RedRodriguez87

Premium Member
 PSN Profile
  • Content count

    696
  • Joined

  • Last visited

Community Reputation

2,569 Excellent

About RedRodriguez87

  • Rank
    Premium Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

32,997 profile views
  1. Re-platting Prototype 2 on my alt account, and it's still just so great.

  2. I'd buy it just to buy it. Plus I had to sell my physical copy for money a while ago, so it'd always be nice to have on on demand.
  3. #304: The Cat's Whiskers Holy crap, talk about a pleasant surprise. I mean, I had hoped this game would be passable for the platinum experience, but I never would've known that I'd have THIS much fun with it. I'm gonna make an odd comparison; think Sonic and the Black Knight, but done WELL. Platforming whose challenge comes from how you can perfect these sequences as opposed to simply getting through them via bad design choices, a control scheme that's a lot more intuitive simply by virtue of offering another one (IE mapping sword swings to the right analog stick), waggle-combat that encourages creativity through its basic and special moves, and a group of multiplayer games that take the best of all the story modes best moments. I am struggling to think of one bad thing about this game. ....OK, maybe it is a tad too easy. Maybe it would've been nice to skip the in-game cut-scenes and not HAVE to see them every time you replay a level, and MAYBE there exist a couple moments where the camera can hinder a perfect score on a section. But still, this game is awesome and you should play it.
  4. #303: Supreme Star The best I can sum this up is via this slapdash comic I made. That being said, I didn't hate it. In fact, I daresay it was an alright rhythm game. The gameplay is fine, functions well, and nothing overstays it's welcome. The story is corny Disney Channel fluff, cliche, but nothing offensive or terrible. What surprised me is that this is a game that requires specific peripherals to even play; a DS3/Sixaxis controller. This game takes advantage of every possible thing you could do with the controller; tilting, shaking, analog rotating, button pressing; that wired knockoff brands just won't cut it in getting the platinum. And there's no way around it; if you don't have that controller, you ain't getting this game finished.
  5. Really wanna buy Castle of Illusion, but I'm too scared to do so, because I'm hoping they bring back that Game+ Sega version bundle.

  6. Epic Mickey 2. While the concept as a whole was squandered big time, I still got a really fun adventure exploration game that at least tried to tell a story worthy of the Floyd Gottfredson epics that came before it. IMO, visually speaking there exists no platinum as perfect as this; simply designed, easily recognizable, and a colored with a shiny beautiful blue. It being of high rarity adds to appeal.
  7. (Iron Man 2) Copy pasted here, but playing this game got me thinking; how DOES one go about making a good game with this character? Iron Man to me is in like Superman in that flying HAS to be a big part of the game, but it's always the part that devs fudge up the worst. Does there exist game has managed to incorporate ground and flight mechanics in a satisfying way for the entire game?

    1. ResoluteRock

      ResoluteRock

      I imagine it would be like Anthem? The gameplay aspect, at least, not the “live service flop” aspect lol

    2. RedRodriguez87

      RedRodriguez87

      I saw some gameplay vids, and it looks pretty similar to what we have now for these characters; maybe its just a control issue. How would you say it plays, purely in terms of movement from ground to air?

    3. ResoluteRock

      ResoluteRock

      I only played the open beta, but I thought the gameplay felt pretty smooth. The suits definitely felt like they had a little bulk to them when landing on the ground and flying around. I thought it controlled pretty well though in flying sections. It was pretty responsive to movement. I'm trying to think of a comparison to other games with flying but none come to mind at the moment.

       

      The movement system seemed to be one of the strongest aspects of the game, even if it did have that annoying overheating that would force you to land or dive bomb in order to cool off. Let me fly in peace >: (

  8. #302: Platinum This one caught me by surprise in a couple of ways. The first was how easy it was for me, clocking in at a little over 6 hours from start to finish. The second way was, well, how I didn't hate it in the slightest. Don't get me wrong, it isn't what I would call a good game, but I can say I have played much worse. It DOES has my pet peeve of being a movie-based game that has little to nothing to do with the actual movie. I get not wanting to spoil the audience on events, and that a movie can change at any given time, but for me, I WANT that movie experience, however flawed it may be. I want to relive the events and key scenes from the film. Making it a prequel, or interquel, or sequel just renders the whole endeavor pointless to me because at the end of the day, all 3 story types are GUARANTEED to be ignored in the film canon. So not only am I NOT reliving and being in control of iconic moments from the movie, I also have nothing to get excited for for future sequels because nothing is being set up. Aside from that, the only other real fault I had with the game was what everyone described; the clunky unintuitive controls. But, I just can't find myself faulting the devs for this. Iron Man to me is in the same boat as Superman; flying is such a big part of the character, that it's basically a MUST in any game of theirs, and yet it always seems to be screwed up. Honest question; how do you make a character like this work? What game has managed to get this right, a seamless transition between fight and flight, ground and air? None that I know of.
  9. What part of this QUESTION is TELLING you to do anything? Either answer the question or don't. Quit looking for ways to be offended. For the topic at hand, no. Like what @Burgins said, everything I heard in regards to employee treatment makes me not want to support it.
  10. #301: The Lombax Triumphan My third R&C game and it was alright. The game-play is still a lot of fun; I think I described it as what Jak 2 TRIED and failed to be, a platformer shooter hybrid with small open-world elements, but never too much that it gets annoying. Every element of gameplay is nice and polished, and the second run was a blast thanks to the always overpowered Rhyno weapon. Oddly enough, I really didn't feel the drive for my initial playthrough of it (because of of course it's always a requirement to play the game 2 times for the platinum). I wondered why that was, but I think now it may have been the story. A lot of criticism of this entry is that it becomes generic and too serious, and I definitely picked up on that. We have our super bland leads, our unbearably annoying side characters, a predictable new ally-turned-antagonist, a chosen one-esque plot; there was just nothing interesting going on. Side thought; how did I get through the other games and NOT walk away loathing Dr Nefarious? Like, Qwark had a good number of trying-too-hard-to-be-funny moments, but this asshole has no off switch at all. Everything he did, everything he said, left me thinking "Oh for the love of the lombax god, you are NOT funny, just fucking DIE" It's to the point where I don't care about any of his villainous accomplishments before or after, his portrayal here puts him on my Worst Villains list.
  11. Well, I'll parrot the youtube comments; HOW did this stay hidden for 8 years?! I got all excited when I read the title to this thread, but knowing this is 8 years old...... man, we ain't EVER gonna get a new installment, are we?
  12. Looks like nothing a little skill and a guide can't solve. Though, I do remember some of the Spatulas and socks being pretty annoying.
  13. I've been waiting for this one FOREVER! Why ain't it June yet?
  14. (Ratchet & Clank: Crack in Time) It's not a bad game at all, but I just can't play it for extended periods of time without getting so freakin' BORED.

    1. UltraFire121

      UltraFire121

      I used to played it on my old account without getting bored.

    2. snakebit10

      snakebit10

      It took me 8 years to get the platinum. Several times through the years I tried getting into it to finish. I had done everything but a hard play thru. Last December it finally clicked and I was able to get the hard play thru done for the platinum.

    3. UltraFire121

      UltraFire121

      @snakebit10 8 years?! My old account took me 3 days to platinum it.