KimBongUn420

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  1. If you're expecting Metro to be flawless you really, really need to lower your expectations lol. The series is infamous for its jankiness - it's part of the charm. Metro Exodus is not an FPS, and if you try to play it like one you'll end up 1) dead a lot and 2) super frustrated.
  2. Update 3: Not much to report, still progressing through Lost Judgment. Made it to the end of the 4th chapter and have all of the gambling and arcade mini games finally done. I'm about 1/4 of the way through the TownGo completion list and have the skateboarding and eSports school stories done. Still having a great time with it. Didn't get around to finishing Stranger of Paradise: Final Fantasy Origin so I'll try to do that this weekend. Plans for this week: Finish Stranger of Paradise Get through Chapter 6 of Lost Judgment List: Cyberpunk 2077 [PS5] - 42% Shenmue II Life is Strange: True Colors [PS5] Lost Judgment [PS5] - 3% -> 10% Stranger of Paradise: Final Fantasy Origin [PS5] - 91% My Name is Mayo 3 Games Complete: 0/6 Trophies: 74/262 (28.2%)
  3. Update 2: Finished all but one trophy in Stranger of Paradise: Final Fantasy Origin. Only have about another hour or so until the plat I think. Overall it's been a pretty decent time and at ~35h hasn't been too bad of a platinum. I've started leveling some jobs to 99 for fun and have had a good time doing it. This game gets more fun the deeper you dig into it, but the platinum requirements barely scratch the surface of how deep the customization is. Started back up on Lost Judgment. My plan is to make this Plat #150 and I expect it will take all of the next month or so. I'm playing the first part of the game on v1.00 to take advantage of the cheap gambling trinkets at Onodera, which should cut about 10-15h off the plat time. If I hadn't done both Yakuza 7 and Judgment within the last year, I'd be more inclined to do the gambling legit, but Lost Judgment is a massively long game as it is and anything to cut that time down is fine by me. Currently in early Chapter 1 powering through all of the minigames before I launch into the story. I've got all the Mahjong, koi-koi and oicho-kabu requirements done, and all of the arcade games except for the UFO catcher finished as well. Just need to get the poker games done but I think those don't open up til later in the story The fighting combat is fantastic and definitely the best in the series. I can already tell this is going to be one of my favorite games I've played this year. Looking forward to the story! Plans for this week: Finish SoP Finish minigames in Lost Judgment and complete the first 3-4 chapters List: Cyberpunk 2077 [PS5] - 42% Shenmue II Life is Strange: True Colors [PS5] Lost Judgment [PS5] - 2% -> 3% Stranger of Paradise: Final Fantasy Origin [PS5] - 26% -> 91% My Name is Mayo 3 Games Complete: 0/6 Trophies: 68/262 (26.0%)
  4. Update 1: Making my way through Stranger of Paradise: Final Fantasy Origin. It's been solid so far, although I wouldn't necessarily call it a good game. It plays like a worse version of Nioh 2 and unless you either really love Final Fantasy or find the Nioh series to be too hard, just go play Nioh 2 instead lol. Also, Chaos. No progress on anything else. Plans for this week: Work on SoP unpack all of my moving boxes 😩 List: Cyberpunk 2077 [PS5] - 42% Shenmue II Life is Strange: True Colors [PS5] Lost Judgment [PS5] - 2% Stranger of Paradise: Final Fantasy Origin [PS5] - 0% -> 26% My Name is Mayo 3 Games Complete: 0/6 Trophies: 40/262 (15.2%)
  5. Final Update: #147 Horizon: Forbidden West [PS5] Difficulty 5/10 on Normal Difficulty Grind 3/10 Enjoyment 7/10 I honestly don't know how to feel about this game. For whatever reason I found myself unable to commit to finishing this game for months. I didn't have that problem with Zero Dawn, so I don't know if I was burnt out on open world games or too preoccupied with moving and changing jobs to focus on gaming. Anyways, take this entire commentary on HFW with some salt because I'm not sure I'm giving this game a fair shake. The burning question that everyone wants to know about HFW is: "is it better than Zero Dawn?" Yes...and no. It's a tricky question to answer, because while there are a lot of improvements over ZD, there are some very questionable design decisions that lead FW to be a "two steps forward, one step back" type of improvement. Let's start with the easy improvements - there are many more customization and accommodation options (a huge plus) and the skill trees are much more meaningful and fleshed out. There is much more freedom in how you can play FW over ZD, which is by far the biggest positive change. There are also more weapons and outfits, and the variety of machines is much bigger. Other good things: the game looks beautiful and runs very well after several big patches, character