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About Spaz

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    Hell Breaks Loose
  • Birthday 07/08/88

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  1. I'm the same way. It took me over two years to fully finish The Witcher 3: Wild Hunt, but most of that was because I simply played for a good 20 - 30 hours then I stopped and played something else. But once it starts to hit that 30 - 50 hour mark I start to lose focus and it's easy for me to drift off into something else. I have never played through The Elder Scrolls: Skyrim, and that game is 8 years old now. I know full well it's over 100 hours, but I have always felt when I played it a little on the Xbox 360 that it was extremely overrated. I cannot play through it in just two weeks, that is far too much time I need to spend for a game that long. I may end up dropping the idea of picking up Kingdom Come Deliverance because it's too long of a game for my general liking and after hearing all the backlash against it, may be better to either skip it or pick it up later when all the problems have been patched out. I would start with Assassins Creed 2. Thankfully the Ezio Trilogy on the PS4 removes all the multiplayer crap that was on the Xbox 360/PS3 original versions so you only have to worry about the story and the collectibles. I highly recommend picking it up, Ezio is still the best and most memorable Assassin of the bunch. The gameplay mechanics and the graphics are both a bit dated at this point but they're still worth playing. That's why I love sitcoms, especially the older ones from the '90s. Family Matters, Home Improvement, Roseanne, Fresh Prince of Bel-Air and Sabrina the Teenage Witch among many others. One episode, one story. Steve Urkel would run into a problem and the problem was resolved at the end of the story. The Fresh Prince and Carlton Banks would get into hot water with Uncle Phil, by the episode's end everything is solved. It was extremely rare for any sitcom to have a story going across multiple episodes. Seinfeld had something like that towards the end but even then the story was simple enough for a general audience to be entertained with. One of my friends tried to get me into watching Mr Robot with Rami Malek. I have to spend several weeks if not a couple months if I'm going to know what the hell is going on with that story. I was a huge Dragonball Z fan as a kid. Used to watch it almost daily on Toonami back when they were the shit on Cartoon Network. It took me years to catch up with the story, because it was a continuous story that dragged on and on and on. I started watching when Vegetta was first introduced and watched right up to where Gohan had grown up and him and Goku fought against Majin Buu. I loved the show, but I was glad to finally get through with it. It just seemed to never end.
  2. I adjusted my play style a bit. I decided to try out those games based on a few YouTubers I follow that were talking about them. Nubla was similar to Burly Men at Sea. But I've mostly focused on games I wanted to play instead of games that people on YouTube have regarded as some of the easiest platinums.
  3. It is extremely rare for me to love a game at the start. Whether it's a AAA game like Marvel's Spider-Man, an indie game like Super Meat Boy or a niche game like Yakuza 0, it takes me at the very least a day or two to really get into them. My favorite stage of the trophy hunt is around mid-stage, when I start to enjoy the game for what it is. Around mid story or when I get around half of the trophies required for the platinum is my favorite part. For the end game it varies. I detested Bully towards the end because of it's grind based trophies, but really enjoyed the game during the midstage. The beginning portion left a bad impression on me because of it's dated graphics and gameplay mechanics. Dead Space 2 was a rollercoaster ride and I enjoyed it best towards the end. For other games like Batman: Arkham Knight it was a test of patience and frustration because Brutality 101 among a few other trophies were the last ones I needed for that platinum. Super Meat Boy will probably be the same ordeal. The Witcher 3: Wild Hunt I enjoyed immensely during it's mid-stage and towards the end. None of the game felt grindy nor repetitive. Bloodborne was great from start to finish, but even so it was difficult for me to adjust at the start. Once I started to learn the parry move and knew how to play the game became a lot more enjoyable. In short, it depends on the games. But generally I enjoy them the most around the mid-stage.
  4. Since last summer I have made it a habit to give myself a couple days without starting a game. The last several games I have played and completed I have come to really enjoy. The biggest struggle to me is not playing the game mid-way, or wrapping up what I need left, but simply starting it. The thread "What's your 'favorite' stage of the trophy hunt" has spiked my interest in creating my own thread here because like most of you, I enjoy trophy hunting. But it's hard for me to simply start a game, even if it's a game I had played before in the past. It is extremely rare for me to automatically be "WOWED" by a game at the beginning. I often find that it takes me upwards of a few days, or a whole week in some cases to really get myself adjusted to a game and enjoy it for what it is. Assassins Creed Rogue, a game I finished just a few months ago, took me a long while to finally get to start to enjoy it which was around a week. Most open world games take me a long time to get adjusted to and I don't think I'm alone in this. Depending on the game, it may take me longer to start it. A retro 8 - bit, 16 - bit indie game may only take me a day because I love those types of games. An open world game like Marvel's Spider-Man may take me upwards of a week. Batman: Arkham Knight took me longer than a week, but I finally came to really enjoy that game and it is in my opinion one of the more solid open world games on the PS4. However, on the flip side it is usually rare for me to be absolutely disgusted with a game by the time I'm getting close to being done with it. Orc Slayer is one such example. Most games I play I do my very best to get the most out of them as I can and enjoy myself. For some games I am impressed with moreso than others. But regardless of the game it takes me a long time to really get into it. I detested Unravel at the beginning and ended up dropping it for a month. When I came back I found myself enjoying it a lot more than I did at the start. A number of games I have dropped after earning a couple trophies and came back to them, once done I had a completely different impression of the games. What do you all think?
  5. The thread I made regarding 'rankings' the other day had received a series of backlash response comments along with some constructive and well thought out comments. Unfortunately that wasn't enough to keep the discussion from getting locked.


