DropeRj

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About DropeRj

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  • Birthday 02/14/86

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    Brazil
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    Getting trophies and finding friends who are willing to play for fun and trophies too

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  1. I've just finished the "No point in Dying" and the attempt before this one (Third try for the trophy) I've died the Sixth time in the last jump, but I'm going to try to leave the tips for people to remember whats going to happen next (because videos take toooooo long to watch) Just focus on what you're doing and you should only be worried by the main puzzles/jumps (I'm not going to remember all the jumps and puzzles) - Until the first spider fight there is pretty much anything that can actually hurt you. The puzzles are simple. (Don't forget that the after you kill the second leg, it will attack you instantly with the third) - After the spider fight you'll be in the spider net jumps. I've accidentally died there once because of not paying attention to a simple slide jump (And not the big boulder jump), - At the big boulder, just try to understand how the jump works and the button presses to actually jump and you'll be safe (Yes, it happened a lot to me to press front+jump and not recognizing the jump press). - After that at the area with the chopped trees jumps: Remember that the last tree jump needs to be timed with the boulder trap that only triggers after you landed on the last tree. - After that you'll get to an area with the fire tires (You need to back track to avoid the big tire) - Don't forget about the traps that the humans/things placed, don't just go forward all the time and do the back and forth movement and you should avoid them all. - When the spider pursuits you, watch out to time your jump properly on the big log that the spider holds for you, it's an annoying jump. (Don't remember the exact sequence of the game right now) - You should be on the water/rain area with the brain eater things. - Time your jump properly on the lake with the dead people. I've died once and every time I almost die. - After that you should get to the area with the stomping machines - The first one you need to avoid touching the button - The second you need to jump on the button (The floor near it will activate it). (It's really easy to forget the order of the machines) - You will need to backtrack a little so the machines kill the humans pursuing you - When you create the rain you should get to the flooded areas. (The puzzles shouldn't be a problem, but I've died in the Balloon because I didn't close the hatch properly) - After the water filling area, pay attention to the BRAIN EATER THAT IS SWINGING near the crate, time your crate pulling so the Brain Eater doesn't stick to you after you adjust the crate. It really sucks to get here with no deaths and forget about this. - Don't forget that while you're waiting on the stairs, that the brain eater is still in you (Waiting for the pipe to come up)... it can be easily forgotten (Yes, I've done more mistakes here) ' - You should be at the Hotel Sign now. The first big problem! - To time your jump properly try to "train" with an easy readable thing. Backtrack the jump a little so you can still see the "H" turning "On", after it turns on, start running and since you're a little far from the ledge, when you jump, the H will turn "OFF" and making it "easy" to do it. The spot is near a small little thing on the floor that is coming out. I don't have any photos to explain, but is you need some space to run and then jump so you can time it properly with the turning "on" sign. Try to train this before begginning the run if you didn't get it. - After braking the glass and not forgetting to jump the slide, and not letting the hose go (don't forget that after the hose stops going down you'll fall automatically), don't go to the right before clearing the left side of the hose, because there is a Brain eater (On the right) and if you forget to clean the left side you die. - After going all the way down you should be in another tight spot with the brain eater attached, the first Saw/crate jump. - Just press the button, wait for the crate to drop and time your jump, it's really a complicated timing there but if you just slows down your walking it should do it. - The backtracking saw jump is also pretty annoying to time properly. Just do a run/jump while the saw is near the end but still going to the right so it shouldn't kill you when you jump. - After that there should be some other puzzles and the other annoying Saw/crates jump, but now the timing must be precise and the jump needs to be precise too, because that second crate ALWAYS falls down killing me in the Saw. (Remember that if you run and press jump you can "run" faster than just running) - Still on the double crate/saw puzzle, Press the Left button first, wait a moment and press the right button, and go back to the left of first crate before it goes down, because if you need to jump on it, you're pretty much dead (because the timing must be somewhat precise). - Then you should be at the electric part of the game. - The first puzzle with the ladder, don't forget to go to the right before and leaving the mine cart right under the switch. - After the mine cart and saw jump sequence, the best way to avoid the electric floor/mine cart switch is to push the cart instead of pulling, because after you push it and jump, it should still have some momentum to the left leaving you with some more time to avoid the floor. - Now is the Cogs/gravity section - I Don't remember anything critical in the beginning of this section, but the timing of the jumps and the brain eater section with the backtracking cog jump (It could be really annoying to die here). - The is a point in the cogs section with the crate, the swinging light, and the electric floor, and I really don't know the best way to do it, but you can die really easy here if you don't time the crate dropping and you dropping down - After the cogs you should get to the gravity section, - In the gravity section you should have trouble in the last stretch, were you need to time your jumps and button presses correctly. - Don't have many tips in the H sign besides to try to jump a while after the H turns "on" - Try to practice this stretch before beginning the run. - After the slide with the gravity button that breaks after pressing it, if you try to do it in one go without stopping, you should be in a good pace, but the last jump should be timed properly. - The trophy must pop after the glass breaks. Good luck, hope it helped a little.
