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About ars

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  1. You're just admitting to what counts for your stats and completion is largely a factor of unknown. Furthermore, you know for certainty RDR is foul play after a specific date, but not touching it. Which brings us back to the ethics only applying when it happens to not be an inconvenience to you. Much like the completely imaginary rarity ratios on DLC trophies, the only thing you succeed in is manipulating your site stats to be invalid to begin with. But that's ok since no feat that wasn't surveyed by a third party is statistically accurate in any case, which means there is no trophy list on earth you could prove legit. PSNP is still run by a business for profit, that tracks people without their consent, and then flags those very people while editing the local leaderboards based on some fuzzy logic I'm - as you can see - considering questionable at best. I used to like this site and it's my fault for touching this topic in the first place, but I don't think the inconsistent behaviour and this whole mumbo jumbo of self categorizing gamers warrants to consider PSNP a reputable site, which is why I personally only login to participate on this discussion anymore. I don't care about your excuses. Either produce your virgin leaderboards and remove the games you know there's foul play but can't prove it. Or admit to things beginning with patch manipulation is something beyond your scope, and stop flagging people based on the game they played legit. It's not our problem a mod menu became a reality. PSNP is making it our problem. PSNP should simply stop doing it.
  2. I'll admit to Daiv I was pretty snappy on the last one. We've been over this but I'll mention again I'd rather see either include everything similar, or just remove everything similar instead of the preferential treatment this site is dishing out at the moment. You're not touching eg. Dead Island while I can guarantee the top fastest achievers go into three-four figure numbers who "happened" to find some modded weapons on the ground while cooping. But following your IF - THEN logic, you're actually perfectly ok when modified software happens, and this is well allowed to count on your precious stats. Except when it's GTA or COD. I know the real reason you're not touching it is you have little chance to be able to prove save game or lobby modding unless it directly touches trophies. But that brings me to my earlier point, all these invented ethics only apply when it happens not to be an inconvenience to you. If you want some sort of virgin stats and completion ratio, you stop flagging people and start removing these games from the equation.
  3. If you want to be smart about this, you stop tracking completion speed on risky games and the problem goes away. You have RDR, GTA, Borderlands and Dead Island series and that list of series having a savegame editor with no way to prove if one was used going on and on. None of those leaderboards are valid as per your logic, yet you fail to flag the achievers. Now, consider this thread here. A vast majority of the people didn't earn their trophies through the use of "unapproved modified software". What does that even mean? Who approves it. PSNP? Guerrilla has publicly denounced kill boosting as ban worthy behaviour, yet you don't flag thse of us who did it, so definitely it's not the dev who's approval of the use of their software applies here. RDR online is globally "unapproved modified sofware". When you play a game you legitimately own and have never modified and your XP suddenly and unexpectedly goes through the roof, that isn't cheating. If it was, then powerleveling is cheating. Once again I personally concur much of everything we do to boost our trophies in the fastest time possible is cheating. That is the very concept of cheating, not modifying software, everything cheating is cheating. It's ludicrous to think the leaderboards on PSNP would have some sort of - any - legitimacy. But I digress. It simply still intrigues me we have you, among other pretend authorities to tell the rest of us simply playing some specific games is cheating, but developer announced ban worthy kill boosting on multiplayer FPS isn't. Let's invent a bunch of parameters, say something that isn't cheating is cheating, something that is cheating isn't, and talk about gaming ethics that only apply when it happens to suit us.
  4. @ProfBambam55 the same "cheaters get a free pass" argument has been spammed by hit and runners so many times it seems relatively futile to attempt dialogue against failing logic again and yet again. The posters do not bother to read the thread, the output is usually single sentence hostile without any reality checks on how much hacking statistically happens, how many people play the games, any number of actual, verifiable data that has been brought up and is promptly ignored by these borderline religious people. It's good that the thread gains hits and increases awareness, but then again it's not good we run around in circles explaining the same things over and over to people who don't want to hear it, because admitting basic software engineering facts would endanger their bubble.
  5. It's not a glitch, it's a a CFW mod called the "ride-able zombie mod". It spreads virally through the public servers through an exploitable program bug. Or "glitch" if you prefer semantics. There is no real difference between "glitches" and mods, because mods always exploit "glitches" to be applicable. In any case this makes RDR exactly the same thing we're talking about on this thread - modded lobbies. Yet RDR trophies are magically "possible" while GTA trophies are magically "impossible".
