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About ObsceneSociopath

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  1. I'm surprised to see no-one here has suggested Zack as an easy one to do. I bought DoA 6 in the current sale & I'd read that trophy was a pain so I decided to get it over and done with, took me around 10-15 minutes to get Zack's done, only combo 17 proved to be a bit fiddly & the rest where nice & straight forward.
  2. Trying to recreate someone's steps and copy their route exactly can inadvertently make things harder. There's nothing wrong with watching videos to have any idea of what to expect but it's also requires a large amount of luck for things to happen exactly like in a video, sometimes enemies just don't play ball, other times pathing is wonky & sometimes RNG just hates you. You may also find that strategies you've come up with yourself already on easier difficulties work better for you rather than trying to learn someone elses. The fact you've already finished the game multiple times will help you greatly here as you will already have a good idea of what enemies spawn where & when which you can use to your advantage compared to someone who's maybe only finished it once or twice before starting Akumu. That said, chapter 6, defending Joseph in the ruined building will be the bit that tests whether you will be able to finish Akumu or not. It's arguably the single hardest point of the game and if you do manage to get through it, then you'll be in good stead for finishing the rest of the game after that.
  3. While I still play TEW every now & again as it's my favourite horror game (possibly until Alan Wake 2 comes out), it's been a while since I played Akumu mode but it's not quite as hard as the reputation it has makes it sound like it is, back when I did it, I finished with around 60 deaths which I was pretty pleased with, I actually found Classic Mode on The Evil Within 2 harder with the no upgrades and limited saves. In terms of suggestions, this is what I can offer based off of what I can remember from when I did it: Flash Bolts & their upgraded variants will be your best friend for the entire game from the second you unlock them. Each upgrade for them increases the stun duration. You'll want to prioritise your resources for making them over most other items as nothing will save you more than them. Don't waste gel on anything to do with health, nothing negates or subverts the 1 hit kills so it would all be wasted, if you want to put it into Sebastian's stats instead of his weapons, put it in his stamina as you won't ever find that you have too much stamina on Akumu. Grab as many locker keys as you comfortably can or are prepared to risk (I think I personally left 2 or 3 on my run & grabbed the rest), the rewards you get for opening the lockers on Akumu mode aren't reduced so are still a great source of free ammo, parts & some gel all of which are in short supply. From reading through the thread, I can see you've already played the game multiple times & replayed some chapters even more than that, you'll be able to use that to your advantage as I presume you'll have pretty decent knowledge of the map & path you need to take now. Stealth kills are your friend. In the earlier chapters especially, you'll be surprised with just how many stealth kills you can get away with as long as you take your time & are patient. These are great for not only saving ammo but for helping to avoid scenarios where every enemy in the area is actively trying to kill you. Take advantage of checkpoints and save rooms, unlike most games, Akumu mode doesn't reduce the number or save rooms or checkpoints you have access to, you can try each section as many times as you like, as long as you have the patience to keep trying, you can keep pushing through trying different strategies until you find something that works or get lucky. Keep your handgun as more of a stun gun, it takes too many shots to kill a Haunted with it, use it to shoot them in the leg as they run at you to trip them & then go for the stomp if you are able to safely kill them. The Shotgun and magnum are your boss killers especially with a couple or upgrades for them so try to use them sparingly so you have enough ammo for the boss fights.
  4. I personally thought the Perfect trophy was one of the more simple ones especially as you can attenpt it on any difficulty. When I actually got the trophy I did it on stage 3 with Floyd, being a short stage and only having one instance where enemies spawn and attack from behind made it relatively straight forward to funnel enemies in front of me. The invincibility frames on Floyd's neutral special are disgusting and the range it damages enemies and protects him from attacks is unreal so I used that whenever there was danger of me taking damage and then I'd recover the green health using his basic combos. I actually then went on to perfect several more stages with SoR4 Adam while earning my S ranks, didn't intend to do so but found that I'd learned the layouts and enemy spawns of the levels well enough and was good enough with SoR4 Adam to pull it off.
  5. The game is good and it's a lot of fun with friends but sadly it's no Sonic Transformed which was a superior game in every possible way.
  6. I've now submitted and finished my trophy guide so all being well it should be available for everyone to see over the next day or 2.
  7. I've decided that I think I'm going to write a guide for this game, I've already started saving all my Dolls and Transmitter Pieces and although I can't collect them yet, I'm also recording the Ankh locations. The Dolls will end up being the longest part to compile and make videos for, not only have some of the original locations changed based on which version you played (Saturn/PS1), the originals had 23 Dolls whereas this version has 31 meaning there are potentially multiple brand new locations to find. Once I finish No-Lifer I'll replay levels to collect the Ankhs which will then let me focus on finding the Dolls as having only a single health bar makes some of them impossible to get.
  8. So having started playing, the game is exceptionally easier than the original with the addition of checkpoints. Now I'm used to the Saturn version which is the harder version but even with that factored in, checkpoints make it much easier. I don't think the No-lifer trophy is gonna be anywhere near as difficult as first assumed it would be, I'm already nearly halfway through the game and have only died once.
