Crispy_Oglop

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About Crispy_Oglop

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    We'll get through this

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  1. Thanks for verifying and validating what I said, I literally can't write anything unless I have someone helping me like that.... I don't know where in my post I came across as just suddenly discovering this, but no, it's generally something I regard as common sense (I'm a data analyst by trade). But some people forget that and assume we account for the entire user base (at least they come across with that assumption). I'm sure many folks keep that in mind, but some don't, hence me saying 'Just saying this, so it's said', to cater for both parties 😁
  2. After literal years of working through mine, while still trying to experience the new releases i'm interested in - I'm strongly considering completely scrapping my backlog entirely and just pick one game at a time that takes my interest without thinking about backlog at all. E.g I finish my current game and then just have a think what genre/title i might like to try, then do some research (if needed) and take a stab at. Right now I have a massive spreadsheet for tracking and backloggery and it's fatigue-inducing. Maybe just playing stuff wherever my preference at the time takes me will make for a positive change 🤔
  3. Just saying this so it's said - If we are going by this site alone - Top Played is only based on the registered users on the site itself and doesn't account for the entire PS user base. If you take the total registered site users here, we account for roughly 0.4% of the entire PS user base. We're literally a fart in a hurricane compared to the rest of the family.
  4. Final update time - Lego Star Wars: The Skywalker Saga Lego Star Wars: The Skywalker Saga is finally, finally done. I enjoyed it overall, but the last 10 hours were a bit of a marathon in terms of finding the energy to get it done. It's definitely the most expansive Star Wars game i've ever played, well maybe not if you include both the old and current Star Wars MMO's. The new format grew on me (I had my reservations in the opening 10-15 hours, but I ended up really enjoying the gameplay systems the game offered. Trouble was, there was so much content with so much of the systems repeated, that you kinda ended up with fatigue. Hellblade: Senua's Sacrifice I'll get it out of the way and say first that I thought this game was fantastic! I came out of the other end of it feeling satisfied, but mentally exhausted. So much so that I actually need a little break from challenges and games for a week or so. I'll collect my thoughts properly for the mental health challenge thread, but this game hit me in lot's of different ways. The visuals, audio and writing really stuck with me and I will definitely play through this again at some point in future, maybe before the sequel comes out on the Xbox. Night in the Woods I was going to give this one some attention, but going into it after Hellblade, I just wasn't feeling it at all. So i'm going to drop this one and likely return to it in the coming months. The 20 mins I tried were compelling, but not for me right now. Challenge ended! So that's the end of the challenge for me, I managed everything on the list with a couple of over-time additions too which i'm pleased with. I chose some pretty heavy duty platinums for this challenge so I might have to reduce that for the next one. As for the next challenge, I'm going to take the time running up to it and break from gaming for a bit. I have a few real life things happening that need my attention too, so I can get those out of the way and come back focused for the next challenge soon Thanks for all of the wonderful updates folks! They've been really great to read! Divinity: Original Sin GTA V Beyond: Two Souls Dark Souls Remastered Tiny Tina's Wonderlands Ghostwire: Tokyo Dark Souls 2 Lego Star Wars: The Skywalker Saga 🎉 Soma 🎉 Hellblade: Senua's Sacrifice Dropped Night in the Woods - 0%
  5. That's a good question 🤔 I actually thought Dark Souls Remastered was easier. Dark Souls 2 difficulty was mainly around frustration for me. Endless, endless amounts of bosses that just felt forced in at times, some of them literally copy pasted from the first game with no lore reason, just because they wanted to put another boss encounter in there. Some bosses which were literally just regular enemies in terms of power but still somehow had that big screen-wide health-bar that bosses get. Sometimes the rooms just before the fight were 10x harder than the boss fight itself. It just felt like they were trying to throw as much against the wall as possible and banked on at least some encounters to stick and be memorable. Dark Souls 2 was basically a hot mess. It had a few great moments, but ultimately it was just all over the place from a design and polish point of view. You could really tell that it had two directors who could never see eye-to-eye creatively, leading to one of them leaving the project halfway through. It's like two games forced together with a nonsensical map. The DLC is pretty amazing though and really shows the flaws of the main game. But yeah, compared to the first one at least, it's a mildly enjoyable game but nowhere near as polished and fun an experience. Looking at the metacritic score is kinda mind blowing to me because I genuinely don't think it deserved scores as high as it got. I'm going to be starting Dark Souls 3 in a few weeks, which I hear good things about though, so hopefully the experience and difficulty will be closer to Dark Souls Remastered, rather than Dark Souls 2.