  6. You don't know whether "glitches" were intended to happen. By all means and purposes of software programming if it can happen in the game, then it is possible within the constraints of the game. End of story. This talk isn't about catching hackers as you have zero chance to do so on a constantly modified online game. The talk is about the futility to pretend you'd have some sort of a "clean" leaderboard for a piece of software, that isn't a controlled environment to begin with. I know for a fact the FIFA 2011 run produced a little over a thousand hacked trophies from the PSNP database, and that game had an unprotected save for which copying instructions were widely published in major gaming media outlets. The game sold over five million copies. So 0,02% - THAT is the ballpark on the likelihood of a gamer purposely hacking on any given game. We're talking about punishing millions of people here so the 0,02% wouldn't "get a free pass" on a leaderboard that was never a valid one. That's not going to stop people playing a hugely popular game like GTA V, but it will teach great many of them what a toxic site PSNP is.
  7. Thanks Slamma, you can just shoot me a message on PST as I'm the new maintainer of the cross-buy thread
  8. I'm looking at the trophy lists on PSNP for this Cross-Buy title and see one count for Vita, two counts for PS4, and two counts of shared list for PS4 and VITA. So I have no idea what it is. Definitely it's a cross-region stack in a form or another, but is it shared or stacking by platform within a single region? I'd love it if both a EU and NA owner would happen to know.
  9. It's not...
  10. This would be piss easy to implement. You just add a script to the flagging process "if strikes>0 enable flagging" on any number of games. Then no one could be tagged on one of the problem games as their first flag.
  11. The sensible people on the site do understand the flagging system in general was not created to shame people, but as Blanc so elaborately brought to our attention once again, that's how it is being used. The dispute system is fine by me, I'd rather argue it's a necessity to balance out how the flagging system is being used. The rest was just technical point of view, providing a multitude of examples to point out activity related to the thread is not only tolerated, but in some cases encouraged by this site. There are and will always be multiple software states per title. Whether you want to opine including all of them on the leaderboards makes them clean, or that there is no such thing as clean leaderboards as a result is everyone's choice, but there are no other options. The actual matter on this thread is a conflict of interest where gamers of certain franchise mentioned in the OP are being targeted, and others mentioned in my last post exempted, for what is playing the games in whatever their current state may be. The only thing a trophy pop indicates is a trophy being popped. The only thing the leaderboards track is whether there was a trophy pop. The only illegimate thing you can prove as illegimate, is a trophy pop that didn't happen by playing the game (ie. CFW hack or save import). These are not isolated cases and there will be more, which requires - and I repeat - PSNP, the leaderboards, and the flagging system adapting to reality. Not the other way around. You can go full cleanup, PSNP could just remove speedrun tracking on all suspicious titles and enforce a no strikes gained, no progression tracked policy on them. That'd make it status quo. Or better yet, so would allowing all of these titles to exist in their current state. That's the logical and least cumbersome thing to do. But ballbusting gamers of one franchise and encouraging gamers of another for what is essentially the same thing, that makes for a toxic community.
  12. I'd hate to bring this up again but since the same discussion is doing it's rounds once more, let's have another reality check. Blanc is neglecting this site endorses wittingly entering a hacked instance on RDR to artificially boost your RP. It's also a commonly accepted practice to USB import your save on Fuse to artificially inflate your credits during EA cloud sync. And on Dead Island games carry weapons impossible within the game's spawn ruleset, that were only created through save file editing and then dropped on the ground in co-op mode. Souls series. Borderlands. It's a save editor smorgasbord and all you have to do is go exploit public lobbies. All of these examples create an "indirect hack" where "impossible" trophy completion times and by definition of PSNP rules, "illegitimate" trophies just got possible and while not legitimate, legitimate enough for no one to be able to prove their illegitimacy. Because someone else did it, not you, or at least you can argue it that way. There is no difference in this new batch of games apart from popping too fast for your liking. Games like these are on the leaderboards, they're accepted in there and they're there to stay. Why people keep playing the legitimacy trump card when all the evidence dictates it doesn't work and it's impossible to uphold, completely escapes me. Mind you this is the first time where there is a high chance players didn't even willingly attempt to exploit their game. You really need to go back to catching script kiddies who failed at save importing. Just accept the fact what is possible within a computer software's scope depends fully on the software and it's current state. Not you, not a public company that is providing you tools to grief the software's owners and profiting from it. Only the software. Plain and simple. It's PSNP and it's users that need to adjust in the ever-changing world, not the game or people who did the shameful act of - gasp - buying a game and playing it.
  13. But that's not really an option as PSNP or any other trophy site doesn't have control over how trophies pop on games. There is nothing Sony and the devs can really do about either, apart from Sony banning CFW systems when they're detected. So it really is a fact PSNP has to adapt to how Sony's trophy system works, not the other way around. Makes it rather a shameful situation not for the victims of mod menus, but for PSNP not to address this.
  14. Are you sure? All Vita and PS4 games are sandboxed and don't know (or care) about what the other app does, just the feedback loop. Did your Near not let you return to the game after timing out on location services?