  9. It's not a Kickstarter this time, I think they've got funding this time around. They actually announced it in August last year around the same time as they announced Wounds of Eventide. If you search Blasphemous 2 through Google there's a few articles about it like these: https://www.google.co.uk/amp/s/www.ign.com/articles/blasphemous-sequel-announced-wounds-eventide-dlc-gamescom%3famp=1 https://www.pushsquare.com/news/2021/08/blasphemous_2_spills_blood_in_2023_first_game_gets_major_dlc_update_this_december I'm also hoping for a LRG release of it. I played (amd still have) the Saturn version originally which is the original, surprisingly the PS1 version was an easier port of it. Midnight tonight it should go live here in the UK, unfortunately I'm working at 5am so will be asleep on release and can't play until I finish work haha.
  10. So the trophy list has finally been revealed: Powerslave Exhumed Trophy List Gonna be some fun ones to do here especially if you're a returning player, the difficulty could be greater than what you expect based on which native version you originally played, the Saturn version being much harder than the Playstation version, more ankhs, more weapon ammo, Saturn got 4 Manacle blasts, Playstation had at least 12 etc. Having a gold trophy for the Lava Beast with a machete is simultaneously funny and evil, nothing will end a No-lifer run faster than one of them as they shred you even with the Anklets on to reduce lava damage. A Berserk power up with the Machete would make short of one but its getting lucky and having one drop near a Lava Beast Spawn location. This definitely will take multiple runs to complete as several trophies will require individual runs. The good ending and the bad ending will be achievable in a single playthrough, like in the original, collect all but one transmitter piece, beat the final boss, get the bad ending and then collect the last transmitter piece and beat the final boss again for the good ending. Collecting all Dolls will be impossible while attempting the No-lifer trophy, as long as the dolls are in the same places as in the original, multiple of them require bomb boosts to get to,1 in particular requiring a minimum of 3 continuous boosts to get to which would cost more than 1 full bar of health. The only way to do that in a single run would to to finish the game and pop No-lifer and the back track through almost every level to collect everything you couldn't which you may aswell do on a separate run anyway. The art of the trophies is nice too, very much in theme with the game setting. Depending on the overall difficulties of the various modes, I can't see this being a massively difficult platinum outside of No-lifer although as I played it on the Saturn I'm used to the harder version of the game so I could be a little biased.
  11. I've not posted in my thread for a while but I really did appreciate all the recommendations I got. Since I made this thread I've done the Castlevania Advance Collection, Timespinner (directly in response to @rjdon13 and @G4Knight recommending it) and Metroid Dread. Last but not least I've most recently finished Blasphemous which so many of you and an irl friend all recommended and all I can say is holy crap, that game is so damn good, I don't know how I went so long without playing it or knowing anything about it, it's the exact ideal of everything I love in a Metroidvania. Cannot wait for Blasphemous 2 next year. With Guardians of the Galaxy still to finish, Powerslave Exhumed coming out tomorrow and Horizon Forbidden West next week it's gonna be a little while before I had time to start another Metroidvania but when I do, it will be something from this thread again.
  12. I'd expect there to potentially be issues with collectables not tracking. The original Dying Light had a trophy for collecting all text collectables (It's All in the Writing) and that was bugged for a lot of players including myself for several months after launch before they finally fixed it due to specific ones not registering when collected. Dead Island also has issues in both the original and the ports to PS4 with some collectables not tracking properly so it's fair to say collectable tracking is not Techland's strong point.
  13. Reading through this thread, I'm actually surprised to see no-one has mentioned Bandai Namco who if a purchase had to be made is who I'd rather see in Sony's hands. Bandai have the monopoly on several major markets: JRPGs - outside of Square & Atlus, prettt much every JRPG comes through and is published by Bandai Namco. It's a market that Microsoft have shown interest in breaking into so holding it would benefit Sony. Anime - Amost all of the officially licensed anime games (and all the best ones) come through Bandai as they own the licences. Whoever controls Bandai, controls the anime market and licences which is huge. Fighting - Outside of Guilty Gear, Street Fighter and Mortal Kombat, the majority of major fighting game franchises (Tekken, Soul Calibur, Dragon Ball etc.) are published, owned and developed by Bandai. Just like with anime, owning Bandai would pretty much mean majority control of the fighting game market. They also own other popular franchises that don't fall into those categories like Ace Combat, Ridge Racer etc. While Bandai would do best remaining as they are now, they would no doubt be a major asset and control a big market which would heavily benefit anyone who owned it.
  14. I think you've misunderstood me. I don't mean a glitch that a player can trigger, I mean a glitch in the AI Director that spawns infinite hordes when it shouldn't which is why sometimes Act 4 has infinite hordes and other times it doesn't. I already have the platinum so I'm not looking for help or tips, just stating what I've seen in my own experience or seen others also talk about.
  15. I'm thinking it's potentially either a glitch or a hidden corruption card than can activate, I've finished it both solo and online with having both an infinite horde trigger or not having hordes trigger at all apart from the scripted ones. Seems to me the AI Director still has a few bugs that need shaking out although it is much better than it used to be.