Zvetiki

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About Zvetiki

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  1. I missed the last two iterations. Count me in for this one.
  2. Three weeks already? Slow progress here, was busy on the PC. I started Song of Memories one and a half years ago, but abandonded it due to time constraints and just never got around to finish it. When the (excellent!) guide arrived here, it triggered me to revisit and finally finish it. And it's a good VN; on the list of Best VNs which are not Steins;Gate certainly near the top. All the girls are likeable, and the male protagonist is not a complete doofus. (In some games (Muv-Luv!!) I felt genuinely sorry for the girls that I had to hook them up with the protagonist.) Interesting Sci-Fi/catastrophy story, though it is advisable to tune your suspension of disbelief to 11. PS: Natsume best girl. I consider FF XIII and XIII-2 among the best games on the X360, but Lightning Returns a disastrous ending to the series. The decision to have an open world game with an intransparent time limit is just fundamentally broken, fighting feels too much like button mashing in contrast to the more tactical fights in XIII, and the visuals are a step backwards as well. I tried it two or three times on the X360, and now for the second time on the PS3; nope, I am not forcing myself to the Platinum only for this contest. Replacement: The Great Ace Attorney Chronicles * Song of Memories PS4 (38% β†’ 100%) * Flatland Prologue PS4 (24% β†’ 32%) * The Tower of Beatrice PSV (12%) * Final Fantasy XIII-3: Lightning Returns PS3 (5% β†’ 10%) * Tamashii PS4 (1%) * Code: Realize ~Future Blessings~ PSV (0%) * The Great Ace Attorney Chronicles PS4 (0%) Swaps used: 1/3.
  3. Very interesting. You stress the moral dilemmas and argue that the player finds something out about himself. Maybe this was actually intended by the author; or maybe the game was just intended as a puzzle game with a story in a specific setting; I don't know. I happily pursued the various main endings just to see how they play out. I played the role, as it were, of a government employee just following orders so as to not endanger his family, or a dissident hoping for change, or an ordinary citizen merely trying to get out of this mess, respectively. Never did I question my actions; I simply did in the game what that role would have done. The sort of emotional attachment that you feel was completely lost to me. (But then, it is in general rare that I form an emotional investment in a game. Apparently, Brothers is widely considered to be "an emotional ride" as well; never figured out why. πŸ˜…) Only one sentence for the master piece that the theme and sound design is? What this game does magnificiently is to create an atmosphere, to make the player feel inside a setting (I think we are in agreement about that.). And the music and sound design forms a major element of that atmosphere. Fire up the game again and listen to the first 10 seconds of the main theme, and you are inside the world of Arstotzka again. Each sound effect seems just right and contributes to the immersion perfectly. The same goes for the visuals. All too often pixel art or retro style are used as an excuse for bad game design. ("You don't like the game? It's 'boring'? Well, sorry for not having state-of-the-art graphics. Now go away and keep playing CoD.") When it's done right, it forms part of an overall design, and it becomes un-noticeable. Thimbleweed Park is pixel art done right. Rabi-Ribi as well, and a few other examples. But Papers, Please is one of the very rare games which simply would not work in another style. I can imagine Thimbleweed Park with modern graphics; I can't imagine Papers, Please in any other style. So full credits to the game for providing a brilliant atmosphere and bringing the setting alive (emotional investment notwithstanding). Glad to see that the scientific investigation comes to the same conclusion as my layman's observations.
  4. My most played games are all PC games: NetHack in its various versions well over 1k, and if we count 3.1/3.2/3.3 as separate, then >400 in each of them. Hearts of Iron 2 and 3, Civilization IV, Europa Universalis 3: Each somewhere between 300 and 400, I suppose. On the console, seven runs through ME1 are what, 250h? Twice Valkyria Chronicles II with 120h each is 240h. Twice Persona 5 (not including P5R), thrice Persona 4G: both well over 200h.
  5. It mostly works. One of my memory cards had to be reformatted recently and I had to download a bunch of games again, no problems with the store. Purchases work as well, as long as there is a sufficient amount of money on your account (no automatic fill-up). So, regarding the problem at hand: It seems I am out of luck, then. The game is still available to download via PS3, but transfer to Vita have been disabled and I canot download directly. I could downgrade to earlier firmware version which allowed file transfers, but I don't think Alphaset is worth that trouble.
  6. It's still/again not downloadable from the EU store on the Vita: The download button is simply missing. Downloading from the download list on the Vita fails with NP-9948-0. It's also has no picture in my download list (not even a broken placeholder picture). I can apparently download it on the PS3, but transfer to Vita fails with NP-9968-2. @luckydonut Is this a known problem? Any workarounds? I installed a bunch of other POWGIs on my Vita yesterday without problems.
