#335: Platinum Hero
This was an aggravating experience, but anyone who sees my status updates might have guessed that already. Granted, the ride got a lot smoother when I broke down and started following this amazing guide https://www.neoseeker.com/monster-boy-and-the-cursed-kingdom/walkthrough and it became easy to see how this is an uncommon platinum and not rare, but still I did NOT like it.
But first, what I DID like. The graphics look real clean and polished, and I liked the idle animations for each monster, which gives them some personailty. The music is pretty catchy. The puzzles are easily the highlights, so much so that I wouldn't have minded if the game was just these moments. The game is also very generous with its saving; no matter where you die or how far back you go, what you do remains done with no repeats.
The backstory of this game is also pretty cool; it was conceived as a spiritual fan successor to a preexisting series, but was found by said series' creator, who then elevated to alternate universe canon. I'd imagine that was pretty awesome for the devs.
Now what I hated; the shoddy clunky Metroidvania gameplay. Levels look nice, but still are bland and unmemorable because they all follow the generic tropes of fire, grass, water, ice and haunted and dark.
And then we have the difficulty. The game started out fine, easing you into controls and the mechanics you have to deal with as well as the towns and the fact that everything is so damned expensive, which HEY, no big deal as long as you play skillfully. But then you reach the grassy plains and are ambushed by a fireball spewing cloud foe whose attacks also cause explosions that you can get caught up in and take off huge chunks of health, so you make a mad dash to escape, all while having to deal with OTHER projectile enemies launching their own fireballs, and once you think you are in the clear, you run into another cloud foe whose attacks have super fast shockwaves that invert your controls.
The games goes downhill from here, and any enjoyment I was having dissipated into the ether, never to return.
And let me clarify; it's not because you have to figure out what to do next; again, the puzzles where my favorite part. Heck, it isn't even the fact that enemies are peppered all over the place, and are very inconsistent with how much damage they deal to you, though that certainly doesn't help. No, it's the fact that game never preps you for the challenges ahead, be they hints, tips, gear or attacks. A youtube comment summed it up; this game is comprised of so many trial and error "how tf was I supposed to know to do that" moments.
Adding insult to injury, you hero is a little bitch of a fighter. Here's what he has; a standard short range attack that only hits what's in front of you, a slowass magic form that runs out of spells quickly, a bigass lion that can at least attack below himself, but has such a big hitbox that any shield is worthless - and shields are borderline worthless already, seeing as to you can only block whats directly in front of or above you, leaving plenty of room for projectiles to sneak in and hit that bigass hitbox of yours, assuming that was even a projectile the game decided you could block anyways- a snake that sucks ass because hes small and has shit defenses and attacks, and a dragon that can fly and breath fire, but A-fucking-GAIN only what's right in front of him and has an energy limit on both of these things, making them frustrating to use.
Now throw in dungeons that go on waaay too long, enemies around every corner and in only the most inopportune places; each topped off with a boss battle that boils down to a damage race where you hope you have enough hearts to tank the attacks. It just all encapsulates a frustrating experience that I do not want to experience again.
Also, the ending. It's there, it conclusively ends things, but it also feels like an invisible force fast-forwarded through it during programming, because it literally comes and goes.