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About Mayadome

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  1. No 100%? That's boring. Looks like it'll be a very easy platinum with barely any difficulty. Even Legend difficulty can be cheated by reloading your save. Seems the game doesn't require you to do much at all to get the platinum...
  2. In my opinion the games themselves are harder but the trophy difficulty are probably around the same as Bayonetta. DMC4SE is way harder to platinum but that's not in this release.
  3. Only game I skipped on PS3 too lol. Never gonna play that abomination again.
  4. Was expecting them to share the PS3 trophies after Okami HD so this is nice to see. Will definitely be picking this up.
  5. 6 hours in and yet to crash for me. I started on 1.02 patch. Edit: Now crashes every 30 minutes or so. Seems to get really bad from the Underground City onward (maybe because of all the screen transitions with grinding).
  6. I'm also a newbie to this game and struggling quite a bit. I'm decent at Project Diva and Superbeat Xonic (can beat all the songs on hard or 6TRAX) but this game is really tough to get the hang of. I wouldn't bother with arcade 4 buttons as the 3rd song is either 5 or 6 stars which is a huge jump in difficulty. It's doable but stressful and will take multiple tries to clear for newcomers. I've been sticking to freestyle 4 buttons and playing songs at 4 stars or below. My skill is improving albeit slowly. This is definitely the hardest rhythm game I've tried to get into and one of the reasons I never could get into DJMax Fever on PSP. Hopefully it clicks eventually like Superbeat Xonic did.
  7. It really makes you think that maybe a digital only future is a pretty dangerous direction for gaming to go in. Sony has effectively robbed him of his entire digital game collection because of a minor infraction. It's no different from a thief breaking into your house and stealing your stuff. I'm sure there's something in the 20 page ToS that says you can't do anything if you get banned. People seem to forget how volatile digital gaming is.
  8. What I mean is that no FPS back then had alert indicators, heads up displays for enemy location and other modern FPS features we take for granted today, hence Far Cry was a lot like other FPS games back in the day in regards to the core FPS mechanics. Off the top of my head the popular FPS games back then were Serious Sam, Battlefield 1942, Red Faction, Return to Castle Wolfenstein, Call of Duty 1, Soldier of Fortune 2. I'm sure there's more but thinking back on those games none of them had features we take for granted in modern FPS. The fact that Far Cry even has some semblance of stealth was impressive in itself. Most games just made you use a silence pistol and if you used anything else or an enemy spotted you the entire map would be gunning for you. Anyway I don't think the game was designed with stealth in mind it left it up to the player. You could approach a situation in numerous ways and that's definitely one of the strong points. It wasn't truly topped until Half Life 2 came out in my opinion and that game remains one of the best FPS ever made in my opinion. I dunno I'm probably rambling but I don't think Far Cry was a bad game, not even a mediocre game. It was a good game that pushed visuals and gameplay at the time but has aged clearly. I played a little bit tonight on PC and it's definitely way different to the console version. For example all the items are static on console whereas they all have physics on PC. Remember the suspension bridges on top of the ship in the 2nd level? Those were completely static on console but on PC you can shoot the cables and enemies fall off. Little things like that really made every encounter dynamic and opened up numerous ways to approach the level. The console version is completely devoid of any of that and every encounter is simply aim and shoot.
  9. I did but it was during a time when FPS games were still a lot like Far Cry and hadn't become what we take for granted today. Also the graphics were revolutionary at the time. The best looking FPS games were Half Life 2 and Doom 3 but I think Far Cry was the most technically advanced, although Half Life 2 had some pretty amazing physics too. I think what was most impressive was the sheer scale of the levels. I remember playing around with the level editor and there was no theoretical limit to the size of the level (until it crashed due to running out of memory). The semi open world-ness and nonlinear environments were definitely the strong point of the game. Also the pretty water I can definitely see the complaints being valid with regards to stealth and the AI is pretty wonky too with them shooting you from a mile away but I don't think it was as big of a problem back then. It certainly wasn't an easy game, mostly due to the cheating AI and semi-broken mechanics. Maybe it's nostalgia talking but I did really enjoy the game back then. It certainly has aged as evident by this port but it's still a decent game on PC. It's just kinda overshadowed nowadays thanks to so many open world FPS games. Crysis was the true successor to Far Cry and I had a blast with that too.
  10. I love the original and played it to death back when it was first released on PC in 2004. Revisiting it on PS3 has not been a pleasant experience. For one it runs at just 720p and 30fps. That's lower than most PCs back when the game came out so it's not a HD port but rather a downgrade. That coupled with the frame rate drops and the visuals overall look pretty bad compared to the PC version. I realise the PS3 was only released about 2 years after Far Cry came out on PC and it was a very taxing game for the time. Only the most high end graphics cards in 2004 could run it at max settings at a decent frame rate. This port also has other issues with sound bugs. The guns keep firing when an enemy dies and it sounds like all the game audio cuts out when you fire your gun or other sound effects go off. Also the music is completely messed up and won't even play until you reload a checkpoint. I also had the game crash after just 1 hour of playing. Overall this is a pretty disgusting port of an otherwise great game. I'd recommend skipping this and modding the PC version. It takes a bit of extra work but console is not the way to enjoy this classic.
  11. The game is a terrible port. I couldn't imagine having to do it legit when it's not the game that particularly hard but rather the fact that it runs at sub 20fps 99% of the time on Vita. Invincibility actually makes it somewhat playable.
  12. The only way that could happen is if Sony shuts down the trophy sync server on PS3. I doubt Sony will shutdown any PS3 online services in the foreseeable future. We are heading into fairly uncharted territory with the PS3 and 360 as they were the first fully online consoles and now that they're becoming truly legacy consoles we don't really know what their future hold or if it's even possible for Sony and Microsoft to maintain their online services. I don't think it's anything to worry about until the PS5 arrives which could be 4-5 years away yet. Nothing is certain in a digital world. Sony could go bankrupt or decide to close their gaming division (Sony has many divisions not just Playstation) and you would lose all your digital games, trophies and PSN account and there would be absolutely nothing we could do. It's also one reason why I'm reluctant to embrace a fully digital library as you never truly own the game, you only own them while the service is still around. We've already lost PS Mobile and Nintendo is shutting down the Wii Shop next year and you can never redownload the games again essentially meaning you never truly owned them.
  13. I'd rather not buy the DLC just for the trophy. As much as I love Taiko, the DLC is a tad too expensive and you gotta buy Singapore PSN credit and all that it just becomes a big hassle. I believe I've done most of the easy ones up to 7 star hard songs. Basically anything that isn't doable without dabbling into some of the harder extreme songs I've yet to do. If I remember correctly the ones I've been trying to finish are "Loser", "Koi Oto to Amazora", and "Onegai Cinderella". The first two require near perfect good rates and Onegai Cinerella is just too hard on hard (it's way too hard for a 4 star song on hard in my opinion). May just have to stick to and try to knock out two of those three songs. I honestly can't find anything that's possible without some serious Taiko skills. Someone did mention Ninja Bang Bang on Gamefaqs which I haven't done. Might be an easier one.
  14. I'm two away from getting 100 bingo cards. Does anyone have some easy ones to get? Pretty much done 79/80 for the normal bingo cards and 19/80 of the hard bingo cards. The only ones I have left seem to require a near perfect good rating or 7+ star extreme songs.
  15. Damn, thanks for confirming.