    I had never intended to start a flame war between you guys and while I don't think it was as bad as the two topics in the Devil May Cry 5 subforums that were getting a slew of hate comments, I'm still a tad bit concerned that so many of us were overly sensitive about it.


    I know some of you care about your ranking and I feel some of the criticism towards me was unwarranted. I didn't expect my own thread to blow up like that, and I guess we got a bit too political over it.


    Just wanted to express my feelings over this.

    1. Show previous comments  1 more


      I didn't follow it. But I knew it was gonna be a wild fire in the end and be contained thru locking. Typical.

    3. cjshaitan


      I was surprised as well although you do seem to have a certain following on here by the looks. The topic nevertheless is quite interesting and I believe we will explore it in the next few weeks. Thanks for drawing my attention to it, perhaps you might be surprised by our opinions in due course.

    4. ihadalifeb4this


      I stopped reading it after half page. It ment to me as much as my ranking.

  6. A majority of PSN accounts are American, UK and Germany. If I lived in Romania, Saudi Arabia, South Korea or Russia my country rank would probably be in the upper pantheons. I haven't played that much lately but I'm still in the top 7000 in World Rank. If I want to really rise up the ranks I would probably have to play a lot of crappy indie games that take less than a hour to platinum, and that is not my intention. Sound Shapes made me realize that it just isn't worth it. To me it's much more important to play the games you are looking forward to and having fun than it is to care about a rank that really doesn't mean a whole lot. If you are proud of being in say the Top 1000 or Top 100 in rank, more power to you. For most of us we don't really care. I value things like Stats, Average Trophy Rarity, and Games Completed more than I care about rankings.
  7. That era was basically the beginning of 3-D gaming and a lot of graphic art was basically a set of weird pixels. You can see it in games like the original Baldur's Gate, but the newer version on Steam is a huge improvement because it fixed a lot of bugs and problems.
  8. Raiden IV, which is V's predecessor, I hear is one of the most difficult platinums on the PS3. If they ever re-release this for the PS4, with the same trophy list, then good luck as I believe there is a trophy where you have to control two controllers. It's currently a sub 1 percent platinum, and I will argue that games like Raiden IV are more difficult than Super Meat Boy simply because not a lot of people know about it. Everybody here has seen Super Meat Boy, and it started out as a Playstation Plus title which contributes heavily to trophies getting lower rarities. Ikaruga is another extremely difficult shmup that is around a 1 percent rarity for it's platinum. Which again, not a lot of people know about. I may look at Raiden V in the future. There's been quite a few shmups that have made it to the PS4 in recent years which I highly appreciate.
  9. Platinum #185: Bully (March 10th, 2019) Difficulty: 3/10 Excitement Rating: 6/10 Estimated Time to Platinum: 25 Hours Hardest Trophy: Kleptomania (Acquire all room trophies) Bully is a 2006 Playstation 2 classic from Rockstar Games, developed by Rockstar Vancouver. Jimmy Hopkins is a 15 year old miscreant who was expelled from several schools. Her mother takes her to Bullworth Academy, a school where just about every stereotype lives. It is here where Jimmy makes a name for himself and earns respect amongst the various bullies of the school. Right off the bat, I noticed that Bully hasn't exactly aged the best. I normally don't harp on graphics since I don't judge most games based on their graphics, but here in Bully they are rather muddled and dark. The controls don't have the fluid motion that most newer games do, which is a sign that I'm playing an older game from the