  2. The head shot count is strange. Sometimes, even when the screen doesn't shake, it can count as a head shot (Since the trophy popped after a head shot that the screen didn't shake), but it's best to assume that the head shot only counts when the screen shakes. It's pretty annoying and irritating to make those head shot... because the aim is awfully annoying I Suggest you to go to devil's pit in Velen. If you fast travel to skellige and back to devil's pit, the bandits will respawn making it easier to grind this trophy and others that need specific things to do
  3. Actually, there are the good and correct choices to make and the bad and premeditated ones. I'm still annoyed with some other choices because I didn't knew what the future awaited for those and that it had a better ending to the matter, that's why I wanted to make a list of those things to have an almost perfect run, at least, in a way that I can understand the consequences of those choices to make the one that I feel it's the most adequate. Like I've said, I've regret saving a guy because after a while, he killed a family just to pay me the favor... because he was a thief and a cruel one, and I still don't know if that family would give me a quest. But returning to the choices that you can take. The whole Triss sidequests have choices regarding Djisktra and if he trusts you or not, I didn't knew that the answers would affect his help on another sidequest, but if you have the choice, tell the truth to him (I don't remember the correct answers, but is about telling him what is actually happening, because he knows everything). There are some big choices in the Triss sidequest, but it's hard not to spoil anything, but, try to make them in a whole run, because there are several outcomes on those sidequests and it can affect the world around you (some of those choices I still don't know the consequences of the choices), so if you want to backtrack, it won't feel that you're loosing a lot of stuff. There is a sidequest that you need to go to the theater and do some stuff. Save before doing it, because I made ALL the wrong choices in this particular sidequest, and if you do make the right choices the XP and Money income will be greatly affected. There is a Sidequest that you need to help to choose some stuffs to build a place, like choosing the color of the walls and helping some people, the correct choice is to make the place theatrical and going trough the most cheap choices (To avoid spending money unnecessarily) and in second for the pacific choices. There is a side quest to hunt a serial killer, and I've found it a fun side quest, but I've made the wrong choices and couldn't find who was the actual culprit. So, if you're in doubt if you've made the wrong choices, just try to save before this side quest and read the outcomes on the internet after you've finished it. When I've done this side quest I didn't care about who was the guy, but later on I got the message that I've made the wrong choices (I've crossed in an alley with another victim of the serial killer, but now he just erased all the clues to his whereabouts.) I've went to skellige now (I don't have much time to play the game) and the Yennefer side quest have some outcomes, but I don't think many of them have a huge impacts in the enviroment, because the history must go on, so you need to accept some outcomes. Nonetheless, there is another quest that you should finish before the Yennefer, it's about some guy that invaded a sacred area. You have a lot of choices, to this side quest, but you can have the "best" outcome SPOILER* HERE by saving this guy, and them killing him to get the best rewards that this quest has to offer. (I don't know what happens if he lives) END OF SPOILER HERE. There are the side quests of helping the sons of the king, and the longest one is from Hjalmar, but you must be warned, THERE ARE 2 GUYS THAT YOU MUST SAVE IN THIS QUEST, besides Hjalmar. Just explore everything. Later those side quests shall lead to a big choice for the skellige island, so try not to do the UGLY MAN quest before finishing all the other side quests, or you shall loose critical choices for the skellige and Novigrad that the game shall "make" those choices for you and I'm pretty sure that you're going to regret not doing everything before this quest.