  7. Well, then I hereby request a review of a game which undeservedly often flies under the radar due to lack of a Platinum: "Papers, Please". (Please note that I have utmost trust in your scientific method to come up with an appropriate ranking, Comrade. Glory to Arstotzka!)
  8. Wow. If someone wants to supply a list with the most absurd Genre assignments, that's a good candidate. That or Danganronpa AE for Erotic, Iron Sky for Historical, L. A. Noire for Sports, Persona 4 for Educational... (I also observe that neither ToL nor D:AE are classified as Erotic on igdb.)
  9. Four more tiles filled: Gives you the Feels: Root Double -Before Crime * After Days- Xtend Edition I was extremely surprised to see such a high quality game released so late in the Vita lifecycle (2020), when we used to get only the Powgi and Ratalaika stacks; but it turned out that this was only the EU release, whereas it actually is a 2014 game. This makes more sense. It's a science fiction/mystery VN with quite an interesting and engaging story and likeable and relatable protagonists. On the elusive list of Best VNs which are not Steins;Gate it doesn't get a top spot, but belongs high up. Detailed graphics, full VA, good controls. Unfortunately, I suffered from a glitch and certain scenes did not unlock when they should, preventing me from the Platinum. This could have gone in the "multiple endings" tile as well; but those games are easy to come by, whereas it is very rare for me to form any sort of emotional investment in a game, so I had to put it on the "gives you the feels" tile. Last Aquired: Leisure Suit Larry: Wet Dreams Don't Die I bought this in the recent sale without particular expectations, but was pleasantly surprised. The game does the basics of Point&Click just right. The controls are well adapted to a controller and not an awkward implementation of a mouse&keyboard scheme. Screen transition times are minimal, all but one screen are at most two transitions separated from a fast travel point, and all missable trophies are tied to very specific situations, such that the player can write down the necessary triggers beforehand without undue spoilers: This encourages exploration and trying to figure out the puzzles without resorting to a walkthrough. There is no speedrun trophy. All of this sounds pretty basic, but so many Point&Click titles do these things wrong. Story wise, it's vintage Larry; Larry is still desparate for sex and a complete loser. Recommened to all fans of classic adventures tolerant of school boy humour. Customizable Hats: Kingdoms of Amalur: Re-Reckoning Amalur was one of my favourite WRPG on the X360, not least because it was pleasently short, with a completion time of 20--25 hours. Looking back, I have no idea how I managed to rush through the game that fast. I think now I spent 60 hours on the original game content, and 100+ hours including the old and new DLC. It's still good game with a rich setting.The game mechanics seem deep, but actually many talents and abilities are irrelevant. The Fatesworn DLC tries to change this by forcing the player to use certain game elements, but for the main game I played as a Sorceror using just five spells without problems on Hard mode. The graphics are unchanged from the original, but this doesn't distract much. The loading times for scene transitions are irritatingly long, though. Romance: Psychedelica of the Black Butterfly Pychedelica is an Otome game in a mystery setting, with a rather tragic story. Don't be fooled by the "Romance" tile: While the romance theme is constantly present and pervades every part of the story, there is also an underlying theme of death and coping. It is not a happy teenager dating sim. Graphics are nice, good VA, including the protagonist's voice.
  10. I have been an exclusive PC gamer during the PS and PS2 era, so I have no particular wishes regarding these platforms. Regarding the PSP, I make my list very short: (1) Valkyria Chronicles 2 Of yourse, I already own the emulated version on the Vita, but VC2 with trophies would alone be enough to make me subscribe to the necessary tier. (And I hereby donate the remaining four entries on my wish list to the folks who cannot decide on just five game.)
