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About iamjax

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  1. I don't mind loading a new area and seeing the structures that people creatively put down to make my life easier, even if it doesn't directly impact my stats (and I spam likes on some of these people that shave down countless time off my deliveries, as they deserve it). You can contribute to bigger projects like roads, where it's rare that one person will ultimately create it, and it's very helpful to everyone in your Bridge Link and it's part of a group project (and this will greatly improve your Bridge Link stat), of which that's one way you can help contribute to your world, even if you aren't the lone genius responsible for putting down that awesome bridge that made the difference between going through a dangerous enemy filled territory and offering a quicker, safer alternative path. If you want to that guy that I walk by their structure and it has 150k likes because whomever was in my Bridge Link put it there, then you are going to have to get creative and go out of your way to find a more efficient route that no one in your group has thought of, which also means sacrificing your bandwidth and resources, but there are plenty of ways you can contribute otherwise in smaller doses (like said, entrusted deliveries are automatic, and easy once everyone in your session has basically networked all the distros in some fashion, and you are contributing by taking their cargo). I guess I'm on the other end of this, where I love seeing what other people come up with as opposed to my own creations, which is why I love the way it is handled. The opening area is incredibly congested, so there's few things people can add to it without stepping on each others toes, so yes, it does improve with more open space given to build structures if that's what you want to do. But keep in mind, i'll respect you if you contribute to a road so I'm not just pouring my own resources into it because no one else in my Bridge Link feels bothered to make all of our lives easier.
  2. For one, it looks like you are only at Chapter 3 when the option to build (or at least contribute to) roads opens up. Two I started after you according to the timestamp on your Prologue completion trophy, so I feel i'm obligated to reply to your "What happens to people who start a couple days late? Are we forever screwed?" I'm not sure how you only have 4 likes, unless it's a gross exaggeration, but the opening area is pretty barren on actual like accumulating opportunities. IF you are struggling as much as you say to get noticed, there should also be Distros with entrusted deliveries that other players don't feel bothered with walking 10 feet to their destination (well, maybe not 10 feet, but it literally takes 5 minutes for most), and these can yield upwards to thousands of likes depending on the cargo and it's guaranteed likes that are automatically given if you successfully deliver the cargo. I was just enjoying delivering entrusted cargo between Capital Knot and the Waypoint section, which I would load up on several 400-600 Max like deliveries from other players just below encumbrance, and walked out of the opening area at like level 40 bridge link just by doing that (I didn't get much likes for the structures I built, and like the other guy said, very few people seem to actually know about multiple like giving, as I had one guy pass my structure 30 times for a whopping 1 like each time, and which point if it's become such a crucial part of your path, please at least once drop 50-100 out of respect, but then again... it doesn't matter, since I'm getting them left and right now). I've contributed to almost every road in chapter 3, and I literally walk away for 20 minutes, and come back to 400-2000 likes. Seriously.. no hyperbole needed. Bridge Link is the easiest category to max out, and I was done with that after contributing to two road sections. I am at about 40k likes right now, and all I'm doing is using other peoples structures they nicely built to help me finish the story, and just kind of minding my own business until I get to the end. tl;dr -- don't worry about it, it works as intended. Just build roads.
  3. You still have to actually be playing Judgment, this app doesn’t sync to your PS4. I think he’s trying to tell you to copy the moves from the app to the actual game, not just simply playing it on your phone.
  4. A lot of people suggest the "3 column wall" method to somewhat cheese this. I can actually vouch for it, as it's a good noob-friendly way to cheese puyo. Fill up half the screen left or right with a 3 column walls, and do it quick without any consideration as to where everything goes (i.e., just let that shit fall), and then work on the half of the screen that isn't filled up. The goal of this is when you "accidentally" clear a row or several in the wall, the bricks or whatever they are called will come tumbling down and create a chain reaction. If you get a five or more chain reaction, then it's pretty much lights out for the opponent. With this method, you should regularly be able to chain clears fairly regularly, but there will be times where you'll get cheap shotted by the enemy, and they will put you out of commission with an unlucky (well, for you anyway) chain on their side. Please keep in mind this isn't 100%. You will and probably (emphasis on this) most likely will get an unlucky roll coming your way from the other side that'll nuke your round with one unlucky chain. However, for those that have trouble with it, it's the best thing you can do unless you are some sort of puyo puyo god. EDIT: Just noticed someone suggest this above, but there's a video for this above.
  5. They are pretty rare. It took me a couple weeks before one popped up from when I started playing. I don't know if they show up in the shorter timed towers, but they definitely appear in the 3 day ones (that's where I finally found one). I either got solos or only me and another guy before finally get a three person one that you need for the trophy. Thank god you only have to start the match and not actually win it or anything. They will always prompt you for teammates, FYI, but you really won't know if you have a three person one until the character select pops up. EDIT: ALSO, keep an active eye on "most recent achievers". If you notice an influx in people obtaining the trophy on this site, then there's a good chance there's one going, so act on it before it's gone and you have to wait again.
  6. Auto pop from PS3 would be my guess, since quite a few of the trophies can be automatically unlocked from a previous save.