  4. Axii, because you can own pretty much a lot of enemies with it
  5. I'm still in the beggining of the game, but I'm having the 'trouble' to load the game every time I get a repeated card. But is good to hear that this may happen while I'm almost finishing my deck... I should note that, if the NPC is only rewarding Crowns, then you must've played with them already, but forgot which were the rewards. It's not normal for a new NPC to grant you only Crowns, but it could be a serious bug, because the game has its flaws, and you could have discovered a new one.
  6. I would like to contribute with helping people playing the Witcher 3 with an easy method of easy killing almost every enemy even on Death March. Yes, it will annoy a lot of people because its a cheap kill to a lot of enemies of the game, but it's worth telling people. I discovered it while the game was on patch 1.04, so I don't know if updates will change it. You can watch a little of the video to understand how it happens. https://www.youtube.com/watch?v=ia7rq0ElsmQ My Character was level 13 against an Earth elemental of level 24. I've used the Wyrm Decotion to help at the fight, so you can see my attacks increasing from 150 damage to 280+ damage in the end of the video. The strategy consist of using fast attacks and the alternative Axii sign mode. My Axii alternative sign was 2/3 and my fast attack 5/5. Extra notes: Tried to use against the Cow monster, but the alternative sign don't stun him, and tried against a high level basilik, but the attacks are much harder to connect because of the basilik flying attack (when you connect an axii while he tries to fly, it can hit you)
  7. I was trying to make a list of the bad choices (Big and small ones) that you can make in the game, but since I'm still in the beggining (Lvl 14 and just got to Novigrad, but trying to do all the possible side quests) I just know of two bad decisions that I've made that I've know the results of them, and I would like to everybody help to build this trying to not leave spoilers and trying to be the most ambiguous with the tips. The big choices are easy to track, but those small subquests are the hardest ones, So my intention was to get the help of everybody. Small Sbuquests: White Orchads subquest (Exclamation mark) - There is a guy tied up in the swamps (Don't remember where) and you can choose to help him or leave him there. I made the choice to release him, but it turns out when I got to Novigrad he kills a family to get their money to pay for the debt he had for you (This second subquest is right after the "pass bridge to novigrad" following the left path). So I don't know what this family would bring up of a subquest if I actually did let him die in the swamps. There is the subquest of helping the boy to find his brother, and I think I made the right choice to help everybody in this quest. There is a subquest in the white orchad that you talk to some bandit/peasant, and after you help him, you need to chase him because he did something wrong (don't remember what he did), he tells you a story to help his village with remedies, I chose to let him help his village (still don't know the outcome of this.) There is the subquest in Novigrad/Velen (Where you need the pass to go through the bridge) and there is a guard that asks you to deal with some bandits, I made the choice to help the bandits and not kill them (they're elves I think), but still don't know the outcome. The Big choices: For the Advancement of learning - Final quest of Keira Metz - Save before doing it, and go for the best outcome (I did the wrong choices but reloaded the save to make the right ones). The Whispering Hillock - Save before doing this mission, and try to finish the "Return to Crookback Bog" after it so you can know the outcomes of your choices. But I've made the bad decision of helping the spirit. In the end it has an worse outcome to the baron quest (than killing the spirit) and to sum it up, the spirit Kills the whole city of Downwarren (I don't know it in the end game I have other quests in Downwarren). But you can choose to help the spirit, and in the last choice, you kill it by surprise, so you win the experience in the spirit quest. Those are all the quests that I remember the choices that I made and some of the outcomes. If you guys can help fill this up! Thanks everybody
  8. You can do the whole game solo, but you need patience... a lot
  9. If you play searching for everything, you should find her on the sewer area before the father gascoine, but I don't know if you can actually loose her throughout the play, but if you actually loose any spot that she was supposed to be, I've read that after ron the spider, she will appear where you fought vicar amelia as an enemy, so you shouldn't worry about her, but you will loose hendrik's armor set. I found out misleading the ellie the crow's tip about where you need to go (when she is in the cathedral ward)... she tells you that she has issues in tomb of oedon, but you actually need to go to where you fought father gascoine instead of going to tomb of oedon (I've tough that tomb of oedon was the tomb you open to get to old yarhnam) If you're at the cathedral ward, you can backtrack and fall where you found the girl's mother dead, and them do a charge attack behind hendrik, and a visceral attack, this should help ellie and you a lot, but take care because the surroundings of where he is are hard to dodge, so try to go to the middle of the place so you have room to dodge him.
