ProfBambam55

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About ProfBambam55

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    ceo + fam = busy...
  • Birthday 05/31/82

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    Ottawa, Canada

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  1. boosting is to cheating what forcing people to pay taxes is to stealing...both are accepted...
  2. hummingbird sage counts...you can craft a horse steroid (can't remember the name) with it...craft 3, exit crafting, use them, rinse, repeat...i found it in several spots...here's a vid of one of the spots...save your oleander...you'll need to craft 6 poison weapons for a later challenge... side note : for the tobacco one, create potent snake oil as it's the only ingredient...use 6 times, keep 3... 2nd side note : for the special ones here's a linked list for recipe locations if early in the story...https://segmentnext.com/2018/10/27/red-dead-redemption-2-crafting-guide/
  3. *slow claps*...it's actually just a troll thread to test the community here to see how many people respond with "I don't understand why anyone would do this"...haha...guess I'll lock it here since all that really matters is the vid in the first post anyhow...there are other threads for our opinions...
  4. try giving about $50 at a time...mine went up this way...
  5. certainly does...aside from the robbing, the rest is stuff I don't actually enjoy...played poker...beat the table, earned about $4...got a solid $20 from pelts...enjoying it far more with $30 000 cash so your opinion is just an opinion as mine is just an opinion as well...opinions are pretty irrelevant to this thread though...as with the above poster, if you're thoroughly enjoying the game and like the reward incentive, feel free to skip this thread...i would recommend a thread for all the legit ways of earning cash though if you'd like to create it and share your love of the game...i can assure you this one is not aimed at you or meant to offend anyone...it's just a tip for those who like having unlimited cash...if you want to use it, great...if not, great... need to be at chapter 2...the first chapter is pretty short...
  6. truth be told, I play a couple of hours a day...i'm finding the beginning slow...really slow...i was doing the billy midnight quest...got off my horse, jumped on the train, killed him, picked up his gun...while I was doing this, I get a notification that my horse (who was tied up at the train station) has randomly died...no idea how or why...i rob another horse and head back to pick up my saddle...i ride to a stable to buy a new horse only to find out that they don't even sell horses...ride across the map again...finally replace my old horse but couldn't afford the same upgrades (stirrups not even available)...save game, call it a night...load up the following day only to find that billy's pistol is gone from my weapons...total buzzkill... point being, i'm feeling not much like an outlaw at all at this point as 95% of gameplay has been riding my horse spamming l1 to study various things...add in a weapon disappearing and horse randomly dying "glitch" and my immersion is just not there...i might even argue that being an outlaw penalizes you financially quite severely since the requirements for going undetected are a little too "real" imo (i.e. just equipping a bandana doesn't hide your identity) and even locks out a quest if you don't have high enough honour... yes, yes, it's supposed to be slow...it picks up...i get it...if your feeling like an outlaw, enjoying your experience so far, and happy to earn your cash legit, awesome...this thread is not for you then...i'm enjoying not having to worry or waste more time than necessary on cash for upgrades, bounties, items, etc. and maintaining a high honour level early on in the few hours I have available to play each day...this glitch takes like 10 minutes...perfect for time management to get me over the slow start hump...
  7. yoz, for any who don't feel like grinding for cash here's a method that nets basically unlimited gold bars...you can only carry 30 at once but that's $15 000 per trip to the fence (pretty quick to go to the one in rhodes) ...upgrade your camp early...get rid of bounties...buy your weapon upgrades...donate to the tithing box for honour...etc...only question is : how long before it gets patched?...haha...enjoy...
  8. have a look here if you like...it's well described so I won't bother paraphrasing...http://www.powerpyx.com/red-dead-redemption-2-trophy-guide-roadmap/
  9. sadly, I'm also finding it a bit boring so far...i thought this would be one of those addictive satisfying stay-up-late-and-go-to-work-a-little-tired-every-day games but so far it just makes me kind of sleepy...i was hoping it would be more like rdr 1 with improved mechanics and additional little features like special abilities, better heist/robbery stuff, weapons, and such...so far I find it plays worse than the first game with a lot of additional features of stuff I don't really like...micro-management real life stuff and a tonne more hunting/fishing/travel/blind barren exploration (and lots of it) which I don't enjoy so much...it actually ruins my immersion a bit when stuff comes up...too cold, hungry, dirty, horse bonding, etc...i just wanna play...my real life is real enough...not a fan of this in video games...i do like games to be larger than life and unrealistic in certain aspects... too early to make a final opinion though since I'm not done the story yet...mixed feelings up to this point...don't love it, don't hate it...and don't get me wrong, there are some fantastic improvements...seems irrelevant to the topic here though... side note : i just hope r* don't ever take the gta series in this "real life immersion" direction (again)...hey niko, wanna go bowling?...no?...*friendship drops to 55%...locks out quest*..."f**k" ...haha...
  10. I discovered a secret while running an event a few months ago that I feel is worth sharing with the community...whether any of us like it or not and in spite of where we may stand on the leadeboards, every profile is perfect...so now we can move on without the need to justify or judge...pretty awesome, right?...i love gaming and hope everyone here does too...cheers...
  11. thanks sergen for this...it brought me back to reality...haha...
  12. man, I just re-read much of this thread and it hit me...i've gotten so wrapped up in the idea of "should this be acceptable or not", I've completely overlooked the #1 most important thing...we are talking about whether this should officially be considered CHEATING or not...key word : cheating...I feel like an idiot as I'm probably the only one who has forgotten this in this discussion...i don't think multiple people playing one game at the same time is what I would define as cheating...i dislike this practice as I think team accounts have the potential to make the leaderboards the most unfair but they are not what I would consider cheating...apologies to all involved and thanks for your patience, time, and respect in discussing this with me...I just wasted a decent amount of energy on this for no apparent reason...haha...this is a perfect example of what can happen when you have a million things going on at once and forget to step back and look at the bigger picture...embarassing...deeply sorry...
