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Everything posted by realm722

  1. Preferably that you've played. You can check how many owners a game has by clicking the game and checking the number farthest to the left of your screen.
  2. noticed Cassy has started playing Slay the Spire I can't WAIT for this review. I really hope you love the game as much as I did. It consumed me for 3 straight weeks in March at start of quarantine and such. That trip to Ascension 20 is going to be one hell of a ride but I have complete faith you'll conquer it.
  3. Ayyy I actually discovered that I did in fact have multiple! Gladiator Batman: Arkham City 2nd Apr 2020, 2:00:00PM White Knight Heavy Rain 2nd Dec 2019, 4:00:00PM Sixpence None the Wiser The Sexy Brutale 26th Feb 2019, 9:00:00PM
  4. Of all your games, I'd say Grand Theft Auto V on PS3, and even PS4 may not even be worth bothering with given how time consuming they are. Along with the difficult DLC trophies - it just seems like it'd be a gigantic pain more than a fun challenge.
  5. Staying alive for 30 minutes... I've done it twitch, well over 30 minutes while normally playing and it hasn't popped. Anyone know if it's glitched?
  6. Game: Beholder 2 Analysis: Boy am I hyped for this one! I bought Beholder 2 for $5.99 back in late August 2020 after having platinumed and reviewed the original in early August. Spoiler-Free Review: I love these games. I don't "love, love" them like I do say a Dead Cells, Persona 5, or Stardew Valley. To be quite frank, the moment to moment gameplay isn't interesting enough to grab and capture me in that way. But if you are someone, who loves game "atmospheres", game worlds, game "vibes", or just are looking for something different and don't mind some dark satire in a Cold War-esque environment - YOU NEED TO PLAY THIS GAME. I think it's better than the original, and does a magnificent job of expanding upon everything. I think it's sometimes telling when a game developer chooses to make a sequel, simply because their 1st game was unusually successful and a sequel virtually guarantees avoiding a flop - as opposed to starting a brand new IP. Whereas when a game developer chooses a sequel, because they genuinely want to expand on what they made in the 1st game. Beholder 2 is an example in the later - they planted seeds in the original of what they wanted to do when they first released and published it in 2016, and a few years later, in late 2018, they released this behemoth with so much more expanded upon it. Something else that I think contributes to my enjoyment is the fact that these games are so barely talked about. I'll be perfectly honest, I had never heard even one peep about them other than seeing Beholder: Complete Edition on sale on PSPrices. I bought it, was shocked by how much I enjoyed it, and went back for more when the sequel went on sale. Videos about this game on YouTube do well since they're fantastic for quick jokes and there's many unique things you can do to create funny moments. This 2nd game doesn't even have 200 owners on PSNProfiles, if anything, just check this game out and give it a whirl when it's ons ale for $5 - you may be surprised by how much you enjoy it. (SPOILERS BELOW I HAVE A LOT I WANT TO WRITE ABOUT REGARDING THIS GAME) You play as Evan Redgrave. Your father was a powerful man in the ministry, and he's just fallen out of the window several stories to his death out of the very same government building you will now be working at, trying to climb the ranks of. Your typical menial daily labor on each level is a bit of a bore - but I think even the wonderful developers at Warm Lamp Games know that. At Level 1, you process peoples requests/complaints/denunciations/information dumps and have to catalogue them correctly. On Level 12, you take those processed forms and decide what must be done, rejecting them, fining people, arresting them, or sending them to a firing squad. Finally, on Level 25, you take part in processing clones that are being created by the government and giving them specific personality traits for each job that there is a need for. You have to do 100 of these on each level in order to gain a silver trophy for each one, so that adds to the "grind", but consider it your "zone-out" time where you can pop on a YouTube video and do the task as painlessly as possible. The game knows that these tasks themselves aren't super engaging, there's no clock like in Papers, Please to make you move quickly or give a sense of urgency. You just clock in and do it as an "easy" if boring way to gain money/authority. Of course, this isn't the only way you can increase your sphere of influence. In order to move up the ranks, you need to eliminate your co-workers by either... finding untoward behavior in their lives, or mercifully helping