  10. I've got used to playing with Ludwig, but never tried beast claw and threaded cane, but will try it out on those bosses. But about the beast claw mechanic, since I have a lot of insight on when I play those dungeons and I've read that the beast claw is better used with lower insight. How does the beast claw goes effective with high insight? But nice tips, surely will try out different weapons on new runs.
  11. I'm not playing the game right now, but your set-up sounds good, but when I've tried to do get to pull the 5 enemies or more, they all come towards you in different time breaches, so even though it seems a good set-up you still need a second attack to damage any enemies and stagger them, making room for the enemies to hit you because most of the time some of them do not get hit by the second attack. The jaunt is a good set-up, but if you try Void->Tap+Purge you pretty much don't need much else, you already have a crowd control set-up that automatically heals you. I'm not saying that your set-up is bad, but it needs much more practice to perfect it, doing perfectly timed attacks and depending of second attacks was hard for me on later levels, while the other set-up you don't need pretty much anything besides it. A good set-up for "get" and crowd control is to use the crash->get+(breach or bounce), this pretty much staggers all the enemies up close, leaving you with room to other stuff. I would change your fist attack to this other set-up, it should be more effective, even though it doesn't pull as many enemies as Get-> bounce+Breach. Don't be offended by someone criticizing your set-up, nobody plays as good as you, but bear in mind that other players should need more easily usable set-ups than trying to have a perfect set-up with advanced uses. The best sometimes it's not the one that does the most damage, but the most effective to everyone, and it varies for each player. Demanding players...
  12. For anybody that will try out the "defiled chalice" the key to each boss in it is patience and play it safe. They are at least, until now, the hardest bosses that I've fought (I've plat the game two days ago), so let me try to advise anybody about those bosses. I've played then solo and with lvl 140 or something around that - my stats were around 30 to 40 for vit, stm, strg, skill, while blood and arc with 25), used a +9 "ludwig" sword with gems that strengthen up the attacks (somewhere around 12% to 18%) and focused on the runes that protect against fire and physical defense. It's better to take 20/30 minutes or more to beat the bosses than to try to take him in 10 minutes being aggressive and try retry for 100 times. Believe me, I've tried for 3 hours to beat that fire mage when I've realized that I've should all along be playing safe like I've did in Dark Souls all along. (While a lot of bosses I've played with aggressiveness in Bloodborne, because the game mostly asks you to be aggressive and straight forward). Tips for each boss in Defiled Chalice: Fire Mage Without Visceral Attacks, your best bet is to wait the double long fire moves, you have time to land two fast one handed attacks or one Heavy one handed attack. You can try to make him go on a loop on the Visceral attack (using the gun), but don't corner him in a wall or your visceral attack may fail. With Visceral attacks you should watch for two movements that has some time breach and are easily doable, the long lunge forward sword attack, and the double stationary sword attack. The first one can be easily seen because he lifts his right arm in a fashion that takes too long to execute the move, so it's a long time breach to shoot him. But the loop happens mostly after the first visceral attack lands, try to stay somewhat close to him after a visceral attack, and most of the time he should do the double stationary sword attack, you need to shoot him after the first attack, but before the second attack, and then you're open to another visceral attack and then loop. Remember to not corner him into a wall or your visceral may fail. If he tries to put flame in his sword after he is with 2/3 of health, you should try to shoot him as soon as possible, so you can cancel his magic and make him loop again with the sword attacks. If he succeeds with the flame sword thing, your visceral attacks loops are finished, because is really hard to attack him with the long range flames that comes together with his attacks. So you should then aim for the two long fires attacks. (patience... remember) Fire WatchDog This fight his Hard, but you need to play a lot safe and with patience (again). First you need to have in mind that the attacks that you're looking as a breach will change pattern after some health is taken. The main idea is to go to his front and he will try to bite the side of his legs, then you back out a little to avoid damage and come closer again and he will trigger the second attack to the other leg, dodge and then land a two handed attack and then back off to the sides, not to your back, because he may trigger the lunge forward that is one shot death and you probably should dodge directly into his attack field (if you dodged backwards). After a while this attack will change to a 3 attack pattern (learn the time now... it drastically changes), then you should trigger the first attack, back off and go back to the other leg (you can do this without using the dodge button) and he should trigger the second attack (like in the first phase), then do the same as the first attack and back off and go back and since you're up close now he will trigger the