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About Spaz

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  1. Just give me this with modern graphics and gameplay and I'm all in for it.
  2. The moment I saw Electronic Arts take full control of development for The Sims franchise that Maxis made, I knew they were complete pieces of shit. I'm going to guess that most of you were too young to remember The Sims, but it was a truly fantastic game made by Maxis where you can control your very own sims, almost like they were people. I was a part of The Sims community where we would upload and share our sims with others, then download what they have made and see all the different houses and characters they built from the ground up. Then as the sequels came around EA got more and more involved, and eventually they took complete control of The Sims franchise and started pumping out garbage. The latest title, from what I've heard, was a complete disaster. Simcity 5 was a terrible abomination with a bunch of licensing crap and other junk EA threw into it. It was nothing at all like Simcity 3000 or even Simcity 4 for that matter. It was no longer the same. Then there's Westwood Studios which made Command and Conquer. The last Command and Conquer game EA developed was a travesty, and a shame to what was once a great franchise. I've said this since 2012, but to this day EA is one of the biggest pieces of turd out there. Bioware is next.
  3. Thank you. People are quick to watch a Youtube video of some popular mega Youtuber or a website like IGN and then automatically form the conclusion that the microtransactions in Shadow of War break the game. It's very sad that so many people out there don't do their research and just blindly accept whatever is trending. Most of those game reviewers barely touched the game, let alone play enough of it to beat the story and experience all of what it has to offer.
  4. I finished in around 1 hour 15 minutes. Definitely not the best time but I tried to rush through as quickly as I could. I ended up getting some health and magic upgrades so I wouldn't end up dying as much. Plague Knight and Specter Knight's feats are no walk in the park. It's recommend to do four playthroughs for Plague Knight, one notably being you can't use any health tonics. Specter Knight isn't all too easy either.
  5. I'm pretty sure everyone looked up a guide or walkthrough at some point if they got completely stuck. It was just a lot harder to do back in the 1990s and even the early 2000s because there were not a whole lot of guides out there to give you assistance. Games like God of War and Devil May Cry rely on knowing enemy patterns and how best to defeat them. A skilled player may play through these entire games without getting hit, somebody else may struggle to beat the first boss. Where you needed to go was pretty straightforward, I haven't played a single third person action adventure game where I was completely stumped on what path to take and where I need to go. They are completely different games as opposed to games like Day of the Tentacle where you had to look around in a given room and find that object you were going to need much later in the game. So there really isn't a comparison. The point I'm trying to get at is the internet destroyed a lot of point and click games because any idiot can easily look up a guide and beat them in just a couple of hours. They're honestly not that enjoyable anymore. I used to spend hours upon hours on some of them because you had to think outside the box, especially those old Kings Quest games on the old Windows 3.1/95 computers my parents had. We're too impatient today to even think about playing a few hours of a point and click adventure blindly, so they aren't a challenge at all. I want developers to put in branching paths and different dialogues and solutions to given puzzles, so there's not just one correction solution that any idiot and moron can find on the internet. Right now these games are a one path solution. Telltale Games knows these people would rather play through the movie like experience than to hunt around for clues and puzzles like you had to with the old point and clicks of the past. That's why they're so easy to beat. I don't mind multiplayer only games either. I still enjoy Old School Runescape on occasion, and watching the various streamers on Twitch play is a delight. The problem is when these mostly single player games that have an online competent require you to play dozens and dozens of hours. Red Dead Redemption is such an example. Hands down one of the absolute best games from the past console generation. I felt it implemented multiplayer quite well. But you had to work to earn those trophies. Somebody who picks up the game today and goes after the multiplayer trophies may have a much harder time with them as opposed to someone who got the game on launch. You will likely spend a couple dozen hours on the multiplayer, and there are no less than three trophies in all that require no less than six to nine players in order to earn them. One trophy in the base game requires you to be the leader of a posse, and have eight members including yourself to be in it. I can definitely see that being a huge problem for some people. Then you have games like Battlefield Bad Company 1 that requires you to get 10,000 kills. Or Crysis 2 that requires an insane amount of boosting. Uncharted 2 and 3 multiplayer DLC I hear takes around 150 - 300 hours to earn all the trophies. That doesn't sound all that fun now does it? Even The Last of Us, which I played on an alt account and absolutely loved, requires no less than 26 - 30 hours of multiplayer due to two gold trophies. Not DLC, but required trophies in the base game if you want the platinum. That sucks, because the Uncharted games want you to try out multiplayer if you only want the platinum. But I need to spend a good two dozen hours on the multiplayer in The Last of Us?
  6. I have found that a lot of Madden games and just sports games in general eventually become worthless. Someone out there may be interested in that old NES or SNES Madden game you grew up playing over 20 years ago, but for the most part they're not worth much. Especially if the games have required online and the servers shut down, making them no more than a coaster to put your coffee cup on. I have an old Madden 99 game on my N64 that released back in 1998, as well as a Ken Griffey Jr baseball game. I've tried selling them but nobody wanted them, probably because everybody on those old rosters is old and retired now. Most sports games I played a long time ago haven't aged too well.
