bladesoframen

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  1. I decided to finish this for various reasons, so expect the guide to be finished soon.
  2. Bosses can usually only counter 1 type of attack like Star or Moon, so if your character has moves of other types, use those. If your character doesn't have another type of attack, you can switch your active character with the character in the backrow, assuming you have one set.
  3. As Jjos said, I labeled character endings as true endings since that is usually how they're referred to in a game with multiple endings like this. So you have 1 true ending now, so you should now just start your 2nd run of the game and get the rest of the endings.
  4. From my limited knowledge of the plot, it is slightly after the first save point in the city in the sky, but if you keep just making new saves or having backup saves, this should not be an issue. Just don't save over your save data with clear data.
  5. Depends on your last save point. When you get the qualifications for the true end, they game will give you a decision after you beat the boss for the normal ending, letting you choose the ending you want. If you save after you beat that boss, then no Normal ending for you in that playthrough. However, since you're playing through the game twice, you can just do it on your 2nd playthrough.
  6. Thanks so much for the praise, and congrats on the Platinum. I know the 2nd run took me 2-3 hrs, so it is really short in comaparison to the pain area. The pain area was easily the worse part of the plat. I thought I would be platting the game in like 11-12 hrs, and then the pain came along and drove me mad. And I didn't know that is what the key does. I'll check it out when I get home tonight.... maybe. I think I have 6million on my account. As for a guide, I feel like I haven't investigated everything thoroughly yet. If you notice the bad end guide I posted, I'm not sure where the best place is to save for a lot of those boss related endings, and I would love to make sure every I have every map with all chests (or even better, all objectives) on it. For now, I'm happy to post what I know and have. If you or anyone else wants to make a guide, feel free to use whatever I posted. I personally want to wait until I know more before posting an official guide because people should be treating it as the ultimate source and not having to scour around for better information.
  7. Your understanding is correct. As for endings, when you do the 2nd+ playthrough of the true end, after defeating the final boss, you'll get this giant option list asking you whose true end you want to see. Just choose the character you want, and you'll get that ending.
  8. Well to give them some credit, they did seem to have earned some awards at a Playstation Indie Competition https://frostmonkeygames.com/es/premios-playstation-talents-2017
  9. I realized that while this is an easy plat, the roadmap isn't exactly obvious. (As stated before, I won't own the game for a while, so won't be able to write a proper guide) 1. Get to the normal end/ true end deciding point You don't need to worry about anything while playing the game. If you want to get the bad ends, feel free to do so, but if you miss them, no big deal 2. Get the normal end You don't need to do anything special from here, just got fight the boss for the normal ending. 3. Load the game and get the true end. To get the true end, all you need to do is complete 20 of the 25 side quests, and to make it even easier, the game has 20 fetch quests, all of which are items that can be bought from the shop during the endgame. As a result, just buy out the items you need, but if you don't have the money, the enemies in the final area drop a lot of money. 4. Start a new game and stop before you can unlock the final dungeon If you enter the final dungeon, you can't fight the secret boss, so make sure to stop before that point. Beyond that, get the few bad endings you need for the ending trophy, but remember you still will get a bunch of endings for getting the 7 other true ends. 5. Defeat the secret boss The boss is on top of a 5 floor dungeon filled with 50 forced fights, so prepare for a long grind up. The boss also has a gimmick where you pretty much can't attack him outside of code jacks, so be ready for that. 6. Get to the save point before the end of the true end No need to worry about the normal end now. Just get your sidequest and go for the true end. 7. Beat the final boss 7 more times for the 7 missing endings. When you finish the game on your 2+ playthrough, you can choose the true ending you want, so just do the 7 you don't have trophies for and the plat will probably be yours (unless you miss 1 of the easy side trophies that you can easily farm for anytime).
