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About ars

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  1. He got originally unflagged, because back then there was no idea (or general warning even among PSNP) that there's a mod menu that can affect players casually joining mp. PSNP admins collectively showed leniency due to "no hacked games on trophy list", enabling the not-enough-flags rule, etc. I'm guessing you didn't dig out his original disputes or the discussions related. He now keeps getting flagged - and unflagged - because different parties keep wanting to make an example out of him. These parties now include you, congrats! His case wont help us any, you may review the earlier pages of posts where the logic is simple: stop flagging games where a user can't affect the outcome, or flag anyone who ever played RDR. PSNP refuses to have "legitimate" leaderboards, and in turn refuses to have "legitimate" whitelists. One account doesn't change a thing on that.
  2. The solution to get the really old games' (like Mercs 2) T&C bug bypassed was to use one of these games: BFBC1, MoH Airborne, Orange Box. Orange Box was confirmed to validate EA terms as late as March 2019, and BFBC1 should still be under limited attention from DICE. I'm mentioning this since SSX is from 2012, so it's part of a "newer" batch.
  3. That's true, no game NEEDS to be whitelisted (but PSNP has done so). Neither trophy stats or especially DLC rarities NEED to be manipulated with fictional numbers (but PSNP has done so). The main argument in favor of the whitelist proposal is that there's enough of extremely popular games even on current platforms to shut down accounts from the leaderboard tracker without them even knowing it. And no, they do not NEED to know this in advance, either. This could/should rhetoric is just semantics. While static whitelists as a proposal is a dead horse by know and you both should stop beating it, there are benefits in some sort of protective measures on strikes towards people who simply join online games to play. For one, it will end the pleads from gamers who rightfully feel treated unfairly if the leaderboard banana hits, and hopefully it will also end the condescending, toxic posts from individuals whose sole purpose was to come gloat over those less fortunate. Toxicity is a nasty phenomenon that has given the PSNP community quite a bad reputation among older gamers familiar with the site, and @PSXtreme_ is showcasing quite elaborately why that is. Why don't we necro a thread only when there's a breakthrough, then.
  4. I can confirm this. One of the posters on GameFAQs said he got Short Sights from Barr and that is the "confirmation" which ended up on my PSA thread, but after it took me very long to drop Short Sights so I fought Barr dozens if not 100+ times, he never dropped a single support skill. Thus Short Sights is an ultra rare drop only from faction capitals attempting to talk with the leader - which also means you can simply ignore every fight offer through random events, while taking the steps to get the drop chance.
  5. Considering Short Sights is only available from capital leaders after every 500 steps on the map, and it's IIRC a 1:43 chance, the "how grindy" directly relates to your luck. I met no other real handicaps, than not being able to start a battle every few seconds and spinning to win. So to grind support Mastery the fastest (which you need for the offline powerlevel), you need to keep escaping from battle with a high ACT group. This is a little slower than War. Doing the story campaign, bounties etc and having actual fun with the game will get you the Mastery eventually, albeit even slower, though this isn't related to online existing or not.
  6. I'm not sure you understand the situation. Making a contract, revoking a contract, end of war, declaration of war and any change in faction relations all depended on the now defunct online service. Whatever your diplomatic status is on the save, it's now permanent. 20xp per battle, doesn't need to be won. So if you have a fast troop 50 escapes in any Travel battle does it. You can increase the gain up to 60xp per battle for attack skills only, equipping the relevant pyroxene.
  7. You still get the support skill as usual, only without the stats cutscene.
  8. You get 1 from beating tutorial, 1 from reaching merc rank S, and 6 are hidden in infiltration quests. If that's not enough you can still buy one or all of the 10 DLC flags. So as long you got as little as 2 flags from online mode you are not screwed yet.
  9. He's always in the capital you're contracted to. He never appears if you're off contract, which I presume was your mistake - accepting end of contract before visiting the capital for the flag... If you're desperate you can still sign a contract for at least one more flag, perhaps with a faction other than Fiel so you'll reduce hostile factions to one. I've been informed you can again access all the single mode quests after staying offline past a full 24h War regardless you're in contract.
  10. There's some further caveat, I've had reports savescumming resets your Contract period so it's going to start from the beginning if you download your save and reload. Alas, the skill drop too is rolled on Quest Clear, so savescumming you always get the same drop from any capital and regardless you savescummed or not. Looks like it's not too useful in this game
  11. It's faster than leveling Mastery 3 in War mode. The debate is irrelevant since that's the way you're doing it from now on Edit: Did a quick test. Worst case scenario takes 10 minutes for the Orb, 10 minutes to get character lv 50, then escaping battle in Travel takes less than a minute, and you need to do it 50 times to get a total of 1000 xp in Support Skills gaining Mastery 1 in all of them. Is this fun? Nope. War is infinitely more entertaining. But that's not really the argument is it. Feel free to test how long it takes to farm character level to 50 and gain Mastery 3 on them in War mode. I already know the answer but I'm not sure you do. You have little over a day to grind it to the fullest
  12. You can go to Travel with a MAG 99 Wizard with Big Bang and as many +dmg for it's damage type pyroxenes equipped, find a 5-6 monster enemy who don't have too many ranged attackers, block all three front lanes with your other characters and let Big Bang charge. You can let the danger area hit your own characters too "to be sure". Once Big Bang goes off, everything will be flattened for at least 4-6k dmg per target hit. I'm not buying his math either. You can get an Orb of Training in around five-ten minutes simply refreshing Single mode quests and doing the one that rewards it, and it takes a similar amount of time to level up to three lv0 characters to 50+ using the Single mode Defense quest method. All skills are unlocked at level 50.
