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About stargate1995

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  1. Crash 4 has a much higher achievement rating for good reason imo. There is only a small few levels that I considered particularly difficult once I completed it, and the sole reason for their difficulty basically came from the length rather then anything in the actual level once you are familiar with the game. Time trials were also pretty lenient in my opinion, with most of them just requiring you to finish the level on a half decent run.
  2. Crash 4 is difficult yes, but it certainly is not Wolf II level of difficult.
  3. I would be pretty upset, even though I trophy hunt for my own enjoyment I worked pretty hard to reach the rank I'm at on the leaderboards and I would hate to lose that. None of the other sites feel as good as here so I don't know if I would move, I wouldn't make a new account though as I have far too much attachment to this one.
  4. Wolfenstein II (twice, both in English and German) and Fall Guys prior to any patches/abusable bugs. Wolfenstein II is pretty self explanatory but I consider it far more of an achievement then any of the grindy plats I have, even though it only took me about a week each time! It's such an enjoyable challenge that feels amazing when you get it. Similarly Fall Guys at launch was an insane achievement that I almost gave up on due to disconnects/team games but managed to pull through at the end. I even managed to unlock the trophy again a day later by accident playing on my partner at the times account to get her some wins. Unfortunately I don't think this is worth very much any more with the various bugs that have come out and the changes (that I haven't looked into much) that as I understand it makes it easier. One day I might get around to finishing Trackmania Turbo, I think I would consider that up there with Wolfenstein II.
  5. I actually think these are bugged right now. I reset for a good number of hours as well and had basically the same results as you, as well as somebody else that I saw posting on reddit. I am pretty sure that the latest patch messed it up and made these impossible/far rarer to obtain.
  6. The update fixing the trophy is out. so long as you have 100% all you have to do is go to side stories and select the test VM option
  7. If there are no preset classes then does that mean you just have to complete each level once on each difficulty? That would mean there's considerably less grinding at least. Any idea of how many levels there are in the game as well?
  8. I'm very curious to know peoples thoughts on this trophy list? Looking at percentages on the Asia list it looks like it might be easier then normal, possibly 100% story completion does not require a run through on all difficulties with all classes akin to EDF 5? Apart from the 100% story trophy and collect all weapons the list looks relatively simple and I'm sure the vast majority of those trophies will come through standard play. Personally I really want to play this (I didn't think it was coming out so soon!) but I'm unsure whether I want to commit if it's going to end up being a massive grind for 100% story when I still have EDF 5 in my backlog and a dozen other grindy games (thanks Genshin).
  9. Dev console is in and doesn't seem to disable trophies yes.
  10. To anyone wondering the ps5 upgrade is available. Or at least it is on the Aus ps store. Unsure if there is any save transfer option however, though I think given the first game there may not be. The game also supposedly has the same dev console functionality however unsure if that will disable trophies in this version. EDIT: Can't find any sort of save transfer so assuming there is none.
  11. this was the one worry that I had when I noticed act 2 starts a basically new “cycle”, I assume act 3 does the same thing? Hopefully there isn’t collectables locked behind previous acts, especially considering if you are decent at the game you can get through act 1 pretty quickly.
  12. Each gun can hold up to 3 random perks, at the start you will find them locked on any guns you pickup. Using the gun will eventually unlock the perk and then it will come pre unlocked on any of that type of gun that rolls with the perk in the future. Eventually once you reach act 2 you will get rank 2 gun perks which assumedly increase dmg/affect of the perk, these have to be unlocked the same way as the rank 1s. There's actually a lot of permanent unlocks in the game, different pickups, guns, gun perks and so on. One of the early game perm unlocks is an item that prevents death and is obtainable more than once (though I don't know if it stacks, you can obtain it after using it once however). You unlock a heap of different exploration skills and abilities and do not have to refight bosses. I'm also fairly sure certain quest locked doors do not need to be reopened so your path through repeated dungeons can be more streamlined (even though you really should be checking every room still).
  13. Played for the day, so far I finished act 1 (3 bosses) after only dying once apart from the first pretty much compulsory death in the first biome. The death was due to getting stuck in a small room with multiple bat charger enemies when already low on health. I've progressed halfway through act 2 currently. The game is certainly hard but it's nowhere impossible or anything like that. I consider myself decent so I'm picking up pretty quickly but I would say any fairly skilled player can get through after getting used to it after a short while. Items and especially malfunctions can make or break a run, my first run into act 2 started with a malfunction causing damage any time I picked up an item with the remove condition being collecting 300 obolites, which I didn't manage to collect in over half the floor leaving me screwed with no health and no pickups when I reached the boss. Generally though so far it seems pretty easy to start stacking a bunch of things and getting overpowered without thinking too much about what you are grabbing. Don't be afraid to grab malfunctions because most of them aren't that bad. Getting a lot of integrity upgrades and anything that can passively heal you will help a heap with maneuverability. So far I would say a 6-7 is a fair rating for me, probably leaning closer to a 7.
  14. You don't need any special edition for the hollowseeker gun, You "unlock" it after beating the first boss (or at least I did), and yes it is a very good gun.
  15. So for someone that hasn't played this before what is the road to platinum like here? Expected time investment and difficulty? Solo or co op? Additionally would you be able to play the ps5 version and then load up the ps4 version to pop the trophies back there?