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About MosesRockefeller

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  1. As a MGS fan who drew the line at Death Stranding (I refused to try what appeared to be Kojima with nobody there to reign in his more excessive tendencies, and almost everything I've read about it confirmed my choice), I'll allow it. I have enjoyed his games but I'm not a fanboy. I don't believe that all of Phantom Pain's issues were Konami's fault either. Don't get me wrong, I've enjoyed all of his MGS games and gotten swept up in them, but it's a bit of a love-hate relationship. I can appreciate an extreme negative response to the guy. One of my big frustrations with MGS2 and 3 was the inability to pause the cutscenes (at least on PS3, and I don't think the originals had the feature either). I was so happy when MGS4 included that ability. If nothing else, we owe him our thanks for helping to make it a standard feature... by creating extremely long cutscenes that demanded it. 😜
  2. 1. Asasssin's Creed III was more interesting than the previous games. Connor was a more compelling and "personal" protagonist than Ezio. The theme of a child of two worlds finding his place was cool to watch as it unfolded. I'll admit that the game is bloated, and was probably the beginning of the series being overstuffed in each new game. But I really liked it. I think part of the reason it connected with me was the early American setting (I'm American) and the fun look at historical figures that I was more familiar with than the ones in the Ezio games (especially Benjamin Franklin the horndog). I was also fortunate enough to visit Paris and London several years before Unity was announced, and when I finally played it (after most of the glitches were patched out), I enjoyed the Paris scenery more than I probably would have otherwise. I had a similar experience with Syndicate. 2. I'm not sure if this is an actually unpopular opinion, but open world games have turned into a tedious, sometimes boring, de facto approach to financially successful games. I think the AAA industry needs to shake itself up to bring in some innovation. There are of course some occasional highlights of creativity, but it seems that it has mostly become slight tweaks on the same formula, over and over. The only open-world formula games that I find myself enjoying are the games that feel fresh because they're a first time approach (e.g. Breath of the Wild was the first open world Zelda game), or games that make full use of the setting or license (e.g. Spider-Man leaning into the Marvel lore). 3. Agreed. I was disappointed in Nier: Automata. I kept reading about how it was one of the best games ever, and as a fan of previous Platinum games I was looking forward to tight, fast-paced, exciting combat. I haven't played them all, but I enjoyed Metal Gear Rising, Bayonetta, Legend of Korra, Transformers Devastation, and the Wonderful 101. I liked what I played of Astral Chain but I haven't finished it, and TMNT was okay from what I played of it. I played Nier: Automata somewhere between about 5 and 10 hours, getting to experience a few boss fights and a fair bit of regular combat. That part of it lived up to my expectations. The story seemed interesting too. But the rest of the game was an ugly (the drab environments), boring slog of walking around, trying to find out how to navigate around buildings that blocked my path, and lots of backtracking. At the age of 40, one of the biggest sins a game can have is to be boring and to waste my time when I could be having more fun with another game. I think there is a core of a great game here, but it's wrapped in too many unpleasant trappings. I finally decided to move on and traded in the game. I'd rather go replay any of those games I listed above than spend more time with this game. The weird thing is that I play a lot of JRPGs and I don't hate grinding, as long as the combat is engaging and I'm seeing frequent rewards (e.g. leveling up and getting new abilities). So I'm not completely opposed to my time being "wasted". But all the running back and forth in Nier: Automata didn't give me any feeling of reward. It reminded me a little bit of No More Heroes, which was designed to be purposely annoying in between main levels because Suda51 is a dick (I say this halfway seriously). I agree with you about "finishing" games, at least if they are games with a story that can be finished (as opposed to something that is more of a sandbox game). I always do that unless a game really annoys me and I decide to drop it. But getting the Platinum is usually far more extensive than finishing a game (unless we're talking Telltale adventure game and similar games). To use your movie analogy, Platinum hunting is the equivalent of watching the movie, then watching 2 different audio commentary tracks, then all the bonus DVD/Blu-ray features, and then going back to rewatch several scenes to look for details you missed the first time around. Those things increase the enjoyment of the movie for some people, but they're not for everyone. And that's okay. "Finishing" and going for the Platinum are usually very different experiences. I own lots of movies that I have watched multiple times, but I have not gone through all the bonus content for more than a small fraction of my collection. That doesn't mean I don't love those movies or that I'm missing something in my enjoyment. You have to draw the line somewhere; even getting a Platinum isn't the most you can do with a game. Some people want to replay their games over and over and never move on.