development is excellent, the voice acting is top notch and the terrain variety is markedly more varied than ZD. The combat is significantly more difficult which I think is a good thing. The story is good, but I'm not sure I'd call it an improvement over ZD. The ending in particular is...quite similar to how Deus Ex: Mankind Divided ended, which was a game that got a LOT of shit for how it cut off the story. (Mankind Divided is a great game that didn't get a fair shake bc of SquEnix's completely asinine marketing campaign and I will die on this hill, I cannot wait to see what Embracer will do with the Deus Ex series). Sorry, I digress. I also really disliked how My big problem with FW is that while the open world is vast and beautiful, the main story only takes you to like...half of it, because the game is paced very badly. It makes the game seem pointlessly large, and there are other games with vast open worlds that pace the story far, far better - Assassin's Creed Valhalla is an excellent example of how to do it correctly. It's a very jarring downgrade from ZD in that regard, and makes the side quests and collectible hunts seem like filler to a degree. Most of the side quests are bog standard fetch quests which also doesn't help. My completion percentage is right at 70% in the statistics, and I really have no interest in going back to 100% the game until DLC comes out. Also, good god are the climbing mechanics horrible. The distance that Aloy will jump when you press X is determined by a random number generator, I'm convinced. I've gotten stuck on multiple cliff edges because Aloy refuses to climb up for some reason, and that's with the climbable surfaces indicator turned to Always On in the HUD. It's massively worse than ZD, and on the first few patches the climbing was so bad I legitimately thought my controller was broken. It's gotten slightly better as the game has been patched, but it's still inexcusably bad for one of the game's core mechanics. Overall, 7.5/10, it's a very good game and is worth full price, but it doesn't make it into the GOTY category for me. Maybe when I play the inevitable DLC I'll have a more positive outlook on the game - we'll see. Progress: Going to call the challenge here and move both Shenmue II and Cyberpunk 2077 to the summer event. Didn't feel like trying to power through Shenmue II in the next 2 days, especially since I wasn't going to be able to complete the challenge anyways. I'll be more careful about the games I pick for the summer so I'm able to complete it like I was for the Fall/Winter challenge last year! See you all in the next one! Final List: Horizon: Forbidden West [PS5] - 55% -> Cyberpunk 2077 [PS5] - 42% Ghostwire: Tokyo (Apr 2) Shenmue (Mar 17) Shenmue II SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated (Apr 20) Lego Star Wars: The Skywalker Saga [PS5] (May 10) Games Complete: 5/7 Trophies: 223/297 (82.5%)
  6. I'm in for this one too. This is my first stab at a list but I'll figure it out and finalize it over the weekend. Cyberpunk 2077 [PS5] - 42% Shenmue II Life is Strange: True Colors [PS5] Lost Judgment [PS5] - 2% Stranger of Paradise: Final Fantasy Origin [PS5] My Name is Mayo 3 Games on the Bench Scarlet Nexus [PS5] Sniper: Ghost Warrior Contracts 2 [PS5] Tiny Tina's Wonderlands [PS5] WRC 9 [PS5] - 18% Kingdoms of Amalur: Re-Reckoning Tiny Tina's Assault on Dragon Keep Death Stranding [PS5] Games I'll also be working on over the next few months (not a part of the challenge) Gran Turismo 7 [PS5] - 73% Assassin's Creed Valhalla [PS5] - 85%
  7. Update 10: finally moved and started my new job last week, which was neat. Currently living with the bare minimum of an air mattress, clothes and some technology (laptop/monitor/PS5) and it's honestly pretty nice lol. Makes me want to throw out half the stuff that's on the moving truck 😂 Also moving sucks and I remember now why I try to avoid doing it as much as possible. Progress: I've only played about 4 hours of Horizon Forbidden West over the past 2 weeks. Not too much further to the platinum, but I'm going to continue playing past that until I have the map completed. I've enjoyed the game so far, although I'm not sure it's better than ZD. Plans for this week: My final plans are to finish Horizon and complete Shenmue II, and call it a challenge. I'll move Cyberpunk to the summer event. List: Horizon: Forbidden West [PS5] - 38% -> 55% Cyberpunk 2077 [PS5] - 42% Ghostwire: Tokyo (Apr 2) Shenmue (Mar 17) Shenmue II SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated (Apr 20) Lego Star Wars: The Skywalker Saga [PS5] (May 10) Games Complete: 4/7 Trophies: 223/297 (75.1%)