  10. Since 1000 versus matches is incredibly daunting, I just want to reassure anyone who is aiming for the trophy, that it is a very easy grind with turbo controllers. The problem is that, you need 2 turbo controllers. However once you have 2 of them, just set up a match and then set both to press X repeatedly. From there, you're set. Even if standing still, which side wins in a math is sort of random, so I sometimes didn't have draws, but a match takes anywhere from 30s to 50s when doing this. My average was 43s a match, so it takes 11-12 hrs to do the entire grind. (Thinking about it, if you rubberband the stick on one of the turbo controllers backward, you should be able to guarantee the winner everytime, making each match 30s for sure)
  11. I couldn't find any easy to obtain information on how to get the Hero Ending, so I might as well post here. Hero Ending is obtained by clearing stages 1-7 without using a continue. When you do this, you will continue onto stage 8. If you can clear stage 8 without using a continue, you'll then get the Arcade Clear trophy, but even if you don't and have to use a continue, you'll still get the Hero Ending for clearing stage 8. Also, this is not difficulty dependent. You can get the Hero Ending on Easy. Tips: As for how to get the Hero Ending beyond the obvious get better at the game, there are a few things to note. First and most importantly, save up bombs. Bombs carry over each stage. Do not waste them as they are incredibly useful. Not only do they clear the stage, against any Megagun, a bomb will take off half of its health. On top of that, the bomb last for a while, so it is a great way to create some free time to damage the boss in stage 7 and 8. Second, save up lives for the last 3 levels. When you start the game you start with 3 lives that each can take 2 hit apiece and when you lose a round normally all that carries over between lives is your megagun gauge. This is a nice advantage, but there are bigger advantages to be had. In Stage 6 on both easy and normal, or every stage if you're on Very Hard, the boss will start the battle with a Megagun, a massive disadvantage for you. If you have bombs saved up, you might want to use 1 and take it down, but if you don't want to, you could lose a life and the opponent won't start the next round with a Megagun (not true if you used a continue, but that is only if you use a continue). For getting your first Hero Ending on Easy, this is definitely an option that can be considered if things are going South and you don't feel like using your bomb. Besides, that for stage 7 and 8, the bosses health bar won't come back as long as you don't use a continue, so if you have all 3 lives on stage 8, you can take a total of 6 hits before the boss will recover. This can give you the breathing room necessary for you to take it down. Third, a general shmup tip, don't bomb after you have gotten hit. When players bomb, they usually do it right before they get hit, but if you get hit in this game, you're given some invincibility frames, squandering a late bomb to some extent. Obviously this is easier said than done, but it is something to keep in mind.
  12. For the platinum in this game, you need to defeat 15 bosses specified by the hunting quests. There are 21 hunting quests in the game, but quest 0 is required by the story and the rest are made to be done in a set order. As a result, I'll only show the locations from boss 0 to 14, since you can't unlock 15 before 14 is done, and 14 will get you the trophy. (These pictures were made for a guide by Wdog-999, so you'll be seeing him post these pictures somewhere else on the net.) I don't know the names of things, so I'm labeling them by the nation's name and/or what they look like (Also because the official names aren't out yet) Fire Mountain (on Lastation Island) Laststation Island Library (Lowee Island) Fairground Castle (Lowee Island) Lowee Island Planeptune Island Warp-pipe (on Central Island) Central Island Fortress ========================== 0. End of the Fire Mountain (No pic at this time) 1. "Hidden" area on the top of all the platforms 2. "Hidden" area in the central area of Lastation Island. Might require at least pudding jump to get there. (No pic at this time) 3. End of the hallway in the 2nd half of the library 4. Side room in the fairgrounds castle 5. "Hidden" area in Lowee Island. Might require at least pudding jump to get there. 6. End of a hallway in the fairgrounds castle 7. Side room in Planeptune Island 8. On top of the main road in the pipe on Central Island. Between the 2nd and 3rd enemies in the first room, there is a raised platform. Above the raised platform is a hole in the pipe. Put a pudding down to jump through the hole and get on top of the pipe. Down a bit, you can meet the boss 9. Middle of the main screen of the fairgrounds 10. Outside the companion house (where you meet Compa) 11. Dead end in the Central Island Fortress 12. On top of some platforms to the side of the main path in the Fire Mountain 13. Side room in Lowee Island. 14. Side room in the Fire Mountain. To get here, drop down in this room, and hug the right wall. When you're near the bottom, you'll arrive in this room.