  7. The problem is point and click games have gotten to the point of being laughably easy. Even without a guide you're almost guaranteed to get the platinum in most Telltale Games. Only The Wolf Among Us required you to do a little backtracking, so you couldn't just beat the game and expect to get a platinum without getting a couple collectibles out of the way first. The old point and click games from back in the day, like Day of the Tentacle and Full Throttle Remastered have virtually no challenge now because of how easy it is to look up a guide. Channels like Stay Pationt and Cornshaq Gaming encourage trophy hunters to go after easy games. But in the long term it's better to challenge yourself every now and then. Back in the day yes, these old point and click games were challenging because you had to think and solve puzzles on your own. Lucasarts had a help line at one time where you had to pay money and get a few hints, hopefully they helped you solve a puzzle. There is a lot of looking for hidden objects or things seemingly out of place, and that can be a tough challenge if you're playing these games blind. Not all multiplayer trophies are bad. Middle Earth: Shadow of War and Shadow of Mordor have easy multiplayer trophies, all you need is an internet connection. Assassins Creed Black Flag has a good amount of multiplayer, unfortunately it takes around 20 - 30 hours to get all it's multiplayer trophies. But there is also a trophy for getting a certain social chest or animal, which only requires you to be connected. I am completely fine with that. Driveclub only has multiplayer trophies for joining a club, and sending challenges to another player. You're not required to play actual multiplayer, which I guess is what you are hesitant with. I personally think MMOs and MOBAs have destroyed an integral part of gaming where you play simply to try to be one of the best rather than play for the enjoyment. I played around 1000 hours of World of Warcraft, but it's reliance on high competition and it's toxic gaming community turned me off the game. Before I became a trophy hunter I was heavily invested in Old School Runescape. The grind and the luck factor were the two big draws. But since everybody wants to be a high level, the company who's in control of the game feels the need to change content constantly to fit the agenda. I hate that. At least with most console games and a lot of Steam titles, you never have to worry about the game making a huge amount of changes. Hell, you can quit World of Warcraft, Everquest or Rift II for a few years, come back, and be completely alienated.
  8. I have Apotheon on my backlog. But does it crash a lot when opening chests?
  9. I would avoid Crypt of the Necrodancer unless you are absolutely insane enough to try to go for the platinum. Probably one of the rarest and most difficult platinums on PSN. Huge respect for anybody who gets that platinum. Raiden IV I believe has a bit where you're controlling two ships and there is an insane amount of action going on. Yeah, good luck with that. I have Furi but don't know if I want to go for it, since I am absolutely terrible with fighting games. The rest aren't anything too spectacular.
  10. Over the past few days I did a casual playthrough of Uncharted: The Lost Legacy. Definitely a good game worth playing, but not as great as Uncharted 4. The two female leads just didn't click for me until later in the game when Chloe and Nadine get into a little argument. Even then I honestly felt the game doesn't put anything new to the table. We play a character whom we don't know what her real intentions are nor do we know much of her past history with her father. That really isn't a good way to present a story especially considering Naughty Dog gave as a backstory with Nathan and Sam Drake when they were growing up. I was hoping to see at least somewhat of a backstory but it never happened. The villain is somewhat amusing at times, he was probably the only character I was really any impressed with. A certain someone felt shoehorned in for no real reason. I definitely enjoyed The Lost Legacy, for $39.99 it was a good price. I'm just glad it wasn't a fully priced game because I would of been very disappointed with it. -- I've been busy with work and school so I haven't been getting trophies as quickly as I did a month or two ago. -- But I have obtained the platinum for Velocity Ultra. Holy heck was this a good game. I did test out Velocity 2X on an alt account so that will be even better when I eventually play it on my main. Velocity Ultra is definitely worth the price tag, excellent indie gem from the developer Futurlab Games. The game challenges you, but it never once pulls the rug on you nor does it ever feel unfair. It's a top down shooter that is fast paced set in space. There are 50 main levels called Zones where you have to rescue survivors, destroy enemy ships, and do quick maneuverability to navigate your way to success. Each of these levels have ratings. A perfect rating ensures you get a high enough score, reach the end of the level quickly, and rescue every single survivor. Certain levels labeled Critical Urgencys put your skills to the test, as you have to quickly boost your way through the obstacles, making good use of short teleport and rescuing all the given survivors. Many levels have switches that you must activate in the correct sequence to lower a forcefield, usually containing survivors and various powerups like weapon upgrades and health. In addition to perfecting all 50 Zones, you must also collect all the Secret Zone Medals and Bonus Missions Medals. All the Bonus Mission Medals come with their own levels that you are required to beat. Most of them are simply quick levels where you must quickly rescue all the survivors and reach the end, only here you cannot touch any of the red or blue walls. In addition, there are minigames, one being an Asteroids/Lunar Landing game requiring precise flying abilities, a snake like game (popular on old mobile phones back in the day) where you collect ships (the snake grows longer with every ship you eat), and Coconuts, a minigame that is very fast paced where you have to navigate past the coconuts blocking your way. There is also Minesweeper. Those who grew up on a Windows PC have probably played Minesweeper at some point. At first I was completely stumped until I looked up a Youtube video. The game is very easy to understand and it's not that difficult. You essentially have to know where all the bombs are at based on the 1s, 2s, 3s, 4s numbers you uncovered. If there is a 1 then there is one bomb adjacent to it. If you have uncovered a 4, then there are four bombs adjacent to it, and so on. Once you know where the bombs are, you can easily uncover more spaces on the grid, especially if they are 1s. I really enjoyed this game. It's fast paced that is challenging but is not extremely difficult as long as you know what to do. Highly recommended. Update 3: 1. Call of Duty: Modern Warfare Remastered (51/51 trophies) 2. Crash Bandicoot (23/23 trophies base game) (2/2 trophies DLC) 3. Assassins Creed Syndicate (4/50 trophies base game) (0/7 trophies DLC) 4. Uncharted: The Lost Legacy (11/50 trophies) 5. Velocity Ultra (31/31 trophies)
  11. Just earned the platinum today. I fail to see how it would give you seizures. Definitely a 6 or 7 out of 10 in difficulty. A well rounded challenge that never feels unfair or broken. But I think Velocity Ultra is now one of my favorite indie games along with Shovel Knight, Dust: An Elysian Tail and Super Meat Boy. Most certainly worth your while. Takes a bit to get used to the controls, you will have to master them to perfect Zone 50. Look up a Youtube video of that. Lots of concentration and reflexes. I actually enjoy these types of games. Going to hold off on Velocity 2X for a while until I get other games done. I hear it's a 8 or 9 out of 10 in difficulty, the DLC is even more difficult. But hell if I did most of Super Meat Boy I can sure as shit do Velocity 2X.
  12. Platinum #120: Velocity Ultra