  7. Survivor works better since it’s only one round per match. I worked on the first 4 opponents simultaneously, one after the other and the process only took a couple of hours. Just make sure to hit the tower select option and never quit back to the main menu or you’ll get different opponents. You won’t get credit for completing the tower like in your suggestion, but the head grind goes by way quicker.
  8. ^I think you may have confused this thread with the most recent platinum thread. That or you found a bizarre place to boast about your trophy accomplishments.
  9. No real opinion on the shareplay thing, but paying people to get you trophies on a list where 55 out of the 58 non-platinum trophies are hand outs, with only 3 that require anything but basic button presses to start a match (the two for story, and the 50 online matches, but I guess you could even maybe AFK that if you don't mind potentially getting hate mail; the rest can be done with AI bots or simply require you to run around the Krypt) seems extreme. You're free to do what you want, but I wouldn't immediately open up paypal the moment a trophy or three give a slight bit of pushback on an overall TellTale-level easy list. Currently running through the strategy ones (working backwards, though I've only got a couple of basic tutorial levels left before that's done), and coming from a player who went 7-44 in my 50 game run online (which is more like 6-44 for the actual ones that counted, since i guess i got a win from a disconnect that didn't count towards the trophy), the only thing impossible so far that I've run into is actually making any practical use of these moves which are way above my skill level and I'll perform them once to complete the tutorial and then probably forget most of them existed. I'm terrible at fighting games, it's my worst genre and one I'm not overly committed to, and this will be the second fighting game platinum I will obtain with the other being -- you guessed it -- Tekken 7. My tip for those that are in my situation -- when you run into one that seems impossible like I have just now, just take breaks. Honestly, it's the best advice anyone can give you dealing with anything difficult video game-related. If you narrowly fail one you were one button press that didn't register away from passing -- take a break. If you've been at the same move for twenty minutes -- walk around the room, maybe turn off the console, buy a TellTale game before it gets delisted and play that for a little bit, then come back since it starts you where you left off. After you took a little time off, you won't be as shaky, you'll be refreshed, and in a far better place to enter a 20 input combo that demands surgical precision and timing, and you may even get the stupid thing on the first or second try. Then play up until the next "impossible" tutorial, and see how many you can get done before calling it quits again for the night. If it takes you a week to get everything done, fine. Month? Fine. You'll be 10 dollars richer (well... at least you won't LOSE 10 dollars paying a stranger to do it for you) if you do it this way, though, so at least there's that.
  10. Pretty sure the platinum name is more a reference to biker outlaw culture which is a big theme in the game, and not to potential rarity.
  11. You could check the other topic you made about this which was posted in a couple of days ago...
  12. As you can see by my list, I haven't touched the story mode yet, and have only gotten the Breach trophies. It's a completely separate mode, but there are some perks and unlocks that I guess I'm hearing you can get by finding stuff in the main campaign. It obviously isn't necessary as I was able to do it fairly easily without anything unlocked from the story.
  13. Just did all the main game breach trophies over the past couple of weeks with no issue (I DID NOT start the mode prior or during the time the servers went down). Can't answer the question of how long the DLC adds to the base list required for the platinum, but the base game only really requires 6-10 hours of playtime. Follow the step-by-step guide over at the .org site, and you should knock this out quickly including DLC trophies (even quicker if you take advantage of the infinite energy glitch, which makes the challenge of this mode fairly trivial, and most servers you can literally sprint through with TITAN and Cloak augs). I can't imagine the DLC taking much longer to complete, but then again, I ignored all Darknet files after the first and sprinted towards the finish line for the base game. Kind of a tedious mode, to be quite honest, but still not nearly as terrible as a lot of people make it out to be.
  14. Platinum #106 Spyro the Dragon Gnasty's Demise Collect all Spyro the Dragon Trophies Enjoyment: 9.5/10 Difficulty: 2/10 First off -- beautiful trophy tiles. Very colorful, and almost cabinet-worthy. The platinum image, in particular, is something special. There's not much to say about the game, other than it's the same Spyro everyone knows and loves. In my opinion, out of the collectathons from that era of mascot platformers, I would probably say Spyro ranked as among the best (and between this and rival collectathon platformers on other systems such as Banjo, at the time, I would give this the nod). It's cute, it's colorful (of which helps make the graphics that much more amazing), it's a breath of fresh air even if it's really just a tried and true remake, and the 8 hours it took on my play clock to finally play it through to 120%, there was very little in the way of filler or moments where I felt it overstayed it's welcome. It says something when I actively saw every level I came across to 100%, not leaving until I found every secret, and every gem, dragon and egg. I think the only reason why I would not go with a 10/10 for enjoyment is for the fact that the boss fights are pretty terrible (and always have been, to be honest), but it's not a big deal as they are over quick. Overall, I am very glad they resurrected these games. It seems like this generation has churned out a few platformers to show that the genre hasn't completely died off. Highly recommended for both veterans and first timers.
  15. I was all in the moment it was announced that Bioware was cooking up something, and it may not just be the C-team working on it this time around. I was out the moment I started getting Destiny vibes from it. I really hated Destiny.