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About StacFace92

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  • Birthday 02/09/92

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  1. I thought this as well at first, but then I tried (on a blank user) saving immediately before my first attempt, and then reloading when I didn't get the trophy. Only had to reload the once, it popped as soon as I reloaded and tried again. (Not quoted the above post as I noticed you already got it when checking how far you were in the story. But if anyone else wonders, you need to get the trophy before you start working at the harbour, as you won't get time to free roam in the mornings after that. So your last chance is when you start looking for work.)
  2. Missable, but the prompt to do it is unmissable. It's near the end of the game, when you're heading to Bailu Village with Shenhua. You'll come to a branching path and she'll ask if you want to take a detour to see the flowers, you just need to choose that option when asked.
  3. If you didn't get the prompt to throw the guy towards the master that explains it. After a certain amount of attempts at any move, you'll normally be allowed or made to quit. From what I remember, it does then let you try again until you get it right enough times to master it. But if you've mastered it in a fight instead then it'll have now locked that out. If you're trying it again in another playthrough - I did it correctly 3 times in a row, then was prompted to throw towards the master for a 4th. Not sure if the 3 times being consecutive is a requirement or not.
  4. You need to be on a route map that involves putting crates in that warehouse. Should be day 3 at the earliest, not including the half-day tutorial, if I remember right (this assumes you always meet quota). It triggers when you're taking a crate there in the late afternoon, and you need to have done a decent amount of crates already to trigger it. What route map are you currently on?
  5. When you master a move it comes up with a screen saying so, green background and a sound effect, did you get this? If you go back to the master, does he offer for you to try the move again? The master should have said to throw the guy towards him for the last attempt, and then when you did that the move should have been mastered & trophy pop. Edit: just seen the above, if you've mastered it in a fight and not when you were taught it then it won't count for the trophy. Did you get the prompt to throw the guy towards the master when learning and did you throw him in the correct direction at this point?
  6. The event itself is pretty late on in the game, around the time you're looking to get to Hong Kong. You need to start feeding the cat from the start though to make sure you can trigger it later.
  7. The Gamescon announcement was the release date - 27th August 2019
  8. At the very start - 'Appropriate Response' to 'Treasure your Friends'. Make a note to feed the cat daily to make sure you can trigger 'Cat Burgular' later. For 'Practise Makes Perfect' try every morning (not sure if it's you need to do it a few times or it only counts you initiating a spar, I got it later on after learning the move + the spar that auto happens). 'Unexpected Visit' to 'I Know More Kung Fu' can be done pretty much anytime. 'Boy Scout' - 'Cat Burgular' are in the order you find them, then 'Mark's Favourite', then 'Hot Dog Moves' is right near the end.
  9. My pre-order was dispatched 1st class post yesterday, arrived just after lunch today. I imagine it's the similar for the posters above.
  10. If I'm not enjoying a game, I stop playing. I'll then try to go back to it down the line, but once I've tried to get into it 2-3 times and it's become clear to me that I'm not going to like it then I just stop and uninstall/sell the game. Naughty Bear is the only trophy game I've had this with so far. Fat Princess will likely be next but I want to give the story mode a go at some point before giving up on it. I make a distinction between games I'm not enjoying, and parts of games being frustrating though. If I like the game but one bit is annoying me then I'll push through that.
  11. Sometimes there are different lists for different regions, platforms, digital vs physical etc, or only certain versions may have a trophy list. I looked up the two games you mentioned on this site and it showed a platinum for the Hong Kong list only for Vesta, and for the Asian & Japanese lists only for Blue Rider, so that would be why if you got the NA version for both.
  12. The Silent Hill Tour Guide trophy is specifically for completing all side quests in a single playthrough (apart from 'Digging up the Past' - this is a bonus side quest unlocked after completing the game once and isn't part of the trophy). OP mentions they encountered the missing fishing rod glitch - this item is needed to complete the 'Homeless' side quest. If you get the glitch (fishing rod just doesn't appear), you can't finish the side quest and have to do all side quests again on another playthrough to get the tour guide trophy. The quote about what the guide says is explaining how they pop if you play all side quests for the first time in one playthrough (or more specifically, if if's the first time you've done the last side quest you do in your 'all side quests' playthrough).
  13. The problem is some of these side activites have been in every other game in the series, so they've become part of the franchise. I can get behind taking away the phoneboxes, putting the save feature in your mobile and saying "it's 2016" because it's an improvement, it's explained and it makes sense. I can also get behind things like the levelling system, which has changed a few times over the series, and the separate stomach gauge, effects from vending machine drinks etc. But why is there no coliseum when it's been in every game? Why have the claw machines been removed? Why replace lockers with safes? Why take away the pharmacy in Kamurocho that sells health items? (I know about the black market but they could have just had the stronger stuff there and the X/XX levels in the pharmacy.) And then there's removing the requirement to do all the substories before Amon. The games have always always always had the Amon fight be the final substory, after every other substory has been completed. I can accept fewer substories, and if they want to make Amon or the substories easier or harder, sure. But this? It's like saying "hey, wanna skip to the final boss?" at the end of chapter 2. I'm near the end and I wouldn't say I haven't enjoyed the game, but there have been points where I've been been disappointed. Again, still enjoying it overall, but I wish they'd stuck to the old recipe for a Yakuza game as it was referred to above, especially with this being Kiryu's last game. The next game with different protagonist(s) would be the more fitting place to mess with series staples.
  14. Not sure if this comes under this thread or not but I noticed that all the trophies for Yakuza: Dead Souls show up as 0% PSN rarity for some reason (I checked PS App and it doesn't show like that there). Edit: This seems to be affecting quite a few lists, some more examples:
  15. Just Dance 2016 on PS3 shows 3 achievers and 0.22% rarity for the VIP trophies and plat, but there are no achievers for these due to VIPs never being added & so they should be 0%: