Premium Member
 PSN Profile
  • Content count

  • Joined

  • Last visited

Everything posted by Se7en

  1. Popping A and B specs within a few seconds in GT5 resembles undoubtedly save file usage. But it is still very possible (pre-planned or unintentional) by playing on two consoles. And completing two or more difficulty modes simultaneously on multiple consoles isn’t even so obvious case, as there might be minutes or hours between trophies (but still impossible gaps for one person, even the WR speedrunner). If that’s allowed, do you plan on revisiting disputes of all people claiming their children/cousins/friends were playing the same game on another console thus resulting in very close timestamps, and lifting those flags?
  2. Where? Please, would you be so kind to provide a link? Thanks. ‘Cos I was under impression that you didn’t post in this topic after I asked you the question:
  3. Right, your personal effort will be halved, while the overall remains the same. Not necessarily like that. There are other possible ways to share the effort while evading timestamps indistinguishable from trophy cheating. E.g., person 1 plays his part of challenges in the morning, and person 2 plays his part in the afternoon. That’s not up to me to decide what is flaggable here and what is not. I’ve just read the rules and in their current version multiple consoles are okay until timestamps aren’t looking impossible. that is why I want @MMDE to answer my question: is popping trophies too fast with multiple consoles okay and not flaggable? And achieving trophies simultaneously on multiple consoles is also indistinguishable from the save files usage. That’s the point.
  4. And actually, it is incorrect. You shorten time to platinum/complete game, in both cases. The effort is the same, it is just divided between team members with multiple consoles. Which raises another question: why is it flaggable offence to shorten leaderboard completion time by deleting trophies and should be not flaggable to shorten leaderboard completion time by playing same game simultaneously on multiple consoles? Yes, it obviously is. Until timestamps aren’t impossible. Otherwise they are flaggable by current rules.
  5. I’ve read the rules. Unless they will be changed, right now they definitely allow playing multiple consoles until timestamps within a game list aren’t looking impossible.
  6. Well, I’d like to see the answer from the person who will have to deal with the consequences in dispute sub-forum.
  7. So popping trophies too fast with your own save files is a no-no, because “we don’t want impossible timestamps on the leaderboard”, but popping trophies too fast with multiple consoles is okay, right? It looks pretty clear to me: playing different games simultaneously on different consoles is okay. But when you play the same game on multiple consoles and get impossibly close timestamps it is flaggable.
  8. No pictures or videos of people using their own save files will lift the flag though. Because the policy here is “we don’t want impossible timestamps on the leaderboard”, as @MMDE stated multiple times.
  9. I suggest we don’t add anything to the rules, as there is already clause “Any impossible timestamps within a game list can get flagged” under the not flaggable paragraph Playing multiple consoles at once. Exactly. That’s the reason why using your own save files is flaggable too, ‘cos timestamps aren’t distinguishable from downloaded and resigned save files.
  10. Trophy list with icons:
  11. That’s not entirely true. There’re 1080p TVs with HDR support, eg this one from LG and more. They are just less common than 4K models.
  12. Not shut down games, but some online features affecting achievements in Microsoft’s own exclusives:
  13. Any potential customer having to be OK with whatever decision company makes about product this person might be interested in isn’t the kind of “freedom” worth having either. Besides, it effectively denies the lawful right of other people not to be OK with a private company decision to release product they found offensive for some reasons.
  14. There’s whole new feature at the official RDR 2 site on Van der Linde Gang with artwork, quotes and bios for each character:
  15. Yet the question about GTA V list (which one is flagged, btw, PS3 or PS4?) still stands: what is the reason for this flag?
  16. How is it possible to sync trophies to Sony servers without being online and connected to PSN?
  17. GTA IV main story can be easily beaten in less than 8–9 hours. And looking at the current world records for any% (3:49:50) and 100% (11:00:45), I suppose 21 hours platinum isn’t totally impossible feat.
  18. My point is to offer the correct perspective for provided comparison, obviously. And giving any differences in stats don’t actually answer per se the OP question, because he asked exactly why those inconsistencies aren’t addressed by PSNP in the first place.
  19. More correctly, pretty much any platinum on your profile on PSN is Ultra Rare. Which makes sense, since very small percentage of all PlayStation gamers go for a platinum in games anyway, and that’s more common thing for trophy hunting enthusiasts on dedicated sites like PSNP.
  20. What region store did you bought yours from? I’ve checked just now EU store and according to Download list json data GTA IV, The Lost and Damned, The Ballad of Gay Tony, Episodes from Liberty City have the very same file sizes and download links as they did in 2014 long before the soundtrack debacle.
  21. This is just wishful thinking from a trophy hunter perspective. In reality Sony has clearly made their mind about DLC trophies by calculating their rarity based on total number of game players. That also perfectly coincides with another Sony’s decision to include and treat DLC trophies as part of 100% game completion. It is kinda amazing that there seems to be unconditional acceptance of the latter as is, but with regard to the former people tend to speculate how Sony should have done that differently than they did. I know. Hence the smiley.
  22. @dmland12 Oh no, I’m not advocating to go back to the old system After all, it suffered even more from that same inconsistency I mentioned above. On the contrary, my personal preference is number of DLC owners = number of base game owners. And while generally speaking you can’t please literally everyone, that’s true, I believe in this particular case it might still be possible to find a way to introduce 2 (3, 4?) different options representing views of every group interested in the subject. @mekktor Yes, it should. Because everyone with Grounded trophy also has Survivor trophy, but not everyone with Survivor has Grounded.
  23. Yes, as a base game player I indirectly affect rarity of DLC trophies through sophisticated math formula. On the other hand, when it come to calculating individual stats PSNP decides to count all DLC trophies as if I own every DLC for every game I played, which affects directly my games and overall completion percentage, average completion, game ranks, etc. Yet, according to PSNP, Grounded mode is three times more common than Survivor, which looks especially bizarre in case of Remastered version on PS4 with every DLC built-in. There might be. TrueAchievements, for instance, allows users to select in personal settings how they would like stats to be calculated: including all DLC, only owned DLC, or without any DLC. Why not to develop and implement something similar (or even more diversified) here on PSNP and settle this DLC controversy for good?
  24. With that kind of logic DLCs shouldn’t also affect game completion percentage. For example, if I haven’t touched any Uncharted 2/3 multiplayer DLCs on PS3, platinum trophies should give me S rank and 100% completion then Otherwise it is inconsistent: currently I’m not counted towards stats of a DLC I haven’t played, but a DLC I haven’t played counts towards my stats.