Se7en

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About Se7en

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  1. Any potential customer having to be OK with whatever decision company makes about product this person might be interested in isn’t the kind of “freedom” worth having either. Besides, it effectively denies the lawful right of other people not to be OK with a private company decision to release product they found offensive for some reasons.
  2. There’s whole new feature at the official RDR 2 site on Van der Linde Gang with artwork, quotes and bios for each character: https://www.rockstargames.com/reddeadredemption2/features/vanderlindegang
  3. Yet the question about GTA V list (which one is flagged, btw, PS3 or PS4?) still stands: what is the reason for this flag?
  4. How is it possible to sync trophies to Sony servers without being online and connected to PSN?
  5. GTA IV main story can be easily beaten in less than 8–9 hours. And looking at the current world records for any% (3:49:50) and 100% (11:00:45), I suppose 21 hours platinum isn’t totally impossible feat.
  6. My point is to offer the correct perspective for provided comparison, obviously. And giving any differences in stats don’t actually answer per se the OP question, because he asked exactly why those inconsistencies aren’t addressed by PSNP in the first place.
  7. More correctly, pretty much any platinum on your profile on PSN is Ultra Rare. Which makes sense, since very small percentage of all PlayStation gamers go for a platinum in games anyway, and that’s more common thing for trophy hunting enthusiasts on dedicated sites like PSNP.
  8. What region store did you bought yours from? I’ve checked just now EU store and according to Download list json data GTA IV, The Lost and Damned, The Ballad of Gay Tony, Episodes from Liberty City have the very same file sizes and download links as they did in 2014 long before the soundtrack debacle.
  9. This is just wishful thinking from a trophy hunter perspective. In reality Sony has clearly made their mind about DLC trophies by calculating their rarity based on total number of game players. That also perfectly coincides with another Sony’s decision to include and treat DLC trophies as part of 100% game completion. It is kinda amazing that there seems to be unconditional acceptance of the latter as is, but with regard to the former people tend to speculate how Sony should have done that differently than they did. I know. Hence the smiley.
  10. @dmland12 Oh no, I’m not advocating to go back to the old system After all, it suffered even more from that same inconsistency I mentioned above. On the contrary, my personal preference is number of DLC owners = number of base game owners. And while generally speaking you can’t please literally everyone, that’s true, I believe in this particular case it might still be possible to find a way to introduce 2 (3, 4?) different options representing views of every group interested in the subject. @mekktor Yes, it should. Because everyone with Grounded trophy also has Survivor trophy, but not everyone with Survivor has Grounded.
  11. Yes, as a base game player I indirectly affect rarity of DLC trophies through sophisticated math formula. On the other hand, when it come to calculating individual stats PSNP decides to count all DLC trophies as if I own every DLC for every game I played, which affects directly my games and overall completion percentage, average completion, game ranks, etc. Yet, according to PSNP, Grounded mode is three times more common than Survivor, which looks especially bizarre in case of Remastered version on PS4 with every DLC built-in. There might be. TrueAchievements, for instance, allows users to select in personal settings how they would like stats to be calculated: including all DLC, only owned DLC, or without any DLC. Why not to develop and implement something similar (or even more diversified) here on PSNP and settle this DLC controversy for good?
  12. With that kind of logic DLCs shouldn’t also affect game completion percentage. For example, if I haven’t touched any Uncharted 2/3 multiplayer DLCs on PS3, platinum trophies should give me S rank and 100% completion then Otherwise it is inconsistent: currently I’m not counted towards stats of a DLC I haven’t played, but a DLC I haven’t played counts towards my stats.
  13. I think, there has to be something more to justify a flag than just “it was done by using saves”. Because the only way to get trophies for multiple incompatible choices and (or) endings close to each other and without replaying the whole game from scratch is also by using save files, and those aren’t flagged.
  14. And who’s to determine what allowable order of trophies is in thousands of games? E.g., it’s possible to earn almost any GTA V single-player trophy, except for 100% game completion, as the very first one. So if somebody for whatever personal reason wanted “To Live or Die in Los Santos” trophy for completing the final mission specifically as their first one then the rest story trophies backwards, and was able to explain how to do it perfectly legitimately, should it warrant a flag no matter what?