  13. Some ppl are going to think this is very trollish, but here are maps of the final dungeon of the game and one of the later dungeons in the game. I might finish this, but might take a while since I don't plan to play the english version for a while. Actual reason: I was originally planning to show all the maps here, but I forgot the game has a point which disables teleporting. All of my endgame saves are after that point. However, because I took the pictures anyway, I'll just share them. Names are sort of based on what I thought the place looked like. Official names won't be out until a later date. Route 5: Temple: Main Area Temple: Bottom Side Area Temple: Top Side Area Sky City: Lower Area Sky City: Middle Area Sky City: Top Area
  14. Death End Re;quest is an interesting game that only has a lot of bad endings, but encourages you to look for them. To this end, the game does a number of things to make it convenient to look for the endings and even offers a number of rewards for getting them. First and foremost, the game keeps a system log of all the events you have been through, normal events, chapter endings, and most importantly bad endings. The game consists of 100 recorded events, and for the Refrain trophy, you need to get 80 of them. On top of that, you can check the event log and get rewarded items for each event you complete, and of course, the items you get for bad endings are better than the items you get for normal stuff. Beyond rewards, the game makes it pretty convenient for you to get back on the main storyline. Each time you hit a bad ending, it lets you load your last save immeditately. However, that means you need to be able to save just about anywhere, and for the most part, the game lets you do that too. You can save anytime during VN formatted dialogue, and there is usually dialogue before most events but not all of them. To help you on this, here is a list of the bad endings and when you can save before them. Note: Putting translated dialogue for the decisions for now. This will be changed when I get an English copy. Assuming the order of decisions don't change, you should be able to use the numbers to answer the decisions correctly. Prologue: Bad End: Lose the tutorial battle Recommended place to save: Dialogue right before the battle. When you first reach a sandy area, you would be guided upward a bit to some dialogue. Save then. Chapter 1: Bad End: Decide to 1."Help the NPC" Recommended place to save: At the decision point Bad End: Decide to 1."Face the situation" Recommended place to save: At the decision point Bad End: Go back to the main hall when you see the event where you're supposed to go forward to fight the boss of the chapter Recommended place to save: At the dialogue right after you open the last set of doors. If you forget, probably better to save before you enter the room. Chapter 2: Bad End: Enter the glitchy room a 2nd time Recommended place to save: There are 2 possible points where you can decide to save. The more convenient one is during the dialogue where you enter the glitchy room the first time. However if you forget there, the save point is 2 rooms away, so just go there after the dialogue is over and save then. Bad End: Decide to 1."Eat the fish" Recommended place to save: At the decision point Bad End: Decide to 1."Ignore Merchants" Recommended place to save: At the decision point Chapter 3: Bad End: Decide to 2."Run away" Recommended place to save: This decision happens during a CG cutscene, so you can't save during it. Before this event, there is a save point up a hill behind you, make sure to save there. Bad End: Decide to 2."Secure awareness?" Recommended place to save: At the decision point Bad End: Decide to 1."Run away with _____" Recommended place to save: At the decision point Bad End: Decide to 2."It's scary" Recommended place to save: At the decision point Chapter 4: Bad End: Decide to 2."Secretly see the photo" Recommended place to save: At the decision point Bad End: Decide to 1."Go ahead of the group" Recommended place to save: At the decision point Bad End: Lose to ________ Recommended place to save: Dialogue before the fight, You will go to a new area before this fight, so use that as the tell for when to save. If you're scared you will miss this, try to save during