them in their personal lives and getting them the hell out of working in the Ministry. What does this imply? Take a look below. Your Co-Workers in Beholder 2 * Marco Legrand - A rich boy with a rich daddy, he's a complete d-bag, but if you play your cards right you can get him decapitated. * Emma Hazer - The flirt of the office, single mom with 2 kids. You can get her to give up her kids, have sex with her, get an STD, and make her drug dependent till death. * Peter Dong - The dweeb of the office who likes Emma, hates Marco, if you prank him enough you can drive him to shooting up the workplace. I'm not kidding. * John Smith - You'll end up discovering he's in Witness Protection Program since he sold out the mafia. His real names Fat Tony. You can give him a new lease on life. * Gloria Melfi - Her son died in a car accident ages ago, and her poor soul thinks you're her old son at times... that's a vulnerability if I've ever seen one! * Hank Wright - He's an alcoholic who's been depressed since his brother has gone missing mysteriously... (he's been tortured in a dungeon by your boss!) * Stephen Dawking - A genius chubby man who wants to honestly do the good thing... that sounds like trying to under-mine our glorious Wise Leader if anything * Horatio Newport - A standoffish jerk who doesn't engage you since he thinks you're below him intellectually. May be far, he can actually time travel. * Marie Curie - You can't understand her at first, but later you discover she's being abused by her security officer and you need to rescue her (or.... not) Did that capture your attention? Because the way you get in good with these co-workers is pretty humorous. Sneaking into their work areas when they're not in and hacking their computers / searching their desks. You can watch their favorite TV shows and discuss them to become friends with them. It's quite good fun. How about the bosses on each floor? Your Bosses in Beholder 2 * Pete Ferguson - A debaucherous jerk who the one and only thing he will ever care about is money. He's generally a repugnant individual - but the way you can dirt on him is by capturing video of him being unwieldily at one of his infamous work office party / orgies. How wild? You set people on fire, women are censored blurs in cages, there was a lady getting two-timed in the background in one of the sections, and it's ultimately how you can get him eliminated from his position. * Albert DeSalvo - A calm man at first.... and then you discover that he has a torture fetish. He just gets a huge kick out of using torture devices from across the decades of history to play with his prey. How so? Well - he was torturing one of your co-workers brothers. He also literally killed children in the heart of the Wise Leader, showing violence and death specifically against children is prohibited so the game censored it - but it was there. At the end of the level, you are given the choice between saving 20+ adults in a room or 1 small girl. If you save one, the other dies. If you save the girl, the room with 20+ people has them all burned alive. If you save the 20+ adults, the small girl is escorted away by a government official, the door closes, and you hear her shrieking. Easily the most horrendous of the bunch, at least in my mind - he has a frigging paper shredder for people on his floor if they don't hit their quotas! * Isaac Weinberg - A scientist who's making himself to be god to the clones he is creating. The clone subject? Carl Stein! Yes - this is such a cool callback to the original and I absolutely loved it. After your time as an apartment manager at Khrusvice 6, your body was used to create all these clones and your job as Evan by Isaac is to find your weakness. You investigate how the lives of your kids (Patrick and Martha) as well as your wife (Anna) ended. They all ended up dying. Isaac's a bad evil genius dude who ultimately has the whole universe becomes mindlessly drones to create clones, but at least he had a plan when creating his vision! So yeah... that's really what I wanted to cover regarding this game. The way it's story unfolds and becomes gradually more and more "out-there" is a ton of fun. One of the best moments in the entire game for me was a subtle one. After a day at work, I returned home to my apartment, and my landlord was snooping through my things. This is exactly what you did in the original Beholder, but now you were on the other side. It's such a gorgeous small detail but it absolutely makes you understand the "violated" feeling you'd get when something was just snooping through your things. The fact it only happened once also contributed to it's uniqueness. I enjoyed Beholder 2. I say that even as it didn't hit me at the best time (I had disinterest playing games the past week due to tiredness, lots of sports going