    A well solid, well crafted top down arcade shooter with an emphasis on speedrunning and quick reflexes.


    Velocity Ultra is the first of two Velocity game by indie developer FuturLab Games.


    The levels are called zones, and there are 50 main zones in the game. Naturally as you progress they become more difficult. In the beginning you have your thrusters and you simply collect survivors encased inside a pod. Later levels require both short teleport and telepods, an option to backtrack to an earlier part of the zone. Many areas are trapped within a force field, and require you to destroy switches in the correct sequence. This becomes rather tricky in the final few levels as there are green, yellow, red and blue switches, each has to be hit in the correct order to proceed forward.


    There are enemy ships somewhat reminiscent of old 80s and 90s space shooters. There are stationary turrets and turrets that move back and forth.


    Each level has a theme. Perhaps the most challenging are the Critical Urgency zones. These require you to speed to the end of the zone holding onto boost. Many obstacles are in your way so quick reflexes are almost a must for these levels. Zone 50, the last level in the game is easiest the most difficult because it requires a lot of concentration and a good amount of skill to beat. Colored switches must be hit precisely in order to lower forcefields and for you to move forward. I spent over a hour perfecting this level, and it was well worth the effort as you should be very familiar with the game mechanics by then.


    Getting the platinum for this game requires you to perfect all 50 Zones. In addition, you must collect all the Bonus Mission medals and Secret Area medals, usually tucked away in the background or off to the side on the map when you're using your telepods. Furthermore you must earn all the awards listed under the Flight Computer on the Main Menu. Bonus Mission medals unlock additional missions for you to beat, generally requiring good reflexes and skill as you cannot touch any of the walls. Along with these are minigames, one being a Asteroids/Lunar Landing game, one being Snake that grows in length, and Coconuts, a fast paced game that requires quick timing to beat.