  8. Update 9: #146 Lego Star Wars: The Skywalker Saga [PS5] Difficulty: 2.5/10 Grind: 9/10 Enjoyment: 9/10 I've been a huge fan of the Lego games for as long as I can remember. Traveler's Tales has tried to change up the formula of "smash bricks, get studs and mini kits, buy characters and vehicles" to varying degrees of success (DC & Marvel games) and not-so-success (Lego Movie 2 Videogame), but this game represents the biggest changes yet. Gone are the 15-20 minute levels in favor of much shorter 5-10 minute levels with linear story progression in between. The levels now have challenges in addition to the minikit requirements, adding another layer of replayability. Challenges and races are interspersed throughout and make up a good portion of the levels as well. The end result is something that resembles older Lego games, but to me is much more accessible and less tedious. Levels only take about 1 replay to mop everything up, and sometimes require no additional playthroughs. It's a nice change from the older games that would take 2-3 attempts on a 20 minute level to get all the collectibles. From a scope achievement, the game knocks it out of the park. There are full stories of all 9 mainline SW episodes, complete with full voice acting and a variety of different mission types. There are (currently) 380 characters divided into 9 classes, each with their own unique abilities. The classes are easy to identify and the color coding system eliminates one of the greatest sources of frustration of older Lego games: not being able to remember what characters have which abilities. There are 24 planets full of characters, ships, and Kyber bricks to collect. The worlds looks fantastic and are very easy to navigate. The gameplay is a blast as always and the lighthearted tone of all Lego games is still thankfully here. Again, the character classes and their different abilities help lend an RPG element to the game and somewhat mitigate the very long completion time (I'll get to that in a minute). Now for the things I don't like as much - I have 2 minor gripes and one major one. The first minor gripe is that there is currently no way to replay all of the story progression - you can only replay the main missions which themselves make up about 40-50% of the actual episode. I would love to see this enabled as the story progression filler is quite good. The second minor gripe is that this game is LONG. This is easily a 90-100h platinum and about 60h of that is your standard fare Lego postgame collectible grind. I think I'm more sensitive to this right now because I just finished Ghostwire Tokyo which also had a really tedious postgame collectible grind, and I'll admit that probably colored my perspective on this a bit. But the reality is, like most Lego games you have to 100% complete it for the platinum, and when that task requires 1,166 bricks as but one element of the completion grind, it's...a lot. This is definitely not a game that I would try to power through in a couple weeks - it's much better enjoyed in short bursts. I definitely had some times where I was feeling burnt out on the grind. However, my biggest gripe by far is the game is, after literal years of delays, still a technical mess. I had a double-digit amount of crashes on PS5 and encountered a ton of weird bugs along the way. The most ridiculous one was when I spawned into Tatooine at the very end of the game and neither of my characters would respond to any control inputs until I manually switched to a new character. I'm pretty sure this bug is still in my save file but I can't be bothered to worry about it at this point. TT has done a very good job of communicating and addressing bugs, but they do have a reputation of releasing very buggy games and TSS has done nothing to change that. It's very disappointing and there are enough sizable bugs where it does significantly detract from the enjoyment of the game. In summary, this really feels like the game that TT always wanted to make but never had the budget or manpower to make it happen, and now that it's finally here after several lengthy delays, it more than delivers from a content perspective. $60 for this game is an absolute STEAL for the amount of stuff you get. The QoL improvements that TT have made to the Lego formula cannot be overstated enough - if this game represents the future direction of Lego games then I am all for it. I would love to see (and would gladly pay for) story DLC for Rogue One and Solo. Unfortunately, its technical shortcomings are glaringly obvious and while in a perfect world this game is easily an overall 9/10 for me, I cannot in good conscience rate it that highly. 6/10 overall, but it's worth the asking price and again could easily be a 9/10 if the technical issues are fixed. Progress: I've basically accepted that I probably won't complete this challenge 🙁 this coming week is completely shot due to moving and I've got probably another 80-100h of time required to complete the last 3 games on my list. It's disappointing but when I started in March I certainly didn't think I'd be moving 700 mi away and changing jobs so it is what it is. Plans for this week: None. Maybe try to work on Horizon if I have any free time? List: Horizon: Forbidden West [PS5] - 38% Cyberpunk 2077 [PS5] - 42% Ghostwire: Tokyo (Apr 2) Shenmue (Mar 17) Shenmue II SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated (Apr 20) Lego Star Wars: The Skywalker Saga [PS5] - 48% -> (May 10) Games Complete: 4/7 Trophies: 191/297 (71.7%)