on with Miami Heat in ECF vs Boston, Marlins playoff push (24-21), and Dolphins season starting up). It's endings are wide and vast - depending on how many Heimdall codes you were able to find from your father. The ultimate goal being giving people free will to do what they please and make their own choices, without an authoritarian government constantly telling them what to do and how to feel. I think that's a nice message. Ultimately, I think what makes me really enjoy this series is it's just so different from everything else out there. It's not a platformer, it's not a puzzler, it doesn't have waifus or turn based combat... it's putting you in a dark world and asking you to make the most of it and understand what the hell is going on. I think that's just fantastic. Whatever Warm Lamp Games makes next, I will be right there with them to support it! Panda Score: 7.4 / 10
  7. RealM722's Trophy Cabinet EDIT: September 4th, 2019 - I used to have something completely different here since I was just getting acclimated with trophy hunting back in mid-2016. Now nearly 3 years later, my platinum count has sky-rocketed and I'm now in the top 100,000 worldwide on the PSN Profiles leaderboard. As a result, I've decided to change the way this is set up. Since I now have enough games in my arsenal, I will be separating them by numbers rank and link to their review that I've made on this whole thread. To check it out, just click the "---" 3 dashes to the right of each game. Hope those who bothered reading this enjoy! Platinums / 100%'s Accomplished: In the 9.00 Range: --- --- --- --- --- --- --- --- In the 8.00 Range: --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- In the 7.00 Range --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- In the 6.00 Range: --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- In the 5.00 Range: --- --- --- --- --- --- --- --- --- --- --- --- In the 4.00 Range: --- --- --- 2019 YEAR IN REVIEW POST - LINK
  8. I have to give love to a franchise that I discovered thanks to a sale and see barely any discussion about otherwise. Beholder: Complete Edition (1,640 owners) Beholder 2 (193 owners) I am stunned by how much of a completely different "vibe" these games offered from the norm of what you see on PS4. Imagine living in a dystopian cold-war society where you are being used as a tool by the government. The 1st game you play as an apartment manager who has to spy on your residents and carry our certain tasks. In the 2nd, you work directly within the ministry as a cog in the beast of the machine that is this albatross government. I think the 2nd game expanded wonderfully on the overall lore and narrative and that would be my recommendation if you could only play one of these games. My one warning would be: the gameplay in either game isn't great. You're here for game atmosphere, story, and general "vibe" above all else. 100% check them out if they even mildly intrigue you as they can each be picked up on sales for around $5.
  9. As of September 15th, 2020. Played: 142 Completed: 124 Side note: Only 4 of the games that aren't are non-sports games. (The Last Guardian, Kingdom Hearts III, Island Saver, Cities: Skylines)
  10. Batman: Arkham Asylum. You haven't played the game in over 2 1/2 years. Play the game on Hard, get a 100%, and take care of all those combat challenges that are quite by far the easiest in the franchise.
  11. Beholder 2 Platinum #105 (24.35% rarity) Quite possibly one of the most under-rated franchises I've played on PS4. If you dig the vibe of Papers, Please - consider checking this game out.
  12. Stardew Valley - Fector's Challenge Unravel Two - Hideaway Gold Medal The Stardew Valley one especially. I don't consider myself to be a great player at any game really, at most I'm generally competent and can get the job done for most tasks if I dedicate enough time. The thing with Stardew's mini game is it's a complete 180 from the peaceful tranquil life in Pelican Town that now becomes a bullet hell survival where even if you only die once through this difficult game mode, the trophy becomes null. But I just kept practicing at it, and eventually I became good enough to achieve it. Unravel Two for me is impressive given the fact it requires a mix of determination, skill, and patience given there's around an agonizing 40-second wait time every time you try and re-do the speedrun. It's famous on here in the forums for being infuriating. But after oh so many attempts, I managed to do it.
  13. I am currently on my 3rd playthrough of Pyre. True Nightwings edition. I just adore the game and it's presentation, and I commentate the matches as though it's an NBA matchup with all the stakes on the line. Tons of fun to anybody who wants a game with gorgeous aesthetics, wonderful music, and unique gameplay.
