ars

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About ars

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  1. This would be piss easy to implement. You just add a script to the flagging process "if strikes>0 enable flagging" on any number of games. Then no one could be tagged on one of the problem games as their first flag.
  2. The sensible people on the site do understand the flagging system in general was not created to shame people, but as Blanc so elaborately brought to our attention once again, that's how it is being used. The dispute system is fine by me, I'd rather argue it's a necessity to balance out how the flagging system is being used. The rest was just technical point of view, providing a multitude of examples to point out activity related to the thread is not only tolerated, but in some cases encouraged by this site. There are and will always be multiple software states per title. Whether you want to opine including all of them on the leaderboards makes them clean, or that there is no such thing as clean leaderboards as a result is everyone's choice, but there are no other options. The actual matter on this thread is a conflict of interest where gamers of certain franchise mentioned in the OP are being targeted, and others mentioned in my last post exempted, for what is playing the games in whatever their current state may be. The only thing a trophy pop indicates is a trophy being popped. The only thing the leaderboards track is whether there was a trophy pop. The only illegimate thing you can prove as illegimate, is a trophy pop that didn't happen by playing the game (ie. CFW hack or save import). These are not isolated cases and there will be more, which requires - and I repeat - PSNP, the leaderboards, and the flagging system adapting to reality. Not the other way around. You can go full cleanup, PSNP could just remove speedrun tracking on all suspicious titles and enforce a no strikes gained, no progression tracked policy on them. That'd make it status quo. Or better yet, so would allowing all of these titles to exist in their current state. That's the logical and least cumbersome thing to do. But ballbusting gamers of one franchise and encouraging gamers of another for what is essentially the same thing, that makes for a toxic community.
  3. I'd hate to bring this up again but since the same discussion is doing it's rounds once more, let's have another reality check. Blanc is neglecting this site endorses wittingly entering a hacked instance on RDR to artificially boost your RP. It's also a commonly accepted practice to USB import your save on Fuse to artificially inflate your credits during EA cloud sync. And on Dead Island games carry weapons impossible within the game's spawn ruleset, that were only created through save file editing and then dropped on the ground in co-op mode. Souls series. Borderlands. It's a save editor smorgasbord and all you have to do is go exploit public lobbies. All of these examples create an "indirect hack" where "impossible" trophy completion times and by definition of PSNP rules, "illegitimate" trophies just got possible and while not legitimate, legitimate enough for no one to be able to prove their illegitimacy. Because someone else did it, not you, or at least you can argue it that way. There is no difference in this new batch of games apart from popping too fast for your liking. Games like these are on the leaderboards, they're accepted in there and they're there to stay. Why people keep playing the legitimacy trump card when all the evidence dictates it doesn't work and it's impossible to uphold, completely escapes me. Mind you this is the first time where there is a high chance players didn't even willingly attempt to exploit their game. You really need to go back to catching script kiddies who failed at save importing. Just accept the fact what is possible within a computer software's scope depends fully on the software and it's current state. Not you, not a public company that is providing you tools to grief the software's owners and profiting from it. Only the software. Plain and simple. It's PSNP and it's users that need to adjust in the ever-changing world, not the game or people who did the shameful act of - gasp - buying a game and playing it.
  4. But that's not really an option as PSNP or any other trophy site doesn't have control over how trophies pop on games. There is nothing Sony and the devs can really do about either, apart from Sony banning CFW systems when they're detected. So it really is a fact PSNP has to adapt to how Sony's trophy system works, not the other way around. Makes it rather a shameful situation not for the victims of mod menus, but for PSNP not to address this.
  5. Are you sure? All Vita and PS4 games are sandboxed and don't know (or care) about what the other app does, just the feedback loop. Did your Near not let you return to the game after timing out on location services?
  6. We went through the list on PST Unachievables as @RNumbers stated. What we know currently, titles that supposedly are out of the picture are: A-Men Angry Birds Trilogy Travel Bug I'm not expecting too many more to be affected by this. Smart As is already shut down almost two years ago. SFxT was functioning normally because it doesn't require a server upload, just Near app to exist. If they remove the app with a FW update things might be different. Ragnarok Odyssey, Uncharted: Golden Abyss and Unit 13 support Near Gifts, but missing the gifts has such a marginal effect on game progress no one should care.
  7. The total amount of monthly active users is 70+ million, with over 110 million total users estimated. So the site tracks less than 5% of the active accounts.