  9. Update 8: it's been a while since I've posted - been out of the country the past week on a much needed vacation. I'm officially moving next Friday so I'm going to be pushing really hard the next 8 days to get as much done on my games as possible. Progress: Skywalker Saga - made it through 100% of the story levels, all mini kits and challenges done. Only thing left now is galaxy mode cleanup. I'm about 2/3 of the way to 100% completion. Finished Spongebob. Won't write a review because it's a well known game at this point and it was free on PS+. No progress on anything else. Plans for this week: Finish Skywalker Saga Try to finish Horizon Work on Cyberpunk collectibles List: Horizon: Forbidden West [PS5] - 38% Cyberpunk 2077 [PS5] - 42% Ghostwire: Tokyo (Apr 2) Shenmue (Mar 17) Shenmue II SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated - 31% -> (Apr 20) Lego Star Wars: The Skywalker Saga [PS5] - 20% -> 48% Games Complete: 3/7 Trophies: 191/297 (64.3%)
  10. Your inability to read a trophy description or wait for confirmation of the trophy requirements does not constitute a scam 🙂
  11. Update 7: well, it's hard to believe but Friday is my last day of work at my current job. The Great Resignation is real. I'm looking forward to a month of funemployment before I start a new job in May. Another week of minimal progress with everything going on, but in early May I should have a lot more free time. Progress: Skywalker Saga - made it through 100% of Episode V, so 5/9 episodes and ~40% of the total game completed. Again, gotta commend Traveler's Tales for being on top of patching the game so quickly. I've had a great time with this game and it's well worth full price. My one gripe is I do wish the entire episodes were replayable, as opposed to just the short missions in each. Made it about halfway through SpongeBob. This is a fairly standard platformer but a very good remaster of the PS2 game. Definitely one of the better free games that has come with PS+ No progress on anything else. Have a lot on my plate between trying to set up a move and switching jobs. Plans for this week: Work on the story mode of Skywalker Saga Try to finish SpongeBob List: Horizon: Forbidden West [PS5] - 38% Cyberpunk 2077 [PS5] - 42% Ghostwire: Tokyo (Apr 2) Shenmue (Mar 17) Shenmue II SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated - 0% -> 31% Lego Star Wars: The Skywalker Saga [PS5] - 18% -> 20% Games Complete: 2/7 Trophies: 161/297 (54.2%)
  12. Update 6: life got in the way of all of my free time this week and what little time I spent gaming mostly went to GT7. ¯\_(ツ)_/¯ Progress: Skywalker Saga - made it through 100% of Episodes I-IV and am about 1/3 of the way through completing the game. This game is MASSIVE. It's been a lot of fun so far and TT is doing a good job of putting out patches to fix bugs (of which there are many, but none game-breaking). Swapping Lost Judgment for Spongebob BBB Rehydrated (lol) GT7's first major post-backlash patch dropped this past week and it's a major step in the right direction. Sony and PD seem to be listening to player feedback but there's still a long way to go. I managed to gold all of the licenses and a decent number of the circuit experiences, which was good. Plans for this week: Work on the story mode of Skywalker Saga Work on SpongeBob List: Horizon: Forbidden West [PS5] - 38% Cyberpunk 2077 [PS5] - 42% Ghostwire: Tokyo (Apr 2) Shenmue (Mar 17) Shenmue II SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated - 0% Lego Star Wars: The Skywalker Saga [PS5] - 10% -> 18% Games Complete: 2/7 Trophies: 146/297 (49.2%)
  13. Update 5: #144 Ghostwire: Tokyo Difficulty: 3/10 Grind 7.5/10 Enjoyment 7/10 Ok, before I dive in - this is a very good game, but has an ABSURD platinum due to the collectible grind. The visuals are really, really top-notch. I alluded to this in my last post but it is impressive how the game makes the Shibuya surrounding area feel both alive and dead at the same time. The game does a masterful job of creating a believable "Rapture" scenario. The story is...fine, and the combat is also fine, and somewhat unique. There aren't that many different enemy types, but the game is so short that this doesn't really detract from the experience in my opinion. Also, I got through the platinum without the game crashing a single time, which in today's world is a massive technical achievement. So what kind of game is it? Well...it really feels like a combat-oriented VN, but also has elements