  14. Game: 88 Heroes Analysis: I bought 88 Heroes for $2.99 in late August 2020. So this is a game that I've actually had my eye on for awhile to go on sale. The reason being I really liked YouTuber Cornshaq's review on it. It just looked like a different sorta game that you could pick up for cheap and enjoy, and I've gotta say, for 3 bucks it's a pretty damn solid deal. It's a platformer that is obsessed with the number 88. There are 88 heroes (if you get hit by anything, an enemy, a laser, or falling into a pit, you die and that character is gone for good unless you earn enough coins through the levels to revive them). The heroes are pretty cool in terms of how distinct they are. A number of them deal damage, many don't, some are small and floaty, others are big and a slog to move around, there are some cool unique ones like Miss Fortune where you have a random 50% chance to either die or go straight to the end of the level, Mighty Mite who's hitbox is virtually 0 as you're basically a mosquito, and Bat-Box which makes the game move at 1 frame each time you move 1 box. A decent number of them completely suck (I'm talking about you An Delay Man who lags when you run). It's a cute novelty for a game, and your goal is to progress through all 88 levels, with their being 4 zones, 21 levels for each zone, and a boss at the end of each one. The boss tends to be a complete push over since they have to be beatable with any hero so the patterns are 1-note and repetitive but that's alright, the normal levels themselves are hard enough. Lemme say - this game is just a cool concept. The developers are Bitmap Bureau, and considering this is a 2-man crew out of the United Kingdom, they did a good job with this making a decent fun trolly(in a good way) platformer good for a few laughs. In terms of trophies, a lot of the easier ones will pop right away within your first hour of playing. For me, the biggest "grind" was beating the game with at least 16 heroes level in the 88 mode. I'll admit, I used the cloud save loophole since man I don't know how you could pull that off without doing so, at least not without practicing it multiple times due to the fact there simply is a large amount of wack heroes that are useless for later levels. It added to the tedium, but the levels are so quick that if you can into a rhythm you can blaze through it. Once you do that, use Miss Fortune to quickly fly through Magnificent 8 and Solo Mode (she really is the MVP of this game), and then to grind the 888 enemies destroyed, choose Digi-Punch and get to Level 28, destroy all the piranha plants, and finally in order to achieve the 888 deaths use Deiter Nate and click the square button infinitely. Within a reasonable amount of time, you'll have achieved your 9.10% rarity platinum, and I managed mine in 4 days and 6 hours. Honestly - one of the biggest compliments I also want to give this game is it has really fast menus which is a greta bonus (Cel Damage HD had fast ones too!), and you don't really notice it until you play a game like Children of Morta that's so unusually slow in that department. All in all, if you like platformers, get this game when it's on sale! The sub < 10% platinum is also a nice enticing bonus. Panda Score: 6.5 / 10
  15. Cosmic Star Heroine! Super fun retro game that gives me Chrono Trigger vibes. Really loved my time with it - just be wary of trophies glitching and not popping so make frequent backup saves before you go for any specific events.
  16. I'm just basing this off the games after looking at your profile. I notice you played the Spyro series - and as someone who also played the trilogy, that is one of those games that can get a bit annoying making sure you're always collecting all the gems even if it's an easy platinum. My recommendation to you would be what I do - I always accept that some games are going to require more diligence towards a platinum than others. The key is if I'm feeling burnt out towards specifically being efficient - I'll play a game that has 0 missables and that I can just enjoy at my own pace. After playing through that game, I always feel that itch to get back on the platinum chasing horse, and typically enjoy it. You have the PERFECT game for this in my mind, Batman: Arkham Knight. I love it to bits, it has 0 missables, and you can play the game normally and anything you miss you can comeback to later. You also just seem to enjoy the Arkham series in general given you've gotten a good number of the trophies in Asylum/City. That would be my tip, play something that you know you can play without worrying about trophies - and eventually you're gonna wanna come back to trophy hunting "seriously" with future games.
