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About Elegy

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  • Birthday 09/13/86

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  1. Thanks for putting together this information, VirtualNight. It is actually pretty difficult to find all the information needed to be successful at these trials due to a lot of the videos being removed. It is incredibly time consuming to learn how to be successful at these trials from scratch in 2020. There is a ton of stuff to know to even get a carry successfully as well because unlike NGS2 there is no invincibility glitch to abuse. Simply being capable of killing many of the bosses isn't good enough for the hardest MN/UN trials either... you need to be able to do it without taking a hit most of the time. For some trials you also need to be efficient with your kill speed too because your partner is having to kite aggressive bosses like Fiend Genshin, Alex or Liz in a small room. Without a carry from someone who has done these trials already, this is easily one of the hardest hack n slash games to 100%. It also doesn't help that the 360 degree inputs for the scythe in trials mode are really strict in NG3 for whatever reason. I have no problems inputting them in single player or in Razor's edge; however, they don't come out right sometimes for me in NG3 trials causing Ryu to do his standard triangle attack instead which is horribly slow.
  2. The DLC unlocks at the same time as the Afterglow region in DotD. After the game called out that Afterglow unlocked, I just went straight into the DLC from there. It does seem that Team Ninja decided to massively increase the amount of missions needed to unlock the final region + DLC in DotD compared to Way of the Demon in Nioh though. It went from something like < 40% of missions in Nioh to like 70 or 75% in Nioh 2. It is irritating to me that they increased it since it feels like nothing but busy work and most missions aren't that rewarding so it is just a rush to the end. All of the DLC bosses are a good spike compared to the rest of the game on DotD, they are definitely only balanced around min/maxers using meta builds/overtuned builds (the bow build is broken currently with too much access to large damage increases for low 2-3 piece set bonuses) or Dream of the Wise gear which doesn't even exist yet. Yoshitsune is immune to poison and most all elements I believe. Debuffing him isn't super viable. His attack strings can be long winded and his burst counter attacks on DotD come fast and are hard to hit with Brute shift. With a fairly optimized build though it only took me 5 minutes or so. If you can manage to knock him off the perch points with high attacks then it makes the fight a lot easier. I've also heard of people using Gust Talismans when he jumps on the perch points to reflect projectiles at him which apparently makes the fight pretty easy also. Nue is also a pretty hard DLC boss, that wall jump attack is very difficult to burst counter with the right timing so that you stop him before hes on top of you where the lightning will hit you. I mostly just tried to dodge it since that attack comes out too fast to try to use brute counters most of the time since you have to hit him with the brute counter punch the second Nue lands before he is directly on top of you. Nue feels overtuned in a way compared to his Nioh implementation, they really buffed him up in Nioh 2 with his super fast attacks and constant aggression. His lightning damage is no joke as well.. never get hit by a lightning bolt if you aren't running an elemental damage reduction setup. Daion-jin's Sake will make the fight considerably easier by preventing the shock ailment for a large part of the fight, but you'll likely have to rebuff it 1 or 2 times during the fight depending on your DPS and it has a long activation animation.
  3. Pretty much exactly the same as the first game, but I could do without them artificially extending the content time by making people grind up to way of the demon again. You also have to clear a lot of way of the demon just to unlock the DLC region, so it doesn't really end up saving that much time as opposed to the first game, where you had to do all missions on way of the demon, anyway. It isn't difficult at all either, purely a gear check and nothing more with the intent being to make people soul match divine gear in the forge for hours. The levels listed on the missions are completely meaningless too beyond the samurai and strong difficulties. All that matters is having good divine gear beyond that point.
  4. Not a bad choice. After finishing the platinum, I think the game is good, but I still only think it ends up being around a 7 out of 10. It is pretty much just another open world game. I enjoyed it more than Marvel's Spider-Man since Ghost of Tsushima at least didn't get quite as repetitive doing the side content. The characters and atmosphere of the game are generally well done, but I started to get pretty bored doing all the mongol camps. A lot of the side content just ends up giving you more vanity options which isn't something I care that much about. Almost all of your combat options, save a few ghost techniques and a couple sub-weapons, are unlocked before the end of Act 1 if you're thorough and the rest of the game is just acquiring techniques and charms that raise your killing speed. Enemy toughness scales in each act so it doesn't feel like you're progressing that much though. The game is pretty easy so it doesn't really matter, however. I did 90% of the game in the traveler's attire which is the worst armor in the game for combat/stealth and didn't lose any fights on normal difficulty except a couple duels in Act 1 before I had most of my techniques. The game basically forces that armor on you if you want to find the collectibles though. It sorta felt like a bad game design decision since most of us would have preferred to use a better armor and not have to keep pausing the game every fight to put on something else unless you were too lazy to do that like me. Stealth wasn't that interesting to me and felt too slow and largely a lot less fun than just going samurai mode and perfect parrying my way through everything. You can't move bodies or do anything that fancy we haven't already seen in other games here. The story's main conflict is obvious within the first few hours of the game as well. Overall the game plays it extremely safe and nothing ends up being much of a shocker.