every dialogue you can leading up to this fight because the last camp site before this is a fair bit back. Bad End: Decide to 1."Deceive____" (Same decision point as the next bad end) Recommended place to save: At the decision point Bad End: Decide to 3."I don't want to die" (Same decision point as the previous bad end) Recommended place to save: At the decision point Chapter 5: Bad End: Decide to 2."Kill _______ and take the boat" Recommended place to save: At the decision point Bad End: Run away from the fight with ________ and then head to the flag Recommended place to save: Dialogue before the fight. Chapter 6: Bad End: Decide to 2."Soothe ______" Recommended place to save: You can't save during this decision and actually do the boss fight with ______ again to get this bad end. If you want this bad end, I would say do it during your 2nd playthrough when you're overpowered and can clear the boss with ease. Bad End: Decide to 1."Run through" Recommended place to save: At the decision point Bad End: Lose to Glitched Lily Recommended place to save: Dialogue before the fight Chapter 7: Bad End: Lose in the first fight against ___________ Recommended place to save: Dialogue before the fight Bad End: Decide to 2."Hurry up the building" Recommended place to save: At the decision point Chapter 8: Bad End: Lose in the first fight against ___________ Recommended place to save: Dialogue before the fight Bad End: Decide to 1."Reach for the truth alone" Recommended place to save: At the decision point Chapter 9: Bad End: Go away from the event point that tells you where to fight the dragon Recommended place to save: There is a pretty obvious save point before this whole entire event goes down, so I recommend saving there or during the dialogue of the event. Chapter 10: Bad End: Lose in the first fight against ___________ Recommended place to save: Dialogue before the fight Bonus (Chapter 11): This chapter has no bad ends. Normal End: Beat _______ without completing 80% of the side quest Recommended place to save: There is a save point near the bottom of the cliff. There is no real good save point after that because you need access to a shop. True end: Beat _______ after completing 80% of the side quest Recommended place to save: The first dialogue when you first meet the final boss. For the true end trophies, you'll have to fight the final boss again each time, but there is no need to walk to him.
  15. I was debating making an image based guide for the scrolls in the game. I have seen a fine text based guide for the scrolls, so I have not seen a huge need. However, since I did start some of it, I'll publish what I have and decide what to do at a later date. Okay, I'm doing it. I apologize in advance for some of the low quality images. I didn't fix my video image quality until after I effectively finished the scrolls on my 2nd stack. Hanzo: 1-1 | 2 scrolls Behind the starting point At the planter at the other side of the stage 1-2 | 1 scroll Directly behind the starting point 1-3 | 1 scroll Behind the planter wall on top right of where you meet the 2nd wave 1-4 | 3 scrolls To the immediate left of the starting point After defeating the 2nd wave, instead of turning to the park, head down the street, and you should see a purple ball. Touch it and the defeat the foe that appears for the scroll and a trophy (No picture at this time) Behind the swings at the park 1-5 | 3 scrolls To the left of the entrance, away from where wave 2 is. On top of the lockers, behind where you start. At the end of the hallway to the right of the starting point (where wave 2 is) 1-6 | 1 scroll In the bushes near the swing. 1-7 | 2 scrolls In some empty grass corner behind you and to the left of your starting point. Behind the other side of the field from where you start, between some bleachers to the right 2-1 | 1 scroll Dropped by an scroll holder in the 2nd wave 2-3 | 2 scrolls Both dropped by scroll holders in the first wave. They spawn on opposite side of the fields and tend to come with the rest of the enemies toward the center. 