of supernatural events and suspense. This is not a horror game by any means; there's one single jumpscare in the entire game and it's easy to see coming. It's certainly different from almost any other game I've played, and I found it a refreshing break from the cookie-cutter AAA games that I usually find myself playing. Now, onto the bad: this game takes about 50h to plat, and easily 40h of that is straight up collectible grind. If you don't believe me, here's the list of collectibles that are required for the plat: 52 Jizo Statues 20 KK's Notes 31 Landmarks 50 Food and Drink (a lot of these are random spawns. I thankfully only had to save scum for 1 item, but if you're not actively picking up plastic bags, you're gonna have a bad time) 40 Yokai Hunts 25 Tanuki 31 Music Tracks 50 Outfits 33 Prayer Beads (these mostly come naturally as you clear the Torii Gates) 123 Relics 29 Torii Gates 42 Side Missions 23 Visitor Types 17 Voice Logs On top of that, you have to collect all souls in the game. There are 240,300 in total. That is not a typo. Most locations give you 100 souls give or take, with some giving 300. 25000 of these souls are also random spawns, and the hyakki yako in particular are a bitch to spawn consistently. By my count, there are well north of 1000 locations you have to clear for souls, and I think it might actually be closer to 1500. Again, it is an absolutely absurd grind for a game that otherwise would be about 10h long. I did get tired of the collectibles by about hour 40, and just wanted the game to end. Even with the scenery as pretty as it was, repeating the same tasks got old pretty fast. I also waited to beat the game the first time, which was a mistake - I'd recommend doing the story as quickly as possible to upgrade the important prayer beads that help you find and transmit souls faster. Overall: 7.5/10. Though the game does a lot of good things, the collectible grind is really too much. It makes LA Noire look tame by comparison. It is definitely worth playing, but know what you're getting into if you're going for the platinum. Progress: No change on Horizon 2. Or Cyberpunk for that matter. Added Lego Star Wars: The Skywalker Saga. Started playing this today and it's pretty great. TT made a lot of changes to the Lego formula and I think nearly all of them are for the better. I started Lost Judgment bc I was bored, but will almost certainly be swapping it out. Oh also, the Dawn of Ragnarok DLC for AC Valhalla is hot ass and not at all worth $40. It's a $20 bargain basement DLC at best. Don't get scammed like I did. Plans for this week: Work on the story mode of TSS Try to get back to Horizon Swap Lost Judgment for something (maybe SpongeBob?) Color Key: Green: Completed Game (This Update) (100% or Plat) Blue: Completed Game (Previous Updates) (100% or Plat) Orange: In-Progress Games Purple: Newly-Added Games Red: No Change Since Last Update Black (Non-Bold): Not Started Swaps: 1/2 Horizon: Forbidden West [PS5] - 38% Cyberpunk 2077 [PS5] - 42% Ghostwire: Tokyo - 25% -> (Apr 2) Shenmue (Mar 17) Shenmue II Lost Judgment [PS5] - 0% -> 2% Lego Star Wars: The Skywalker Saga [PS5] - 0% -> 10% Games Complete: 2/7 Trophies: 142/315 (45.1%)
  14. Update 4: back to regularly scheduled programming of Monday updates. Progress: Started Ghostwire: Tokyo as my replacement for GT7. This is a pretty neat game! I'm impressed with how the developers were able to take such a lifelike recreation of Tokyo and make it seem so empty and creepy. It's nice to see single-player games of late focus heavily on the setting and scenery instead of placing gameplay above all else. Ghostwire has some flaws for sure - repetitive gameplay chief among them (also why are there TEN graphics modes???), but I think this is a game that's best enjoyed at a slower burn than trying to power all the way through it. If you're on the fence, I'd definitely watch some gameplay footage before buying it, because it's difficult to describe what genre it is. Made decent progress in Horizon: Forbidden West. Still focusing on finishing this concurrently with Ghostwire. Cyberpunk 2077 currently on the back burner. I am cautiously optimistic about the changes announced for GT7. At least Polyphony is listening to the overwhelming negative feedback about the direction of the game. We'll see what early April brings. Plans for this week: Get Ghostwire and Horizon above 50% completion Think of possible swaps for Lost Judgment due to time constraints Color Key: Green: Completed Game (This Update) (100% or Plat) Blue: Completed Game (Previous Updates) (100% or Plat) Orange: In-Progress Games Purple: Newly-Added Games Red: No Change Since Last Update Black (Non-Bold): Not Started Swaps: 1/2 Horizon: Forbidden West [PS5] - 28% -> 38% Cyberpunk 2077 [PS5] - 42% Ghostwire: Tokyo - 0% -> 25% Shenmue (Mar 17) Shenmue II Lost Judgment [PS5] Trophies: 93/269 (34.6%)