mking_63

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About mking_63

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  1. Woo. Only 40K more gold to grind out for a shiny Brawlhalla plat. Seriously what was the point of including such a ridiculous grind?

    1. Spyro

      Spyro

      Ridiculous grinds suck. 

    2. mecharobot

      mecharobot

      Beats me. I'm grinding rare drops myself to craft weapons, though I have nothing left to kill in a game. It's great.

  2. More clean-up. Q.U.B.E.: Director's Cut Cleaned up the last trophy I needed for the PS4 version and stacked the PS3 version as well. I actually got the 6th fastest achiever on PSNP for the PS3 version with 3 hours and 55 minutes by doing the speed run levels first and then going through the story mode in one sitting. I had a unique technical issue with the PS3 version auto-saving not actually saving. It really sucked to get gold in one of the time trials only to go to the main menu again and realize the time didn't save. I don't know what caused the game to go into it's glitched state, whether it was restarting from the middle of the level or what but in order to ensure I was saving my times I had to constantly close the game completely and start it again fresh between each run. Fortunately the levels were still fresh in my head from the PS4 version and it didn't take too many runs to get the required amount of gold times to unlock the one time trial level with a trophy associated with it. That trophy is pretty much just for doing the level in the intended manner and that level was one of the more enjoyable time trial levels. The main reason why I then went through the story in one sitting was that I was uncertain whether the save function actually worked. As it stands I would still be interested in QUBE 2. Hopefully it's a little more polished technically and the emphasis on timed levels has been somewhat reduced. @The Spark Care to comment?
  3. Be more worried about the come in top 10% on the hot lap daily leaderboard. Another Killzone 2 moment. Here's a post I made in a thread about how to glitch the track for a top time. Sad about this one, I really liked the game.
  4. RIP Modnation Racers. July 10th 2018. https://www.playstation.com/en-gb/legal/gameservers/
  5. Post event clean-up update. Brawlhalla Although I'm not technically done with this game I'm far enough along to give my final thoughts. The only trophies I have left are the last two grindy trophies, Account Level 40 and 100,000 Gold and the final grind is going to be crazy (more like Grindhalla). I'm around Lv37 and just got the trophy for 50,000 gold and you pick up XP way faster than gold so unless the XP level requirements are sharply exponential I'll still have plenty of gold to grind when I hit Lv40. I'm done playing against other people in matchmaker and instead playing online private timed matches against bots as that seems to be the most efficient method to get gold and I've already got all the trophies that I needed to get in matchmaker. Even using this most efficient method it would take 83 hours of straight play to grind out that last 50,000 gold! Obviously I won't be doing that all in one session and things like daily login bonuses, daily mission bonuses, bonuses for levelling up different characters and bonuses for account levelling up will help. So I'll be popping into this game on a daily basis for a couple of rounds for quite awhile if I want that plat. The only real amendment I would make to my original review, after playing with a bunch of different characters is this. Each character can equip two weapon types and each weapon type has it's own moveset but each character also has their own unique signature moves with those weapon types. For example each spear user has the same air attacks with the spear but they each have unique standing / crouching fierce spear moves. So although all characters generally control the same there is a reason to try different character / weapon combinations to see which signature moveset works best for you. When I was having the most fun with this game, going for the matchmaker specific trophies, I was thinking I should upgrade my rating for this game to a gold but now that all I'm left with is a crazy, boring grind I think I'll stick with my original silver rating. Completion: (37 out of 40 trophies) 82% Dungeon Punks Finished this game and grabbed my first plat from this event . I didn't find the New Game+ run to be excessively grindy but other games may have compromised my perception of "too grindy" (see above, lol). Obviously the story wasn't as funny the second time through which can be an issue when humour is carrying your game. It was a weird choice to have all quest related characters only give you an ellipses in their text box in New Game+, I don't know why let you redo the quests or clear up the 100% quest trophy if you missed it in New Game+. Fortunately I got 100% quest completion on my first normal game run, I would not be very enthusiastic for starting this game from the beginning again. Another issue with New Game+ is there is a character on the ship between levels who you can buy weapons and armour from, at a certain point they stop selling new equipment (I think it was item Lv26) so for most of New Game+ your ability to keep your equipment at an effective level is dependant solely on random drops and gold becomes all but worthless. There is an NPC in an earlier level who can upgrade your currently held equipment for gold. The gain is negligible but you might as well blow your millions of worthless gold on something. You could spend millions to upgrade your current weapon by 50,000 damage then find a random drop in the next level that is 600,000 damage better still. I think the best strategy would be to depend on random drops until the last level and then spend all your collected gold on your final weapon set for the final push. If, for whatever reason, you like BIG NUMBERS in your RPG's then you should get a kick out of New Game+. I'll stick with my silver rating but it's a borderline silver, certainly not a strong recommendation. I most definitely would not recommend paying money for what is ultimately a flash game with trophy support. Completion: (29 out of 29 trophies) 100%