2-4 | 2 scrolls In the 1st area, in the box nearest the exit to the area In the box behind the log in the fight against Yomi 2-5 | 2 scrolls To the right of the starting point after the first wave, there are 2 boxes. In the rightmost box is the scroll Further right there is an alley with a dark shadow that you can fight for the scroll 3-2 | 1 scroll Obtained from completing the level 3-5 | 3 scrolls To the left of the start, there is a lower section on street level. In there is a set of 3 boxes tuck between the edge closer to the center of the arena, the bottom left box of those 3 have the scroll Also in the below section, there is a lone box on opposite side of the previous 3 boxes. Inside is a scroll. In the upper part of the arena, there is a lone box in the furthest and rightmost building from the start. Inside is a scroll. 3-8 | 2 scrolls In the second wave, there is an enemy who drops a scroll The second scroll comes from completing the level 4-1 | 1 scroll Obtained from completing the level 4-2 | 1 scroll After defeating the first wave of enemies, the area to the left of the start of the level will open up leading to a dark shadow that you can fight for a scroll 4-8 | 1 scroll On the left side of the room, opposite of where you start, there are 2 vases, 1 with the scroll. 5-5 | 1 scroll Obtained from completing the level 5-7 | 1 scroll Obtained from completing the level 5-8 | 1 scroll Obtained from completing the level Hebijo: 1-1 | 1 scroll In the far left corner from where you start there is a vase containing the scroll 1-5 | 1 scroll Obtained from completing the level 1-6 | 2 scrolls In the back left corner from where you start In the corner directly right of where you start from 1-7 | 1 scroll There is a dark shadow directly in front of where you start from. Defeat it for the scroll 1-8 | 1 scroll In a vase behind you and to the left of where you start 2-1 | 3 scrolls In a vase in the corner directly right of where you start In a vase directly left of where you start (not corner) In a vase in the far left corner from where you start 2-2 | 1 scroll In a box directly left of where you start 2-3 | 1 scroll In a vase in the corner directly left of where you start 2-4 | 1 scroll After defeating the first wave of enemies, run away from where you're supposed to go until you reach a wooden platform where you see a dark shadow. Defeat it for the scroll. 2-6 | 1 scroll Once you start fighting the 2nd wave, jump over the roof on the left side and you'll find the box containing the scroll in the alley. Beware, you lose access to this area after you defeat the 2nd wave. 2-7 | 2 scrolls In a box behind and to the left of your starting point During the 2nd wave, head to the playground. The scroll is in the box between the slide and the money bars 3-1 | 1 scroll 3-2 | 1 scroll 3-3 | 1 scroll 3-4 | 1 scroll 3-5 | 1 scroll 3-7 | 1 scroll 4-1 | 1 scroll 4-2 | 1 scroll 4-3 | 1 scroll 4-4 | 2 scrolls 4-5 | 1 scroll 4-6 | 1 scroll 4-7 | 2 scrolls In the first box directly to left of the start In the back of the first wave of enemies, there is a scroll holder enemy. Kill it for the scroll. 4-8 | 2 scrolls Behind you and to your right, there is a scroll holder enemy in the first wave of enemies. Kill it for the scroll. After defeating the first wave, head the opposite direction of where they tell you to go. When you reach the street, you should find a dark shadow you can defeat for a scroll. 5-8 | 1 scroll Obtained from completing the level Free Missions: 2-2 | 1 scroll After the 2nd wave, you should be at a 4-way intersection. Instead of getting to the next mob, run to the right, and if you head to the back from there, you should see a dark shadow you can fight for a scroll. 3-1 | 1 scroll This scroll drops when you defeat the dark shadow, but the problem is that the shadow is a little tricky to get to and you only have 4 minutes to complete the mission. While you can see the shadow from the beginning. There is an invisible wall blocking you from accessing it. Instead, you need to beat the first 3 waves of enemies, and when you see a bridge you need to cross to the 4th wave, head to the right, toward the start of the level. Once you pass the gate on the right side, you'll see the shadow 3-4 | 1 scroll After defeating the 3rd wave, there should be a T shaped intersection. Instead of going toward the next wave, head left to find a dark shadow for the next scroll 4-3 | 1 scroll After defeating the 2nd wave, enter the next open classroom to find another dark shadow you can defeat for a scroll