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About JD-D2

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  1. FWIW I took a couple months break after SS-ing Sprint (which took me more than 100 hours), then got SS in Ultra in a couple of days. So once you have the concepts molded into your brain, you should be able to get back into it even after taking a breather. I pray the worst is behind me lol, 190 hours and counting now in total. For Ultra, though, learn to ST stack. Makes it so much easier once you wrap your head around T-spins.
  2. Someone said this above but there are too many mini cutscenes for mundane tasks you do repeatedly. You have to hit skip four times to get through the shower mechanic. You have to hit it twice to get through the recycling one. Getting into a car takes way too long. Why do I have to drink three Monsters/Timefall Porters to get the full stamina boost, skipping the cutscene each time? I understand that Kojima is trying to hammer some points home — including the loneliness of the world and the arduousness of your task — through story and gameplay, and I think his success at that is what makes this game so incredible. But there has to be a middle ground for accessibility in that case.
  3. Okay great, appreciate the clarification. Thank you both! Just got the ziplines earlier today so I’ll get to work on building that out as I go along then.
  4. I’m about midway through Chapter 5, so I would greatly appreciate it if someone could answer this without spoiling the ending in any way. (A simple “yes” or “no” even works.) But just wanted to ask a quick question so I can plan the best course of action for getting the 80 premium deliveries trophy and not waste time now. (I’m really loving the story so would love to just power through the rest of it.) I read in PowerPyx’s trophy guide that there are “no more forced endgame encounters” once the story is over. Can I take this to mean that there will be no more MULEs or BTs on the map during the endgame? Will I be free to do the premium deliveries without having to work around MULE camps or BT areas, or will those spots still need to be avoided? Thanks guys, and if this has been asked already, please let me know and I’ll remove the post (or try to). Didn’t see it in forums already.
  5. This is completely unrelated but hey, you left a trike near a mule camp that really helped me out earlier today! I remember seeing your name above it.
  6. I’m weirdly excited to hate myself for playing this game. What a job Sony’s marketing team has done, for real.
  7. I work in the media. Sony gave an absolute shitload of review copies out to press (multiple copies to most outlets, which is rare for video games), influencers/YouTubers, and general games industry people. I’m guessing there were more than a few trophy hunters in that bunch. Since DS is a game that relies on the online community to make the world more dynamic, it makes sense.
  8. I’m excited to play something different. I know it’s very early, but can anyone with early access say whether or not there are any missable trophies? Wouldn’t want to embark on this massive grind (I pre-ordered so I will be playing right away) only to find out I might miss something unintentionally.
  9. It's a classic 8/10 for me. I haven't played it in months, but man I cannot tell you how skilled I became with Zenyatta, if only because I spent so much time going for his ungodly trophy. To me a 10/10 has to be punishing, almost to the point where it's not just difficult, but pseudo-torturous. (Of mine, I'd say Gran Turismo 5 and Wipeout HD hit that benchmark, almost done with Tetris Effect and that'll be another.) Overwatch has some toughies, for sure, but many are luck-based, and the game is so damn fun the whole time that I just threw my hands up and never really got stressed with it. You just keep playing and eventually it'll happen.
  10. The influx of new players makes the plat rarer. Thank you for the ego boost, Sony!
  11. I'm referring to timed finesse shots from outside of the box, yes. That was arguably the best way to score for much of FIFA 19 (which was a joke), now it is only somewhat effective. Personally I've found regular power shots and driven finesse shots to be most effective this year, but yes, regular finesse shots can still work in the right situation. Timed finesse, though, not as good.