  6. Yeah, through two whole sequels. 😆
  7. Dungeon Punks (Rating: ) My final game for this event was another ps+ from a couple of months back. This game is an RPG layered on top of a fairly straight forward isometric hack em' up like Golden Axe. You start by choosing 1 of 6 warriors then the game auto-picks 2 more to form your initial team. When you start a level all three characters are on screen, two are AI controlled and you can cycle through which one you are controlling with R1/L1 (Pretty sure there is also a multiplayer option but I didn't look into it). After the first few levels you unlock all 6 characters and each of the 3 on screen positions can tag in their off screen partner. Each of the 6 warriors gets stronger by levelling up XP and finding / buying better equipment. You purchase / upgrade magic attacks for each character using spell points gained by levelling up. Each level is a series of connected rooms where you beat up monsters and hunt down side quests (100% required for a trophy) leading up to a boss encounter which furthers the main story. There are exit points where you can leave the level prematurely if you're low on health and you keep your XP progress to try again stronger than before. The graphics are hi-res characters drawn in an anime style but the characters are drawn rather poorly and look quite amateurish. The music was lame and quickly got muted out in favour of a supplementary soundtrack. I checked the trophy guide before starting which was good because there is a reportedly glitched trophy related to purchasing magic. I followed the given instructions and got that trophy without issue. While the combat does have a few options to keep it fresh (charge / guard, magic, special and rage attacks) it still gets pretty repetitive rather quickly. Probably the biggest asset saving this game from a rating is the games quirky humour which is maintaining my interest in continuing the story. Finished this game and grabbed my first plat from this event . I didn't find the New Game+ run to be excessively grindy but other games may have compromised my perception of "too grindy" (ie. Brawlhalla). Obviously the story wasn't as funny the second time through which can be an issue when humour is carrying your game. It was a weird choice to have all quest related characters only give you an ellipses in their text box in New Game+, I don't know why let you redo the quests or clear up the 100% quest trophy if you missed it in New Game+. Fortunately I got 100% quest completion on my first normal game run, I would not be very enthusiastic for starting this game from the beginning again. Another issue with New Game+ is there is a character on the ship between levels who you can buy weapons and armour from, at a certain point they stop selling new equipment (I think it was item Lv26) so for most of New Game+ your ability to keep your equipment at an effective level is dependant solely on random drops and gold becomes all but worthless. There is an NPC in an earlier level who can upgrade your currently held equipment for gold. The gain is negligible but you might as well blow your millions of worthless gold on something. You could spend millions to upgrade your current weapon by 50,000 damage then find a random drop in the next level that is 600,000 damage better still. I think the best strategy would be to depend on random drops until the last level and then spend all your collected gold on your final weapon set for the final push. If, for whatever reason, you like BIG NUMBERS in your RPG's then you should get a kick out of New Game+. I'll stick with my silver rating but it's a borderline silver, certainly not a strong recommendation. I most definitely would not recommend paying money for what is ultimately a flash game with trophy support. Completion: (11 out of 29 trophies) 23% Completion: (29 out of 29 trophies) 100% At the end of the month my completion rate was 77.23%, down 2.17% from 79.40%
  8. Finished up with Bombing Busters yesterday and I certainly didn't encounter anything to improve my initial rating, in fact I'm dropping it down to a 💩 as it feels as if the developers are actively trolling the players who unwittingly buy their game. There are "Pro-tips" posted on screen between each level and half of them boil down to "Lololol, you mad bro?". After finishing the game the only form of conclusion was a static screen ("Congartulations, Your a weiner!!") that hardly even references their flimsy attempt at a narrative. I knew I didn't care about their story but at least they could've pretended to care about it. I think the biggest flaw with the game itself was the implementation of randomized elements. In each stage and in the boss fights there are set elements and randomized elements but usually when a game includes randomized elements there are checks to exclude unwinnable states but not in this game.Once I was actually killed by an enemy that spawned next to me before my character could move. The most important skill to develop in this game is to quickly recognize an unfavourable state and immediately reset. On beating a boss I didn't feel a sense of accomplishment for fully recognizing his pattern, I've had the pattern a while ago. I just felt luck for this being the first run I didn't get immediately ganked by a random element throughout the fight. I didn't do very well in leaderboard for fastest completion time as I've been bouncing around between a lot of games this month (obviously) but if there was a leaderboard for fastest time from beating to deleting a game I feel like I would've been a real contender. Completion: (13 out of 13 trophies) 100%, no Plat.
