MosesRockefeller

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About MosesRockefeller

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  1. I forgot Donkey Kong Tropical Freeze was bumped up to $60. Maybe I need to clarify. I was trying to comment on how Nintendo in the 3DS and Wii U era, left themselves more wiggle room in pricing. Perhaps it was due to their experimenting with smaller games. But in any case, they had things like Box Boy for $5 on the 3DS. There were numerous examples of those games on Wii U and 3DS, and so far that hasn't happened on Switch. Maybe the $40 Wii U games were rare and I'm remembering wrong. They certainly weren't the norm, but I thought there were far more than 2. In any case, in the previous generation, HAL Labs and Intelligent Systems cranked out lots of budget gems in between their big AAA games. They haven't done that on the Switch yet. If they eventually do it will be interesting to see if the price point stays the same or jumps up. PS4 and X1 titles start at $60 also, but they drop much faster. Horizon Zero Dawn is already $40 standard for the complete edition, and the original game has only been out a little over a year. And that's one of PS4's "premier" games. Meanwhile, Breath of the Wild (which came out around the same time) costs $80 for the complete edition. There's a difference there. Anyway, I'm not trying to just complain about Nintendo pricing. It's never actually put me off a purchase. I can afford it and 99% of the time, the game is worth $60. But I have noticed a pattern here. Also, side note about No Man's Sky... I think at a $40 price it would have still gotten a lot of complaints. The game was hyped to the ends of the universe (which was a combination of fan expectations and developer promises). The price was a factor in the complaining, but the expectations were there regardless. As we've both noticed with Star Wars and pretty much everything, complaining about everything has increased to a fever pitch. It wasn't quite as bad when No Man's Sky released, but it was approaching the point we're at now. Also, at least Sean Murray has kept patching the game, with this new patch apparently being pretty close to what fans were expecting at the beginning. I do think the game should have been $40 when it came out and marketed as a "work in progress" type of situation, but I guess that's a bad business move.
  2. I never played any Harvest Moon games, and from what I've seen of them, I don't think they're for me. So Stardew Valley seems like a longshot. That said, you're right of course, but I think it's a pretty slim chance. Captain Toad IS a port... it was on the Wii U first, as you mentioned in your reply. That's what I meant, that first party Wii U ports haven't gotten the price jacked up from the original retail. So far Nintendo hasn't made a $40 Wii U game (at release of course; in 2018 that game is likely to be $20) cost $60 on Switch, to my knowledge. I don't think third party ports have increased in price either, but I am not certain. By contrast, every "truly new "first party game I can think of, is $60 regardless of content. On the Wii U, Nintendo often utilized the $40 price point for "smaller" games (such as Captain Toad). Outside of Wii U ports, I haven't seen Nintendo do that on Switch. Sushi Striker comes to mind, but that was $50 (which I guess is the new $40 for Nintendo). To summarize, my point was that Nintendo seems to be pricing almost all of their first party games at $60, regardless of how much content the game has. Maybe it's not a completely new trend, but it does seem markedly different from pricing in the Wii U era. I think it is less noticeable on PSN and Xbox because a majority of those games still tend to drop in price fairly quickly. Maybe making nearly every first party game $60 is Nintendo's way to distinguish their games from indies that often go higher than $20. Ha, I know that all too well. I haven't even started a bunch of my smaller games. I definitely heard the scribbling (at least if I didn't have the sound too quiet), but I didn't realize those white things were papers until just recently. I always saw them, but I didn't know what they were. I had always thought they were bug guts or something, and didn't correlate their proximity to the map guy. Chalk it up to my all-too-frequent lack of perception. I did see it in the eShop, but I got the impression that it was a less-polished, more mediocre Metroidvania. Games like Axiom Verge and Hollow Knight have spoiled me, so I'm not interested in games that don't play as well. Maybe that's an unfair assessment. If you get it, let me know what you think.
  3. I could look up a list of abilities easily enough in a walkthrough, but I am enjoying playing the game mostly blind. I did look up a PNG map of the entire playable area, but I didn't spoil very much of the game, and I've only looked at it briefly.
