Cassylvania

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  1. I'd pay to have better milestones. They're the main reason I joined this site in the first place. It's cool to have a record of all of your achievements. It's just too bad we don't have more control over how those records are displayed. I'm with you. I like my 1337, but it's kinda embarrassing to have that as a milestone, since this isn't 2006 anymore. It'd also be nice if milestones were cleaner and more organized. Like, have all of the trophy milestones in one category (e.g. 1000, 2000, 3000, etc.) and all of the platinums in another (e.g. 25, 50, 75, 100, etc.). Considering all of the issues I see with OCD on this site, I'm surprised more people aren't complaining about their milestones going from 500th trophy to 10th plat to 1000th trophy to 1337th trophy to 20th plat. It looks horrendous.
  2. Oh, wow. I didn't even notice that. Guess that's pretty cool too. I guess we're going for the trifecta, because there's another milestone creeping up on us. That's right. Mr. 5k, right around the corner. Now, I know I've made fun of this site's new milestone system before, but this is one time where they got it right -- 5000 trophies IS an accomplishment worth celebrating. I still don't know why I'll be banished to THE REALM OF 1000 TROPHIES, BECAUSE EARNING 500 TROPHIES IS NO LONGER IMPRESSIVE, but I'll enjoy it while I can. After this, it'll probably be 2019 by the time I earn another milestone. Since we're about ten days away from Camp Wannalottaplat -- and only 48 trophies from the milestone -- I think we can squeeze in another game or two. I don't see any trophies I particularly like in the 13 games I've chosen for the event, but Shantae HGH Ultimate Edition has several. I normally don't advocate for playing the same game multiple times, but (a) this is a special occasion, and (b) it's a fun platformer. I think we can make an exception. Unfortunately, there are only 47 trophies in the game, which puts me one trophy shy of 5k. I might have to look through my library to see what else I can slide in... @Br1ste Glad you liked the game! The tree was definitely annoying. I got arrogant and thought I was going to get it on my first attempt. I fell near the top and progressively got worse and worse at it, to the point where I couldn't even do the easy parts without slipping off. The key is definitely to take your time. The bane of my video game life. All my upcoming games are part of the summer event, so I can't start on those yet. It's a shame too, because several of them sound like a lot of fun... But I have about 90 other games in my PS4 library, so surely I can find something. Stay tuned.
  3. The purpose of having customized milestones is that you would be able to choose how you want your progression to be shown. Somebody with 12000 trophies might want every 1000 trophies to be a milestone, while somebody with only 70 plats might want every 10 plats to be a milestone. I don't see a problem in allowing users to display what they think are important benchmarks in their trophy collection, rather than what somebody else decided should be important (years after the old milestones had already been set). Besides, the current system doesn't really show your "progression." It shows a heavily skewed version of your progression, where milestones become less and less frequent through time. Maybe some people like the idea of waiting years between milestones, but it'd be nice to have the option for something else.
  4. Yup. I could live without Kartos and Rextro in the sequel. I didn't have as much trouble with them as most people, but I don't remember them being particularly fun. That's where AHiT knocks it out of the park, I think. Even when I failed at something in that game, I didn't mind trying again. Oh. I forgot to announce it, didn't I? Well, I made a status post about it, but I guess I might as well say it here. Short-lived as it may be. *ahem* 100% achieved! 4952 trophies, 119 games, and two and a half years later.
  5. I've been asking for a "fix" for this for a long time. Many of us used to enjoy planning out our milestones. Not only did we get screwed over by the (unrequested) change, but the new system doesn't even make sense. Milestones should be evenly spaced out, not heavily skewed towards the beginning of your account's life. It's stupid that somebody who has 10k trophies has to wait three years before their next "milestone" (based on how long it took me just to reach 5k), while somebody with a new account will get ten milestones within a few months. How does that even make sense? Do people with more trophies suddenly stop caring about every 1000 trophies they earn? I don't. I do, however, stop caring about every ten plats, so why are plats 10, 20, 30, and 40 still a thing? Why is there no consistency? TL;DR. The new system is jank. Give us customized milestones already. 🙄
  6. Yo yo, Firewatch friends! Remember when I said I'd only play this game if it went on sale? Well, it's 75% off for the next few days. You might want to check out the Flash Sale for other good deals. There's a couple Jak games. Tomb Raider, Limbo for $2, Trine if you don't already own the whole trilogy, a bunch of games I've already purchased and can't check the price on without looking them up online which we all know I'm not going to do because that would require opening a new tab on my browser and that's just too much effort when using a laptop... Good stuff. Oh, and hey. 100% trophy completion. Whoop whoop.
  7. And there you have it. 100% trophy completion.