third fast attack, dodge this and attack as the first phase time breach. If you don't do this properly, he should trigger from the first attack directly to the third or even do only one attack, making it harder to understand its behavior, so remember, after the first attack, go after his unprotected leg so he can trigger the second attack and maintain a normal behavior and make it easier to read his attacks. Remember that always after you hit him, he may trigger the lunge forward. If he doesn't trigger any attack go back and retry. When he is about to 1/3 of health, his pattern will change again, sometimes he will trigger the second phase 3 attack pattern, sometimes he will directly do a single fast attack forward, that makes you have a time breach for one attack to his head and then back off of him. repeat this pattern of reading and triggering his attacks and you should be safe. There are two other attacks that have room for two handed heavy attacks, the "a lot of bites forward with fire" that you should backwards a little and aim for a heavy attack after he is done, and the vomiting lava, that has time breach to a full loaded heavy attack and sometimes staggering him. But after the stagger, I usually avoid hitting him (max once), because he will do the explosion thing and it can kill you. It's a long fight and you should play with patience and you need to understand each phase. Amygdala This boss is almost as hard as the watchdog, but you don't have much tips besides the third phase tip (after the watchdog, you should be pretty good at reading bosses patterns!). The first two phases you should study his attacks and wait for the ones that leaves his head open for attacks, and sometimes you just need to aim for the arms instead of the head, but sometimes you have a time breach to a full two handed heavy attack on his head, staggering him and opening him for a visceral attack. The second phase changes a little because the head opening attacks comes with magic explosion hands, so the time to go forward to the head changes because the explosions happens after they hit the floor and you have less time breach to hit the head, leaving you with normal attacks only. (try to hit the arms more on this phase.) After he takes out his arms, (third phase) try to go to his back (hit his tail), and he will enter a loop that makes fairly easy to end the fight, he will do the flight attack, but it will go away from you instead of trying to hit you like the first two phases, leaving a time breach to go back to his tail and then attack again. This tactic will do less damage, but since you're playing safe, this will make the end fight a piece of cake... but the thing is getting to phase 3. Good luck and have patience, you'll need it.
  13. For anybody that will try out the "defiled chalice" the key to each boss in it is patience and play it safe. It's better to take 20/30 minutes or more to beat the bosses than to try to take him in 10 minutes being aggressive and try retry for 100 times. Believe me, I've tried for 3 hours to beat that fire mage when I've realized that I've should all along be playing safe like I've did in Dark Souls all along. (While a lot of bosses I've played with aggressiveness in bloodborne, because the game asks you to be aggressive and straight forward). Tips for each boss in Defiled Chalice: Fire Mage - Without Visceral Attacks, your best bet is to wait the double long fire moves, you have time to land two fast one handed attacks or one Heavy one handed attack (Ludwig sword). You can try to make him go on a loop on the Visceral attack (using the gun), but don't corner him in a wall or your visceral attack may fail. With Visceral attacks you should watch for two movements that has some time breach and are easily doable, the long lunge forward sword attack, and the double stationary sword attack. The first one can be easily seen because he lifts his right arm in a fashion that takes too long to execute the move, so it's a long time breach to shoot him. But the loop happens mostly after the first visceral attack lands, try to stay somewhat close to him after a visceral attack, and most of the time he should do the double stationary sword attack, you need to shoot him after the first attack, but before the second attack, and then you're open to another visceral attack and then loop. Remember to not corner him into a wall or your visceral may fail. If he tries to put flame in his sword after he is with 2/3 of health, you should try to shoot him as soon as possible, so you can cancel his magic and make him loop again with the sword attacks. If he succeeds with the flame sword thing, your visceral attacks loops are finished, because is really hard to attack him with the long range flames that comes together with his attacks. So you should then aim for the two long fires attacks. (patience... remember) Fire WatchDog This fight his Hard, but you need to play a lot safe and with patience (again). First you need to have in mind that the attacks that you're looking as a breach will change pattern after some health is taken. The main idea is to go to his front and he will try to bite the side of his legs, then you back out a little to avoid damage and come closer again and he will trigger the second attack to the other leg, dodge and then land one two handed attack and then back off to the sides, not to your back, because he may trigger the lunge forward that is one shot death and you probably should dodge directly into his attack field (if you dodged backwards). After a while this attack will change to a 3 attack pattern (learn the time now... it drastically changes), then you should trigger the first attack, back off and go back to the other leg (you can do this without using the dodge button) and he should trigger the second attack (like in the first phase), the do the same as the first attack and back off and go back and since you're up close now he will trigger the third fast attack, dodge this and attack as the first phase time breach. If you don't do this properly, he should trigger from the first attack directly to the third, making it harder to understand its behavior, so remember, after the first attack, go after his unprotected leg so he can trigger the second attack and maintain a normal behavior and make it easier to read his attacks. Remember that always after you hit him, he may trigger the lunge forward. If he doesn't trigger any attack go back and retry. When he is about to 1/3 of health, his pattern will change again, sometimes he will trigger the second phase 3 attack pattern, sometimes he will directly do a fast attack forward, that make you have a time breach for one attack and then back off him. repeat this pattern of reading and triggering his attacks and you should be safe. There are two other attacks that have room for heavy attacks, the "a lot of bite with fire" that you should backwards a little and aim for a heavy attack after he is done, and the vomiting lava, that has time breach to a full loaded heavy attack and sometimes staggering him. But after the stagger, I usually avoid hitting him (max once), because he will do the explosion thing and it can kill you. It's a long fight and you should play with patience and you need to understand each phase. Amygdala This boss is almost as hard as the watchdog, but you don't have much tips besides the third phase tip. The first two phases you should study his attacks and wait for the ones that leaves his head open for attacks, and sometimes you just need to aim for the arms instead of the head, but sometimes you have a time breach to a full two handed heavy attack on his head, staggering him and opening him for a visceral attack. The second phase changes a little because the head opening attacks comes with magic hands, so the time to go forward to the head changes and you have less time breach to hit the head, leaving you with normal attacks only. (try to hit the arms more on this phase.) After he takes out his arms, (third phase) try to go to his back (hit his tail), and he will enter a loop that makes fairly easy to end the fight, he will do the flight attack, but it will go away from you, leaving a time breach to go back to his tail and then attack again. This will hit less than hitting the head, but since you're playing safe, this will make the fight a piece of cake... but the thing is getting to phase 3. Good luck and have patience, you'll need it.
  14. It's a late answer, but I've bought this game while it was cheap, and I have no regrets even though the game is relatively short. The story is simple and direct, there are no plot twists, but in the end I felt the chills with the scene before the last battle. What I thought it was amazing in the game is the acting of the characters (although it's not much, I was impressed). The expressions in their faces and everything... I think it is cool, since I haven't played other games besides assassin's creed black flag and battlefield 4 in the new generation... I'm still waiting for batman and metal gear, but this was a great game to play and at least you should rent it to play trough the story once and admire the expression of the characters
  15. I've tried some combos and these made the game a piece of cake 1 - Crash() -> Get() + Bounce() or Breach() (4 or 5 memories) 2 - Void() -> Tap() + Purge (10 memories) 3 - Mask() (1 memory) 4 (optional) - Cull() -> Load() (7 memories) the passives I suggest are Bounce(), Spark(), Jaunt(), Breach(), Load() or Get() another set-up that I've liked is 5 - Spark() -> Mask() + Any other function Crash with Get + Bounce its the best crowd control in the game (that I've tried), you could use breach for range, but it shoots in a straight line. With bounce, although you have limited range, if you hit the first enemy, the others will be caught in the "vortex", making it easier to hit all enemies in the vicinity without aiming. Void with tap and purge is the awesomeness of the awesomeness. It simply heals you while it hurts the enemies, you just need to spam this and voila, rarely should you worry about being in a tough spot... but those cheerleader guys can spoil your fun. Take care with the dogs, in later rounds they have a passive crash ability making you dizzy for some precious seconds. Mask can buy you some time to prepare while in the middle of the battle. cull with load is one of the greatest damage dealers in the game (but if you're using limiters you won't even get close to use this as 4th ability) Spark with mask makes you invisible for some precious seconds, dealing damage to enemies and a lot of times avoiding being detected and hit by enemies. the time that you're visible while spamming this is short, but a well placed spark with mask can save some precious life. the passives are optional, but bounce can save you from some tough times. Bounce for shield Spark for copies that divert enemies Jaunt for faster turn recovery breach for a little more turn Load to spam random bombs in the battlefield (while crowd controlling it could explode some stuff with a lot of enemies around) Get can help to attract those annoying cells (if you're using limiters, this will help a lot)