To tally this up, a list of games I completed starting from early November: 100 Percent Games: Frobisher Says, Castle of Illusion (Mickey Mouse), MonsterBag, Astro Tripper, Galaga Legions DX, It's Spring Again, Flower, Wonder Boy in Monster Land, Wonder Boy in Monster World, Monster World IV, Bentley's Hackpack, Arcade Archives Contra & Double Dragon Total: 13 Games Platinums (incl DLC): Crash Bandicoot 2, Uncharted: The Lost Legacy, Horizon Zero Dawn, Bloodborne, Crash Bandicoot: Warped, Uncharted: Golden Abyss, Prince of Persia: The Sands of Time, SEGA Mega Drive Ultimate Collection, Resistance: Burning Skies, Midway Arcade Origins, Call of Duty Classic, The Book of Unwritten Tales 2 (rental), Valley, WWE Legends of Wrestlemania, Captain America: Super Soldier, Mafia II and Mafia III. Total: 17 Games Playstation 3 games added: Saints Row the Third, Saints Row IV, Sonic Generations, Sonic Unleashed, Mega Man 10, NiGHTS into Dreams, Flower (PS3 version), Sonic the Hedgehog Episodes I & II, Ratchet & Clank: Full Frontal Assault (also on Vita), Ratchet: Deadlocked, XBlaze Lost: Memories, The Last Guy, Monster Jam Battlegrounds Total: 14 Games Playstation 4 games added: Mad Max, Saints Row IV: Reelected, Middle Earth: Shadow of Mordor GOTY Edition, Middle Earth: Shadow of War, Wolfenstein II: The New Colossus, Assassins Creed Origins, Sky Force Anniversary (non-stackable), Flower (PS4 version), Hue, OlliOlli (non-stackable), MegaMan Legacy Collection 2, Sonic Mania, Bound, The Disney Afternoon Collection, HITMAN, Deponia, Darksiders II, Deus Ex Mankind Divided, Batman (Telltale), VVVVVV, Rime, Knack Total: 21 Games Playstation Vita games added: Tales From Space: Mutant Blobs Attack, Uncharted: Fight for Fortune, Broken Sword 5: The Serpents Curse Total: 3 Games Grand Total: 35 Games Total added from previous post (not including games completed): 15 Games Overall Number: 50 Games
Thanks for the responses guys. Yeah that sounds a lot like Red Dead Redemption. Generally people would leave the session about midway through and someone else who wasn't on the team at the start would be the replacement. I don't think The Last of Us has 8 vs 8 battles. Having 16 players on at once on Red Dead was pretty dang fun I will admit. Well as long as it's not like the same 3 - 5 people for every single match. I don't mind randoms popping up on occasion, I just don't like to play multiplayer when it's practically dead and you HAVE to boost for the online trophies.
I bought The Last of Us on PS3 a long while back but never got fully around to the multiplayer. I played single player for a bit on one of my alts and it was excellent. Shouldn’t be a problem going after the single player trophies. I believe for this version you have to boost for the DLC trophies. But I don’t know how active the multiplayer is if you just want to get the three multiplayer trophies out of the way in the base game. I thought about doing this game this summer to get the multiplayer out of the way so I don’t have to worry about it. But does this version on PS3 still have plenty of active players online?