  11. My starting list: * Song of Memories PS4 (38%) * Flatland Prologue PS4 (24%) * The Tower of Beatrice PSV (12%) * Final Fantasy XIII-3: Lightning Returns PS3 (5%) * Tamashii PS4 (1%) * Code: Realize ~Future Blessings~ PSV (0%)
  12. While some of the classifications are amusing (L. A. Noire is "Sports"?), assigning Danganronpa AE the "Erotic" tag is... disturbing. Anyway, here is my list: 4X Civilization VI Action Odin Sphere Leifthrasir Adventure Day of the Tentacle Arcade Gem Smashers Business Atelier Firis Card & Board Game Monster Monpiece Comedy Grim Fandango Drama 7'Scarlet Educational Persona 4 Golden Erotic Leisure Suit Larry: Wet Dreams Don't Dry Fantasy Atelier Shallie Fighting Hack & Slash/Beat'em up Danganronpa Another Episode: Ultra Despair Girls (PS4) Historical The Council Horror Danganronpa: Trigger Happy Havoc Indie Waking Violet Kids The Inner World Music IA/VT Colorful Mystery √Letter Non-Fiction Open World Mass Effect LE Party Active Neurons Pinball Platform Teslagrad Point and Click Thimbleweed Park Puzzle Smart As Quiz/Trivia Racing RTS RPG Conception II: Children of the Seven Stars Romance Psychedelica of the Black Butterfly Sandbox Final Fantasy XV Science Fiction Steins;Gate Shooter Under Defeat Simulator XBlaze Code: Embryo Sport Super Volley Blast Stealth Persona 5 Strategy Legends of War Survival Danganronpa Another Episode: Ultra Despair Girls (Vita) Tactical Valkyria Chronicles Thriller The Wolf Among Us TBS Valkyria Chronicles 4 Visual Novel 428: Shibuya Scramble Warfare L. A. Noire
  13. Finished successfully: * Kingdoms of Amalur: Re-Reckoning PS4 (80% β†’ 100%) * Psychedelica of the Black Butterfly PSV (53% β†’ 100%) * Phoenix Wright: Ace Attorney Trilogy PS4 (100%) * Valkyria Chronicles 4 PS4 (100%) * The Secret of Monkey Island PS3 (100%) * Leisure Suit Larry: Wet Dreams Don't Dry PS4 (100%) * Root Double -Before Crime * After Days- Xtend Edition PSV (74%) * Costume Quest 2 PS3 (0%) Swaps used: 2/2 The Fatesworn DLC is well worth its money due to the sheer amount of content. Quality wise, it's mostly "more of the same" with respect to the base game. Amalur fans will enjoy this. Pychedelica is an Otome game in a mystery setting, with a rather tragic story. While the romance theme is constantly present and pervades every part of the story, there is also an underlying theme of death and coping. Otome fans who desire all endings to be happy should not get their hopes up. Nice visuals, good VA. So, this concludes my first Backlog Challenge. Originally I only signed up to progress in the Bingo Bonanza, where one of the subchallenges was to complete a game for another PSNP event . But it was a fun time and I enjoyed reading all the progress reports. Will probably sign up for Summer again.
  14. I think it has been established that this it not possible on a long term plan. You can upgrade your tier for the remainder of the subscription period, but it is no longer possible to upgrade for an arbitrary amount of time, as it was when you could subscribe to PSNow independently. So either you pay the monthly rate for PS+ Essential to be flexible, or you have to commit to the upper tier for a year.
  15. Last intermediate update: * Phoenix Wright: Ace Attorney Trilogy PS4 (100%) * Valkyria Chronicles 4 PS4 (100%) * The Secret of Monkey Island PS3 (100%) * Leisure Suit Larry: Wet Dreams Don't Dry PS4 (0% β†’ 100%) * Kingdoms of Amalur: Re-Reckoning PS4 (48% β†’ 80%) * Root Double -Before Crime * After Days- Xtend Edition PSV (74%) * Psychedelica of the Black Butterfly PSV (29% β†’ 53%) * Costume Quest 2 PS3 (0%) Swaps used: 2/2 I finished the content of the original game and the DLCs in Amalur, need only to do some parrying requiring a reskill or a few more levels for the platinum. I remember that I considered the original game "pretty short" on the X360, about 20--25 hours until 100% completion. I have no idea how I did that back in the day, I think I spent 60 hours on what was the original content this time. Now I am slowly grinding my way through the Chaos Portals in the PS4 DLC. The are multiple reports that the trophies and the DLC gameplay itself are glitched -- Let's hope I don't get bitten by too many bugs. Speaking of glitches, Root Double was abandoned and replaced by Larry Laffer's new adventure in New Lost Wages. This was a pleasant surprise. The game does so much right. It starts with the basic controls: The controls are well adapted to a controller and not an awkward implementation of a mouse&keyboard scheme. Screen transition times are minimal, and all but one screen are at most two transitions separated from a fast travel point: This encourages exploration and trying to figure out the puzzles without resorting to a walkthrough. All missable trophies are tied to very specific situations, such that the player can write down the necessary triggers beforehand without undue spoilers. There is no speedrun trophy. All of this sounds pretty basic, but so many Point&Click titles do these things wrong. It is a pleasure to see P&C on the PS4 just done right for a change. Recommened to all fans of classic adventures.