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About Cassylvania

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  1. I know nothing about D&D, but it's good to have hobbies outside of trophy hunting. I mostly do things that involve hitting stuff with blunt objects. Sometimes I like to pretend they are physical manifestations of the games I play. That's the only way I'm able to keep myself from throwing my controller through the TV. My problem is that Nioh is the kind of the game that I'd have to relearn if I took an extended break from it, so I felt obligated to at least get all the difficult stuff knocked out (which unfortunately is the whole game). Just got another twilight mission done tonight, so I SHOULD only be one mission away from finishing it... My issue with WoTD is ultimately the same issue I have with most "harder" difficulties in video games: it's that the game clearly wasn't designed around them. The easiest (and probably laziest) way to make a game more difficult is to give the bad guys more HP and/or have their attacks do more damage. The problem is that it often only make battles longer and more tedious. Skyrim is notorious for this. I don't even know why people bother playing that game on Legendary, because you'll burn through all your arrows just trying to take down one dragon. On the other hand, Dark Souls gives the bad guys more health, but you have stronger gear to compensate for it. That's...kinda what it seems like they were going for in Nioh, but they took it a little too far. It feels like the main goal in WotD and beyond is to burn through enemies as quickly as possible, rather than to use the skills you have learned to win in one-on-one situations. But what's disappointing is that Nioh already DOES have a good "harder" difficulty. Those dual bosses are phenomenal. You've spent the whole game learning how to dodge their attacks, and now you must do it with two bosses attacking you at once. It's adding something NEW to the game, rather than artificially increasing the stats of an opponent. Even better, in NG+, some bosses even gain additional attacks or have slightly different patterns (from what I've noticed). For example, the Giant Toad gains an attack that prevents you from cheesing him the way you likely did in NG. That's a great idea. Honestly, that's all NG+ needs. Just give each boss one or two additional attacks that force you to rethink your strategy, or have their AI act in a more unpredictable way. The Smelter Demon was a really good boss in Dark Souls 2 because he gained a delay the second time you fought him (the blue version). And actually, for as much hate as that game gets, it had a well-designed NG+ too, as additional enemies appear to make certain spots in the game harder than you're used to. That's another great way to add challenge, without wasting the player's time. I just feel Nioh stops becoming about balanced gameplay in NG+. It's still a really good game. Anyway, I see Minecraft is giving me the middle finger yet again. Was 100 trophies not enough? At least these don't look too bad, but I'm really getting tired of having to reinstall that game on my PS4, when it's so much better on PC... Oh! And I played through The Unfinished Sensory Deprivation (sorry, Swan) yesterday. It's an...interesting game. Beat the whole thing in two hours, so I wouldn't pick it up unless it's heavily discounted, but it's good while it lasts. Reminds me of Burly Men at Sea. Minimalist is a good trophy, if you like questioning your own sanity. Next up: Forgotten Anne.
  2. Almost forgot about the bonus badge. Didn't have any time to start something big, so I decided to play The Unfinished Swan, which took all of three hours. I'd like it to count for Release the Bird and Fish, because (a) "swan" is in the title and there are lots of fish in the first chapter, (b) it's been a game on my backlog list for the past three community events, and (c) the theme of the game seems to fit the tradition pretty well. One down, nine to go!
  3. Do I win an award for most spaces cleared without getting a bingo? I'm bad at this. I'm a completionist, so I don't think I'll have a game for "That You Started But Didn't Finish"...but I decided to give it to The Unfinished Swan, since that seems to be the theme of the game. Others are below...