Spaz replied to gabor434's topic in PlayStation NetworkI don't think I said anywhere that AAA games don't give a shit about gameplay. I simply said that they have gotten so big now that it's literally impossible to just release a game on release day without having people report some sort of glitch or problem. AAA games have really scaled in depth since the mid - late PS3/360 life cycle. There are still plenty of AAA games with cheap deaths. The Souls games minimized that because the developers were aware of what they were doing. Demon's Souls started an entire line of games that still maintains a giant following, and games like Lords of the Fallen were clearly inspired by it's formula. This is still true, but they have become more common place. In the early PS3/360 days you barely heard of anything regarding microtransactions or DLC because well, you mostly got the game and that was it. Today you can expect AAA games to have some sort of DLC or microtransaction. Microtransactions became popular with the rise of smartphone games. EA and Activision started picking up on those microtransactions because they knew people were going to buy into them. There are plenty of cases where people have spent absurd amounts of money in mobile games, but I will never settle with pay to win. Runescape started shoving microtransactions on people in around 2010 - 2011. I was an avid player of that game for several years, then when microtransactions hit the scene to where anybody could buy experience lamps if they were lucky, I decided to quit. But you saying microtransactions being around for decades is simply not true. I can't think of any game from the 1980s, 1990s or even the early - mid 2000s that had microtransactions. I lump microtransactions with lootboxes because to me, you are paying for both in-game. Lootboxes to me are just a different form of microtransaction where you are deliberately paying to try to get something. Maybe other peoples perspective of lootboxes is different and thus they have to be completely separate. Lootboxes have come around because microtransactions have proven time and time again that they are popular. In Free to Play games there are plenty of microtransactions and lootboxes. I just don't want them in games I already paid full price for to where people can just use them to make the game go by quicker. EA is already heading in that direction and I couldn't be more disappointed and upset with them. The people calling the shots and the publishers aren't always fair. There are plenty of examples where developers were forced to make cuts and hurry up on a game that was rushed in order to meet a certain time period. I see a lot of publishers caring mostly for the sales. These days most of these modern AAA games have hundreds if not thousands of people behind them. A good majority of them aren't directly involved with the games in any way but they are listed in the credits because they are with the publishing companies. There are the developers and then there are the graphical artists, the website owners, the managers, etc etc. Mainstream gaming is no longer just a few talented developers doing their best to make a game in someone's garage. Entire corporations fund these games and they are generally the ones who give the strict sell-by date to the developers. The developers don't have as much power as one might think. Sure they make the games, but there is much more to it than that. Maxis Studios made The Sims. But do you think EA, who published the game, had little to do with it? They were in charge of the production, like they were over Westwood Studios, Bullfrog Studios, and several other companies they ended up gobbling up. It's a shame, because a lot of talented people worked in those studios. I simply said that a lot of people complained about DLC because they have to pay for it. A lot of people still don't bother with DLC, which is understandable because you have to pay more to have content in a game you already paid for. I generally pay for DLC since I consider myself a bit of a completionist, but I understand why a lot of people outright skip DLC. Comparing a NES sidescroller from the late 1980s - early 1990s to The Witcher 3 is asinine. The $60 standard wasn't put in place. People accepted games like Super Mario Bros 3 and Megaman 2 for what they were. Paying $100 for a NES sidescroller was more than acceptable. People can't vision anything like that today because we have been cuddled with numerous Flash Sales, PS Plus offerings and a plethora of $1 - 4 games like My Name is Mayo and Orc Slayer. This is like me saying to you, "Would you rather pay this much for an old black and white television set, or this much for a 2018 Ultra 4K TV for your living room?" Obviously I would go and fucking pay for the Ultra 4K TV. You're comparing one type of game to The Witcher 3 that are decades apart from each other, so paying $100 for a game may have been seen as good. The technology wasn't there, and gaming was mostly seen as a niche hobby. Certainly not like today. You have to ask whether gaming will reach a plateau. We have already seen some pretty impressive visuals with Horizon Zero Dawn and this year's God of War will expand on that even further. Even more intriguing is Hideo Kojima's upcoming game which looks almost life like. But photorealistic graphics aren't what got me into gaming. As much as everybody likes to brag how powerful games have gotten to be and how godly the new consoles are, we have to stop and think on how long that is going to continue.
