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About MosesRockefeller

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  1. Yeah, I saw that news. Too bad for the Dark Souls fans, but hopefully the delay will result in a very stable game at launch. The DS series isn't for me but DS1 is definitely an important game in the Switch's library. This morning I finally managed to push through and beat the world 4-5 midboss in Mario+Rabbids Kingdom Battle. Sheesh, that 2-part battle was frustrating; it probably took me a dozen attempts to beat and I lost 2 of my 3 party members in the process. After finally beating it though, I gladly accepted my pitiful level score. Maybe now I can finish the game.
  2. My first completions of April: MegaTagmension Blanc (Vita) I finished the story. I don't know if I'll go for the Platinum but I'll probably play it a bit more. I enjoyed the gameplay and bite-sized missions. This was the last portable Neptunia game for me to play. I guess I need to get cracking on the two PS4 games in the series. LEGO Marvel Super Heroes 2 (Switch) I finished the story in February, but I kept chipping away at 100% completion and finally achieved it a couple of days ago. There are two more story DLC missions that should release in the next month or two, so I will jump back in to play them also.
  3. Enjoy Tropical Freeze. I have Labo Variety Kit coming on Friday so I'll let you know my impressions. I'm not a super creative type, but at the very least I'll enjoy some bonding time with my 4-year-old daughter.
  4. The Vita has a decent library of games, especially if you haven't played the exclusives that got ported to PS4 (like Gravity Rush). You can have a really large library if you add in PS1 and PSP games. Personally I find it a little hard to go back to PS1 games, but the PSP has a lot of gems, and they play well on the Vita. Back in the PSP era, Western developers were still making AAA portable games, so there are 3 Grand Theft Auto games on PSP (and the Vita didn't get a single one). The suggested games lists are pretty good. I would add the 3 Hyperdimension Neptunia ReBirth games to the suggestions here. I think the PSNP community could easily create a collaborative "Best 25 Vita Games" list and just link to it in every Vita thread, now that the system is winding down. One thing I haven't seen here yet is a top 5 or so games to start out with. I'd go with the following: Persona 4 Golden (JRPG) Soul Sacrifice Delta (Monster Hunter style, but more streamlined and fun IMO) Virtue's Last Reward (Visual Novel) Guacamelee (Indie Platformer) Gravity Rush (third person action) With this list you're getting 4 major games that cover the genres that the Vita did the best with, plus an oddball (Gravity Rush) that showed the potential of the Vita but sadly didn't thrive with similar games. Guacamelee could be substituted with any other quality Indie game - platformers weren't the only genre to do well on the Vita under the Indie category, but Guacamelee is a personal favorite for me. I still have a faint hope that Sony sees the success of the Switch and makes a Vita successor, but I know it's a pipe dream.
  5. Purchases for April so far: Subsurface Circular (Switch) Splatoon 2 (Switch) So far I haven't finished any games and the only ones I'm on track to beat are MegaTagmension Blanc on Vita, and LEGO Marvel Super Heroes 2, if I'm counting that twice for 100% completion. April is a slow month for me I guess.
  6. It's pretty wild that they managed to get that sound out of a rumble system. Neat!
  7. I don't know what you mean, so I guess not. Or I'm just being clueless, which is equally as likely.
  8. I have been playing more Golf Story, and I just unlocked the main golf course in the second area, so I assume I'm about to open the third area. So far, the areas are small enough that the lack of an in-game map is not a major issue. The humor in this game is great. I really wish it had the video record feature enabled though. I was really proud of myself for passing the area 2 "use only the sandtraps and putting green" challenge and wanted to record it. 🙁 I also love the HD rumble in this game. It plays great in handheld mode but it looks fine even when I'm close to my 55" TV. 16-bit graphics still hold up pretty well in many cases like this. And of course, the main thing is that the golf shooting gameplay is very solid and enjoyable. If you have a Switch and don't have Golf Story, you need to fix that asap!
  9. Nice. I have that version of Arkham City, and while it's one of my favorite games of all time, that cover art was very poorly designed. I get that they need to advertise its critical acclaim, but there are much better ways to do that. Hell, even without the ads covering half the picture, the art isn't very good with that weird coloring.