  4. Makes sense to me. Gotta get the hard games out of the way now while we still can! So, after banging my head against the wall for several weeks, I'm happy to report that Nioh is all but dead. There is presumably only one or two Twilight missions standing between us and the platinum/100%. These are a little annoying because you're only offered two per day, and it takes almost a full week to cycle between them. I wasn't able to do one of them that was offered on Friday (boss was a pain in the ass), so I don't think it'll come around again until later this weeks, but we'll see... I really enjoyed this game during the first playthrough, but it became a single player MMO in WotD and beyond. Loot is everything. I finally came full circle when I found a kusarigama with water damage, 48.7% water damage increase, and ninjutsu damage bonus. This thing has absolutely shredded most enemies and bosses. The hardest part was probably beating all the dojo missions, because your weapon and gear are predetermined. For the most part, I was able to do this by learning when to parry, or baiting the opponent into attacking and then following up with a safe attack when I saw an opening. Serpent Strike + Foot Sweep/Renegade Dragon is pretty awesome against human opponents. Also, for those of you betting on Okatsu-or-bust... Okatsu won by a large margin. I unlocked her about fifty missions ago. That puts both Nioh and Cities at one time-based trophy from platinum and one time-based DLC trophy from 100%. Meaning I don't have to actively play them anymore. Thank God. *pinches eyes* I need a new game...
  5. I never understood the hatred for The Last Jedi. Thought it was pretty good. Some people hold this series on way too high of a pedestal... Anyway, I'm excited for this. More space wizards is always a good thing.
  6. Going to go with Darkest Dungeon. In terms of time, difficulty, and enjoyment, I think it wins out.
  7. Currently, it's... What the...? (Cities: Skylines) Experience a special disaster. The odds of this happening are about 1 in 720, the game speed defaults back to slow every time a natural disaster hits, and you constantly have to fix up your city or you'll go bankrupt and experience a pop-up that pauses your game. Who thought this was a good idea?
  8. DKR has the bizarre privilege of being the only game my father ever played with us. He might've played Mario Kart a few times too, but he really liked DKR... Probably because we let him win. Hey, if my brother can throw me through a door for stealing a star in Mario Party, my dad would probably strap me to a rocket and fire me into the sun. Nothing wrong with liking colorful graphics and cute animations. Have you played any of the Skylanders games? They can be a little challenging to platinum, but I think you'd like them. The only one I haven't played is Giants. I remember seeing a video on YouTube of a woman in her 90s playing Animal Crossing, which is pretty awesome. Is it weird that I have a fear of one day picking up a controller and realizing my reflexes are too slow or my hands are too shaky to play anymore? I mean, assuming we all live that long, I guess it's bound to happen to all of us. But even on a smaller scale, have you guys noticed any changes in your ability to play games since you were younger? I would think, like any physical activity, there's a certain point in your life where you "peak," and I wonder what the average age for that is as a gamer. 50s? 60s? Or do you think it'll be like golf, where you're able to play it as long as you're able to stand? Some things, however, never get old... Platinum #163 - XCOM: Enemy Within To no surprise of anyone, the aliens failed once again to invade Earth. This was probably their most pathetic attempt yet, as I was given all sorts of new ways to turn them into puddles of green goo, like giant robots and genetically-modified superhumans. In reality, though, what chance did they stand against the likes of John Stamos and Keira Knightley, who collectively amassed over 200 kills? All hail our new overlords!
  9. I'm not in love with Sekiro yet. One of my favorite things about the Soulsborne games has been the ability to design your own character, build, and playstyle. That's not really an option in Sekiro. You play as a guy with the personality of a plank of wood, you're given a sword, and battles mainly consist of blocking, parrying, and attacking (or jumping around like a lunatic, if you're me). I'm not really in love with Nioh either (mostly because all sense of balance in the game is lost in NG+), but at least that game has a variety weapons and stances for you to master. I dunno. Both of them feel kinda generic, like every other action-adventure game out there. I also wouldn't advise playing both at once. I keep getting the controls mixed up. I actually never got around to playing DKCR, even though I owned a Wii and the original trilogy was a huge part of my life. But I have watched LPs of it on YouTube, and...yeah, I'm not sure I'd have the patience to do that with the motion controller. Kudos to you. I'm not THAT old. You got a good 10 years on me. But I do feel I'm on the older end of the spectrum when it comes to this website... But I get what you're saying about EZPZ games. Not everything has to be an XCOM or a Darkest Dungeon or a Cities: Skylines. Sometimes it's fun just to play something simple and mindless that also rewards you for your efforts. I think some people on this site get a little too worked up over easy games. It's like my mama used to say: ice cream you get for free tastes just as sweet as the ice cream you get for running a marathon. Well, the second usually made me hurl...