Platinum #138: Mafia III (March 12th, 2018) Difficulty: 4/10 Excitement: 5/10 Estimated Time to Platinum 50 - 55+ Hours (70 - 80 Hours Overall) Finally got this game fully completed two nights ago. For what the game was, Mafia 3 was bogged down with extremely repetitive gameplay that was only barely worth it just to see the story unfold. You are Lincoln Clay. Returning from the Vietnam War, he finds his family in trouble. After the Black Mob is gunned down by the Italians running New Bordeaux, Lincoln decides to get help from CIA agent John Donovan to help take down the city, district by district. With a thirst of vengeance, Lincoln Clay must rely on three underbosses to give him all the help he will need. I found the controls to be standard. Nothing too awkward, which is always refreshing since every open world game I've played has had a different control scheme. Graphics are fairly decent, although at times pop ins and graphical glitches come up every once in a while. Even with the latest patch, Mafia III is still buggy and glitchy. Unfortunately the gameplay did not do much to wake me from boredom, in fact I was bored for much of the entire game. Whereas in Mafia II you led Vito Scaletta on a series of short but varied missions working for his bosses, here in Mafia III you have to take down the various districts by doing the same series of objectives as Lincoln Clay, over and over. Destroy smuggled goods. Interrogate informants. Find money stashes. Kill enforcers. Find parts for wiretaps and wiretap junction boxes. If that doesn't sound varied enough then you better get used to doing that because that's what you're going to be doing for the vast majority of Mafia III. There are 10 districts (one is neutral), and you will be fighting to gain control of 9 districts. To break this down this is how you approach Lieutenants and later Capos... 1. Get intel on Lieutenant or Capo in a particular district by John Donovan 2. Talk to two people in said district, who both intel you on the two criminals who work rackets for the Lieutenant or Capo 3. Go around the district collecting parts for wiretaps, of which you need three parts for every wipetap on a junction box 4. Do the objectives to lower the racket value until it is $0 5. Go back to the NPC and discover where the criminal is holed up 6. Go to area, kill off a hoard of enemies, gun down said criminal 7. Either kill the criminal or get him to work for your racket. If you didn't wiretap the area where he is located, Lincoln automatically kills him. 8. Assign a racket to one of three underbosses 9. Repeat steps 4 - 8 for the other racket in the district 10. Talk to Donovan on whereabouts on Lieutenant or Capo 11. Do said mission, eventually killing off the man in charge of the district 12. If you killed a Lieutenant, you will receive intel on Capo who serves as the boss of the Lieutenant 13. Assign the district to one of your underbosses 14. Repeat steps 1 - 14 for the other 8 districts After your family is killed, this is what you are doing. Only the missions involving going after the bosses in charge of the district have any sort of variety. To make matters worse you are required to do two playthroughs simply because you have to assign 16 racket bosses to your districts, and kill off 18 racket bosses (two bosses are automatically killed no matter what you do). This makes the platinum go from 20 - 30 hours to well over 40 - 50 hours, depending on how fast you are taking down the rackets and wiretapping the junction boxes. If you mess up by accidentally killing or saving a racket boss, expect to spend more time on this game. I ended up screwing up early on in my first playthrough so I had to repeat the game in addition to a second playthrough, which made things frustrating for me. Mafia III is one of those games that is bogged down by it's trophy list. A game this repetitive is usually only good for one playthrough, but since you have to make two playthroughs for the platinum, it becomes a long list of chores that is overly dull and just boring. By the time I got down to the last two Capos on my kill playthrough (second) I just wanted this game to be over. The DLC, while more varied, isn't all that much better. I've had three trophies glitch on me which forced me to delete my older saves and profile save. There are also a few kill based trophies that don't do anything to make this game more exciting. Two of the three DLC packs require you to grind and just wait things out since you have to build both a grow house (herbs aka marijuana) and Sammy's Bar to their fullest. As you'll be spending a lot of your money refilling ammo, hiring body guards and getting car upgrades, you may not have enough money to get all the upgrades. Once you got past the gameplay aspect, the story is definitely worth looking at. There is strong character voice acting, with Lincoln Clay and John Donovan being seemingly almost lifelike with how they perceive their world and how they interact with the story and the characters. The documentary style scenes with Father James speaking of how things were was a very nice touch and they remind us that the 1960s was a very turbulent time period. Events such as the Vietnam War and the assassination of Martin Luther King Jr are discussed in the story, and makes Mafia III to be more than just a big sandbox game with nothing going inside it. All of the characters from Lincoln Clay to Vito Scaletta to Sal Marcano do a terrific job portraying their roles. The voice actors were fantastic in bringing the characters to life. Fleshing out the environment and the setting is the soundtrack. I fell in love with this soundtrack, with songs from such legends as Elvis Presley, Little Richard, The Beach Boys and Johnny Cash among others. Apart from the story the soundtrack is the single best feature of Mafia III. Most of all the songs in this game helped define the 1960s, a time when social values were changing and Americans were clamoring for ways to end the Vietnam War. If you enjoy good classic rock, soul and country music, then you'll definitely enjoy the music featured in Mafia III. Mafia III is not a bad game in my eyes, but the gameplay left me with a sour taste in my mouth. After the initial first few hours of this game there is really not much variety as you will be doing the same tasks over and over for all the districts. I felt the mission structure in Mafia II was much better because you weren't confined to the same tasks, you went to different areas of the map and did different tasks. This made the game a lot more enjoyable for me because it wasn't repetitive, and apart from collecting all those Wanted posters, I really enjoyed Mafia II (at least the base game). But here in Mafia III, you're subjected to the same repetitive gameplay. The DLC as I said before is more varied, with the Stones Unturned DLC being overall the best in my opinion. But it doesn't do a lot to save this game from being a boring slog, and after a while I just wanted the entire game to be done and over with. The game is cheap now, with the Season Pass being a fair price if you buy the Deluxe Edition. If you don't mind repetitive gameplay I would definitely give Mafia III a good look, but if you're someone who prefers variety in their gameplay, then stay away. Overall, Mafia III is barely above average, hopefully Hangar 13's next game won't be so repetitive.
