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About Spaz

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    Your everyday pessimist
  • Birthday 07/08/88

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  • Interests
    Likes: Good 2-D platformers, good space shooters, old school RPGS and turn based strategy, single player FPS

    Dislikes: Multiplayer FPS, most MMOs and MOBAs, dance games, drawn out open world games, shovelware, hackers, glitchers, people who cheat at trophies

    Favorite Movies: A Christmas Story, Rush Hour, most Bruce Lee and Jackie Chan films, The Sandlot, Home Alone, Planes Trains & Automobiles, The Godfather I & II, The Good The Bad & The Ugly

    Least Favorite Movies: Hannah Montana The Movie, most modern Disney Films, Chick Flicks, most modern Hollywood Comedy movies, anything with Adam Sandler

    Favorite TV Shows: The Sopranos, Breaking Bad, The Honeymooners, The Andy Griffith Show, All in the Family, Sanford & Son, I Love Lucy, Taxi, Seinfeld, Batman: The Animated Series, Mythbusters, Rocko's Modern Life

    Least Favorite TV Shows: Reality TV, anything with Miley Cyrus, Ellen Degeneres, Fox News, MSNBC with Rachel Maddow, CNN, Fashion Shows, Cartoon Network, Disney Channel, The Big Bang Theory, anything from MTV, WWE

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  1. Pretty good info. If I ever get around to Nex Machina I'll use your tips as help for beating Veteran. Housemarque games are generally difficult on their own anyway. I still think beating Commando Mode solo in Resogun is the most difficult task I've tried to do, hell Super Meat Boy felt a little more relaxing in comparison. Still can't do Commando Mode, even getting some of the other trophies are a big pain in the ass. Nex Machina may be harder, but I'll see.
  2. Because my laptop fell a few feet onto the floor leaving a mark where the charging port is, I’m going to have to pay money to get it fixed. 


    Seriously hope it won’t take them long. I need a computer for school, since I have a couple coding programs with files I really don’t want to redo all over again.

    1. ee28max


      I hope your laptop gets fixed immediately. I hate it when unexpected things come outta nowhere.

  3. My computer just fucking broke.


    Computer fell a few feet from the top of my bed and landed directly on the charging port. There is a broken piece inside the laptop and now the thing won’t charge. 


    Thats two laptops broken in the past two years. 


    Now I have to buy another laptop for school and work. Hopefully the stores aren’t going to be sold out.

    1. Show previous comments  2 more
    2. Maisy


      Might be fixable, ranting is great, then use that vented power to DIY or find a shop! Charging ports on any device go bad for myriad of reasons. 


      Depending on your laptop, it could be a fairly easy to replace the port (soldering needed prob.) or it's a whole MB needed, which is much more costly. Shops should be able to fully diagnose before you commit to them fixing it.


      Good luck!

    3. Spaz


      Charging ports generally suck on laptops. My dad had the same problem, only it was the the connector causing the issue because any number of things would cause the battery to not charge. Eventually he went out and got a new laptop last summer, and it works a lot better. 


      My battery is dead and the port is kaput, but everything else works fine. I just hope they won’t mess up the motherboard or the hard drive. They are the two most vital parts of any laptop, apart from the battery, the port and the power adapter of course. 

    4. ruffedgz


      well the HDD is the most important because it has the data, motherboard is important for running but not as bad since you can take the HDD out and transfer to another location if needed. Hopefully you find a fix for it.