    1. Show previous comments  16 more
    2. Spaz

      Spaz

      Ugh... multiplayer. I think Final Fantasy XV has this as well in one of their DLC packs.

       

      I'm still impressed you 100 percented Shovel Knight. I don't know how long those feats are going to take. One of the guides recommend I do four separate playthroughs with Plague Knight. One normal, one New Game Plus, one No Health Tonic Usage, and one Speedrun. I think it's a similar list for Specter Knight.

       

      Still waiting for that King Knight DLC to come out, whenever Yacht Club Games decides to release it for Playstation and Xbox.

    3. Cassylvania

      Cassylvania

      Shovel Knight is such a good game that I didn't mind playing through it x number of times. In fact, I'll probably pick up the full version of Specter Knight at some point, just so I can plat it again. Going to do the same with Shantae HGH. There aren't nearly enough good 2D platformers these days.

    4. eigen-space

      eigen-space

      @Spaz, just FYI in the FFXV multiplayer... I had the misconception about it that you actually needed to play multiplayer to get the trophies. You don't. The AI will just fill in, and the AI isn't actually bad. I was really hesitant to play it since I don't like gaming with other people, but it was actually a fun DLC to play. Very pleasant surprise.

  8. Yes, absolutely. A Hat in Time is among the best games of its genre. I've made this comparison before, but I'll make it again: AHiT is what Yooka-Laylee tried to be. Personally, I loved both games, but Yooka-Laylee tried way too hard. It reminded me of somebody going through a midlife crisis. Instead of building on the genre, it spent too much time trying to fit into games of the past, while also poking fun at them. It got to the point where I started to think, "Yeah, I get it, game. This was once a thing and now it's not. You're not really that clever." And while I HATE to give ANY credit to Nuts & Bolts, I will say this: at least that game had a good premise. The execution was terrible, but the idea of Banjo and Kazooie getting fat and lazy because they haven't been on any adventures is a plausible, workable idea. They could've built a good game around that. Like, the fact that they were so out-of-shape could've explained why they begin the game unable to perform any of the moves they learned in previous games -- a common problem in just about every sequel. But see, the premise of the game wasn't the entire game. That's my biggest complaint with Yooka-Laylee. Not the camera or the controls, but the game's inability to move beyond just reminding us of what 3D platformers were like in the 90's. AHiT isn't afraid to do its own thing. For that, I think it deserves a look. Wilbur should be one of the easier bosses. I'm assuming your problem is with the rolling eye section. Remember to use Shantae's long range weapon, NOT her hair whip. The weapon will automatically "circle" around the stage, so you don't have to wait for the eyeball to get close. That makes the timing so much easier. The sunscreen mechanic is pretty annoying. I managed to beat the entire mode last night, but you sometimes need to chart a path through the level. You also really want to make sure you're finishing each stage with max health/gems/magic, because they carry over to the next stage. Especially when you're about to fight a boss. Shantae absolutely shreds most of the bosses if her level is maxed out, and that long range weapon is really useful for bosses that are sometimes out of reach (e.g. Twitch and Vinegar, Squid Baron and Hypno Baron). I think FttE is harder than either of the costume packs I've finished.
  9. I think it's a good example of a great trophy list. It checks all the boxes: one playthrough, no missable trophies, collect all the whatevers, earn most of the trophies by simply completing the story, and complete a few challenges to show you've mastered the game and the levels. I thought all of the challenge trophies were tough but fair. I wasn't a huge fan of having to quit to the hub if I messed something up (mostly in the Train Rush level), but I liked how all of the challenges were reasonably difficult. It's always nice when a game that feels like a 3/10 in terms of difficulty doesn't suddenly throw in some random trophy that makes the difficulty jump to a 7/10. (I'm also glad they left out a speedrun trophy. AHiT could've easily had one.) I'm working my way through Beach Shantae now. It's...both easier and harder than Ninja Shantae. She can float across the stage in a bubble, but it pops if she touches anything, and the developers were very cruel with their enemy placement. Also, she apparently blows up if she doesn't put on sunscreen regularly. That basically means having to plan a route through each level that allows me to beat it quickly, while also collecting the bottles of sunscreen and the squids (for 100%). And I have to say -- while the beach ball makes perfect sense for her long range weapon this time, why didn't they turn her "whip" attack into a towel? That seems like a missed opportunity to me.