  10. I think my completionist attitude started somewhere in the mid-90's, with games like Pokemon, DKC2, and Super Mario 64, that had an ending but also had a ton of replay value due to secrets and collectibles. I don't know how it was for you guys, but I'd say 95% of the games I played as a kid were rentals. You'd go to Blockbuster, spend your $2/week allowance on some game that had a cool cover, and that was your weekend. Actually owning a game was a privilege. You'd either have to save up your allowance for months or wait until Christmas (or your birthday, I guess, but my siblings and I all had the displeasure of being born in winter). As such, the few games we owned were played to death. I think it was the Christmas of '97 that we got an N64, Super Mario 64, and Star Fox 64. I don't think we got another game for the console until the following Christmas, so we got to know those games extremely well. We were doing challenge runs before challenge runs were even a thing. I remember one Friday night, we decided we'd try to get all 120 stars in a single weekend (after already having beaten the game several times), and we somehow pulled it off. That was one of my greatest early video game accomplishments. I think we ended up doing the same with Super Mario Galaxy. I guess I kinda view games now the same way. If I'm going to buy something, I want to feel like I got my money's worth. PS trophies are nice because they generally take about as long as it takes for a game to get stale. Unfortunately, not all developers seem to understand that concept. Steam achievements are kinda pointless, since you can use mods and console commands to make them pop whenever you want, so I don't know why they even bother. Anyway, if I was in charge, most trophies would pop if you just play a game naturally. I'd include a few challenge trophies in each game, but nothing stupid, like Cities' Chirpnado (which has about a 1 in 720 chance of appearing) or XCOM:EW's An Army of Four. I'm legitimately upset that they included that as a trophy. Yes, it can be considered a challenge run by playing through the game without any squad size upgrades, but you're basically handicapping yourself for no reward other than a trophy. I would have preferred a trophy for beating the game on the hardest difficulty, because that's an actual in-game mode that the developers took the time to implement. I'm not sure the game was really designed to be played with only four soldiers for every mission. Complaints inside, I loved the XCOM base defense mission (maybe because I was able to use more than four soldiers). I want to hear some bets on who you think is going to end the game with the most kills. Will it be John Stamos the Sniper, Willem Dafoe the Assault, Alyssa Milano the Heavy, Keira Knightley the MEC Trooper, or somebody else? I'll tally up the results at the start of the final mission. In Sekiro news... Hey, I killed a couple more mini-bosses. The first was a pain, but I got the other on my second try. Then I found some dude without a head. That didn't end well.
  11. How was Pic-a-P C? I know Jens is dying to play that (and Block-a-Pix, which is apparently a thing). Oh, and speaking of French... On my beautiful people playthrough of XCOM (yes, I'm still playing that), I was awarded a French girl soldier for completing some random mission. Now, I had said before that I'd only be allowing one soldier per country -- and we already have Willem Dafoe to represent France -- but it's hard to deny somebody who has already reached the penultimate rank. As such, please welcome Sofia Boutella to the team! Also, we're back down to five active games. Platinum #162 - Spyro 3: Year of the Dragon Just like Crash, the third game is the series takes a lot less effort to platinum than the first two. Not going to complain, though. Those race levels would've been a pain if I actually had to complete them.
  12. @BigHonkingOne That's great! 😂 Adding it to my checklist thread. Thanks for the event, @eigen-space! This was a fun one. I thought I'd hate a lot of the games I'd end up playing, but I really only hated Bubsy. I'll consider that a win.
  13. Hm. My first dilemma will be choosing between Sekiro and Nioh for Asian Traditional. But since Nioh requires playing through the same missions OVER AND OVER AGAIN, I'm going to say Sekiro for Asian Traditional and Nioh for New Year, New You. That'll get us started.
  14. I've always liked my first. It has 🍪 in it. Tomb Raider: Definitive Edition One Smart Cookie Complete one optional tomb. Earned September 22, 2015.
  15. Obviously the trophy for looking up Juliet's skirt in Lollipop Chainsaw. I'm going to go with This is Dark Souls, from Dark Souls 2. Like the one from Daggerhood, it requires you to die once. I don't normally like trophies that encourage failure, but this one plays on the game's notoriety, and it gives you the added challenge of trying to avoid popping that trophy for as long as possible. That makes it pretty unique.