  17. I stumbled upon Risk of Rain from this past PS4 Winter Holiday Sale and picked it up for $2.49 since it looked interesting. Holy crap this game is fun. After spending my first 10ish playthroughs getting my ass handed to me I finally dropped down to Drizzle and was able to beat the game with Commando. I figured "ah okay makes sense it's a short game" but hell no man... so many different glasses, and the gameplay can vary greatly depending on what artifacts you find and you can have wildly different experiences with those. I got the 100% completion but honestly, this is up there with Binding of Isaac in terms of different branching paths. I just wish there was a bit more trophy incentive to keep playing(though even as I've finished it, I'll probably still hop on for a game here and there because of how fun it is)
  18. Game: Cel Damage HD Analysis: What a surprisingly delightful little game! I bought Cel Damage HD for $2.99 back in late June 2020. The only thing I knew about this game going in is that it was a childhood favorite of many who played it originally on the Playstation 2, Xbox, or Gamecube. The original release was all the way back in 2001! It was a niche title and ultimately didn't sale very well, as the studio closed before they were able to release a sequel but I thought it was pretty neat it was available now for consumers on modern platforms. All I needed to pull the trigger was knowing it was cheap, short, and had a fairly decent 100% completion rate. Playing it initially on Smack Attack mode was pretty alright, but I thought all you could do was spam your normal attack(I played as Violet so just spamming soccer balls essentially) with the occasional power-up item. Thankfully looking at the trophies I discovered you can actually launch your car in extreme directions at a whim with the right analog stick. That's where the fun in this game is found. Moving ridiculously quickly springing yourself forwards and to the sides to pick up momentum. This is best expressed in the other two modes, Flag Relay and Gate Relay. The game is just satisfying and intuitive to try and get the right angles to finish the objective as quickly as possible. The matches only lasts around 2-4 minutes on the lowest objective (300 attack score, 10 flags, or 8 laps). It's a wonderful palette cleanser and simple mindless fun that has enough engagement to it that never makes it feel like a slog. I was very happy with myself when I managed to complete it in just 2 hours and 33 minutes to achieve the 17.19% 100% completion rate. Having played it I absolutely understand why this is a fan favorite for many who played it in their childhood - likely with siblings adding to the chaos. Solid recommendation from me if you can grab it on sale and want a decent 100% to add to your catalogue. Panda Score: 6.6 / 10
  19. Game: Valkyria Chronicles Analysis: I bought Valkyria Chronicles for $7.99 back in late June 2020. It's Anime World War 2. What a premise! Where should I even begin with this? STORY/CHARACTERS - You play as Welkin Gunther, this somewhat dorky innocent nature boy who's extremely kind-hearted and does what he can to support those around him. Initially I was put off by his voice actor since it felt really ridiculous that THIS kid at 24 years of age(yes his father was a former great military general, that's n-e-p-o-t-i-s-m folks) was being asked to lead a Squad 7 Militia but his naivety as a protagonist got more endearing as the game went on. Meanwhile, in one of the opening scenes you meet Alicia Melchiott, a 19-year old woman who works at a bakery and becomes a scout for Galilea, your country that tends to take no sides when warring nations go against one another is now being invaded by the East European Imperial Alliance, aka, the bad guys. Basically - think Nazi Germany, Soviet Union, Warsaw Pact, etc.. they're the bad guys! The villain in this game kinda sucks. Prince Maximillian is under-cooked, he's a bad dude who wants things/resources for his land, and is willing to initiate war crimes to do so. There are some side plots involving the Darcsens (kinda sounds like dark skins?), who are exploited, forced into concentration camps, blamed, persecuted, murdered. You have a number of Darcsens in your regiment including your adoptive little sister, Isara. I consider everyone reading this intelligent enough to make the necessary allegory to who this is referencing in real life. What makes this conundrum interesting is the fact that many of the members of your own squad, hate Darcsens, including a prominent character in Rosie who's a Shocktrooper who will straight up hate on your little sister Isara, cuz, she's a Darcsen. That's pretty neat that they were willing to make it plainly evident that while you're leading this militia, not everybody is kumbaya with each other and loves one another. Largo is the big BRO/grandpa of the squad and is a lancer, he's experienced with war from the 1st Europa War. Finally you have Captain Varrot who's an awesome superior to Welkin in terms of directing him, I really dig her character. Everything I've laid out thus far sounds pretty decent, and it is... but this is anime so let's get to the nonsense. There are a people known as the