  6. Like @Stormwarrior90 mentioned, it's from the studio that made The Council. But considering there is virtually no marketing around this game - if you are curious - you could probably get away with watching some videos on The Council to get the gist of what this new game is about from a mechanical standpoint.
  7. That's....a crazy price for what is in the box. This smells like a rush job to capitalise as much as possible on the nostalgia factor. The only thing that seems to have the original artwork from the cartoon is whatever that thing is on the bottom left and the pins (which look quite neat). Everything else just looks...a bit off in terms of branding and artwork.
  8. Almost final update! It's been a while since my last update, real life became unexpectedly busy so it's been difficult to keep up with the updates as much, plus i've been revamping my workout and dietary plans which has taken a bit more of my disposable time than I anticipated. I've been having a blast reading everyone else's updates though Lego Star Wars: The Skywalker Saga Oh my god, this game is endless. I think i'm finally in the home stretch, but I'm not exaggerating when I say this is pretty much the AC:Valhalla of the Lego franchise. I like the game, but I really think they over-extended themselves with the amount of repetitive content in there. Props to the studio for putting the work in to make probably the most expansive Star Wars game ever made though. I have about 3 more planets to clear + the challenge list and I'm done. I really hope they give it at least 3-6 months before dropping any significant DLC on this title. Soma I won't write too much of it here as I'll save my update for the Mental Health event going on at the moment. But this game was surprisingly good and a really solid science-fiction horror title at that. Even though it includes cat and mouse gameplay similar to Alien Isolation, it never really felt as dangerous as that title and the game in general was most effective when it embraced the walking simulator, story driven aspect it offered. Night in the Woods I had this one recommended to me by multiple people and i'm already pulled in by its strangely dark charm. That and the writing, which I think is really really good so far! More updates on this to come. Plans for this week So this week i'm going to hopefully finally finally put Lego Star Wars to bed fully. I'm at a point now where i'm not enjoying it as much, but I passed the point of no return ages ago, so I feel obliged to see it through to the end. Then over the weekend, once i've taken care of all of my real life business, chores and exercise, I'm going to settle down with Night in the Woods and my cats for what looks like some great storytelling. Have a fantastic week everyone! take care and see you in the next update! Divinity: Original Sin GTA V Beyond: Two Souls Dark Souls Remastered Tiny Tina's Wonderlands Ghostwire: Tokyo Dark Souls 2 Lego Star Wars: The Skywalker Saga - 50% > 72% 🎉 Soma 🎉 Night in the Woods - 0% Hellblade: Senua's Sacrifice - 0%
  9. I mean, it's inevitable that games will go down in price at certain points after launch, eventually, some of those same games will become part of a subscription service but that usually only happens if the game doesn't do well at all and it needs an adrenaline shot to keep running. Or in a more traditional way once a 'popular' game isn't selling as well anymore after being out for a long time, the chances are higher it might go onto something like PS+. Thats all pretty normal really, i'm not saying I agree with the way it all works, but it's been like that for a long time. We know for a fact that future Sony exclusives will not appear on PS+ on their release day so i'm assuming that depending on how successful each exclusive is, it might be up for PS+ inclusion 6-12+ months after release. Either way, I think it comes down to whether you would personally choose to buy a game day 1 or whether you would be okay with waiting 6-12 months (or more) for the game you want to appear on the service. I think if the waiting 6-12+ months approach was adopted by everyone, we would likely not get anymore Sony studio exclusives, or at least nothing with the same level of quality the current ones demonstrate, because they wouldn't be making any money to fund future games. Personally, if the game looks like it is something special, I would rather front the cash on day 1 to play it and enjoy it, rather than wait for potentially a year or more to play it on the service. It not only supports the studio to help them make more games, but I also don't have to sit and watch everyone else play it while I hold off. There are pros and cons for each approach for sure and release day games aren't cheap at all. I rarely pre-order anything and I tend to wait for critic and user reviews before I commit my money to them. I've definitely made a few errors in my profile history though 😂 If it's a game that looks good and is something I'd be interested in I can rationalise the purchase.