  8. As Near was shut down 31st July, could anyone check if the migration function works anymore?
  9. I must disagree with this. Someone putting trophies on your account is someone either editing your PSN online database directly, or having given access to your account editing your database on their CFW'd system directly. Games like RDR, Borderlands and Dead Island have save game editors available and the speedruns are regular to have taken advantage of a hacked environment. You don't have to edit your own save, you gain the viral effect of someone else having edited theirs and ending up with the output. Exploiting modifications on these games is rather always deliberate, but proving a hack happened on the gamer's part is impossible. Compare that to the games on topic here, mainly GTA ond COD. You again enter a hacked environment and things start popping immediately, but it's very easy to spot it's not a save import because unlike an imported save where "everything" would pop, you keep popping seemingly random things out of order. Abusing modified environments on these games is not always deliberate, rather the opposite seems to be the case. I find this whole nitpick around what was "earned illegitimately or legitimately" ridiculous. A program doesn't care. There is no difference between hacked instant XP on GTA compared to hacked 6000% XP boost on RDR. That's how your game environment works now and no matter how you might feel about it, how the game environment functions is a proven fact and there's nothing you can do about it except not play the game. Those who did, only entered the multiplayer and played the game normally while the program functions as-is. I don't care if you censor every game on earth off the leaderboards that suffers from a situation like this, or flag everything possible for modding. RDR, BL, DI, GTA, COD, go ahead and start flagging me and everyone else. But only if you give standard treatment across the board on all of the titles. Either you accept all of the modified environments are illegitimate, or none of them are because the gamer didn't modify it. Anything else is just sour talk and semantics on how might this ambiguous term "illegitimate" be defined this week over the next. Edit: just leaving this here as if BamBam is correct the preferential treatment over titles on PSNP stands. Edit2: @xL1ghT_By_D3s1gNx yeah cutoff dates and automation is the key, but it's not like Sly wouldn't have easily modifiable scripts for that already. Considering pretty much everything our small community does online is "cheating" from the developers' or actual, legit gamers' point of view, I think what I stated to MMDE above stands for censoring the leaderboards. Keep them all or pull them all. "Legitimacy" of these is semantics on leaderboards where every second online trophy is de facto not legitimate for fixing the match, entering a modified environment, in-game exploits since patched, etc etc etc.
  10. Your account can get a closer look anytime by whoever wants to take a closer look, there are no restrictions on it unless you pull out from PSNP or make your PSN list private. I own thousands of games including all (or all but one, too lazy to check) listed here. Doesn't make sense to limit the amount of whitelisted titles to three or any other number on any account, because there are more than three even without the titles we speak about on this thread, plus the number at any given time in the future is unknown. As I just said once again in my previous post, I should be able to play the games I bought with my own money without some random site and it's users on the internet telling me not to play them, or trying to punish me if I play them anyway. Imposing some sort of a ruleset on what completely unknown people should or should not play, while they've possibly never even visited PSNP, I just don't understand what could possibly justify such a scheme.
  11. No I'm not suggesting yet another system, there's only the one you are suggesting and you've poured your heart into it so that's what we're rolling with Yeah you get a cutoff date, that's pretty imperative. Then you just add the game to a whitelist database, and if that's what it takes to make the opponents shut up start your leaderboard editing scripts yada yada. Frankly I don't care about any of it beyond the whitelist. People who deliberately keep popping trophies get flagged on another game and for the rest it's just one or two trophies, it's so marginal no one should care. I don't understand why any awareness should be raised on the matter. How many times have people spammed ZOMG DELETE YOUR ACCOUNT on PSNP? About a bazillion times? Did it help? So there. People who study their trophies will eventually learn about mod menus, and people who do not will only learn about the flag they just got slapped with. All of this "awareness" talk is useless when the site purposely tracks accounts the majority of whose owners don't even have a clue what PSNP is. In addition I am not prepared to tell anyone (and don't want to keep getting told) that I essentially shouldn't play a game I bought with my own money. That's just silly. For that reason alone whitelists do not really encourage hackers, they just prevent punishing people for playing games they own. I've been a member of this site for years and I know a couple games are whitelisted because hey, I happen to own them and I know they autopop. I have no idea which all games are whitelisted. I think that applies to the majority of the people. But if you start adding rainbow colors on people's trophy sets they'll for sure start knowing. Is it gonna help them? Well no it isn't, because the trophies are already there. There are no retroactive fixes, but you can of course nag the victims of this with massive amounts of hindsight until infinity. If you just whitelist stuff and move along without further ado, no one's gonna remember about it next week. In social media, our attention span is seriously no longer than a goldfish. Compare that to current situation where you flag a guy as a hacker who didn't hack, he's gonna remember that and the site that did it to him for life. I'm just asking you to take into account, we're basically requesting a favor from Sly for a good cause. But when you keep adding things on top, more and more workload means it's gonna be less and less likely to happen. Consider the main request here: "whitelist a bunch of games!" All right, that's a piece of cake if no one gets a hissy fit about it. "Ok ok, whitelist a bunch of games AND program a module that autoflags them!" Oh snap. "Ok ok, whitelist a bunch of games AND program a module that autoflags them AND program automation to censor the leaderboards AND put rainbow colors on people's trophy sets!" See where I'm getting at? Just saying the focal point here is "whitelist a bunch of games", reason for which is "reality just borked your flagging mechanism". The majority of people support this. Now you can ask the opponents what is the one single thing that'd make them support the suggestion. Guessing their main request would be "well the game shouldn't be on the leaderboards then if it has a flaggable trophy". I disagree with that, it seems legit enough to at least count for your totals. But what do I care. If that makes them shut up then so be it. So basically you got these two single things which would pretty much be supported across the board. That's a suggestion that is not a massive workload, doesn't make any drastic changes on the site and would, IMO, be possible to actually happen. But it's all you with the suggestion and I'm not going to tell you how to do it, you decide. Just I feel the more complex you make it the less likely it'll happen