  4. Recently bought this game from the Store since it bears a lot of resemblance to Chrono Trigger and Phantasy Star, some of the absolute best JRPGS I ever played. I definitely hear my share of Mega Man and Metroidvania style games, but not games like Secret of Mana, Earthbound or Chrono Trigger.
  5. It’s fine if you enjoy a lot of AAA games. I just don’t think they’re as grand and innovative as they used to be. These days the indie market is absolutely killing the AAA market when it comes to talent. Madden and FIFA games are the same thing every year, but you know hundreds if not a thousand people worked on them, no necessarily in developing the games but managing the work teams and finances of these big companies. Just goes to show that AAA gaming has become a corporate, factory produced machine that is looking to make big profits off of the products they sell. Meanwhile those two guys who rented out that garage space to produce and distribute their game somehow poured more of their hearts into their product than a massive game EA published that over a thousand people were involved with. Big massive budgets don’t mean shit, to me it mostly means higher production values and more technology needed to make that next Destiny game or Star Wars Battlefront.
  6. This reminds me of all the people who played World of Warcraft when it released in 2004. As part of a guild they had to put a lot of time into their character, not only did they participate in raids and dungeons but they also had to act as a leader. Managing the guild and all the members who were a part of it, who all had families, jobs and other responsibilities to look after. I find a lot of them who quit are in their late 30s and 40s who could no longer invest the time needed to do the latest raids and PvP battlegrounds. This age demographic especially here in the United States is the primary audience. This is also a good reason why a lot of AAA gaming has shifted to more mature themes in the past 10 - 15 years. Games like The Witcher 3 and Grand Theft Auto V have been big sellers, and neither game was ever intended for children. 25 - 30+ years ago video games catered to a more niche audience. The primary audience was kids and young teenagers who played Mario and Sonic games. Television commercials featuring Nintendo games pandered to this audience. Today they aren't kids anymore, they're middle aged adults who have to look after their own children and have to manage their own jobs. Creativity has taken a huge decline in AAA games. As I said in another topic, where is DOOM? Where is Super Mario 64? Both games set the bar for what was to come afterwards. Today I mostly see games copying off each other in the AAA industry. Star Wars Battlefront and Destiny in my eyes are a better, more polished version of how Halo 2 and Half Life: Counterstrike were back in the day. They're not taking new ideas or taking any risks. EA and Activision just pump out the same Madden, FIFA and Call of Duty games year after year with the same mechanics and the same gameplay. The only differences I see are changed rosters, and a different setting for the Call of Duty games. Hell Call of Duty's latest title WWII really doesn't look all too different from World at War, and that game was released 9 years ago. I have to agree in that some of my favorite games recently have been indie games. Hotline Miami 2: Wrong Number, Velocity 2X and Shovel Knight are all excellent titles that make good use of their gameplay mechanics and have their own style. Indie games are mostly headed by small companies, or by a small group of people. Some games, like Dust: An Elysian Tail, was headed by one man. And yet there was more creativity and talent in Dust: An Elysian Tail than there is in practically all the Madden and Call of Duty games. Pretty sad how just a few people can come up with more talent and style with one game than an entire franchise headed by over 1000 people working on it. I'm looking at you Activision and EA. Six AAA games a year is probably looking a bit too much for me. I consider things like the PS4 Pro and the Xbox One Scorpio to be utterly pointless especially since I'm not really a big fan of AAA games anymore. Today if you want the most graphics wise on your console you have to buy a $399 console for the Pro, which isn't terrible as far as pricing goes. But if you want to take things a step further you can buy an Ultra 4K TV, which can range from several hundred dollars from most retailers to sometimes at two grand or more, if you want a great sound system to boot. With that amount of money ($1000 - 2000+) I can probably buy up 50 - 100 indie games that I could get more enjoyment out of than just 8 - 10 AAA games I bought that have PS4 Pro enhancements. They could all be like Destiny 2, where you're forced to pay microtransactions. As a matter of fact you may still have to pay a little extra money for that one trophy. Brian at PS4Trophies was pissed and I don't blame him at all for being so. Graphics doesn't equate to a great game.