  10. Yeah, agreed. I generally like as much information as possible (unless it's just silly extraneous stuff), but options to accommodate different gamer preferences are always good. To help un-derail the thread from my own derailing, I will also add that Golf Story is a very funny game. I'm still in the first area, but I've already encountered a lot of great moments.
  11. Previous AC games had a mini map AND a one-button full map. That's what I prefer. But I'm sure I'll do fine with the compass style instead.
  12. I think AC Origins was mentioned in an article on Kotaku (or a similar site, they all look the same on my phone when I read articles while commuting), as doing away with the minimap from previous AC games and going with a compass. There is a writer on that site who is obsessed with trashing minimaps... personally I like them but I'm not 100% opposed to a compass either. I don't know when I'll finally get around to playing AC Origins. It's still sitting on my shelf in its shrink wrap. I really need to stop buying games I don't intend to play right away.
  13. As someone who played (and gave up on the final dungeon boss gauntlet) Zelda 1 a few years ago, I did know it had an in-game map, but it slipped my mind when I made my last post. Google also failed me, as EVERY SINGLE result in my search of "games with in-game maps" and the like came up with "biggest open-world game maps". I guess it's true that the world is obsessed with size. So I used Super Metroid as my example since it was the earliest game I could think of with an in-game map. Yes, in-game maps are extremely important to me. Since I have entered the "parent gaming" phase of my life, I need to be able to play games in short bursts. Things like save states and maps are a big part of that. But even before I became a parent, I placed a lot of value on these conveniences. It's unfortunate that some developers either don't take these considerations into account, or willfully ignore them. Everything I've seen about Owlboy looks like a game I would enjoy, but the lack of a map is a deal breaker for me. I need to be able to jump in and see exactly where I'm going. I tried playing Metroid 2 on my 3DS (it's an old Gameboy game), and the lack of a map made me drop the game. Thankfully I was able to enjoy the remake of the game (Samus Returns) because it featured a map similar to Super Metroid. I've seen the claim that things like maps break immersion, and I sort of understand that argument. But at the very least, it should be an optional feature for those of us who value it. I guess immersion isn't all that important to me; if the story and game world is interesting, that's enough for me. I'll take quality-of-life UI features over immersion any day. All that being said, so far the lack of a map hasn't been a big issue in Golf Story, so I think I will enjoy it despite not having a map. But do I think it would be better with a map? Absolutely I do. I really can't think of any games that involve exploration, that would not benefit from a map. Yeah, I should do the same. I am slowly chipping away at the Mega Picross puzzles in Picross S, but I don't like them nearly as much as the regular puzzles. I also got stuck on the World 4 mid-boss in Mario+Rabbids (was it REALLY necessary to have 2 battles back to back with no save in between? Once again a parent-unfriendly design decision). There are other examples too; my progress in my current Switch games has stagnated a bit.
  14. It's a fine line for me between "the game world is small enough that we don't a map" and "I'm making a retro game, so I'm not bothering to make a map". I guess I'll see where Golf Story falls in that regard. At the very least, it's charming and the golf shooting is fun, so hopefully that will outweigh not having a map. For me, in-game maps are tied with save states as the best quality-of-life improvements gaming has gotten in the past 35 years, and I hate to see them missing. It made me skip Owlboy, a game I was really looking forward to playing. Sometimes I think developers purposely leave out modern conveniences just to be hipsters or something. And maps aren't even "new" - Super Metroid had the feature back in 1993.
  15. Speaking of 16-bit, I just started Golf Story last night. I haven't finished any of my current Switch games, but I figured "why not, might as well start another new game!" I am still in the beginning area; I just saved up enough money to talk to the coach, and that's where I signed off for the evening. So far the game seems pretty cool. I've never made it very far in a 8-bit or 16-bit RPG, so I'm not sure how well I will manage without some of the modern conveniences I take for granted. I do like that it has a Save and Quit function, and I noticed that it kept my money (and presumably items, once I have them) but started me in the beginning of the area. That seems similar to how Ocarina of Time did save states. I didn't notice a way to see a map of the world, so I'm not sure how that will work out for me. Maybe i'm spoiled, but a lack of an in-game map is usually a big negative for me.