  9. Slain: Back from Hell (Rating: ) Slain is a 2D side scrolling action game. Retro-ish graphics, I'd say it looks most like a 16-bit era game. You play as the reanimated corpse of a viking warrior fighting against some demon lord who is corrupting the land with his minions. It's got a strong metal theme going on, like someone stuck an album cover for an 80's Death Metal band in a blender with one of the original Castlevania games and this is what poured out. The game is pretty hard, you can't take a lot of hits and there are a lot of instant deaths to be had. There is no limited life mechanic and there are no shortage of respawn points in a level so the game itself is quite doable but most of the trophies involve perfect runs on the bosses and not dying so it's a challenging plat for sure. The combat mechanics are pretty straight forward hack and slash, there is a block / parry mechanic that lets you do a critical attack for extra damage that is satisfying against large enemies. Some enemies shoot projectiles that can be reflected back at them with a well timed sword attack. You eventually unlock other weapons but the gameplay differences seem minimal, it just seems to affect your damage against certain enemy types. I thought I was going to have to ding the game for being a 2D side-scroller that forces you to move around with the analog stick but you can configure it to use the digital pad which is my preference as I find it to be more precise in 2D games. The music is decent but given the metal theme of the game I was expecting it to be harder, faster and really rocking out. Still, I'd say it's a great game and I'd recommend it to anyone looking for a retro challenge. Completion: (3 out of 31 trophies) 5%
  10. I got up to Lv20 with a boosting group last night so I can confirm that the servers are still up. I typically avoid a lot of mp games so I'm probably not really qualified to say where on the spectrum of crappy to awesome mp this game falls but I think the grind is worth it for the plats on this classic series.
  11. Bombing Busters (Rating: 💩) Bombing Busters is a blatant Bomberman rip-off currently being offered for free on NA PS+ but I wouldn't recommend picking it up unless you're particularly hard up for a free game. For anyone unfamiliar with Bomberman your character navigates a grid like arena from an overhead perspective and there are piles of debris and enemies to clear out with bombs. Randomly, there are power-ups hidden under the debris that make your bombs stronger, allows you to drop more bombs at once and other misc. effects. Typically arenas start to have gimmicks (like teleport pads) as you move on in levels. Since this game is a rip-off it functions identically but it has some issues. Unlike Bomberman any power-ups you gain don't carry over to the next level. By the second world (5 worlds with 5 levels + a boss each) every enemy will actively avoid your bombs and default bombs take a long time to detonate. You get 5 minutes to clear a level but in order to get 3 stars (required on each level for a trophy) you have to clear the level in under 2 minutes which seems tied to whether you get remote detonators (hit to immediately detonate placed bombs) early enough in a level. Save me RNGesus! Some of the level gimmicks are overly obnoxious like the gusts of winds on world 3 that interfere with you, in fact the game in general quickly becomes more obnoxious than fun. The graphics are simple, cartoonish and functional. The menus are clunky but control-wise the game works properly. I gave the full game a chance but ended up turning the music off quickly as it was just the Tetris theme on repeat. Maybe they ripped off other tunes for different levels but I'll never know. Your character is a robot given instructions by a cartoonish Dr. Evil (forgot the real name, Warren or Warrick, it doesn't matter) who delivers an obnoxious one liner every time you kill an enemy ("I love death!"). Fortunately this is a separate audio track which can be disabled without totally muting the sound otherwise this game would be intolerable. As it is, the game is barely tolerable in short bursts and I don't know if I'll ever bother to 100% it. Finished up with Bombing Busters yesterday and I certainly didn't encounter anything to improve my initial rating, in fact I'm dropping it down to a 💩 as it feels as if the developers are actively trolling the players who unwittingly buy their game. There are "Pro-tips" posted on screen between each level and half of them boil down to "Lololol, you mad bro?". After finishing the game the only form of conclusion was a static screen ("Congartulations, Your a weiner!!") that hardly even references their flimsy attempt at a narrative. I knew I didn't care about their story but at least they could've pretended to care about it. I think the biggest flaw with the game itself was the implementation of randomized elements. In each stage and in the boss fights there are set elements and randomized elements but usually when a game includes randomized elements there are checks to exclude unwinnable states but not in this game.Once I was actually killed by an enemy that spawned next to me before my character could move. The most important skill to develop in this game is to quickly recognize an unfavourable state and immediately reset. On beating a boss I didn't feel a sense of accomplishment for fully recognizing his pattern, I've had the pattern a while ago. I just felt luck for this being the first run I didn't get immediately ganked by a random element throughout the fight. I didn't do very well in leaderboard for fastest completion time as I've been bouncing around between a lot of games this month (obviously) but if there was a leaderboard for fastest time from beating to deleting a game I feel like I would've been a real contender. Completion: (7 out of 13 trophies) 36% Completion: (13 out of 13 trophies) 100%, no Plat.