  7. People complained about DLC during the past generation. A lot of us already forgot about that since that occurred years ago. I still have plenty of games in my library that have DLC that I am not buying simply because it's too expensive. I recently bought the Fallout 4 Season Pass for half it's normal price. There was no way in hell I was paying $50 for just DLC, I may as well buy a new game with that money or simply get three or four used games for cheap. Paying for online was bound to happen. You have to pay to play online for the Xbox 360 and it's been that way ever since the console came out. I didn't see people complain about that, but that could be because the 360 had a better online experience than the PS3. People are sheep. Advertisers know full well about this so they do their best to market to an audience that is naive enough to pay more money out of their pocket to these companies. Apparently it works.
  8. We've already seen indie games take a big inspiration from the 8, 16, 34 and 64 bit eras. Shovel Knight clearly took inspiration from Mega Man and Super Mario Bros. There are games that were heavily influenced by the likes of Final Fantasy, Earthbound and Chrono Trigger. I was clearly talking about mainstream AAA games.
  9. There's no question many of the masses are simply sheep who just buy the next Call of Duty or the next Battlefield because their friends did the same thing. I always do my research on a game before I decide to go and buy it. But that's just common sense. A big contributor to the decline of the AAA industry has been mobile games. Since everyone and their brother has a smartphone these days mobile games are being distributed like hotcakes. I don't claim to know much about microtransactions but I feel somewhere down the line someone got the idea that AAA games could have the same paywalls as many mobile games do. I recall a certain Star Trek mobile game released a few years ago that forced you to pay money to make any real progress. Now granted most free to play games have microtransactions just like Star Trek so in this sense it's no different. But I definitely noticed a significant boost in progress when I paid a few dollars to buy up resources. Doing it all legit would take up to 10 - 20 times longer, so it was completely impractical and inefficient to play the game that way. Even just trying to get the famous crew like Captain Kirk, Spock and McCoy cost money. Since then I have avoided every mobile game with forced microtransactions. Two multiplayer games I played the most (World of Warcraft and Runescape) a decade ago began implementing their own microtransactions in the form of XP boosts, cosmetics and even transferring your character to another server. If you want to change servers in World of Warcraft you have to pay Blizzard money, and it's not cheap. Runescape implemented Squeal of Fortune which was a way to buy up XP Lamps and get other prizes that you probably couldn't get as easily if you tried getting them legit. Middle Earth: Shadow of War has lootboxes to help you gain certain items and make the grind shorter. Need for Speed Payback has cards that give you parts for your car, which is EA forcing you to participate in lootboxes. If anything I can just stick to the past generation of games and maybe buy up a few games here and there this generation. But the masses continue to buy these products, and therefore EA and Activision have people by the throat when it comes to these practices. Sad state of affairs for this generation of gaming.
  10. I'm with both of you on this one. I was against some people on these forums on lootboxes completely ruining Middle Earth: Shadow of War. Granted they didn't turn out to be all that terrible, but I am well aware on how they're going to be implemented in future games. I have nothing against people playing many of the multi million dollar budget games of this generation. But I have definitely noticed creativity has really taken a decline, because nobody can come up with anything new anymore. At least with the past generation you had games like Assassins Creed. I considered the story and concept original, with interesting characters. Today you basically see franchises that are just taking from the past generation and giving their products better graphics, smoother gameplay and faster load times. You see all the remasters we've been getting this generation? Where were they back in 2007 - 2009 or so? Oh that's right, the developers were more interested in creating new IPs like Dead Space, Assassins Creed and Bayonetta. It's easier to implement paywalls and microtransactions than it is to be original. Brian at PS4Trophies was mad about one of Destiny 2's trophies being locked behind a paywall and I don't blame him at all for being angry. Instead of creating a new gameplay mode, a new class or a new concept the developers just decided to force players to pay more in order to obtain the trophy. They have also proven themselves to be full of shit. Therefore I don't see myself supporting them at all, and I refuse to play Destiny 1 and 2 because of that.