Valkyur's who straight up merked the Darcsens and conquered Europa. Their lineage and ancient power was seemingly lost, but surprise - the Imperials have a woman by the name of Selvaria who's a Valkyria and she destroys everything in her path. How are you possibly gonna win the war when they have her? Oh snap - guess what, your waifu is ALSO a Valkyria. Do ya get the name of the game yet? Alicia is Valkyria! She pwns Selvaria, and then y'all proceed to wreck the Empire time and time again since the odds are even now. Eventually of course it looks like Maximillian is gonna win but thankfully Vyse can take 2,000 bullets to the face and one-shot the guy in 1 turn. Thanks Vyse! Overall thoughts on the story? I liked the smaller story beats far more than the over-arching war conflict. Stuff like disputes between members of the regiment early on involving Rosie, the interactions with Varrot and her being in conflict with the douche superiors that basically dismiss your militia as fodder for the opposing military to chew through. When you get to the giant anime battles involving Valkyur and Maxmillian riding in ons his inter galatic tank, or his giant blue spear with a force field, your start to lose me. Obviously if you're into that, good for you. I will say I greatly enjoyed the story more when it was played through proper cutscenes as when the game is in "storybook" mode, while it's all voice acted, having to click through each line at a steady rhythm so the narration doesn't slow to a crawl is kinda annoying. Final point on the story is - DAMN I wondered why all the Valkyria were women, and then I realized now we know where they store their power. GAMEPLAY - I have never played a game with Valkyria Chronicles gameplay. It's a Strategy-Action RPG. You have a number of units on the terrain, you can move them around, and it's somewhat turn based given the fact you can only move a certain distance depending upon the unit and typically only attack once per each command point. It takes 1 command point to move a scout/shocktrooper/lancer/engineer/sniper and 2 command points to move tanks. The interesting thing though is opposing enemies can fire on you as you move past them, basically meaning that cover and being noticed is vital as they will wear down your health in seconds if you're not carefully protecting them. The same applies for your units, if you position your guys in positions where they can openly fire on the enemy during their turn, you can do damage to them as well. It's a bit jarring when you first play it since you can just be jaunting about and all of a sudden your scout gets destroyed by 2 hidden shocktroopers and now you have to rush to save him - but I liked it as the game went on, always giving you something to worry about. That being said, the games "ranking" system sucks. I got strictly C's and D's for the majority of my playthrough. Why? The ONLY thing that matters is finishing as quickly as possible. Forget about taking down the enemy, forget about preventing your own guys from being downed, all that matters is completing the objective in as few turns as possible. What does this mean? This means I had the game somewhat ruined for me by discovering Scouts are the most OP unit in the entire game. I won't lie, I thought scouts/engineers were trash. How is 5 piss diddly shots from a weak weapon gonna do me any good? I relied upon shocktroopers, lancers for tank damage (I did not realize how many tanks there would be), and always 1-2 snipers for that long range damage. Then I discovered, oh snap, ORDERS BY WELKIN ARE SO BROKEN. I did not even touch orders for the first 12-14 chapters. I thought they would given minimal, negligent boosts that weren't worth bothering with. Instead, they turn scouts(and specifically Alicia) into one-many army's that even Batman would envy. This is where I must present the single simplest statement to describe this game to anybody who doesn't know anything about it. Belgian waffle girl wins entire war by herself and as funny as that is (and lemme tell you, it is really damn funny to think this one baker lady is winning every battle by herself suppressing an onslaught of enemy warfare as they look on helplessly), it did kinda suck to see that the way I had been playing for the first 15-20 hours was "the wrong" way. I seriously struggled on a lot of missions early on. The one where you Maxmillian is in his tank in the Barious desert? I needed all 19 turns until I somehow squeezed out the victory before Selvaria absolutely dusted me. The Escape from Forest Snare was a great detour, initially saving the captured Cordelia was a long difficult process for me until Jane clutched out a victory single-handedly by herself shooting down the armored car. Hell, Showdown at Naggiar with me purposefully setting up my lancers to wreck the tanks right as they spawned had me giggling with my "cleverness"... and it all kinda gets erased by the OP orders on scouts. If you have the power to control yourself, not care about A-ranks on your 1st playthrough and just play the game "normally" not knowing this - you'll have a fun challenging time as I did. My only other complaints in regards to gameplay are the fact that I wish the members of your