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  • Birthday 04/11/85

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    Oregon, USA
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    Gaming of course, RPG's, Roguelike's and VR Gaming. Above all, VR SHOOTERS!!!

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  1. Yeah, and it works great too... and the most amazing part is the fact that it is all FREE for everybody! It was so strange to reinstall NO MAN’S SKY after almost 3 years and be able to play it with VR with no strings attached. It’s overwhelming how different it all is now... talk about redemption. I would bet on a HELLO GAMES documentary in next few years, there’s too much potential there. Which meanwhile I wonder how Bethesda feels about this, after reselling the same Skyrim game to us 4 times with a $60 price tag. I think 30 dollars is the cheapest i’ve ever seen SKYRIM VR at.
  2. BLOOD AND TRUTH VR recently updated with full leaderboards for both the campaign and target ranges (at last)! Which after playing once, will automatically upload all your previous scores to the leaderboard to see how you stack up to all the other VR Bond’s out there. On top of that they added 5 more additional ranges, each one offering a different kind of challenge, some of them just insane at first. In even better news, LONDON STUDIO is planning on updating it with further in the coming months or so. *Link below. Which by time that, i’ll probably have B&T uninstalled since I got the plat awhile back and the target ranges are the only thing keeping me engaged. So if someone could reply to this or quote me, whichever shows up as an alert on my profile would be cool and appreciated. Thanks! FEARTRAIN *Source https://blog.eu.playstation.com/2019/07/25/5-reasons-to-jump-back-into-blood-truth-following-this-weeks-new-update/
  3. You’re right it was coincidence that it became more manageable (it does after level 20 and upgrade spear). They can only fall up to 4 levels behind (on LIGHT setting). DEFAULT just sets to the difficulty you have selected. It seems at the start of the game everything is damage sponges and combat takes forever. But once you are past that slow start, it’s better to have level scaling at HEAVY as it effects the level of loot you get as well.
  4. I see a lot of people complaining about Odyssey’s level scaling... ...But it’s worth mentioning there is a way you can alter it without changing the difficulty you play on. After 20 hours on Hard mode, I got fed up with the 10 minute long fights. So I decided to change the difficulty, but instead found in the options a way to change the level scaling. I changed it to DEFAULT, which meant everything will be a set level (within a small range) and not scale past that. Its in OPTIONS after hitting left directional to go to the MENU is how I found it. IMO: ORIGINS < ODYSSEY
  5. Well, no, but if the above I wrote is TL;DR... Basically, it’s perfectly playable, issues do exist, but not as bad as you think. and... Dev unable to further update until technology gets better. EDIT: I missed page 2 until I posted the above lol. Also glad to see you decided to get it. I’m sure U won’t be disappointed...overall anyways lol.
  6. Hah! I know this is old. But I’ve never been first to ever say this before, so here goes... ”whoosh” (to OP)
  7. To add, I looked at these links ...and I’m surprised of the overwhelming negativity, the devs should hire (or rehire) a community PR manager to help themselves become more transparent to explain to people their position and what they are doing. Silence just leads to false speculation, especially from the more vocal, negative audience. I wish I could link the PSVR page I read that explains why there hasn’t been any updates yet. 1st, ambitious open-world survival games are incredibly complicated beasts to develop. Especially when made with only PC in mind initially, we’re lucky we even got SUBNAUTICA at all. 2nd, the majority of players who were happy with the game don’t tend to take the time to comment or even write anything about it, which misleads those on the fence when they see overwhelming criticism on threads. One of them being me actually when it first released. Which is why I’m taking the time to say what I feel needs to be said now.
  8. Yes it does, i highly recommend if you plan on getting endgame, cause dropped items will always remain where they are... Also in response to the following posters (I want to avoid quoting clutter, especially ones that quote others) The game runs well 95% of the time with only minor unimportant bugs going on. Nothing game breaking for me so far, just save often and don't forget to upload to cloud if you can. The game in its current state is playable, and well worth the 30 dollar price tag (I would of happily bought it at 60). 20 percent platinum owners proves how solid and complete it is. Also how good as it's a 50-100 hour game. I'd only not recommend if you're coming from PC, but that applies to EVERY game lol I read a post by UNKNOWN WORLDS regarding PSVR version, and they stated getting SUBNAUTICA on consoles was a monstrous task on it's own vanilla version. So while nothing is off the table or abandoned they are waiting for the dev kit tech for it's engine to get better and more proficient until they can actually improve the game (For VR specifically but i believe this still applies to the above concern.) And to the last guy above, i 100% understand being tired of constant inventory management, me too actually. I was bummed when i found out FO4 didnt improve this aspect at all from previous Bethesda games. But SUBNAUTICA minimizes this better and is more streamlined and convenient than any i've ever tried. It's still there, but id say it's about 50-60 percent less time spent.