  4. Yeah, I know what you mean. There have been a few bosses where I gave up, put down a map marker, and decided to come back with better abilities (probably MUCH later in the game). I got my first focus pool upgrade a while back, and just got my first health upgrade last night, so that's helpful. Recently I found an area called "Spirits something" or "something Spirits" that has over a dozen "ghost" bosses you can fight, and I tried what I assumed was the easiest one... that seems like an end-game area (probably DLC too). I'm getting better at knowing when to come back later for a fight. I hate everything being compared to Dark Souls (I've seen "this game is Souls-Like" in reviews so often that it's lost almost all meaning), especially since I have never gotten into the series. But for the 5-10 hours I played Bloodbourne, I can see how the early-game frustration of Hollow Knight is similar, especially with the tendency to lose all your Geo (which is worse in HK if it's in an area with complicated pathing to where you died, or if you haven't bought the map for that area yet). It would be interesting if the game kept track of how much Geo you have lost by dying before getting back to your "ghost". I'm pretty good about reclaiming Geo from my ghost now, but only a few days ago I lost around 1500 Geo, which is enough for at least one substantial upgrade. I was pretty annoyed at myself for exploring too far with an "unclaimed ghost" and not using the "quit cheat" (quitting the game when you have low health, to avoid dying and losing Geo). One thing I think the game really gets right, is making different areas feel unique. The heavy vegetation area feels very different from the beginning area which feels different from the mine area (Crystal Mines I think?) which feels different from Darknest. Another interesting thing is the order of the upgrades (I'm not sure if the game allows sequence breaking like some Metroidvanias do).
  5. Ah yeah, I sometimes forget about Stardew Valley since it doesn't appeal to me and I haven't thought about it since it launched. I know you realize this, but Kirby was 60 because it's a first party game and not a port. Anyway, I'm glad you're enjoying Captain Toad. I tried Banner Saga 1 on PS4 and didn't care for it. The art style was cool but the gameplay didn't do it for me. Hollow Knight really gels a few hours in. If it doesn't grab you by the time you finish the first area, it's probably not for you. Also, it has lots of cool attentions to detail, some of which I've only discovered after weeks of playing. I always enjoy discovering new bugs and seeing their animations. Speaking of discoveries in HK:
  6. Cool, more free DLC is a good thing. I saw on the Team Cherry website that they're also adding controller remapping, which is neat. I think the existing controls are perfect, but it's good to give players more options. I think Hollow Knight is the best value for money on the Switch right now. I am amazed at just how big this game is, and I don't think I've even touched the DLC stuff yet (it's hard to tell since I'm playing blind).
  7. Since you're worried about multiplayer trophies, the good news is that only a couple of the spin off games in this series have MP trophies at all, and they are all very achievable solo. If you're sticking to PS3 and PS4, then I'll just say the first game isn't THAT bad, but it takes some patience to get into it. You probably should start with Mk2, where the gameplay is more polished. That said,if you start with HDN1, you'll see the evolution of the series in the right order, unlike me. I played all 3 Vita remakes before playing HDN1. Also, it should be fairly easy to find cheap used copies of the PS3 games.
  8. Has anybody played Candle: The Power of the Flame? https://www.nintendo.com/games/detail/candle-the-power-of-the-flame-switch I think it's a Steam port. Anyway, I absolutely love the art style - it reminds me of reading certain picture books to my toddler daughter. I hope the gameplay is decent.
  9. This highlights why gameplay impressions from fellow gamers are helpful. I didn't see a single mention of random encounters in the reviews I read for the game (granted I didn't read a ton, but I read at least 3). I did try the latest demo but I didn't get far enough to have any combat. I liked the non-combat part at least. I guess I can keep playing the demo to at least experience the combat, but it sounds like something that would kill my enjoyment of the game. I forced myself to push through Hyperdimension Neptunia (the original, the only game in the series with random encounters), and I was not a fan of the random encounters. One of the things I love about the Trails in the Sky games is that every battle can be fled with 100% success, so if you get in over your head and haven't saved recently, you can bug out. What a great feature. Anyway, I'm glad you're enjoying Octopath Traveler. The game wasn't on my radar until I tried the demo, but it looks like it's not for me. I just got Shining Resonance Refrain, which I'm enjoying so far, plus I have Tales of Vesperia coming soon. Between those games and all the JRPGs on my Vita backlog, I'm pretty well covered for JRPGs on the go.