  5. I just got this trophy in my second cycle very easily using the kick me sign offerings at the stone circle. They cost me 100 gold for 5 kick me signs and you can offer 1 sign and get 1 legendary toy chest + 2 other random chests. Super efficient and probably a bit overpowered as I find it far more efficient to do this than ever bothering to do toy dungeons now. I bought like 20 of them and just spammed them one after another over the course of 2 nights and got all the toys for the trophy. It is also a really great way to level and get more chests in a hurry since its super simple to burn through the enemies very fast with the super conker. I don't think this trophy is actually glitched though in the current patch. I think it requires the new legendary toys they added via patch updates to the game. It popped after I got all the base ones mentioned in the trophy guide and the new ones that were added. The guide probably just needs to be updated. It doesn't help that most of the information on the internet regarding this game is also out of date and incomplete now. The various wikis and such don't mention these new toys of legend. I think the new ones according to my inventory are: Ultraball Book of the Dead Running Shoes Shield Rock Ring Axe Vampire Ring Auto Popper Maybe this will help people confused on this trophy.
  6. I am surprised to see not many people use ATB generating materias. First strike is incredibly useful for normal enemies since you can just open up with triple slash or a spell+magnify which often ends the fight or puts it heavily in your favor before the enemies have even begun to do anything on hard. You don't really have to worry about healing as much if the enemies are pressured or killed almost immediately. ATB Assist is one of the best materias in the game as well.. especially on Tifa with a high speed build. You use 2 ATB segments in a row and it gives everyone in the party an ATB boost. ATB stagger materias are very good for boss fights as they really set you up for a huge damage phase if you use them. Steadfast block is great for hard mode.. and Parry is just amazing on Tifa. If you spam it you can do this quick dash that gives her insane mobility. It is also decent on Cloud since you can move in Punisher mode with it, but its no where near as good as the animation that Tifa has. Typically, I will run 2x HP up, ATB assist, steadfast block, parry, fire/ice/lightning/wind + elemental in weapon, and then leave 2 materia slots open for whatever I think I will need with Tifa in a given situation. With Cloud it is pretty much the same as Tifa with 2x HP up, steadfast block, first strike or ATB stagger, fire/ice/lightning/wind + elemental in weapon, 2x luck up, and then 2 open slots for whatever. Typically I will leave the open slots as chakra/heal + revive, but can also substitute in other things such as barrier+magnify or time+magnify. If I want to use Cloud as more of a support role such as the hell house fight then I'd take the luck ups off and fill in as needed. Aerith.. is best used for damage with a little bit of support in pray and maybe revive. With 2x HP up, 2x Magic up, 1 or 2 MP up, pray, and then you can use fire/ice/lightning/wind + magnify and first strike if you want to delete most normal enemies immediately. She does tremendous damage with the right setup and will make the hardest simulation battles a lot easier. Don't just leave her as a support chump like Barret. Barret is just a support chump like I just said, he might be able to do some pretty good damage with the right setups but I always just leave him as 2x HP up, 1 or 2 MP up, pray, revive, barrier+magnify if you aren't using magnify elsewhere, steadfast block and then whatever else I feel I need for the fight ahead. I mostly just use him to raise the stagger gauge and heal/buff. The other characters are better at killing things. Don't overvalue MP ups too much, if you don't anticipate using a lot of MP on your melee fighters don't give them MP up. You also probably don't even need 2 on Aerith if you use the circlet. I did the pride and joy simulation with only 1 MP up on her and the lowest I got in the fight was 40 MP. I beat it in 16 minutes as well so it wasn't like I was taking my time waiting on summons/limit breaks or MP regen. Aggressive play is the way I prefer to approach hard though. You can recover MP from boxes and such while playing through every chapter on hard so its not a big deal to use it when needed. Just don't waste your MP on healing your whole party when pray exists and never cast if you think you'll be interrupted.
  7. I got the large gold crown for brute tigrex from the event quest. I got mini gold brute tigrex from the arena optional quest that unlocks after you capture him. Think I got mini gold silver rathalos from the event quest as well. It is definitely possible to get crowns from those event quests.. and the corresponding arena quests if you capture one. It seems to be a lot rarer to get crowns from these than the guiding lands tempered monsters, but I didn't notice much of a difference in frequency from master rank investigations at least. Master rank crown chances seem pretty much consistent across every activity except for the crown events and the aforementioned guiding lands tempered monsters which were higher in my experience. I would highly recommend getting a corresponding guiding lands region up to 6 or 7 when hunting for the non crown event Iceborne monsters. I got a mini/large velkhana, mini/large ruiner nerg, mini/large lunastra, mini/large scarred yian garuga, mini/large gold rathian, large silver rathalos, mini blackveil vaal hazak, large shrieking legiana, large savage jho, large viper tobi, mini tigrex.. and others I can't recall off the top of my head from guiding lands tempered monsters. I didn't have to measure that many times per tempered spawn of these either. The chance of them giving crowns is almost undoubtedly higher than investigations. I spent 15 hours trying to get both Namielle crowns from investigations(I was measuring.. it was an absurd amount of investigations I went through).. and I didn't notice much of a difference between 4 gold box or 4 silver or whatever arrangement. Investigations are just super inefficient for crown hunting in Iceborne, in my experience.
  8. i like your trophy list sooooooo much 

