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About Elliot

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  • Birthday 06/19/93

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  1. A tiger tank!
  2. Add me instead of Oskie and I'll send you 4K Blu-Rays of TWD. 😁
  3. This is still heavily glitched, I got multiple badges this week with another person in the crew participating and it didn't unlock.
  4. And I'll offer a contrasting opinion - it's badly written, sloppily translated, boring, ugly, and pretty meritless. I'd avoid this and all other Stranga-developed games published by Ratalaika.
  5. So they'll have been on for exactly two years. Yikes. Probably worth mentioning that a quick glance at the trophy list and trophy guide here on PSNP suggests there's no online trophies, so it won't affect going for the plat/100%.
  6. Both performance modes are hot garbage, they ruin the colour grading and the game looks really washed out, it doesn't make the game ugly but it does look so much worse by comparison. Fidelity is by far the best option, I stopped noticing it was 30FPS like ten minutes after switching from 60.
  7. Interesting, I feel like I've done four of either votes or submissions but I haven't got the trophy. Maybe it has to be four of the same one, and you can't mix and match?
  8. It is indeed, the devs are aware and say it should be fixed in the next patch, whenever that happens to drop.
  9. When did this pop for you? I've voted or passed 10 songs, the UI makes it look like I should have the reward, but I have no trophy. My only theory as to why this might be is because the reward this week is for an effect and I've not unlocked effects yet in the campaign.
  10. Top Games of 2020 This list is early - I don't generally like writing year-end lists before the year has ended, because there are still things that can release, and this year I've penned this when Cyberpunk 2077 is a mere three days from releasing, but in all likelihood I don't expect to finish Cyberpunk before the year is out, so this list is unlikely to change before then. If, by some miracle, I do complete it, then I suspect the list is going to expand to 11 entries, because I've become rather attached to the games described below, and to the prose I've written about them. Before we begin, I'd like to make clear the rules by which I'm writing this list, which are the same as they were back in 2018 (oops, looks like I skipped a year, that's not at all like me, hahaha): Only games released in 2020 are eligible to be here. Only games that I have finished are eligible to be here. This list is my personal preference and opinion only. I did not play every game to come out in 2020, and things I didn't play aren't on here as a result. 10: Whiteboyz Wit Attitude: The Pursuit of Money (PS4) Yes, this is a joke, because I'm a sucker for tradition and putting the stupidest game at the top of the list is now traditional. Despite it obviously being a joke, I did genuinely like the community buzz around the game's release - having gotten back into chatting with people on the PSNP Discord this year, seeing the discussion around this game and the astonishment that it not only existed, but also had trophies, was a lot of fun, and at the time there were a ton of "Whiteboyz Wit Attitude game of the year" posts. The story around how it happened is fun too - as I heard it, the developer basically asked if he could add trophies as a joke, and Sony told him to go for it, so he did. It's a brilliant bit of marketing, even if the album it's advertising is absolutely terrible (fight me, WWA stans). A free "game" that generates this much laughter for trophy hunters can't be a bad thing - trophy hunting is obviously very serious business but we can all afford to have a laugh every now and then. (Oh, also maybe the fact that there are literally only 10 non-Ratalaika games that meet my ruleset that I played this year has something to do with it too.) 9: Maneater (PS5) I am a sucker for some good Eurojank - games like Sacred 2, Two Worlds 2, The Technomancer and Arcania have a place in my heart because the devs were trying their best, gosh darn it, and the results of their labour are usually pretty interesting and enjoyable, even if they aren't particularly polished or smooth experiences. There's something about the aesthetic of getting an unsteady 17 frames per second that takes me back to the days of the PS3, when life was simple and "easy" plats were 10 hours instead of 10 minutes. What's strange about Maneater is that it's clearly Eurojank down to its very soul, yet it's American-made. I find it baffling that the game is so wobbly when it's made by Tripwire, the same studio who put out the rock-solid Killing Floor 2, in which I've seen a single clipping bug and nary a framerate hitch in sight, and yet it says so right as the game loads up. It's the last thing I would have expected, yet I'm so glad they made it - at its core there's a very cathartic idea that lasts exactly as long as it had any business doing (about 10 hours), a good sense of humour in an absurd framing device (a Deadliest Catch-style reality TV series), all brilliantly narrated by Chris Parnell (Cyril Figgis in Archer). The fact that I clipped through many things, got very firmly stuck in a fence, and had countless framerate lurches add to the aesthetic of it - if it weren't so Eurojank, I dare say I'd have been a lot less charmed and a lot more irritated by it, but it's a testament to the fact that sometimes worse is better. Either that, or I'm insane and nobody should ever listen to my game recommendations. 