  3. I prefer 2D platforming to 3D also. I'm more excited by All-Stars coming to SNES Online than 3D All-Stars, but I might still buy it. I wish it included Galaxy 2. I'm one of those few people that did not like Sunshine. I have tried to play it a few times over the years but I never make it very far. Some of the issue is probably cause by my dislike of the Gamecube controller (yes, I realize that 99% of Smash players think that is crazy, but I really don't like it), but I also think the water pack is a cool idea that ends up being an annoying gimmick for the most part. I think the capturing gimmick in Odyssey worked much better. I recently played through Galaxy and I liked it a lot. The only real annoyances I had were trying to time jumps with the spring suit. I never got the hang of that. For me, 3D All-Stars would mostly be a chance to replay SM64, and I don't think I want to pay full price for that. However, if it's really being sold in a limited time period, I guess I can't wait for a sale. I'll probably get it anyway, because it's Mario, and I'll probably convince myself that this is my chance to finally make myself like Sunshine. Maybe with the better Switch controllers I will finally change my mind... Overall, it was a great presentation. My only complaint is that I wish Galaxy 2 was part of 3D All-Stars.
  4. I only finished the 3DS one (Sticker Star) that everyone seemed to hate. So I'd probably also like the disliked Color Splash. Anyway, I'm looking forward to this one.
  5. Great news! I just recently finished ToCS 2 and I'm currently playing the excellent fan translation of Trails from Zero.
  6. I don't get the toilet paper and especially bottled water hoarding. Then again, my wife comes from a country where bidets are the norm, so we use way less toilet paper in our household than most people. With two kids that are almost 6 and 3, baby wipes are actually much more essential in our house. I wonder if COVID-19 will finally push some of the die-hard "physical copy or bust" gamers to digital? Nah, who am I kidding. 🙄 I'm almost completely digital now, so my gaming won't have to change much no matter how bad the changes to infrastructure get. Animal Crossing does seem like a good game to dig into over the next month, but life sim games have never appealed to me. I guess I'll keep at my PS4 and Switch backlog.
  7. I'm wrapping up Trails of Cold Steel II. This game is much more massive than I thought. I kept thinking it would end, only to give me more. I'm in the Epilogue dungeon now, which seems to be the final part of the game. Maybe it's just me, but this game feels at least twice as big as ToCS 1. I remember Trails in the Sky II being bigger than the first one, but it didn't feel this much bigger. I've really enjoyed all the games, but I'd be lying if I didn't say I'm looking forward to finally finishing this one. Hopefully the fan translation of the first Crossbell game will be done soon (it's "done", just not released yet since it's being polished up).

    1. MosesRockefeller


      And... it's done! I guess it's good the fan translation for the first Crossbell game isn't released yet... I need a little break from the series. But not too long. :)

  8. I don't know how far I am either. Chapter 2 or 3 I think. I was very lost in the game, just like you said, "running around aimlessly". I did want to play far enough for the Skells, but I just don't think I have it in me. I hate MMOs and this game is too much like a MMO for me. I didn't even want to create a character for it; I much prefer having a set character to play as. I noticed that the trade-in value of the game is really bad (unusual for a Nintendo game), so I might as well give it another shot. But I predict the annoying stuff will still vastly outweigh the things I like. Speaking of the online features and Miiverse integration, XCX isn't the only game guilty of this, but the Miiverse messages are really annoying. Why couldn't Nintendo have patched out that damn message? They should just skip the Miiverse stuff completely. I don't need multiple warnings every single time I launch a game with Miiverse integration!
  9. I was going to ask why you have 3 Switches, and then I realized the answer is "because we don't need 4". What a dumb question! 😜 Anyway, I agree, that's a nice looking edition.