Spaz replied to MidnightDragon's topic in Site help, issues & feedbackIs someone giving you a problem?
Spaz replied to gabor434's topic in PlayStation NetworkAnd I’m going to ask you this. Did you bother to look at my trophy list? I play a good variety of games. Old, new, retro, etc. I’ve already played plenty of games from 2015 - 2017. And I’ve also played games that were originally released in the 1980s - 1990s. Just because it’s new doesn’t mean it’s good. And just because it’s old, doesn’t mean it’s bad. I still consider Super Mario 64 to be one of the pinnacle titles in 3-D platformers. It still plays great. But there are obviously games they don’t play so well, that may of been popular for their time. Microtransactions do boggle gameplay if you are forced to use them or they greatly reduce the time it takes to reach a certain level. Middle Earth: Shadow of War has done this. Star Wars Battlefront II has also done this to a much worse extent. It generated one of the biggest controversies we’ve seen in a long time. People were even questioning whether microtransactions could be seen as gambling and whether the people at ESRB should implicate gambling as a factor for the ratings. A lot of people gave a big stink about DLC because they argued that it should be in the base game. AAA games have gotten so big now that it’s literally impossible to release a full game that runs perfectly fine without the need for patches. These days you can expect most AAA games to have 5 - 10 patches, at least two DLC packs, and a hoard of additional content to pad the entire package. For $59.99 you are getting the base game. But for the full package you can pay as much as $100 or more due to the Season Pass which guarantees you access to digital DLC that adds onto the game. Far and beyond the old SNES/Genesis games I grew up playing where the only thing you needed to worry about was how good the games were going to play. There was crap back then too. But I personally think people are being too quick to put most of their concerns for the next console generation. I can definitely see that the PS4 today is a different beast from how it was in November 2013 when it launched. Tons of new additions among other changes Sony makes on an almost daily basis to their console. I can see the Playstation 5 having native 4K with realistic looking graphics for a good portion of it’s AAA game library. I’m just saying that bigger is not always better. That’s the mentality Activision and EA seem to have as of late, and lots of people are upset with them. I’m just speaking my mind. If you think I’m harassing, then just ignore what I’m saying and just carry on. You seem to go out of your way to find rants I post.
Lots has happened these past few months. Several games finished and more I have added to my backlog. This coming week I’m going to tally up all the games I have finished and the games I have added. I decided to rid the idea of having pictures and just keep a nice simple list of games on my backlog. I will also highlight certain games that were obtained through PlayStation Plus. When I have time to look through my list I will edit my initial post.
This may have a trophy list more difficult than Super Meat Boy in my opinion. I’m well versed in platformers and I’ve played them since the SNES/Genesis days so Super Meat Boy was a given. Atari on the other hand I don’t know if I can do. These games seem to be on par with the old arcades in difficulty, only the arcades played a lot better simply because they had more powerful hardware. The Angry Video Game Nerd did a couple episodes on Atari games, proving a lot of them simply haven’t aged well.
Compared to everything else this fight is highly out of balance. Even Navarro and Guerro can be beaten with the right strategy but here you’ll basically relying entirely on luck. I have lost 15 - 20 times and it’s really becoming frustrating. My only chance of winning is pulling an instant damage card like Eddy Raja and then pull an artifact from the Fortunes column that deals damage to all active cards the opponent has. Otherwise I lose. I wanted to make this topic because Tenzin I hear is even more difficult.
Plenty of terrific indie video game music to be found.
And still what passes for mainstream music these days is fucking garbage.
How anybody can listen to the Top 40 stations is beyond me.
Platinum #138: Mafia III
Where do I begin with this game?