  12. Well I swapped in Bombing Busters for my next game, I figured since it's still available from ps+ reviewing that would be more of a valuable service and more importantly I felt like playing a crappy Bomberman rip off. In that regard this game delivers! Powered by Unity? Of course it is. "You think anyone will notice if we rip off the Tetris theme?" Well if the whole game is a rip off why stop at the music. Indeed. Well the games they ripped off were fun so all they had to do was not rip out the fun and the price was right. Spoilers: This game sucks hard and I would not recommend downloading it, even for free.
  13. Q.U.B.E.: Director's Cut (Rating: ) This is a 1st person puzzle game where your character wakes up with no recollection in a strange environment consisting of mainly cubes and you have to solve a series of puzzles to open up a linear path to progress. You're told via radio that you've been beamed into a Borg spacecraft headed straight for earth, the process of warping scrambled your brain but if you could destroy the ship and save the earth that would be great (OR maybe you're trapped in some sinister underground testing facility. Is the wife a lie?! You'll have to finish the story to find out). The puzzles are fun but with the exception of the last level I found them to be a little too easy. There are elements you can interact with scattered around and their placement pretty much infer the solution. There are cubes you can bounce off of and cubes you can use as platforms. There are cubes that will rotate a section of the environment. The game does a nice job introducing new elements as you progress. Marbles, lasers and magnets all make an appearance eventually and it's nice when the additive theory of colour comes in handy. The last level is a step up in challenge because you get the power to create elements in set spots so since you're starting with a blank canvas the solution is a little less obvious. The bonus levels are less fun. "First person platforming time trials" are a bad combination of words in my opinion. The puzzles are fun the first time but completing them in the required times is a little bit more frustrating. There's one trophy that requires access to the 2nd last trial but in order to access it you'll have to get Gold times in most of the preceding trials. I'm sure I'll finish it shortly just not in the time allotted for this event. The graphics are OK which doesn't say a lot since they are rendering a very simple, minimalist environment. It's kind of funny, you have hands but when you look down you've got no body. I guess beaming technology scrambles more than your brain. The music has a surreal, atmospheric quality. Probably the biggest factor dragging this game down from a (I did like the game, mostly) was my 60% success rate simply firing the game up. About 40% of the time it errors out on load up and I have to try again. Once it totally froze in game and I had to reset from the button on the front of the PS4. I realize this game was originally made for PC by 3 younger guys and if someone handed me a demo disc at a college cafeteria I'd cut the game a lot of slack. Presumably a larger entity was responsible for porting it to PlayStation and really once a game is for sale on PSN it shouldn't matter how it got there, it should at least load up consistently. I picked this game up for a couple of bucks in a recent sale and I certainly don't regret it. Qube 2 was recently released and I'm interested to check it out but I would want to hear some reviews before I considered picking it up at full price. Cleaned up the last trophy I needed for the PS4 version and stacked the PS3 version as well. I actually got the 6th fastest achiever on PSNP for the PS3 version with 3 hours and 55 minutes by doing the speed run levels first and then going through the story mode in one sitting. I had a unique technical issue with the PS3 version auto-saving not actually saving. It really sucked to get gold in one of the time trials only to go to the main menu again and realize the time didn't save. I don't know what caused the game to go into it's glitched state, whether it was restarting from the middle of the level or what but in order to ensure I was saving my times I had to constantly close the game completely and start it again fresh between each run. Fortunately the levels were still fresh in my head from the PS4 version and it didn't take too many runs to get the required amount of gold times to unlock the one time trial level with a trophy associated with it. That trophy is pretty much just for doing the level in the intended manner and that level was one of the more enjoyable time trial levels. The main reason why I then went through the story in one sitting was that I was uncertain whether the save function actually worked. As it stands I would still be interested in QUBE 2. Hopefully it's a little more polished technically and the emphasis on timed levels has been somewhat reduced. Completion: (18 out of 19 trophies) 90%. Completion: (19 out of 19 trophies) 100%, no plat. x 2
  14. @ladynadiad Were you playing Secret of Mana on Vita or PS4?
  15. @PerryToxteth I only watched GoT sporadically and I stopped watching altogether but I'm 99% sure that the characters you play as in the Telltales game are not in the show or the books. Some of the shows major characters are in the game, I noticed that the game characters modelled after real people had a weird, vacant marionette look to them that the characters unique to the game didn't have. See if that helps you guess which characters are from the show and which are just in the game.