Playstation 2 era. In retrospect, Bully would of been a game that garnered no complaints from me, had I played this back in 2006. Sadly I never really got around to fully playing this game, and while the overall theme holds up to this day, the gameplay mechanics haven't aged all too well. Bully is basically a toned down version of Grand Theft Auto. If you played Grand Theft Auto 3, Vice City and San Andreas you know what to expect from Bully as the mission structure is almost exactly the same. There is the standard side content including collectibles which I felt were quite useless. Bully doesn't have the sheer violence and outright cussing of Grand Theft Auto, but it still provides a somewhat decent job in providing amusement. Jimmy Hopkins can pull wedgies, shove kids into lockers, throw stink bombs and water balloons, and beat up unsuspecting bullies. There are authority figures such as prefects and later cops that haul you in if they see you causing trouble. Sometimes this earns you a visit to the principals office, who forces you to mow the lawn or shovel out mounds of snow as punishment. At times I felt this was annoying, as you automatically fail a mission if you get caught. I enjoyed the story. Bully maintains the quirky, whimsical, outlandish style with their characters and script Rockstar Games is known for that started with Grand Theft Auto 3. The story is broken up into chapters that focus on beating up and earning respect from a particular group of bullies. In one chapter you're up against a group of rich, spoiled preppies, in another chapter you are to help the geeky, awkward nerds against the boasting jockeys. Jimmy is a kid set on stopping the bullies from bullying him, and he pulls all the tricks we learned in high school movies and television shows to reach his goal. It took me 15 hours to play through the story. Unfortunately I had to spend a good 10 - 11 hours grinding out the rest of the trophies, and half of them I felt were just there to purely pad the game. Skateboarding for 50 kilometers, walk/run for 100 kilometers and biking for 100 kilometers serves no real purpose than to extend the length of the time. Bully's trophy list is full of grinding, and while the game isn't as long as any of the Grand Theft Auto's or Red Dead Redemption, I would of enjoyed this game more if I didn't have to spend so much doing the same things over and over and over. Bully is a good game overall, but it's dated mechanics and looks make it not so appealing anymore. It never gets old to see a fat nerd get a wedgie or throw a stink bomb at a cop. To me it's just a game I'm glad to have done, and looking at the Playstation 2 Grand Theft Autos, I can see that they are more of the same. I'm not sure if I'm going to pick those games up, since they too haven't aged the best.
  10. Only now saw the thread you have posted on saturday. So sad that I've missed when it was posted. Agree completely. Probably gonna put up another thread in the future with a more in depth analysis of that, been wanting to make something like that for a while now.

    1. Spaz


      Appreciate the input.


      You have done a lot on your profile and I think in your case you deserve some admiration.


      I made the thread because I once played for rankings and I got burnt out on it. I was pretty high rank in one particular MMO (Runescape) but I started to detest the game more than I enjoyed it.


      I think the important thing is to have fun. Stacks don't bother me as long as I'm having fun, but I don't want a lot of people to think they're playing for a mere statistic.


      Hope that clears a couple things up.

    2. TheYuriG


      I did not misunderstand you, brother. I see what were your intentions and i'm quite disappointed about the backlash you have received. I'm hoping something can be done about that in the future

    3. Spaz


      I'm glad it hasn't completely blown up like those two Devil May Cry 5 threads that were generating a lot of attention.