    1. Elegy


      Thanks mate.  It's been a long road.

  9. I never actually died to it either, to be honest. I always just tap circle + back on the left stick to quick turn then immediately press forward and click down L3 to sprint and just cut over to the right staircase once I get down the stairs. Never had a problem avoiding death doing it this way. Definitely make a save at the gun shop if you're worried about it on Inferno though.
  10. If you use both defense coins then you can survive 2 slam attacks provided you are at maximum life, so it is a good idea to go into the fight with a few full heals. He usually only does 3 slam attacks in a row so if you fail to dodge the first slam then you will die due to the stun lock otherwise you can immediately heal if you dodge the first then get hit 2 times. If the boss gets ridiculous and uses it more than 3 times then you are probably just going to die unless you've mastered the dodge timing because he has two different slam frequencies and you need to know both. Without coins you die in one hit I believe so the fight is an incredible difficulty spike compared to the rest of the game if you don't use them. Overall, it is not that hard with the shop items.. just have to spend some time learning the attack patterns and pay attention to the arm to time your dodge properly for his initial slam. Don't get greedy on the fight either. Always let him attack and then after avoiding it shoot 1 rocket max. Also make sure you get to the side of the room where you need to push in a power source BEFORE dropping him.
  11. I got my large gold Shrieking Legiana crown from guiding lands as well, in fact. I have my Tundra region at lvl 7 and got it from a tempered variant.
  12. I got both of my Lunastra crowns from the Guiding Lands with Wildspire Waste at lvl 7. Guiding Lands tempered monsters seem to have an increased crown chance compared to investigations or normal quests/expeditions from what I have experienced. You also have no time limit and can get carted as often as you want if you're not good at fighting her. Otherwise you can do it in high rank like lightning_kf mentioned.
  13. My guess is that the 3rd Iceborne monster in Elder's Recess will be Banbaro. Brute Tigrex can spawn in Elder's Recess but the MR requirement for the event is 24.. and all Brute Tigrex investigations or events have a minimum MR requirement of 70. The reasoning is that you cannot spawn him in guiding lands due to the region level being too low until you're MR70+. Stygian Zinogre can also spawn in Elder's but given that he is a threat 3 monster and not in the thumbnail for the event.. I find it unlikely he will be in it. The pictures have generally always featured the highest threat monsters in the event. The only thing left of Iceborne monsters that can spawn in Elder's that haven't been featured is.. Banbaro who is a threat 1 and would likely not be in the thumbnail similar to how Nightshade Paolumu was handled in the Wildspire event.
  14. Make sure you don't have braking assist on as I believe it is on by default or at least it was in Driveclub VR. It slows you down heavily and makes meeting the time requirements a lot harder than it should be, but isn't obvious at all when it is enabled.
  15. Yes, you have to play on Saturday during the ritual to get the trophy for participating in one as well as to acquire randomly awarded avatars to reach 100 avatars. T-spins aren't super important for the plat beyond all clear mode which is also where you can get all 100 t-spins for the trophy pretty easily. However, learning to build for them and use them effectively makes Ultra a lot easier. The zone is a new mechanic to Tetris that is exclusive to Tetris Effect and only applies to the Journey mode of the game. Basically you can stop gravity for a short period of time where clearing lines doesn't remove them from the matrix and you gain bonus points for lines cleared in this state. It is only there for improving your score in Journey mode. If you have "hold" enabled in options you can hold one tetromino and swap it with whatever your current block is as you see fit. It is a standard mechanic in modern Tetris. It is not related to the zone mechanic at all and the default button for it is R1.