  12. It’s real shitty to post the full article in here
  13. Got to Div 4 the other day, finally. Best tips I can give for anyone who sees this in the future and feels stuck: 1. Play the style you're most comfortable with. Ultimately, the game is different from FIFA 19, but aside from finesse shots and headers being heavily nerfed, it's not crazy different. I switched to the 4-2-3-1 wide I've used successfully the past few years and went on a 17-2-2 run to get from the 800s to the high 1200s over the course of 3 days. 2. Play Rivals when everyone else is doing Weekend League. Particularly on Fridays, you're filtering out all the best players. I lost exactly one in 12 games playing then, as the quality of the competition dropped significantly in my experience, even when I was high up in Div 5. To be fair, I do have an very powerful squad (184) after getting some pack luck (doing the SBCs is def worth it), flipping cards on the market, and buying some FIFA points, but I was winning comfortably most of the time. And even before that I was finding success just playing the way I was most comfortable with instead of trying to play the 1 depth/1 width "meta." My tactics: 4-2-3-1 (2) // Pressure on Heavy Touch, 4 width, 3 depth // Balanced, 5 width, 5 players in box, 2 corners, 2 free kicks. Striker (Aguero): Get in Behind and Stay Forward // CAM (Firmino): Stay Forward // RM (Sterling) and LM (Mane): don't touch // CDMs (Sissoko and Wijnaldum): Cover Center, Stay Back on Defense, Cut Passing Lanes // LB (Digne), RB (Semedo), CBs (Hernandez and Lenglet): don't touch The key is having pace everywhere possible, but especially with the wingers who will come back and help on defense occasionally and the two well-rounded CDMs that can keep up playing box-to-box. Sissoko and Wijnaldum were those CDMs for me but there are lots of other cheap ones that can work just as well with the right chem card (Ndombele, etc.). Keep the pressure up on defense without overcommitting with the CBs, and don't let your opponent break your shape. Then break quickly when you win possession and, above all else, play confident. Hope that helps anyone if you get stuck. Good luck!
  14. Glad to hear that, man. I'm up around 1100 myself now, but only playing a few Rivals games a day to avoid going nuts lol. Finishing near post is usually your best bet from what I've found, unless you're at a 45-degree angle or so to the GK, in which case it's best to go far post. Simply using the O button seems to be better than other options too. One of the big keys for me has been to really force myself to not hold the sprint button down constantly on defense (and to keep the Jockey Assistance setting on Manual). Was sliding by people constantly but you want to do a sort of "go and stop" technique, using the normal jockey when you're right on the man in possession. And yeah totally agree on the passing — I've said "that isn't who I meant to go to" so many times this year, but I think everyone's dealing with it, so I can't complain too much.
  15. It’s just gonna take practice. You’re playing during the early access period, where only the most dedicated FUT players are online. It’s normal to have a rough go of it, and it’s gonna be about the same until the 27th. (I’ve been playing FUT for about 7 years, got smashed 4-1 one game then killed some guy 5-1 the next, so it’s going to be schizo for now.) And yes, the game is different in subtle but meaningful ways over 19 and 18. It’s not realistic, per se (it’s still FIFA), but it’s definitely closer to PES in terms of the pace of play and requiring players to think a little beyond what is happening directly around the ball. So it’ll take time to reorient your brain and muscle memory to how things work now. The physics discourage holding the sprint button constantly, which is what most FIFA players still do. Trust me I could barely beat the AI on World Class a couple days ago. What I would do if you want to build up a FUT team now is just play Squad Battles, do SBCs, complete some of the objectives, play the market, and basically do anything else that’s going to get you coins without tearing your hair out until the 27th. Look for some well-rounded midfielders (I’m using Ndombele, Gbamin, Lo Celso, for instance, but you can find much cheaper quality players outside of the Premier League) and pacey strikers (the Pukki POTM is awesome and only costs about 30k if you look up solutions on FUTbin), then slap chemistries on them (Powerhouse and Hawk aren’t crazy expensive for now). Just focus on building a competent team — FUT is a pay to win game mode, so the game is going to feel much easier if you have higher rated players. For formations, I’m using a 4-1-2-1-2 (2) but the 4-2-2-2 (with two CDMs and two wide CAMs) also looks good; either way play into the strengths of that formation, forcing things center or wide as needed. Set your defensive line depth back farther than normal, and I like to keep their width tighter together to force crosses (which are less effective than usual this year) out wide. Set an attacking gameplan that puts more players in the box (Fast Build Up sends more people forward), and tell your fast strikers to get in behind. Use L2 and R2 to “crab walk” contain on defense, and don’t bother holding X. There’s a lot you can mess with. It’s definitely gonna be hard now, but it will get easier over time, and if something isn’t working, change it. If I can get to 1600 last year literally anybody can get to 1250 this year with enough perseverance. When I get frustrated, I try to just focus on practicing one thing (tackling, build up play, etc.) and work on that, regardless of the score. There’s no limit to games you can play, and you have a year to get it.