  11. Velocity 2X - One of my favorite indie games. It is a mixture of shmup and platformer as you play through 50 levels. For the platinum you have to "Perfect" each level. You CANNOT die, and in addition to several other requirements you have to destroy every single piece of glass. The game was difficult, but I enjoyed it so much that I didn't even think about the difficulty that much. Rogue Legacy - Very good rogue like platformer from Cellar Door Games. Dungeons and layouts are randomized every time you play. New Game Plus can be a bit challenging, but the real challenge lies with the remix bosses. You need determination and perseverance to beat them. It took me around a hour each on all of the remix bosses before I had a pretty good handle of how to deal with them. Fun game and worth getting if you enjoy platformers. Downwell - Another rogue like platformer where your main goal is to reach the bottom of the well to find.... your cat. Like Rogue Legacy, Downwell is randomized every time you play. Your powerups are randomized. Hard Mode was challenging. Certain powerups like Knife and Fork make the game a lot easier, having a poor start can force you to restart a run. Worth the challenge, and has 10 ultra rare trophies to boot. Axiom Verge - I don't think this game really even qualifies as difficult as it really isn't. But it has a few ultra rare trophies so I guess it applies. Hands down one of the best Metroidvanias to come out in the past few years. Axiom Verge takes the best of the Metroid and Castlevania series and applies it to it's gameplay. Awesome music, lots of secrets and weapons for you to find, and a ton of fun to play. I won't say anymore, you should play it for yourself.
  12. Platinum #184: Dead Space 2 (March 1st, 2019) Difficulty: 8/10 Excitement Rating: 10/10 Estimated Time to Platinum: 35 - 40 Hours Hardest Trophy: Hard to the Core (Complete the game on Hard Core setting) I think everybody reading this topic right now has heard about, played through or read horror stories for this game at least once. I myself have heard a great deal about this game back in 2011 when it first came out, but I never got around to playing it from start to finish. Dead Space 2 will always have a spot in my heart for it's Hard Core difficulty. Forcing you to only use three saves is what makes this game stand out above most others, as with most games the difficulty lies in having tougher enemies without the addition of anything else. You are Isaac Clarke, a former Engineer who destroyed the Marker and escaped the Ishimura ship during the events of Dead Space 1. Three years later, he finds himself on a space station with no recollection of what had happened in the last three years. He discovers there is another Marker that is causing all the chaos and destruction, and with his keen survival instincts, must find a way to seek safety and much needed shelter. Dead Space 2 plays in almost the exact same fashion as Dead Space 1. All of the familiar Necromorphs and other enemies such as Lurkers and Exploders return here for this sequel. The camera is in a third person perspective much like the Batman: Arkham games. Controls are the same, there are plenty of jump scares and unexpected encounters. Overall Dead Space 2 is a very solid survival horror experience set in space. While I don't think it's as scary as the first game was, Dead Space 2 doesn't fall short in the horror department. I did three playthroughs to prepare myself for Hard Core. The first two playthroughs were easy, as they were both a Casual playthrough, with the latter playthrough being New Game Plus to do cleanup. Zealot wasn't too bad because I had already upgraded everything I wanted and needed, and the Necromorphs posed little challenge as checkpoints were very generous. Hard Core, as pretty much everybody who has finished this game knows, is an entirely different ballgame. I didn't find any of the enemies overly tough or difficult. Most of the challenges this game throws at you didn't require any real degree of skill or finesse. What does make this game from start to finish challenging are the limited saves. You have three saves, and depending on where you save, they may come back to haunt you. This makes certain challenges like the falling section in Chapter 7 after you align the Solar Arrays, the grinders in Chapter 8, the long dark hallway in the Ishimura in Chapter 10, and the infamous Drill Ride in Chapter 12 that much more stressful. One big mistake on your part can send you back, sometimes as far as two hours or more depending on where you saved. Hard Core brings in a new level of stress and frustration that isn't there with the other difficulties. I died around 15 times total on Hard Core, with two particular deaths sending me back two hours each. I ended up starting from scratch all over again on Hard Core and I decided to save in Chapter 7. With a bit of perseverance and determination I was finally able to beat Hard Core after it had haunted me for a good three or four days. As everyone who played Hard Core knows, the feeling of getting that well earned trophy is overwhelming. The story I felt was rather decent, which makes me sad that the Dead Space series is no more, thanks to EA's meddling and Viscereal Games unable to come up with another Dead Space title after Dead Space 3. While that game still generates mixed feelings, Dead Space 1 and 2 will stand as two of some of the best survival horror games of all time. Dead Space 2 is probably one of my proudest platinums. Hard Core was a challenge, but I think those who can overcome that challenge can play a lot of different games. To me, that challenge was well worth the time and money spent. It is the big reason why Hard Core's trophy is on my cabinet. It was a rollercoaster ride, and it's still worth riding on several years later.
  13. My game would crash trying to access the leaderboards. Luckily I got the trophy after a few attempts.
  14. The thread I made has lead to a lot of criticism, some of it directed at me and I feel a portion of that criticism is unwarranted. As much as I prefer us all to do trophy hunting for fun and not worry about ranks or certain trophy hunting practices, I don't think the criticism will go away any time soon. In short, we just have to take it the way it is.
  15. My 37 year old sister introduced me to the NES and SNES consoles and she was basically playing video games before it became widely acceptable that girls can play video games. Too many people out there still follow stereotypes too literally. Almost like the religious nuts out there trying to control what you can and can't say. I won't delve any further into that.