squad had more screen time, as in, Fire Emblem: Three Houses-esque focus. I got really excited when I recruited all my initial members, I specifically digged Marina, Coby, Edy, Freesia, Hannes, and Cherry but the fact you only get their intros and some dialogue when they're running around kinda sucks. They're never involved in the story. Yes, it's cool that have their own personality traits (some hate Darcsens, some love dudes, hate dudes, fancies women, pollen allergies, etc..) but without any Welkin-to-them interaction there was never that connection like when I played FE:TH. Granted, this game is big enough as is but having that added to it given how much I love a game like Persona 5 with your party interactions would have been really awesome and added to the replayability of getting to know each character and seeing them mingle as opposed to just reading a paragraph on them in the "personnel" tab. Let's end on some compliments though. 1) The differentiating between headshots/normal body hits is cool. 2) The tank is well-designed and feels hefty, and the mortar/Isara smoke bombs are cool additions as the game progresses. 3) Each unit legitimately has their strengths and weaknesses, even engineers who I thought would be useless can re-stock lancers and let them shoot more than just once per turn once you've used them up, which save me greatly in the Barious Desert Maxmillian mission. EXTRA STUFF - Wow this game had a lot of effort put into it man. It's a game from 2008 and it has everything you need for grinding pleasure in the skirmishes if the game is too difficult, I dabbled slightly here during my early chapters but never too much. The lengthy glossary, weapon descriptions, and personnel tabs. The Ellet reporter lady who you can go to and buy extra reports/missions on, like learning about Varrot's background in the 1st War, how she lost her lover, wanted revenge, and ends up loving Largo. The goofy adorable fan service found in the vacation beach trip (ayyyy Alicia). Buying all the upgrades for your crew and tank. I dig the storybook that lets you see specific cutscenes if you want to review something again and not be forced to play through the whole level again. The soundtrack is very grand and orchestral. I think the game has aged beautifully with the cell water colored aesthetic, sometimes the specific facial features/speaking don't come out great but it's very pleasing on the eyes for a game that's so heavily war-focused. TROPHIES - This game will demand everything out of you trophy wise. But it's not difficult whatsoever. My recommendation is rather than trying to figure out everything you have to do on a 1st playthrough, play the game casually/normally without worrying about any trophies whatsoever. Just play it and enjoy it. Then the 2nd playthrough you can start getting down to the nitty gritty. I recommend getting the ZM-Kar8 for Alicia on the 1st DLC Skirmish - this will helpfully in our lovely girls conquering of an entire Empire. After that, I'd honestly start going through each mission again, figuring out where the "Ace" enemies are (to get their weapons), and just knowing that by now Alicia will be able to single-handedly almost always either 1) Run to the objective or 2) Be boosted with Caution, Awaken Potential, Attack Boost, Defense Boost, etc... to take down whatever "Ace" necessary and win. The first few levels can almost always be won in 1-2 turns. On a lengthier one, look up the strategy and you'll be fine. For grinding 1k kills please watch this video. You can only attempt it after beating the game the 1st time and you'll need some somewhat buffed guys in order to complete it, but it makes reaching that number a breeze once you know what you're doing. Besides that it's all smooth sailing. Make sure you get all the distinct royal weapons from Cordelia, you will have a stupid amount of experience/ducats to not even spend money on while doing this so don't worry about those whatsoever. All in all, it took me just 6 days and 13 hours(36 hours play time) in order to achieve this 10.13% rarity platinum, and may I say, it is a gorgeous platinum image. IN CONCLUSION - I'm glad I played Valkyria Chronicles. The reason I bought it is because of the good things I had heard people say about it in various forums, and I can comfortably say it's a unique gaming experience. That being said, I do have to admit this game falls into that Hollow Knight / Celeste category of games for me being... I in all likelihood don't love this game nearly as much as the people who really love this game do. I really do feel like a smaller cast of "side" characters and trimming the roster down to 25-30 but making them have unique cutscenes/small story beats would have been huge. Hell, there's 0 YouTube Videos ranking the best Valkyria Chronicles squad members. That's a goof-up. Also, I can't help but feel the fact that Scouts break the game that much damages it for me personally knowing I can't help but think while playing "just do this and it's ez gg Alicia is your overlord now bye bye". Even without that, I can comfortably say I have no intention of playing Valkyria Chronicles 4. I consider this like a unique meal, I had my share, my fun, I'm full - and I'm good. I don't need anymore, and now I understand where the admiration with this game comes from. Just like Welkin and Alicia after the war I'm riding off into the sunset to enjoy peaceful life in new pastures. Thank you for your time, Gallia. Panda Score: 7.5 / 10
