Pyramat

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About Pyramat

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  1. Where did you see a physical complete edition for this game? As far as I know there isn't one and google is turning up nothing. The only alternate edition I'm aware of is the limited edition which includes a code for the Ranger Mode DLC (which is expired now-- I tried the one that came with my copy a couple days ago).
  2. It's a developer list. It was presumably going to be the retail list, but then they decided to make the game free for PS+ and charge for all character stories aside from the first one to make up for lost revenue. Since all trophies have to be attainable without additional purchases, they had to scrap this list and make a new one that didn't require completing all the character stories.
  3. There are no private lobbies. Boosting is also nigh impossible because the max party size is 4 and matches have 16 players.
  4. These situational trophies were dumb in Overwatch and they're still dumb here. They don't depend on skill, they depend on being in the right place at the right time. Hopefully if the devs have any sense they'll change the requirements for some of them. I know there's a workaround via gridfall, but having to ignite an entire team or wreck every opponent in a single ability use as the devs intended requires a ridiculous amount of luck.
  5. I was struggling with this for a while too. After trying several different methods I found this one, which worked first try for me: Only thing is I had to chase down the wheelchair guy because he rolled off before I could get him from that position. I killed him easily by staying behind a tree then popping out and shooting him while he came towards me.
  6. My NA copy of Shadow of War Definitive Edition has two discs, just like the EU version. I believe that early prints were one disc with a download code but later prints were changed to two discs.
  7. The game actually has over 3000 owners between the three stacks just on PSNP. Just because you don't care about it doesn't mean no one does.
  8. Uhhhh...
  9. Play a match. The same thing just happened to me (see above) and the trophy just popped during the second round of a new episode. So relieved!
  10. Me too. It was my 5th win as well. 😭 EDIT: I assumed it was lost so I started a new game to go for my 6th win in a row. To my surprise the trophy popped during the second round of the first episode I played!
  11. I also got the failed to receive rewards message after getting a win and now I'm stuck on an infinite loading screen. The servers must be acting up.
  12. Grindy multiplayer trophies for a multiplayer that's guaranteed to be dead on arrival? That's a no from me, dawg.
  13. Some of the challenges, particularly for Danger Ball and Luge, are no joke. 8000 in score attack in Danger Ball is super difficult; the ball starts going very fast very quickly to the point that you barely have time to react after a couple minutes of play. It requires a decent amount of luck as well because there's no way to control where the ball is going at that speed; the best you can do is hit it and hope for the best. The luge time trials aren't as demanding but they also require near perfection and many, many attempts. I would definitely rate the platinum difficulty higher than a 7/10. 8 or 9 seems more appropriate to me. Give the Danger Ball and Luge challenges a shot yourself and you'll see why the platinum is as rare as it is.
  14. Sony stopped giving a rat's a** about any consistency in trophy lists when they decided to let any game (regardless of the amount of content) have a platinum or 100% list. It's nuts that games like Mayo or Slyde get a platinum while Resident Evil 4 only gets a 100% list. They really should uphold the rules like they used to because their lack of consistency they have now just devalues the entire system.
  15. Crash Bandicoot was completely remade from the ground up in Uncharted 4. https://www.gameinformer.com/b/news/archive/2018/02/17/how-uncharted-4s-retro-surprise-was-rebuilt-from-scratch.aspx