8: Doom 64 (PS4) Yeah, it might have released in 1997 originally, and Doom Eternal might also have come out this year, but you can keep your fancy new Doom game with its pretty graphics and amazing fast-action gameplay, because classic Doom is still cool more than 23 years later. A great port of a vastly underappreciated game, Doom 64 is no longer trapped in 480p with a terrible controller - now it has a good controller and millions more pixels to let its moody tone really shine. It's all about the atmosphere with this one - it reminds me of PS1 Doom, and that gets me right in the nostalgia. 7: New Super Lucky's Tale (PS4) The 3D platformer has long been a favourite genre of mine, ever since I was a wee child playing Spyro and Crash on my PS1, and 2020 feels like it's had a 3D platformer revival of sorts, with more notable offerings in the genre than I've seen in years. One of these is New Super Lucky's Tale, a significantly enhanced port of an Xbox exclusive from a few years ago, and one of the very few games I was jealous wasn't available on PlayStation platforms (the only other ones being Cuphead and the Forza Horizon series). I'm quite glad I waited, though - not only did I get Cuphead at long last, I got a much superior game at the end of it. It's a simple affair - you jump, you collect, all in a cheery and colourful series of worlds, it's got a few decent platforming challenges, and it's just a nice game to kick back and relax to at the end of another day at work under the horrors of late-stage capitalism. 6: Mortal Kombat 11 (PS5) Mortal Kombat has never been my fighting game franchise - I started off as a Tekken fan - in fact I'm fairly sure it was illegal to not own a copy of Tekken 2 or 3 on PS1 if you grew up in the 90s - and over time I was swayed over to the animé fighters by Arc's promises of crisp, 2D pixel art and flashy combos. Mortal Kombat passed me by - I was too young for the arcade klassics, too young even for the PS2 reboots, and disinterested in MK9 due to the horrific grind it involved to complete. However, beggars can't be choosers, and when your only choices on the newly-released PS5 are Mortal Kombat 11 and whatever the hell Goonya Fighter is, you take Mortal Kombat. I'm certainly glad I did - it's a great time, with excellent core mechanics and a great tutorial to play them, a variety of online and offline modes to exercise those mechanics in, an entertaining story mode that I've come to expect from Netherrealm at this point, and a surprisingly cool way to unlock new cosmetics with the fully explorable 3D Krypt environment, complete with puzzles and death traps to dodge. Much as I'm not a fan of the presence of microtransactions to unlock cosmetics you actually want instead of random stuff, that's easy to ignore when the rest of the package is so impressive. 5: Sackboy: A Big Adventure (PS5) The second of the 3D platformers on this list, I praise Sackboy for all the things I said for New Super Lucky's Tale, but to a slightly greater degree. It's got more content, better platforming challenges, some fantastic levels synced to music (Uptown Funk being my personal favourite of these) with the level bouncing around to the tune of the music, some fun power-ups like jetboots and a boomerang to give a little variety, and a very high level of polish. There's not much more to say - it's a really great time if you like 3D platformers, and it's also a weirdly rare plat given that it's not really that hard. 4.5: Astro's Playroom (PS5) The third and final of the 3D platformers, outshining its brethren at the low low price of totally free! As the pack-in game for the PS5 and of the two true PS5 launch exclusives, it's clear that a lot of care and effort was put into utilising the features of the PS5's controller as much as possible. This game uses the adaptive triggers and HD rumble far better than any other game I've played so far on PS5, and whilst it's clearly gimmicky, that's exactly what it wants to be, and it does it so well. It really did make me feel like I was a kid unwrapping a new console from under the Christmas tree, with all the glee and wonder that came with. It's a walk through the history and future of PlayStation with so many hidden references that made me smile, and because of all that I think it's an essential play for anyone who's been with PlayStation since the beginning. 4: Ghost of Tsushima (PS4) So, this is a fun one - I originally wrote this list on the 7th of December, 2020, which was foolish and premature - the year isn't over until it's over! After this list was done, I then went on to play Ghost of Tsushima, which was, as I wrote about Spider-Man in 2018, an extremely polished and satisfying iteration of the open-world genre, with slick, tense combat, an astonishingly high-fidelity rendering of the beauty of feudal Japan, and a fun mix of stealth, action and exploration playstyles. It was consistently well-paced, told an engaging story, and was mostly a great time, with my only real criticism being that there were a number of overlong horse-riding sections which could become a bit dull. What with the co-op expansion too, it makes the game a little less appealing to trophy hunters, but the new content is good (and free!), so it's very easy to recommend. I'm glad to see that I can put a second big first party Sony title on the list, even if it has been ham-fistedly edited in months after the fact when I looked back at this list. 3: Ikenfell (PS4) If tradition from 2018 dictates that entry number 10 must be a very serious game, then tradition also dictates that the list has to feature a 16-bit style turn based RPG, so here it is. Ikenfell is great - it has stunning pixel art, top notch turn-based combat with some really tough boss encounters that stretch but don't break the player (and an option to skip fights that are too tough for the player, yay accessibility!), a great soundtrack that fits the game perfectly and a well-conveyed, emotionally charged plot. All of this alone would be enough to land it on this list, but where it truly goes above and beyond is how well it represents identities that