  12. Hear you We're just begging for Sly's attention at this stage and you have the heavenly phone line!
  13. Hear you on that point Though I don't see what you suggest feasible. Like I suggested before you simply "can't" track ten thousand pieces of software, and every update they ever had, to establish any sensible time scales to pop any specific trophy. Not with the handful of people working on the site. Especially when the patches before haven't been tracked. Basically the idea here is to not punish people who did not hack. So having the games highlighted, going on a trophy-by-trophy basis... As Grim has said before and I'm sure even @MMDE would agree, PSNP doesn't need something like BLOPS2 specifically to flag a hacker. The people who do that do it multiple times, just as Darkb1ke did. So I think all the finesse gains nothing, just make things more difficult to code and test, and less likely to implement. The main cause I've had here is to prevent flag griefing people who did not hack. So games where proving this is impossible should be whitelisted. That'll make "us" shut up, when there is an even treatment across the board. MMDE and the ilk wouldn't shut up until the whitelisted games stop counting on the leaderboards, so make it so on these games. That'll be agreeable to everyone? If it's "flaggable" but mod menu griefing is possible, whitelist, make it disappear from PSNP public, move on. I'm against isolating any specific PNG images because PSNP tracks a few million of them and putting any special glitter on any single database entry just because is, well, stupid
  14. Only @grimydawg has responded on the thread, and even then in a general sense about how the reporting system works. At this stage I'd actually appreciate an input - any input - from Sly too, even if it's just a simple yes or no. I represent much of a simpler idea than what BamBam has, these are games where you can no longer explicitly prove foul play on the gamer's part was involved. Just whitelist (and remove the trophies from the speedrun leaderboards, or leaderboards as a whole if that's your gig, what do I care.) Then just move along. Easier to implement definitely. RDR has been repeatedly brought up as an example where "illegitimate" trophies are perfectly good for the leaderboards. It has been discussed a lot in this thread. You want clean leaderboards you should remove everything illegimate including stuff like RDR, or you accept getting a "clean" leaderboard is impossible. That's because even new patches on a specific title might make a certain time scales to pop a trophy possible or impossible. With ten thousand titles out there you can't gain enough coverage to survey it and that's just the way it is. Any guide doesn't really make an illegimate method more legitimate, it just makes it more popular and accepted. Okay, wide acceptance is legimizing though But this is why this topic is such a hard one. People who oppose illegimate methods in general will very strongly oppose something like this. Regardless how did their own gaming. But "accepting this" would then mean "accepting everything", which carries this faux sense of fear towards rampant alien, I correct, hacker invasion and PSNP and the world as we know it bursting out in flames as a result. I've repeatedly asked for any statistic how many hackers were "encouraged" by any whitelisted title, and have received zero answers. Ultimately you are correct, there is so much noise on the thread because Sly hasn't said anything. The votes are pretty clear and while I don't want to pull major trophy winning people like Wdog into this discussion, he did support some points I've made on the thread. But he'd post himself if he wanted to so I digress. So, yeah. I think at this stage @Sly Ripper's input would be warranted. I hear you on the RDR part. I'm not a completionist, rather play for my own amusement. That means if RDR exploit never happened I'd just happily have left it unfinished, or chip away at it over multiple years, which I've done too (holding the laziest completion on some titles, seven plus years!) Anyway once there was an exploit which "was not my doing", I just happily not only hogged level 50 but that white buffalo too, because "I could". I do understand your reasoning "something like this upsets legit gamers". It has been brought up too on this thread, multiple times. It's just a problematic argument, when the software itself doesn't care whether you're upset or not, neither do the leaderboards. This applies to abandoned titles like RDR or frequently updated titles like Tom Clancy's The Division. A new patch might make or break you. With the current patch of the Division I gain the loot in ten minutes that took me 30 hours one year ago. But I'm not complaining, I'm just happy things are better now. Of course my stance is adjusted by the fact I still play the game. If I already beat it and newbies got it much easier, I might be bitter No one who was still playing RDR when the viral hack happened is complaining. Not about XP. Just pointing it out. Finally, BamBam (and please change your alias back) you suggest the BLOPS2 unachievable online trophy should be exempt from this scheme, but if the mod menu can pop everything including the unachievable why is it specifically exempt? I mean, there's no logic in this. Basically the only options are will or will not anyone who ever plays multiplayer on it get flagged for hacking. You're suggesting if a mod menu holder presses down arrow twice and press Enter, the PSN account doesn't get flagged. But if he/she presses it thrice and press Enter, the PSN account will get flagged.