  13. After 28th, yes. In order to access all the capitals in offline mode you can make a 2 War contract today or 1 War contract tomorrow, then it expires on the midnight between Sep 29th-30th UK time (at least for the EU release). I guess you could squeeze in one further War if you're absolutely sure you can log in before server shutdown on Oct 1st, but we don't know when the shutdown happens on that date. A War counting towards Contract completion is indeed one full 24h War, so 1 War contract makes you contracted for 1+1=2 days, 5 War Contract will make you contracted for 5+1=6 days, and so on. You could stay off contract and wait until very near End of War before signing one, so you'd only be contracted very close to the 24 hours and it wouldn't limit your quests etc for the day. At least all the basic stuff stay available. The resource donation will always go towards the next War, so you should still have a nice amount of goods in especially Fiel if you're able to connect to online just once on Oct 1st. The game has a hidden 24h counter that goes on regardless there is an End of War, so I don't actually know what happens to the extra Trading House goods come Oct 2nd. When you don't have a contract, the trading house will mark up the item prices to 200%. This means the Policy reallocation item won't cost 10k, but 20k. So I suggest you buy one in advance while in contract!
  14. If you have all your Policy points etc buffing xp, the offline farm will get your pug char lv 0->24 in two minutes. Lv 30 if you lose one pug char and replace with lv99 Valkyrie skilled in Weak Down. If you don't have all the xp buffs it'll take your pug chars 17ish in the two minutes, based on my experience. Regardless the debate that went on a while back, offline IS the fastest way to farm xp. It does require building a very specific Troop, which obviously takes anywhere from an hour to a whole evening depending on how lucky you get with RNG Hires. You're going to have to do this anyway, unless you plan on platting within the next four days. Offline is NOT the fastest way to farm Mastery (= repeatedly winning battles with the skill equipped). However Single mode quests have an Orb of Training as a quest reward every three refreshes or so. Orb makes Mastery level required to make a Grin Grimoire (= transferable skill item) drop from 3 to 1. This makes it so you don't need to farm Mastery, because you can get an Orb whenever you want, spending five minutes of your time. Refreshing the quests costs gold, usually 750-1k per refresh. The offline xp farm is a very specific quest and it's taken me anywhere from two to a dozen (= up to 12k gold) refreshes to find the 150 turn Defense one. So you need a good amount of gold. Here I'm on the fence on the online vs offline farm. Hiring Satorin's lv99 Sallypally costs ~4,5k gold, if you're in a small map where time is running out, you're actually going to make a loss on the small reward. Larger maps, more time, I've made some 20k+ gold rewards for 20-30 minutes of time spent. The Single mode quests generally give 5k gold for some five minutes of work, and you do not pay any hires. This makes me think offline is pretty equal to War in gold turnout, except if you already have a Troop that specifically doesn't need to depend on Sallypally or any other hires. Finally, while your priority is Squad Flags (and thus War mode regardless of anything I said here) before shutdown, your next priority is dropping Short Sights. This is done fully in offline Travel mode, and since there is a 1:33 (or 3%) chance for this to drop, you could get this on your 4th try after every 500 steps, or you could get this on your 99th try. We have a member here who says to have dropped it after 95k steps (so if he spent most of them towards Short Sights, he was close to 200 tries). All the time you spend in War farming Mastery before you drop Short Sights is potentially wasted time, because if you do not drop Short Sights you did drop some other Support skill, and thus that skill never required any Mastery. On top of that, if you fight Barr he drops even more skills, that neither require any Mastery. Personally I think War mode as an essential part of what makes the game fun, but I cant agree with people who claim it's "the fastest" in anything. It's simply the easiest because it doesn't require planning or building stuff in advance in order to exploit the game. I sorely regret losing half the content in the game soon, but doing your farms offline will not IMO add to your playtime.
  15. This was about the Elder Passerby who gives the flags, now you mention it he might spawn elsewhere than the Contracted faction too. Although there's no real need to visit elsewhere than your Contract holder I'm not going to update my PSA post to confuse matters further, but I've joined Serato's Discord server (the one who made the online powerleveling hire service). One of the users there advised me Single mode quests are fully unlocked if you stay offline for a full day, and they frequently abuse it in order to do the Single mode quests WHILE staying in Contract. So there's a hidden timer in the game besides End of War. Upon shutdown you're still permanently denied access from hostile faction capitals, their trading house etc, but this would mean you will not permanently screw up your save even if you stayed in Contract and spent your time in War mode, letting it run past server closure.