  9. I loved SPIDERMAN 2 for PS2, it was open world and most resembles MARVEL'S SM 2018. However, i'd find it hard to actually recommend that or anyother SM game for anyone whose already played and completed SM 2018. As it set the bar so high and pretty much surpassed every previous SM game in every aspect easily. Plus they are all 5-18 years old, with all average to bad reviews given at the time they released. Which normally games that go for realistic cutting edge graphics for the time don't age well (usually after 5 years) vs. a cartoonish abstract game. So in the end, i'd only recommend if you can get em super cheap or free if possible. Cause it most likely won't scratch that SM 2018 itch ya probably got lol
  10. I was hesitant at first too, but now after 40 hours of game time I can say... it’s one of the best survival games for PS4 (and I believe i’ve played almost all the games of the genre). The way it handles inventory management and crafting is so much less clunky and about twice as more convenient than the average survival game. So much less time micro managing in inventory/crafting menus. Thank god! Also OP stated having come from the PC version first, which is undoubtedly the best most polished version. If you’ve played the PC version of any game, the console version will seem as a disappointment. That said, the issues and bugs they’ve all listed above are true actually even today still. BUT, it’s not as often or gamebreaking as you may be led to believe. And in a lot of cases can be avoided*. Just look at the trophy completion percentages and that will give you an idea just how playable and fun the game is. It’s a high percentage given that the game is easily over 50 hours to even 100 plus if your anything like me lol. Just a few things to note 1 - the game doesn’t auto save, so time to relearn old habits! (I know, it’s crazy for 2019 but it’s got it’s plus sides as you can safety experiment and reload without repercussions) *2 - the game remembers EVERYTHING, like every resource you drop, every fish you cooked that went bad, etc. and it will still be there days later when you return. With that in mind, this contributes to why a lot of people experience frame rate problems later on toward end game. There may be a ton of items you can’t see floating around hitching up your game. The game literally has no boundaries to how many items and stuff you can add to your base, so just be mindful. Like Don’t add 100’s of lights to your base! This was a lot longer than intended, I may come back to edit, but Im posting now since sometimes my iPad will erase a message before I can finish.
  11. Oh cool, i actually did reply to you that same day wanting this same deal too lol. You must of missed it or something, it shows sent on my end. But that's actually great to hear, i been wanting an excuse to get back to TETHERED! I'd post it here, but since this game only has one objective mainly, learning the strategy to speedrun would literally ruin this awesome game for newer people as there would literallybe no reason to ever build anything else. Was your account set not to recieve messages from ppl not on your friends list? I'll try an PM u again tho
  12. Yeah, but not just that specifically. You can eat anything labeled as CANDY or ACTION FIGURE, at the PRIZE COUNTER. I had trouble at first, until i realized you have to basically clip into it with your head. Like take the motion controller and touch the vr helm with it, or go behind if you have to. I think they made it be so close, so you could safetly observe up close without accidentally eating it
  13. I see you soon afterward, answered your own question as you’re one of the few platinum achievers... I was having an issue with this as well, it’s a real challenge. Well a challenge in dealing with the motion control limitations. But for anyone who comes along an wants to know... 4 STAR REQUIREMENT: All headshots with no missed shots; No exceptions. (Double kills net bonus score, but aren’t enough to make up for the one body shot, since their heads never overlap for a double headshot) I was finally able to pull it off after trying every strategy, including the games recommended two-handed setup. But in the end I found it was too slow, and had its own issues. I used a x3-5 scope, made sure I setup the range to 100m or 300m depending on stage (pressing X while your hand is next to the scope), and what I personally found best was to drop the other hand controller and held the single motion controller with two hands to help eliminate my own constant movement. That way it was mainly a fight in dealing with the motion tech swaying around instead of both mine and it’s. After 4 full sessions and 1.8million dollars made from mission retries, I got lucky enough to pull the worst one off finally. Level 19 Hostage stage. Seriously. F’n F that mother F’n stage. Oh after I posted I see you did follow up on your question, there was an ad in the way and I didn’t see your response lol
  14. Returning to OP's original post, i at first found it to be 'just okay compared to RE7 as well. But then once i started to aim toward unlocking the unlimited ammo guns and all the in game rewards, it got a hellava lot better. Suddenly it became really addictive perfecting each run and learning better how to master the mechanics of the game. Its during thiswhen you see just how well designed and tight the game design really is. Most RE games do the same thing to me, they give a really good and cool incentive to replaying the game and perfecting the run to just 3 hours (which always sounds insane after first time). Also the new system of having defence weapons to optionally prevent (most) grabs and damage is another ingenious addition, adding a fresh tactical layer to the game that i hope they continue on forward. TLDR replay the game. Aim for all unlocks (unlimited minigun/RL). Guarenteed afterward, you will love RE2Remake
  15. Hey Tony, if your still around psnprofiles. I can't find any info on this, buti can get A in every category EXCEPT for weather!? I've tried everything, looked up everything possible too, but can't find anything consistent enough for getting an A rating. I mean i literally played so much of this, and tried everything until i figured out how to be #1 world ranking on every level! I mean it's ironic that i pulled that prior an A ranking for a trophy LOL But in all seriousness, i'd appreciate any tips anyone has for me. Id be insane by now if this game wasn't so damn good hah! FEARTRAIN