Mafia III has you played as Lincoln Clay. Returning from the Vietnam War, he finds his family, the Black Mob, to be in a spot of trouble. After his family is gunned down by the Italian gang running New Bordeaux, Lincoln decides to get help of CIA agent John Donovan to help take down the city, district by district. Between Father James worry in Lincoln and Donovan's urge to end the Italian gang's stranglehold, Lincoln Clay must rely on three underbosses to give him all the help he will need.
Controls are standard, but take a while getting used to.
Graphics are fairly decent, although at times pop ins and graphical glitches come up every once in a while. Even with the latest patch, Mafia III is still buggy and glitchy.
My biggest problem is the gameplay. Whereas in Mafia II you led Vito Scaletta on a series of short but varied missions working for his bosses, here in Mafia III you have to take down the various districts by doing the same series of objectives, over and over. Destroy smuggled goods. Interrogate informants. Find Dead Drops. Kill Enforcers. Find parts for Wipetaps and Wiretap Junction Boxes. If that doesn't sound varied enough then you better get used to doing that because that's what you're going to be doing for most of the entire game.
There are 10 districts (one is neutral), and you will be fighting to gain control of 9 districts.
To break this down this is how you approach Lieutenants and later Capos...
1. Get intel on said Lieutenant or Capo in a particular district by John Donovan
2. Talk to two people in said district, who both intel you on the two criminals who work rackets for the Lieutenant or Capo
3. Go around the district collecting parts for wiretaps, of which you need three parts for every wipetap on a junction box
4. Do the objectives to lower the racket value until it is $0
5. Go back to the NPC and discover where the criminal is holed up
6. Go to area, kill off a hoard of enemies, gun down said criminal
7. Either kill the criminal or get him to work for your racket. If you didn't wiretap the area where he is located, Lincoln automatically kills him.
8. Assign a racket to one of three underbosses
9. Repeat steps 4 - 8 for the other racket in the district
10. Talk to Donovan on whereabouts on Lieutenant or Capo
11. Do said mission, eventually killing off the man in charge of the district
12. If you killed a Lieutenant, you will receive intel on Capo who serves as the boss of the Lieutenant
13. Assign the district to one of your underbosses
14. Repeat steps 1 - 14 for the other 8 districts
From when you first meet with your underbosses to killing the last active Capo, this is what you will be doing. Only the missions involving going after the bosses in charge of the district have any sort of variety. To make matters worse you are required to do two playthroughs simply because you have to assign 16 racket bosses to your districts, and kill off 18 racket bosses (two bosses are automatically killed no matter what you do). This makes the platinum go from 20 - 30 hours to well over 40 - 50 hours.
I ended up screwing up early on in my first playthrough so I had to repeat the game in addition to a second playthrough, which made things frustrating for me. Thankfully the game isn't difficult, but the trophy list isn't exactly the best.
DLC isn't much better. I've had three trophies glitch on me which forced me to delete my older saves and profile save. Once I did that I got the trophies without any issues.
The DLC is good for what it is, but it involves some killing based trophies and some grinding which I wasn't a big fan of. It's more of what is in the base game, just not nearly as bad.
The story is solid however. There is strong character voice acting and the actual 1960s footage shown during some cutscenes really helps bring the game to life. The soundtrack is the absolute best feature of this game and I'm probably going to add every song to my digital playlist.
Overall Mafia III is not a bad game, but it fails to hit the mark of being a truly memorable one. The soundtrack is excellent, the story is good in how the characters are portrayed and the setting is decent. Graphics at times were hit and miss with the glitches.
But I will say that I will not be touching this game again anytime soon. Some of the trophies did a lot to piss me off, with a few from the DLC taking hours to obtain simply because they wouldn't unlock. The gameplay is easily the worst aspect of Mafia III and compared to what Mafia II was, it is a big grind with no real satisfaction. I had to force myself to complete this game at times as Mafia III it just so boring and repetitive. Nothing in this game compares to some of the missions from Mafia II that were actually varied and were enjoyable to play, which is a shame.
Hopefully Hangar 13 will pull through with a game that is better and hopefully without glitches.
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Oh man that sucks to hear. I got GTA 5 literally a day after launch as a delayed birthday present in the summer and this is literally all I played on ps3 during that time. 550 hrs total between SP and MP according to rockstar social club. No regrets! But I can totally see why someone would avoid it especially now. I played it initially when everything was fresh, when glitches were hilarious and also made me lots of money, and also played with my school friends.