  10. Hard to say. I managed to complete the Ninja campaign last night, so that's 1/3 of the way done with the DLC. Just Beach and Officer Shantae left to do. You can technically get all of the trophies for each campaign in a single playthrough, so I'm going to try that with Beach Shantae. It's just going to require playing every level to perfection, and restarting the level if I mess up. Since Toogie's event doesn't begin until June 1, I'm almost definitely going to start something new before then. I'm just not sure what it'll be, or whether or not I'll wait until I reach 100%. I have my eye on Far Cry 4, though. I got some heat for playing Far Cry Primal and none of the other games in that series, so I figure I owe it to myself to see what all the fuss is about. It doesn't look like anything special, but sometimes mindless entertainment is all I need. Yeah... My strategy for The Perfect Parade was finding a safe rooftop that I could just run loops on until the next stage of the level began. Jumping around too much or trying to land on those telephone wires would backfire more often than not. No Time to Explain and Take a Hike are also a pain. If you can get those, you should be well on your way to the platinum!
  11. Wow, um, so apparently the new HGH DLC is hard as a SOB. You basically have to play through every stage (again...) in each of Shantae's three new costumes. I chose ninja first because, well, pirates vs. ninjas, but I didn't expect it to turn into Ninja Gaiden. The Twitch and Vinegar fight is particularly annoying. If you die, it takes you ALLLLLL the way back to the beginning of the stage, which is an annoying auto-scroller level. Can't tell you how much I love that. There's also, naturally, the necessity to get 100%, speedrun the game, and (I'm sure) 100% speedrun the game. And, yes, with every costume. That's potentially eight more playthroughs. Though I suppose doing a 100% speedrun on your first playthrough would save you a lot of headaches. So, again, I ask myself: do I REALLY want to subject myself to MORE Shantae? We're talking about essentially 100%'ing this game twice. I can't even begin to count how many playthroughs that'd be. But I'll do it anyway. That's the entire game. Plus each of the three DLCs. With the third DLC being three separate modes. And each mode needs to be beaten approximately three times. Twice. THAT'S (POTENTIALLY) THIRTY-SIX PLAYTHROUGHS. THIRTY-SIX PLAYTHROUGHS. THIRTY-SIX. And you know I'm going to do it. The hell is wrong with me?
  12. Funny you should say that. I was just thinking I might begin Stardew Valley, so I don't have to worry about 100% any time soon. I've played it a little on the PC, but yeah, that arcade game is what's holding me back. Well, that and I don't really need another 100+ hour game. NMS isn't worth it, even without the headaches. My only saving grace was that it was extremely easy to farm warp cell components while watching movies. I think, since you already have the plat, you could do the same. (Assuming they didn't patch out the trick where you can buy low and sell high from the merchants.)
  13. An actual representation of Rocky's decision-making skills: As for me, I'm debating between getting my account to 100% and setting myself up for an epic 5k trophy milestone. Either way, I'm probably going to need to start something new, because I'm not sure I can wait until June.
  14. My PS4 is giving me fits too. I've opened it up and cleaned it out twice now. It'll run quiet for a couple of days, and then sound like a jet engine again. Sometimes I don't even notice how loud it is until I shut off the PS4 and notice how I can finally hear myself think. I'm trying to justify the purchase of a new PS4. Technically, it's my sister's, so this could be like my chance to have my own console, and having two of them would be kinda nice for co-op games. We only have one pathetic excuse for a spare TV for that, but it's something. And yet, it's hard to put any money towards a second PS4 when the Switch is out there, just waiting for me to explore all of its games. And let's not forget a PS3. If I could ever replace my broken PS3, a whole SUITE of games becomes available to me, including the Mass Effect trilogy and the original XCOM. I'd be set for years. That's the dilemma I've been in for a while now. Anyway, the purple-haired genie is all that stands between me and 100%. But I also noticed something very interesting. Shantae: Half-Genie Hero Ultimate Edition has a separate trophy list from HGH. And it's not just a stack. They're brand new trophies, with different requirements and images than the original game. Normally, I don't advocate for stacking games -- even if it's not really a stack -- but that opens up all sorts of doors for future milestones. Two of them even have Rottytops in them. Unfortunately, that's a LOT of Shantae to commit myself too. I like the game, but damn. How many times do I want to play through it? On the other hand, there's not much to do until the summer event begins on June 1...
  15. Honestly, I can only see my completion percentage going down from here. But I'll still support you guys. Let's make it so!