  11. Creativity and innovation pretty much plateaued in the late 1990s and early - mid 2000s. Since 2006 - 2007 we have mostly seen games that are "better" versions of what already existed. I see Grand Theft Auto V as being a far superior version of what Grand Theft Auto III was in 2001. In Grand Theft Auto V you still steal cars, you still go on side missions, you still watch the characters develop and grow throughout the main story. But you strip the game down to it's foundations, and it's no different from Grand Theft Auto III. Starcraft II is still widely popular with streamers and still has competitions. But it's simply a more polished version of the original Starcraft that released back in 1998. The point I'm making here is creativity died down around a decade ago, so companies like EA do their best to put out a product with excellent graphics. Are we going to see another DOOM? Are we going to see another Super Mario 64? I honestly don't know. Those games set the bar so high because there was literally NOTHING else like them at the time. There's a good reason why both games are still being recognized as some of the most innovative video games of all time. But from what I've seen as a long time gamer, especially with this generation of AAA games, they just borrow everything their predecessors did and expand on the open world and throw in more content to keep the average consumer busy. Assassins Creed Origins really isn't all that different than how the original Assassins Creed was back in 2007. Sure, the game plays better, the graphics are far superior, the combat is much improved, the consistency is less jagged. But can you guys say it's a completely different and new experience from the older Assassins Creed games you played? Super Mario 64 took the biggest and best known gaming franchise in history and put Mario in 3-D. It completely changed the way platformers were played, because everything before that was popular were 2-D platformers kids were used to playing on Super Nintendo and Sega Genesis. The first time I saw Super Mario 64 in magazines back when I was just a kid in the mid 1990s blew me away. There was literally nothing else like it. Today I can definitely say I played games like Wolfenstein II The New Colossus, Star Wars Battlefront II, Destiny 2 and Middle Earth Shadow of War in the past. Granted they are all sequels to well established, big franchises, but I see literally no innovation coming out of the AAA industry these days. It's always the tried and true approach, anything new and different is too big a risk with them. This is my two cents. Big budgets don't mean shit when it comes to creative talent and pushing new ideas forward. It's the people who come up with the concepts and brainstorming on paper. Right now I just see a lot of talking heads who really don't do much other than push forth what's already been established in the past. This generation is full of them. And I wouldn't be surprised if they were just as dull and idiotic as the current Apple CEO who thinks he can continue to ride the success train that Steve Jobs before him provided.
  12. Yes. More people have to take part, not just a select few. It's the select few who have their voices heard over a wide area. While most of us are lucky to even have a couple people stop and listen to our feedback.
  13. This response sums up the internet.
  14. I've been starting to have more interest in games that aren't big budget productions made by western companies. Granted I have plenty of games like Wolfenstein II, Assassins Creed Origins and Middle Earth Shadow of War, but I'm starting to find AAA games incredibly cliche and overly stale in creativity. In the past few months the games I've enjoyed the very most have come from small companies, indie developers who struggle to put their name out there on the market for consumers to take interest in. I found both Hotline Miami 2: Wrong Number and Velocity 2X challenging but very enjoyable games. Plenty of creative ideas and concepts at work much like how Shovel Knight was praised when that game was first released. You would never see a company like EA or Activision put a notice of appreciation for you, much less write a meaningful little manual with bonus material like The Witcher 3. When I bought my copy of The Witcher 3 I received stickers, a notice of thanks, a quick start guide, a little manual and a soundtrack of the songs played in the game. I knew right then and there that CD Projekt Red cared for their fans and for their product. So I'll be monitoring their next project when it comes close to release. I also have an appreciation of the classics, which mostly explains why I have a lot of old SEGA games I got off of PSN. The video game industry is too corporate, shareholders have their hands full and when it comes to the needs and wants of these corporate companies, they come first. I refuse to buy any Battlefield game or Star Wars game with the EA label slapped on the cover. They will nickel and dime their fanbase for as long as they want. Despite all the complaints about crap like one of Destiny 2's trophies locked behind a paywall and Need for Speed Payback having forced lootboxes and microtransactions, people still go out and buy those products. By doing so you're only helping these companies, because unless there is a big outcry on these practices they will continue to shove them down our throats.
  15. I prefer the fast and precise style of Bloodborne to the Dark Souls series and Demon Souls. Also a good reason why a lot of people have the platinum in Bloodborne is you don't have to prepare quite as much, and there isn't as much of a grind.