  13. haha...i've written like 2.5 novels here already...honestly, i think this thread has made me realize that I'm just against team accounts even though I recognize that they are not doing anything I, the majority (just a guess), or the site would consider as cheating...haha...why?...i like the idea of leaderboards representing what most of us can do as individuals on our own and got to thinking : 1 - if we could split the leaderboards in single player vs team accounts through timestamps in a 100% concrete method, what would it look like?...2 - would a majority of players here vote for it?...3 - would the main leaderboard or individual game ones be most affected by this?...4 - is the main reason we don't have a separation in team vs solo lbs because it would be technically impossible and potentially chaotic to define and distinguish them through time stamps?... 1 - two lesser versions of the leaderboards now...i think team accounts are a minority so we might see that leaderboard being much smaller than the sp one...i'd actually be really curious as to how both of these would look...really curious...there's been talk over the years that team accounts rule the leaderboards here and I'd be interested to see if this is actually true... 2 - I could be wrong but my instinct tells me a majority might vote to split them... 3 - I think it would impact both but that the individual game and particularly the time stamp order and fastest times might potentially see the most differences in them (which this topic touches upon to me)...on the other hand, i think the goal of team accounts might be just to amass as many trophies as possible to get higher up rather than bust all the fastest time records so perhaps, in reality, not and I am just extrapolating...i'm not actually sure... 4 - I don't know the answer to this... trying to keep it brief here so will avoid comparing gonespy or discussing sony's constraints...yes, this is my version of brief...haha...
  14. ok, so now we are talking team accounts and, once again, bringing up another somewhat exceptional afk method... with regards to team accounts I think they are acceptable as long as they play within the boundaries of all time stamps for a certain game falling within the category of being non flaggable, as defined by the site...this is not what we are questioning...we are looking at whether teams should be able to simultaneously earn trophies for one game...I'm not sure why team accounts are acceptable but my guess would be that they could be very hard to detect thereby eliminating some people who are not team accounts and not eliminating some that are...it would be too risky to tell who plays what, when, and how so the site takes a default stance of it being ok...i don't think that is necessarily the case with team accounts working on one game together at the same time...i think it would be easily detectable for most cases and that those that are not (your afk examples) might take a little longer to discover and flag...if the timestamps look legit, they wouldn't be flagged anyhow... I hear what you are saying with the afk examples but again I would compare them to rdr...i don't think we are changing rules on a moment's notice...my theory is that few people considered teaming up to earn trophies for a game on one account because they realized it would probably be considered cheating since their time stamps would appear so random... this is probably the first discussion I've seen about it here...and I think we are all discussing it quite carefully...i would argue that the decision to allow people to play a game collectively was decided in a moment's notice without the approval of the community here so this debate now exists...does that mean we shouldn't consider a change?... and to be clear, much like rdr I don't think there should be retroactive punishment but I do think how this is handled should also be discussed thoroughly and agreed upon...again, I think rules should be based on what we want our leaderboards represent...and I'm wondering if a majority of people are actually ok with this idea of multiple people earning trophies simultaneously for a given game not being considered as cheating...if it's agreed that it's ok, I'm totally ok with it despite disagreeing...i just feel a need to point out how it might start affecting us since it's possible many of us haven't considered it as a legitimate means to earn trophies till now... I feel like I'm repeating myself and forcing my thoughts on others and that it might be seen as me falsely representing what many might disagree with...i recognize that I might be a minority so I will try to take a more observant stance...
  15. i think this pretty much sums up where we disagree...i don't think that just because a method is potentially simple for one game, it should apply to all games...if it seems like it could actually be considered cheating, which I'll define as methods in earning trophies leading to time stamps that would be implausible for a single gamer to earn through relatively normal play which I think our list of flaggable/unflaggable methods covers quite reasonably, for many or most other games, then to me it's worth considering adding it to our cheating list... i don't think bringing revenue to devs or how they view our leaderboards has really affected our rules here but I could be wrong... and I don't think this topic is entirely about just proving how we did something as I tried to point out with my jailbroken console example...i could post in detail how it is done and record it and earning trophies but that still wouldn't make it acceptable, and rightfully so... so I'll ask you to step out of the LBPK example for a sec and look at examples like playing mp and sp at the same time, for example, which I think more often than not would require two very active players earning trophies in an order that is not possible by one person through normal play...a question for you : do you consider only seeing multiple people playing the same game on one account as legit because for a handful of trophies for a handful of games the role could be rubber banded or basically afk, meaning very little potential impact on the leaderboards or chance of detection, or are you also considering the broader picture of how this might drastically affect the leaderboards on a lot of games which could appear completely out of order and easily detected?... is there a game that has a glitch that allows multiple game modes being played in split screen at the same time?...and how do you know nobody would say there is anything wrong with it?...is it because it could be replicated by one person?...i agree that it is kind of all of a sudden but not because anyone invested money in anything or idled...i think it is because of the potential impact it could have on the leaderboards if it is officially declared as legit for all games...because of this thread I took a look at my trophy profile and realized it could affect just about any game that has separate dlc, online, single player modes and would cut completion times in half or more in many cases depending on how many people were actively involved...i mean in wolfenstein 2 alone you could cut out a whole run time, and on mein leiben at that, and all the dlc...i could list a ton of games it would affect and the overwhelming majority are not afk ones where a second console would be mainly inactive...so I stand by disallowing this because the impact could be far more detrimental to the leaderboards than beneficial in my opinion...