  10. These are the ones that stung: The Dark Crystal: Age of Resistance Firefly Ash Vs. The Evil Dead The Haunting of... series (We got the Haunting of Hill House and The Haunting of Bly Manor, but that's it) Iron Fist / Luke Cage / Daredevil / Jessica Jones / The Punisher (Hoping Disney+ will do them justice and resurrect them all) I would have said The Expanse, because that did get cancelled, but then it luckily got picked up again by Amazon Prime to see it to the conclusion.
  11. I don't think it is a bug - Challenges award a bunch of bricks for each plus - there are also 4 massive Capital ships that you need to unlock which are like mini-levels and have bricks on them.
  12. There is a huge amount to unpack in your post. I think alot of what you are saying is based on pure speculation. I don't think the gaming industry will be ruined. All you'll be doing is access the entertainment that is part of that industry in a different way. The same thing happened with the movie, TV and music industry and there are still plenty of good movies, shows and albums out there. I'm not sure what you mean by 'make it easy so that noobs can complete it' - do you mean accessibility options for folks with a disability to be able to enjoy the game? I don't get the general logic with your equation. Making a game easier absolutely does not guarantee more sales. Making a game with accessibility options would logically increase the amount of people that can access and enjoy the game. But neither guarantee more people will play the game. If the game is shit, it doesn't matter how easy it is. The only time you see an easy game have that effect is on this site, and from people that want to inflate their trophy score faster. But if you take the total registered users on this site, we account for about 0.4% of total PS users globally. We're a pee in the ocean vs. the wider consumer base. As for being hesitant to buy a game because of the new PS+ service because something might appear on the service that was once a priced game. I'm not sure what to say to that. But you might want to read up on some of the articles out there which clarify what is and isn't going to be on the service. It won't be like GamePass at all which is not sustainable long term and is not a profitable business option for Microsoft at all. You also have the choice to buy or not buy, but I think you are probably impeding yourself if you approach things like that. Waiting indefinitely for a game to become free on the new PS service is a pretty flawed approach in my opinion, there is likely always a chance, but if you know you'll like the game or you know it's going to be great, you should also probably buy the game and push some money out to the company that is making it if that's the case. The alternative is to sit on the sidelines and watch other people enjoy the thing you are waiting forever to become part of the subscription service.
  13. I'm not super surprised by this, but it was the first xbox title I have been excited about in years, so it's a little sad that it won't be playable over the 2022 holiday season. But if the idea behind the delay is to get the game to a better state and not damage the mental health of their employees by forcing crunch, then I don't think that is a bad thing at all. Overall I wasn't really expecting anything to come out of the acquisition shopping spree they went on for a good few years anyway, it feels like all of that activity was based on very long term planning rather than cranking games out quickly. There is a sequel in the works too! Announced recently
  14. Oh man, that's alot of issues - do you know if that is specific to console only? I don't think I had any issues at all when I played it on PC. Well apart from a few little things, like some NPC's clipping into furniture. If it's super buggy on console, I might give it a while.
  15. All good points I played it pretty heavily on PC back when they first launched the seasons and had a blast with it. I think I started just after they had seeded more NPC's into the world and overhauled that, so my experience was pretty much positive in comparison to some of the criticisms it had prior. After reading what you wrote, you've really tempted me to play it on the PS and go for the platinum.