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About NeilBefore_ZOD

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  • Birthday September 26

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  1. I guess we'll have to agree to disagree on the foxes. Maybe it's because I had so many left to do all in a row to finish them off. It's a neat idea, and I thought it was cool at first, but there are 49 of them in the game. I think it would have been fine without about half of that number. I agree on the banners, though I find the mongol artifacts and records somewhat interesting because they give some background on the Mongol invasion, and insight into some of the story. Overall, there's not a lot to complain about in this game, and I think it might be what ends up as my personal game of the year. I just think slightly less repetition would have made it even better.
  2. inFamous 2 was my favorite Sucker Punch game until this one. I'm really enjoying this experience. Yes, it's another open world, it has many of the same elements that we see in other games, and there's a lot of repetition (too many fox dens), but the setting is beautiful, the story is interesting, and the side characters are better developed than in most games. The combat is fun but not too difficult to master, and overall, it's just a fun game. I'd love to see another inFamous game at some point (maybe they find a way to bring Cole back), but I would equally look forward to a sequel to Ghost, because it's been a surprise to me how much I've liked this game.
  3. Exactly what I'm hoping to see, especially given the vast expanse of land this game appears to be covering.
  4. Just in the forums for this game on this site, I've noticed plenty of people who comment that this game is terrible and have zero record of playing either the first or second game on their profile. If someone plays the game all the way through, and still doesn't like it, I respect their opinion even if I don't agree. I just don't know why anyone would waste their time commenting on something they haven't played.
  5. Finished my first playthrough last night, and it's quite a ride. To summarize without spoilers, when I evaluate a story, I don't ask whether I got the ending I wanted to see, because it's not my story. Instead, I try to look at things from the characters' perspectives, and analyze the thinking behind their decisions, and whether I can see how they would arrive at the choices they made. I try not to think about what I would have done if I were in that character's position; rather, I think about whether that character's knowledge, experience, intelligence, etc. would allow them to make that decision, or if their behavior is totally irrational and purely driven by emotion. Sometimes, as is the case with stories about revenge like this one, the irrational wins out, because revenge consumes all that is good about a person in an effort to make the pain of loss go away. On that level, I think the story succeeds. Here's the spoiler-filled part of my review: From a technical standpoint, the game is as good as it gets: character animation in cutscenes is top-notch, the voice acting is superb, and the sound design, music, and graphics are among the best of this generation. Gameplay, it feels smoother and more refined from the first game, and it's a control scheme that works for me. There were few hiccups where a partner AI would push me out of cover when I'm trying to hide, and I had one issue with a massive framerate drop during a fight late in the game, but for the most part, it was very smooth. Overall, if I were to give it a score, I'd say it's probably around a 9 out of 10.
  6. I think you’re right about this. When I finally got an S Rank on Stage 4 (after about 451,798 restarts), I knocked several enemies off the pier and got credit towards the damage done. If you can get all of the enemies between the start of the stage to the area where there are several barrels, you can get an “Out of This World” combo no matter how many hits are in the combo. I’ve done it with between 100 and 130 hits and gotten the same bonus score. My total score was just over 29,000. That one is really tough because of the women who do nothing but jump kick. I used Shiva because he can counter that with his own jump kick or his Triangle spin kick. It wasn’t a perfect run, but you have to be pretty close to get the S-Rank.Here’s the video:
  7. Update from my previous post: Platted the game. Cistern of Slaughter finally didn't glitch on me. The key seems to be staying away from the section of the map where you can go under the stairs, because one of the bloated rakks kept flying into the building behind there and would get stuck. I did have one do that on the opposite side of the map when I was successful, but I switched to a homing grenade and threw it toward where it was stuck. It tracked, damaged the rakk, and convinced it to fly out over the map again where I could hit it, so that I finally was able to finish Round 5. On Slaughterstar 3000, I had a weird glitch that worked in my favor. The guy who gives the mission suddenly appeared in the arena with me and started fighting as an AI ally. He even revived me a couple of times, and for some reason, Round 5 came and went without bosses (which was fine by me). Recommended weapon if you're playing as Moze: The Infinity Pistol. I got this from the end boss of the Proving Ground where you fight all the tinks. If you have that and her capstone skill where every shot has a chance to cause explosive damage, you can keep firing forever and constantly wear down enemies. Also, her skill that allows you to throw grenades while in FFYL saved me a ton of times.
  8. I played the original way back when on a different account. The single player campaign wasn't too difficult, except for a couple of spots on Professional difficulty, but I recommend two playthroughs because of the trophies related to property damage: one for completing with over $3M in property damage, one for less than $100K (i.e., don't blow up cars.) Finishing Professional difficulty without doing too much damage to property is extremely difficult. Better to not have to worry about it and just do two playthroughs. I would say it's probably about around 20 hours for two playthroughs, maybe less. The original game took a lot longer to get the platinum because of the online trophies, which was fun to play, but really challenging at times.
  9. Good gear is key, but I ran into a problem gear won’t fix. Cistern of Slaughter won’t complete. One of the enemies keeps spawning or traveling off the map (behind the building to the right as you come out of the elevator. I can clear the field in the final wave, and even take out the boss, but the wave won’t complete. The game just sits there at 4/5 waves complete in the 5th round
  10. I did this trophy with Moze. I equipped two miniguns on Iron Bear. You just have to manage the heat on each one, so I'd spin up one while the other started to heat up in order to always have a gun ready to fire. Took a few tries, but I finally got it. The part of this method that's tough is that it the cooldown is pretty long, even if you eject early. It also is tricky to spawn Iron Bear in that spot because there's a beam almost directly over your head if you're standing at the counter next to the shooting range, so you have to back up a bit to give yourself room.
  11. Right, there are still "kill other player" daily challenges, but they are not in the free roam itself, only in free roam events that you can choose to join. I should have been more clear about what I meant. Overall, I think the changes have sligthly improved the experience in free roam, but now it seems since this latest patch my game crashes an awful lot. I've even deleted and reinstalled the game, and it's still happening.
  12. Last night, after the update, there were still challenges for killing other players. I had one for killing multiple players within 5 seconds, and another for getting 5 player kills with a pistol. However, all of the kill challenges were for Free Roam Events, which you have to choose to join, so they're not in the regular free roam.
  13. My co-op partner and I just got the biggest screw job I’ve had in a game in a long time. We were in Round 20 Stage 1 of the Hell-Burbia large tournament and an enemy spawned outside the map that we couldn’t kill. The enemy marker disappeared off the radar, and the game wouldn’t move on to the next wave. It was also a vampire wave, so we both ran out of health and got sent back to the beginning. Two hours down the drain.
  14. Still debating whether to get this or Division 2. After the grind that it took to get all of the DLC trophies in the Division (except Survival, which I loved), I'm not sure I want to go back into that world. Anthem is different enough that it interests me, but I kind of want to wait and see what the DLC lists for both games before I make up my mind. I am worried that if I wait too long in either game, I'll be left behind by the games' respective communities.
  15. I had higher hopes for the Mars DLC, as it started off with some decent humor, but the jokes quickly got old, and the gameplay became repetitive. The enemies were just a pain in the ass to deal with, and not that interesting from the start. It would have been more fun if they had been less like the bugs from Starship Troopers and more like the Martians in Mars Attacks, especially if they were going for laughs with this one. I muddled my way through it so that it's at least finished. I'll play this next DLC just for the sake of finishing the game to 100%, but then I'm done with this series. The Arcade mode was not fun at all, and the ending of the main campaign just felt like a big middle finger to the player. For me, these games peaked with Far Cry 3, and it's been downhill since.