AMadScotsGuy

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About AMadScotsGuy

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    Edinburgh, Scotland

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  1. Just Cause 4. An outstanding example of the modern games industry being populated by zombified retards.
  2. Or you just keep telling yourself because you haven't got the trophy. You have no evidence. All you have to do is after a death go missiom select and start over. If you have to leave the game, don't select continue, as it counts as a checkpoint load. Simply mission select again, and it will overwright your previous data for that mission. That's all there is to it. EDIT: There is over 9000 people with the plat. Are they all just lucky? It's pretty simple to figure out they intended the trophy to be like a single run without death/fail. So you have to 1) manipulate the mission select save data. 2) Or play it all in one go without death/fail.
  3. Got it after completing Sundown. I had been restarting the pause menu. So ran back through it. Definitely don't think it's glitched. Just carelessly implemented. Well playing MW2 again was fun. But it brought back all those wonderful memories of asinine level design. Yes I'm talking about you Takedown. The mission that should have never got past a two sentence conversation. Hey let's make mission to up the pace. Yeah cool idea bro, but it don't complement the forward firing game play. And thus, with that, Takedown and Hornets Nest should never have happened. But, for some unknown reason, they went and made those bloody asinine missions. Fair enough they are manageable on lower difficulties. But they still don't work. Never mind infinite warfare. The infinite idiocy of game designers never ceases to amaze me.
  4. Don't game modifications disable trophies?
  5. Indeed these are all present in the actual game. You just notice them more in The Pit. My thoughts on that being they deliberate inconsistencies. Game designers for a long, long time have a real dearth in the philosophy of challenge. That being they just put in BS to compensate for their own lack of imagination. Just look at what a mess veteran still is. They got caught out big time in MW1 and [email protected] What did they do to make it atchually a fair challenge that is reflective of a players skill? Nothing. They simply removed spawns, toned down the grenade spams and increased check points. Never mind addressing stuff like how this is a forward firing FPS, but enemies can just overwhelm flanks, spawn in behind. No, we will keep that, makes our game seem more difficult. It's not diffcult, it's BS. If the player can't develop a stragedy, then it's luck based, and luck is not a challenge. But then they bake in inconsistencies like you said above, just to compensate for their fragile egos about their limited imagination. Mein leben in Wolfenstein II is obviously a response to the glitch in the first game. Because someone could not personal responsibility for the difficulty glitch in New Order, or something. So decided it would be a laugh to punish the player base.
  6. It's all about rinse and repeat. Build that muscle memory. It also helps having the targets laid out how you like them. So restart the mission if the current positions don't suit you.
  7. 19.90 so far. My fingers hurt. What doesn't help is I'm detecting a deliberate shot inconsistency baked into the game. That being some of your shots won't register. Typical BS to make a game seem harder than it it is. Edit: Got it. 18.90. If someone like me who tenses up from lack of fine motor coordination can do it. I'm sure most if you can.
  8. The best way to take the shine off of the obvious shared accounts that pose as solo? Simply separate the leaderboards into solo and shared accounts, by making members declare if their account is shared or solo. That you'll get a metric that will easily reveal who's sharing. From there, ask those who are lying to declare or, be banned from the leaderboards.
  9. I just got Jurrassic Measures. Unless you are a god, I don't see anyway of winning Jurrassic difficulty, or any other difficulty medium or above without manipulating the game for additional income. It's not a challenge, as more just BS. Which is more an industry wide problem these days, in that there is a dearth in any real logical or philosophy of what a challenge atchually is. Any way, once you have the supplemented income, and the correct research. It does become easier to manage Jurassic difficulty. Basically the strat I employed was everytime I was getting a new contract, I'd save and, if it wasn't an easy one to make quick money, or get back some money on a building. I'd reload. It's tedious, time consuming, but pays off in the long run to the point you can just let your dig teams be your source of supplementing your income; and don't have to worry about sabotages. Also only have herbivores, and only modify your Sauropods for maximum points. I can't stress enough how key they are to getting your dinosaur rating points. The only thing on Jurrassic difficulty with having employed all of this is the f'ing cyclone! No matter how much of your island is covered for storms, the game will always send one to screw you right in the a$$. Well there's enough above to get you started, and you'll figure out the rest from there.
  10. I've just got my gold medal trophy, time to finish up single player. Then online. There's been talk around Edinburgh Rockstar North worked more on the game than is publicly known. Apparently San Diego were making a real mess of RDR2 and Take 2 were furious. They didn't want another Mafia 3 situation, so drafted Norths core team in on it . And kept it hush hush so not to be torn apart by the gaming press, or affect shares. But that's why it was delayed. Even aspects of the story got changed. North left evidence though of their greater involvement. That being all the Scottish reference. Like think about it, they were officially just working on the maps. But you see in many other parts of the game references to Scotland they weren't supposedly involved with. John even saids he is not American, he's Scottish. Why would a game mostly developed by an American team have so many references to Scotland. We will see in the coming years if this story is true. Would explain a lot. But for now, taking it all with a pinch of salt.
  11. I'm doing a new game. It's probably more time consuming, according to the consensus here at least. Still I'm really pissed off with how idiotic this is. They might as well have just removed the medal system. All of Red Dead 2s little faults come out as well. I can see why they let RockStar North dedicate their resources to it. I think they done more than just map work. Will need to wangle more info out of an employee if I see them about Edinburgh. I'm pretty convinced San Diego were probably making a real mess of this. And RockStar North saved the day. It's still a great game, but no where near as good or polished as GTA V.
  12. Well I'm doing my gold medal run and, while tedious. It's not the hardest thing I've done. Still, what on Earth were they thinking? I know living in Edinburgh this is not the fault of Rockstar North. And I also know they understand very well the philosophy of what constitutes a challenge. So what I think happened is someone at San Diego was charged with making these gold medals harder than GTA V. But this idiot like so many people in the industry doesn't have a bloody clue what constitutes a challenge. They just thought like a robot, oh just make it like you have get all goals in one play. That constitutes making it harder, derp derp job done. They never thought for a single second, how this would obviously hinder natural gameplay! But what then boggles my mind is how then they just outright destroyed all natural story play by making the replay option redunt with default guns and horse! The pattern of play is so clear even a blind man can see it! The player will first play the story, gaining naturally some objectives, then coming back via replay to finish off the rest! Learn what constitutes a challenge you asshat that done this! Or find a new form of employment. Rant over.
  13. Which I had. I just done delete profile for blue ribbon.
  14. So I done the first run on easy. Glutton For Punishment was the last trophy I needed before starting my 1998 mode run. But when Glutton For Punishment popped, so did Taffer's Delight. Glutton For Punishment and Taffer's Delight were my last 2 DLC trophies I required for the 100%. Has this glitch ever been reported before?
  15. It's easy to sight competition as the reason. But if Bethesda had thought it wasn't able to compete with other major releases then they would have held it back. Bethesda aren't just going to gamble with a 3 year investment of potentially above 100 million dollars. ZeniMax are going to want answers and Bethesda will show them they done everything by book. The blame will fall on MachineGames and that insignificant trophy might just become a big reason.