  10. I was with you until you mentioned random encounters. Does Octopath really have them? Ugh, that's pretty much a deal-breaker for me. It's my least favorite part of JRPGs and I really only enjoy ones that have visible enemies on the map that can be avoided (or fought of course). Even if I'm going through and fighting every enemy in sight, I vastly prefer being able to plan my battles. I don't have any nostalgia for 16-bit JRPGs, since I only got into them later and can't get into that generation of JRPGs now. But I liked the little bit of the demo I played. I'm still not sure if I'm part of the target audience though. In general Switch news, I'm mostly playing Rayman Legends and Hollow Knight now, with HK taking up most of my time. I am near the end of World 3 in Legends, and for HK: I'm loving both games.
  11. I didn't play the original Rayman so I can't compare. I didn't own a PS1 (at the time I was a PC-only gamer), and the only PS1 game I've managed to play through in the modern era is Castlevania Symphony of the Night. But Origins and Legends are great, with Legends honing the good stuff from Origins into an awesome package. Rayman Legends is widely considered the best 2D platformer of the past decade. I can't speak for MMDE, but I would imagine if I platinumed both games (and Legends twice), I would be sick of them like just about every game I've Platinumed. That's why I'm glad I don't play them that way, but instead play them for simple enjoyment.
  12. The new Nintendo President has said they are investigating a 3DS successor separate from the Switch. The Switch is special since it sort of replaces BOTH the Wii U and 3DS, but it's also a little too large and expensive to be a "standard" 3DS replacement. So there is value in Nintendo making a different 3DS successor, perhaps as a handheld-only Switch with a smaller screen and non-detachable Joy-cons. Only time will tell. In the meantime, the Switch is starting to get the types of games that were only on 3DS in the past. I've had a Switch since launch, and it's a nice system, but I don't see it as a straight replacement for the 3DS and Vita. The only new 3DS games that have been announced are ports IIRC. There may be a few more dual releases with Switch though, like Sushi Striker. Personally I'm keeping my 3DS for the library of games that will likely never come to Switch (many of which are still on my backlog), but if you've already played everything you care about, you might as well trade in or sell your 3DS.
  13. This is another reminder that I still need to play ZTD. Add me to the category of "don't understand why people would skip dialog and text in visual novels". Even in my craziest days of trophy hunting (I am a "partially recovered trophy hunter" ), when I considered auto-popping Sound Shapes trophies across platforms, I never considered skipping visual novel dialog and text.
  14. I've already played Limbo, and Inside is on my PS4 backlog. I'd rather play it portable, but I don't think I want to spend $20 just for that. Maybe I'll get it on sale. I'm mostly playing Hollow Knight now, which is getting really good. I just got the dash and dream nail upgrades. The weird map system is still a sticking point for me, but I'm living with it (and yes, I'll probably mention it every time I mention the game ). I also played several demos: Sushi Striker, Happy Birthdays, Portal Knights, Super Chariot, Lode Runner, and Octopath Traveler. I will probably play Octopath Traveler's Prologue some more, since I haven't gotten very far with it (I haven't done any combat for example). At first I wrote it off because of the retro graphics, but after actually seeing it in action it's not visually terrible. It's still not a must-buy for me but I'm at least intrigued. Most of the other demos were fine, but not awesome for me. They all performed well, thankfully. Super Chariot seemed cool but it didn't grab me. Lode Runner is a little too basic to draw me in (also I got stuck on the 3rd level and couldn't figure out how to proceed). Portal Knights seemed like almost exactly the same game as Dragon Quest Builders for the little bit I played, but it didn't have the same charm so it's a pass for me. Happy Birthdays was interesting. I'm not really into god games but it seems competent enough. Sushi Striker was the highlight of all those demos for me. The anime sequences were funny and silly, and the gameplay is pretty fun. I can't justify it being a $50 game though. For me, this is a maximum $20 game. Since it is a first-party Nintendo game, it will probably never get that cheap. I liked what I played but it's just not the kind of game I spend nearly full price on.
  15. Yeah, you should play it. I'm starting to get into it now. The map is the only negative I can find with the game, and it doesn't seem to be a deal breaker so far.