  10. I enjoyed TMS on Wii U but the dungeons got a little repetitive towards the end. Maybe my problem was doing too much fighting and overleveling? I played Persona 5 afterwards and enjoyed it more (although the Mementos dungeons were very bland and the biggest weak point of that game). I am not getting the Switch version of TMS, but I would say it's worth a look. I was also playing XCX on Wii U but I had the Wii U disconnected for a long time before, during, and after our move. Now that I have it hooked back up, I realize how bored I had gotten in XCX, and I have decided to abandon it. It was too directionless and open for me. I have lost almost all interest in "open world" games over the past few months, and XCX being so open combined with a lack of story focus, made me really lose interest. I liked XC2 a lot though, so I'm looking forward to playing the original game when it gets ported to Switch. On Switch, I recently finished Fire Emblem Three Houses. I took the Edelgard path, and I had FemByleth romance her (yes, it's kind of subtle since it's Nintendo, but it's there). I enjoyed it, although I can see why hardcore strategy fans think it's not challenging enough. I played on Classic but thanks to Divine Pulse and overpowering Byleth, Edelgard, and my black magic characters, combat wasn't usually very challenging. I have the season pass so I'll check out this new story DLC, but I doubt I'll do another full run through a different house. I'm mostly playing Luigi's Mansion 3 now, which is a lot of fun.
  11. That's not what I was trying to say. I must have worded my original post poorly and it's not really worth digging into. It was only an aside anyway. Let's move on. One thing I will clarify however, is that in no way was I stating that I don't want the Crossbell games or the Trails in the Sky games to get ported to PS4. I'm sure there is a market there for Cold Steel fans, whether they're remakes or straight ports. I think the series should continue on PS4, Switch, and PC so I would like to see both older series there, as well as Cold Steel 1, 2, and 4 on Switch. And Cold Steel 4 localized for PS4 too of course. The Switch getting JRPGs is not necessarily a vast untapped market, but it's still increasing the fanbase. It has become an extension of the JRPG market just like the PC has, and the Atelier series has added it as a major platform. JRPGs on Switch are appealing to gamers like me, who preferred to play long JRPGs on PSP/Vita and got left behind when the Vita died. I can't speak for all portable gamers; in my case I wouldn't refuse to play a non-portable JRPG (on PS4), but I love having more games to play on the go. The part I don't understand is how porting the series lessens the experience if you choose to continue playing it on PS4. That isn't likely to happen with Trails. Why not both? The series has established a pattern of PS3 (now PS4) as lead platform, with the PC ports having extra bells and whistles. The Switch can fit into that, with it being similar to the PS4 versions but with reduced graphics quality.
  12. I'm not sure what you mean. Indie 2D games? Minecraft? I didn't mean to say only graphical powerhouses sell on PS4, but they're definitely its bread-and-butter. Anyway, my point was that the Switch does very well with graphically underwhelming games, since a lot of people play it in handheld mode where it's not very noticeable. It doesn't seem like crazy logic to me. What does this even mean? You don't want the series to be on other platforms? Why in the world not? Getting to more platforms helps increase the player base, and keeps the franchise alive. How could that be a bad thing? From what I've seen, that's going to be a major time commitment. I'm fine with just 1 route. I'm not that big of a Fire Emblem player though. I played Awakening and liked it a lot, and I started on Fates but got bored partway through the first route I tried. I think the characters and story fell flat for me. Three Houses is more engaging so far. Xenoblade 2 was fun. I actually liked the exaggerated weird British accents. I haven't played Golden Country yet though.
  13. Look at this, Cold Steel 3 is coming to Switch! I just started on Cold Steel 2; I'm still in the Prologue but I think I'm near the end of it. I have the Collectors Edition of Cold Steel 3 for PS4 on my shelf but I may just order the standard edition for Switch. It will be out by the time I finish Cold Steel 2 and play fan translations of the Crossbell games (to be honest, it will probably be out before I even finish Cold Steel 2!), and I want to support porting these games to more platforms. The Trails in the Sky trilogy (and Crossbell series) would be right at home on the Switch without doing 3D remakes. On the PS4 people would probably expect prettier remakes. Since you mentioned Fire Emblem, I am also playing that right now. I'm currently in the December month at the monastery. I'm enjoying it so far.
  14. I love the Vita, but the Switch did not kill it. I can understand being slightly bitter, but that's pretty silly. You can't keep a system going without any first party games. The Switch captured most of the Vita's audience by being a similar handheld with actual manufacturer support. The Vita was already dead before that happened.
  15. Well met! I've tried to play 4 or 5 Pokemon games. The longest I've ever stuck with one is a few hours. I finally decided it just wasn't for me. Agreed! I loved Ori.