafia III, which probably comes as a bit of a shock because the game was not well-received at the time, being a broken mess on release. Two years later, nine patches and three good DLC packs later, it's pretty decent on the technical front (aside from one DLC mission during which the game crashed every 5 minutes, making completing it a nightmare), and it's just a really well-put-together open-world crime-em-up that delivers a much more interesting and challenging narrative and location than its peers - it's a game that taught me things about race relations in US history and made me sick and angry at some of the things that happened, which whilst not always pleasant was always incredibly engaging. Perhaps even higher on the list were it eligible would be Life is Strange: Before the Storm, which saw its final episode release on the 20th of December 2017, long after most people had finished their "best of" lists, which is, I feel, a compelling reason to leave these things until the year is over and done with. As a side-note, I find it truly, endlessly bizarre that it was made by Idol Minds, the same people who made the not very good PAIN back in 2009, the OKish Ratchet Trilogy and Deadlocked PS3 port in 2012/2013 and nothing since, but hey, they made something great after their 5 years of nothing. If I'm being brutally honest, it's basically a fanfiction of Life is Strange, as it contradicts the canon of Life is Strange in a few places which is especially noticeable if you play through the original LiS again after this, but I really don't care - as we've established with Dream Daddy, I like being told stupid, mushy, warm, cuddly feel-good stories, and this is definitely that. I got to see Chloe and Rachel fall in love and be adorable and it was utterly great and I loved it all like the trashbag I am. IA/VT Colorful was also released in the wrong year and in the wrong country, being a Japan-only import, but it's lauded by some as the best rhythm game on Vita and whilst I definitely wouldn't go that far because Superbeat: Xonic saw its first release on the Vita, it is pretty great and has a weird and unique visualisation which changes the gameplay loop quite a bit. I also played South Park: The Stick of Truth through over last New Year's, and that was a bloody good time. On the "I didn't play enough of this for it to get on the list" front, Beat Saber is a ridiculously great time, it's a legitimate workout too, it's just a shame that I have to go through the motions of strapping myself into my VR headset to enjoy it which is definitely a barrier when I'm tired after work. Titan Quest was also pretty great and I had a ton of fun with that, but I lost momentum just before the end of the first act and never found my way back to it, which I'm quite sad about. Dragon Ball FigherZ is a fantastic fighting game and I'm really glad to see it doing so well, and I can't wait for Arc to utterly ruin it in the sequels by changing my main much like they did repeatedly with BlazBlue. Celeste is a lot of people's number one pick and I can totally see why, I really like it but for whatever reason it really just didn't grab me in the way I wanted it to, and I never got round to finishing it - it's the kind of situation where it feels like there's something wrong with me rather than something wrong with the game, but it is what it is. 1: God of War Wow, I was not expecting God of War to be this good. I am not a fan of the pre-reboot God of War series - in fact, back in the day I got yelled at a lot for my (still firmly-held) belief that Dante's Inferno was a signifcantly more enjoyable game than any of the actual entries in the God of War series, so I was apprehensive towards God of War based on what had come before it, but willing to give it a chance due to the obvious changes in gameplay style, most notably the over-the-shoulder camera, present in the promotional materials. I am so very glad I did. God of War absolutely blew me away, and more than that, it did away with the creeping fear I'd had for quite a few years that maybe I didn't like triple-A games any more, maybe I was just a hipster that played indies and things in my genre and that I'd grown too old, tired and jaded for the mainstream - clearly that's nonsense, because when a game is this good, it doesn't matter what the budget, genre or pedigree is, it transcends it all. Everything, absolutely everything in this game just works. The graphical fidelity is mind-blowing, far beyond what I thought the PS4 Pro was capable of, and it's backed up with some absolutely stunning art direction, modelling, motion-capture and texture work so that every inch of this game is just wondrous to behold. The sound design, music and voice acting are all spot-on, the world design is incredible and the entirety of the playable space is so much fun to explore and re-explore as it changes around you, the controls are perfect, the combat is visceral, flashy and satisfying, maintaining the spectacle of the previous entries in the series whilst feeling so much more impactful due to the closer camera - everything serves into making the game suffocatingly immersive, which is helped by the fact that there are no camera cuts in the entire game, a truly incredible feat that I kicked myself for not noticing until it was pointed out to me, but that's the thing - there's so much you don't notice about a game when it's done so right that you lose track of the fact that you're playing a game and get hopelessly lost in the mountains and lakes of Asgard. That's not to touch on the writing, of course, which might be the best I've ever experienced. It hits every single note for me - it's funny, it's authentic, it's a beautiful and touching exploration of the relationship between a father and a son and both Kratos and Atreus grow as people throughout, and the ending sent tingles all over my body. It made me cry, and after twenty years of gaming it's the game that meant I could no longer count the number of games that made me cry on one hand, so that's a hell of a feat. It is, to quote Yahtzee Croshaw, "absolutely sublime from start to finish". I can only hope that 2019 brings us something that even comes close to the majesty of God of War.
  13. MGS2?
  14. Glad you solved your own problem! I saw the thread title and I clicked on it expecting it to be a thread about being hyper-full of salt about this game, I can't say I'm not a little disappointed.
  15. Ha, your first two difficult moments are definitely my two so far! You didn't use the gem exploit, you did the gun courses properly? Kudos to you, that's some real skill there!