    Minesweeper is also here. Anybody who grew up on a Windows PC back in the day probably knows Minesweeper. I struggled until I sought help from a Youtube video, after which the game got easy. You have to beat at least one game of Minesweeper, but once you know the rules it's pretty easy. Just know what mines to flag and what numbers you have. If you have a 1 and you already know the mine next to it, then the rest are safe. 2 has two mines nearby, 3 has three mines and so on.


    Velocity Ultra is a fantastic game and an indie gem. It's definitely a challenge, but it is never unfair or broken which makes it all the more satisfying when you perfect a more difficult level. The minigames required a lot of practice but none of them were too hard for me.


    I would recommend playing this game first, since Velocity 2X, the game that succeeds Ultra, is much more difficult and a lot more stricts on the times required to perfect it's levels. I really enjoyed this game, and advise everyone who wants to test their skills to grab it.

    1. BG_painter


      #120! congrats!! :)

    2. evilartifact
    3. ee28max


      I love how you make reviews of the games you platinum. 

  13. Vendettas I'm sure work the same way they did in Shadow of Mordor. As for Online Conquests, you customize and upload a fortress for other players to invade and conquer. There is the chance the Uruks you recruited may permanently die. If you win enough Conquests you'll get promoted to Captain. It's an asynchronous multiplayer mode, so you don't have to worry about actual multiplayer matches.
  14. These are the same people who bitch when a game is too short, but when they have to devote the time and effort to a game like Final Fantasy 13 or The Witcher 3, they complain they're too long, they take too much effort/skill, they take too much of a grind. Hell I spent 1000+ hours on World of Warcraft and over 8000 hours on Runescape. I never once asked for a method to pay my way to faster levels and XP. That completely defeats the purpose of playing these games in the first place. Jesus Christ. It's like there has to be that "defined line" that caters to these people. If it's too short and easy they complain. If it's too difficult and time consuming they complain. Probably the only "REAL" reason these microtransactions were introduced in the first place was because these people didn't want to have to put up with the grinding and leveling up process that would take dozens, hundreds of hours to do. So these corporate companies introduce microtransactions as a way to pay their way to higher XP and rewards, instead of playing the games the way they were meant to be played all along. Money has been a big reason for these companies motives to introduce the microtransactions, and they only make the game easier and shorter. I'm not saying people are forced to use microtransactions, I don't know of any video game or computer game that ever forced people to buy them except for maybe a couple. But they're there, and the people who are more privileged than the average guy will buy into them. You guys did this to yourselves.
  15. Our government won't do jack shit, and it's currently run by a bunch of assholes and imbeciles who have no political skills or discipline. Anybody who has followed the American Government over the past 10 - 15 years knows they will usually make a situation worse before they will try to fix it. And by then, it will be too late. Again, I have to ask you guys why you are just now arguing over loot boxes. A number of mobile games have had this feature for years on smartphones and iPads. Should we now remove them from the stores and give them an AO (Adults Only) rating simply because they contain some form of gambling? That's a lot of time and resources spend on changing the ratings. I really don't know if that is worth all the trouble. When Jagex came out with Squeal of Fortune (a form of lootboxes/gambling) on Runescape I was one of the more outspoken people against it. Because it was outright spending real money on XP lamps and the such to buy your way to more XP instead of simply playing the game normally. A lot of online only games have some form of microtransaction. Should we take a stand and force the companies to put a warning label saying this has a gambling feature? Should ESRB change the rating of Star Wars Battlefront 2 if it has lootboxes that greatly increase the amount of XP you earn with each multiplayer match? It's not guaranteed you will get the same reward, but it's the very principle of addiction that gets people hooked. Not just kids, in fact a good majority of those who decide to use lootboxes are probably adults. Maybe some kids out there have the disposable income to spend some bucks on a couple lootboxes, but I don't really expect them to have the money and freedom to buy what they want as opposed to grownups, who have gambled for years. Hell I played a few gambling games online before I was probably supposed to (18+) but I simply played them for fun. That's a different story as opposed to poker rooms and whatnot that you can spend your hard earned cash on. In that case, yes, giving kids that kind of access to a game that takes away their money is very bad. The best you guys can do for now is write en masse to the companies implementing this practice. Maybe the hurting of sales will convince them to change their ways. We all like to say we have to "protect our children". But I often see a lot of grownups failing to "protect their children", do you guys think a lot of children are being monitored by their parents online? I don't really think so. So if the child is caught gambling or paying for lootboxes with real cash, it's not only the child's fault but also the parents fault.