are usually absent in games. A big part of the LGBTQ+ spectrum is represented here, but the writing doesn't fall victim to the trap of making this front and center - rather, these are three dimensional characters, and their identity is only one aspect of the characters. As someone who identifies as queer, it's nice to feel included and represented in media, and Ikenfell is one of the only games that I think does this well. 2: Haven (PS5) Haven is the only game in recent years that I found myself truly excited for from the moment it was announced to the moment it came out, but it was the perfect storm of Things I Like: An RPG, by the team who made Furi, with a gorgeous art style, a soundtrack by one of my favourite artists, Danger, and a narrative about a young couple running away from home together. I'm an absolute sap for a good romance story (and have spent thousands of hours reading romantic fanfiction), and I'm thrilled to say that Haven lives up to the, uhh, very high bar all that fanfiction has set. I'm honestly so down the rabbit hole that I don't have the perspective to say whether the writing is good, but it's a game that makes me feel warm and comfy playing it, the escapism of spending time with the protagonists Kay and Yu as they get up to all sorts of ridiculous antics is a drip of serotonin straight into my veins. The combat is engaging but not too difficult, the voice acting is superb, the world is intriguing and Oink the lizard is the best boi and gets all the scratches. The only things keeping this from the very top spot are a few minor frustrations with the movement controls and how cryptic the trophy list was, else this would likely be number one. Honourable Mentions This year, I've had so much more time to play games than since I first got a job, and it's given me a great opportunity to go deep-diving into some titles from my backlog and past PSN sales. In no particular order, Minit was a lovely little game with a time-loop mechanic that reminded me of Half-Minute Hero. Torchlight 2 grabbed me much more than I expected it to, and playing that through to platinum was a real blast. One sleepless night, at 5:48AM, I managed to beat Abyss Odyssey's nightmare difficulty, and revisiting one of Ace Team's utterly bizarre creations was a cool moment for my insomniac brain. Ratchet and Clank: Into the Nexus is hardly the series peak, but it was a solid enough entry into the series and has gotten me a little more hyped for Rift Apart than I was before. Abzû was something I put off playing for far longer than I can justify, given how aesthetically pleasing and short it is. I finally played through the single player of GTA 4, which holds up far better than I'd expected it to. Ion Fury was a nice blast from the past, and may well have found its way onto this list if only I'd found the time to complete it. Sleeping Dogs is a great crim-sim, though playing as a police officer in 2020 in the wake of the historic protests is a bit cringe. I'm also contractually obligated to bring up DJMax Respect, which is still getting new content well into 2020 - the Cytus DLC pack was incredible, containing some absolute bops, and the Chunithm pack has just been announced at time of writing and might even slip to a 2021 release on PS4, giving me an excuse to mention DJMax next year too. 1: Demon's Souls (PS5) There are a few noticable themes running through this list, and they're very reflective of 2020 as a whole - a strong sense of nostalgia and a desire to feel warm, safe and comfortable. Most of the above picks reflect these two ideas, but none of them typify this as well as Demon's Souls. This makes total sense on the nostalgia side - I remember importing Demon's Souls from the US almost a year before it was published in Europe, and my 16 year old self felt like a total bad-ass for knowing about this incredible cult hit way before any of my real life friends did. Demon's Souls was a prominent fixture in the trophy hunting community, and getting the triple-stack for the AS, EU and NA stacks was a badge of honour. I have really strong memories of playing Demon's Souls to death, playing co-op online with good friends that I still have today, and friends that I've lost touch with. It's those memories that create that second emotion, the warmth and comfort. It's like coming home after being away for a long time, and the remake is so faithful - everything is exactly where I left it. My encyclopedic knowledge of the game came back nearly straight away, and every corner, every drop, every enemy felt just like it should. Nothing engendered such a sense of belonging, of things being as they should, than revisiting the bleak, unforgiving expanse of Boletaria, and this year, this terrible year, I needed that more than anything.
  11. Wow, this is very stupid, it really does seem like if you just keep holding R2, even after you're forced to release the other player, you get it at the end of the scoreboard display. Either that or it's entirely random. Either way, very cool trophy.
  12. I'm in the credits for this, so I'm super ready for it, let's gooooooooooooooo
  13. It's really an educational game, it's very effective at teaching you to add 36 to numbers quickly.
  14. Hah, agreed. Sadly, the game is pretty iffy even beside the trophies being delayed triggering, the amount of slowdown the game suffers during fairly normal gameplay is horrible, the translation is pretty poor, etc. It's a cute concept, and it really tries to be a Zachtronics game, but it feels like it just falls short of the bar in all regards, including puzzle quality.
  15. Howdy, As there has been so many times in the past, there's a new trophy released into an existing DLC pack for Killing Floor 2 - https://psnprofiles.com/trophies/5548-killing-floor-2 - could it be rescanned please? Thanks! Edit: It has already been done, that was fast!