RHGSniperFox

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About RHGSniperFox

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  • Birthday 08/13/86

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  1. Depends on the boss, there's one that can't be flipped (No spoilers, but the reason why is really obvious when you get to it). Their death occurs even if you wiretap them. For the others, you first need to wiretap the district that they'll be in. Otherwise, you'll automatically kill them. You don't need to wiretap the entire district, just the section that you know they'll be.
  2. [snip] I misread your post initially. Sorry about that. I'm not on the beta so I can't say if the update works with headphones that aren't connected to the controller like usual, but I doubt it - as it requires the use of the controller's mic to calibrate it (Kind of like how Rock Band calibrates audio sync).
  3. Starsailor's "Way To Fall" at the end of MGS3 - especially since it was added by accident due to Kojima mishearing "Stellastarr", and yet managed to work perfectly. Also every use of "Here's To You". Keeping with the Kojima theme - Death Stranding has an amazing use of its licensed music from Low Roar & Silent Poets. The moments when you're trekking across the world and the sound drops out so that you can only really hear the song. (It also has a super good, synthwave-y OST of its own. Ludvig Forssell got to shine with it more than in MGSV.) Getting away from Kojima, though - I love the way DiRT 5 uses 3D audio to pump the music into the track you're racing on. The way it actually sounds like it's playing through speakers in the environment. Also, it features Pearl Jam, so I instantly like it. There's also that very specific moment in CONTROL that I won't spoil - but those who know, know. As far as licensed soundtracks that I just like: NFS Shift 2 does a lot with various amazing remixes of like 6 songs. Also a huge fan of the weirdly varied Amplitude soundtrack on PS2. DJ Hero 1 & 2 are also high on my list. THPS1 pretty much formed the basis of a lot of what I listen to today, too.
  4. Hustle Kings and the Pool/SnookerNation games are decent. Not sure if there are any others out there that aren't super arcadey style games (Like Inferno Pool)
  5. It's generally really fast. I'm not sure what the actual threshold is ( I think it's about 1/5th of the target time - so really, really fast ) - it's been a little while since I've been back in the game - but it's usually 4 minutes or less for most of them from what I remember. Good usage of ziplines & roads will definitely help if you're struggling still. And while doing them with other deliveries is possible, it might be better to just focus on them instead, so you can just straight-up book it.
  6. Tested out Armored Core: Verdict Day recently (Just to play it for old time's sake) Ran into an issue where the game wouldn't let me play online. Mission progress and stats were fine, but it would force me into offline mode (The servers are still up.) Managed to fix it with a little bit of work. Backed up my main mission data, then deleted all of the save data on the HDD. Booted up the game and got signed in, which created some new profile data. Then downloaded my mission data again and that seemed to fix it (NOT the settings/profile data). It did mess up my Team Data, though. Can no longer manage my old team (Or transfer ownership to the new ID), but I could at least rejoin the same team - so the stats and everything are still there, I just can't directly manage anything or delete the team to remake it.
  7. It's a relatively quick motion. I recommend using the analog stick if you aren't already (Way better control over the ship in general). One easy way to get them to come out is rolling the stick in a quick 360 (It could throw off your line a bit, though). I'd only use that for big jumps where you get a lot of air usually. The only other thing is to just practice doing it. Do a time trial on a track that has some jumps and just practice the input - Left > Right > Left, or Right > Left > Right. I don't have much trouble with them, but I've also been playing the series for nearly 30 years - and they were difficult at the start. Even today I still screw up the input and they don't come out, but it's usually down to user error.
  8. I doubt OP levels will be affected too much, it's not a set level - it's a modifier. It doesn't just make enemies/gear level 80 - it makes them +8 levels above you (While you remain the same level). Since the max level is 72, it adds +8 to that, making things Level80 (Or higher, depending - things like the Iron GOD are like level 93/94.) And since it's just a +8 modifier, then they'll likely make it so that it automatically scales with the new cap - effectively making things level 88+. I don't think you'll have to do more runs through Digistruct or anything.
  9. Minor update - saw the image link was broken (I don't host any of my tutorials on my portfolio anymore, but they're still on my deviantART page.) Fixed that, so it should be available again.
  10. FINALLY, the embargo is lifted and I can post my Dead Cells review: http://reviewhaven.x10.mx/review-dead-cells/

  11. I just want to clarify: The trophy itself was never actually glitched. The issue was that tweaks to the physics made it nearly impossible to obtain. The smallest little bump was causing the combo to break, which shouldn't have been happening. Those physics have now been fixed. However - you can still break your combo. That was always a possibility. There are still some spots on the track that can launch your car enough to do so. It'll take a few attempts to get the proper line through it until you hit that last jump. You only have about 43 seconds available from when the "High Speed" trick starts to stay clean, so it's a very tight restriction. You also can't slow down too much as you have to remain around 180 km/h the entire time - that means deccelerating by releasing the gas a bit for that big corner, rather than hitting the brakes. It's not the easiest thing in the game to do, and it's going to take a few runs before you find the line - even if you're following a video guide. Especially if you're using a car that's different to what's shown. Make sure all of your assists are off - especially Auto Brakes, TCS and Stability, as they'll only slow you down. Keep an eye on your speedometer, and don't let it drop below 170 km/h. When coming over a hill, release the gas for a bit and try to angle the car in a way that it keeps contact with the ground over the crest. Avoid dips as best you can and try to stay as much on the pre-driven track as possible.
  12. I know people were having some difficulty with this one recently. Milestone has just released a patch that fixes the problem - your combo will no longer break due to small bumps in the track. I've got a video here that I just recorded and rendered showing the trophy being obtained after the patch (You can check my trophy list to see that I've only just gotten it today.) Took about an hour or so to find the right line through the track, but it works again and you should be able to do it with pretty much any car/truck.
  13. Shout out to Milestone (And Square Enix for helping me get in touch with them) for providing me with a code to review GRAVEL. Meant to post sooner but editing and recording sidetracked me. - http://reviewhaven.x10.mx/review-gravel/

  14. I highly recommend turning off assists for the Smash-Up races if you have them on at all. They slow you down considerably and you don't *really* need them, the game's physics are rather lenient. With them on, I was barely beating any times. Once I turned them off, I was beating them with seconds to spare - and leaving opponents in the dust (Sometimes finishing a full minute ahead of them).