  20. Guacamelee! 2 has some pretty damn difficult platforming sections in it and requires full 100% completion/exploration of the game and yet it sits at 33.59% for the platinum. The original, far easier, sits at 9.89% platinum rate. I suppose the grand majority of the people who played the 2nd game also played the 1st, and thus it's completion percentage is "inflated" in the sense not many casuals dabbled in the 2nd game (plus the original has 150k owners vs. 11.5k on the 2nd game)
  21. I miss the Batman: Arkham games, Gotham Knights & Suicide Squad: KTJL Huh? What? I thought you just completed all the Batman: Arkham games within the last 7-8 months. You're correct. Batman: Arkham Knight (8.5) (for the record - I'd raise this up to a 9.25 if I could change the rules, but the council decides otherwise) Batman: Arkham Asylum (7.2) Batman: Arkham City (8.25) Recently, I haven't been able to stop thinking about Batman: Arkham Knight. Like, literally just sleeping and thinking "damn... that game was so awesome." It's disheartening to say the discussion end up from as plain as "there's tooooooo much bAtMObiLE!!!!!!!!!!!" to "the story was so obvious with Arkham Knight" to "the best one was Arkham Asylum" which makes me wonder if that person either A) Played it when it released which fair - the game was ground-breaking for it's time but how can you not believe the games systems and core gameplay elements haven't gotten better with each entry? Batman: Arkham Knight still looks GORGEOUS despite the fact it was released in 2015. Maybe a bit too grainy at times but an absolute technical marvel even now. Hell, even Arkham: City as someone who played it this past April with the Return to Arkham bundle it looked damn solid. I kept wondering why I missed these games despite the fact I platinumed Arkham Knight in (Nov. 2019), Arkham Asylum in (Jan. 2020), and Arkham City in (Apr. 2020). There are people who played these games at the time of their release and they've been starved for 5+ years. I sympathize with them, and I think the biggest reason is 1) The atmosphere these games pulled of is impeccable, 2) I LOVE the spectacle in terms of Hugo Strange and Scarecrow, and Joker in Arkham Knight taunting Batman the entire time with quips? Brilliant. 3) The combat is delicious casual fun. Once you learn the systems, the games become less about difficulty and "surviving" as Batman (which lemme say, I remember dying A LOT before mastering the combat system going for the Arkham: Knight DLC trophies) and the combat becomes more about pulling off cool combos, freezing a guy, shield takedown, electric blast, cape beatdown, environmental takedown, etc... it's all pulled off so well visually I don't get tired of it - even when other people say the loop is "played out" (I want to fight those people). But if you're a fan of Rocksteady / Batman... you do have some stuff on the horizon. Let's take a look at what was announced at DC FanDome. Gotham Knights Thoughts: First of all, this trailer is EXCELLENT. I mean, it's pretty much the bare minimum of what a trailer needs to pull off - but Batman announcing he's dead (even though, let's be honest he's mostly likely gone under cover as one of the Court of Owls talons or something like that - but I digress, still cool). But after the trailer played, and we got to see Robin, Batgirl, Nightwing, and Red Hood - the gameplay trailer released. Here that is... oh no... do you see what I see? The game is co-op. You can play with a partner as one of the other four characters. That's good right? No, not if you don't have any friends and play games always single player as I do. Do you know what else I see? Levels for enemies. Constant numbers popping when you're doing damage. Ugh.. it's RPG elements in my Batman game. They're Assassin's Creed'ing it. Of course, this is met with "it's good they're doing something new the Batman combat was played out and too easy." Do you know why Dragon Quest still uses the same combat system of turn-based despite the fact it's 11 games in? CAUSE IT'S GOOD. Change for the sake of change in all likelihood to satisfy some corporations pocket with GaaS loot system that requires battle passes and faster leveling possibilities sure is a change from the old system. I guess it's kind of like how getting syphilis and herpes is a "change of pace" for someone who was STD-free. Listen, we don't actually know if Gotham Knights is going to be plagued by that yet. It could be decent - but based on how the Mr. Freeze fight looked at the end there I'm not holding my breath. It's disheartening because while I haven't played Arkham: Origins which was made by WB Games Entertainment - I've heard people come around to it and say it's been underrated in recent years. I hope Gotham Knights reviews really well - I just think it's going to be a 6/10 product that went in a direction I could not have been less interested in. Suicide Squad: Kill the Justice League Thoughts: Here's the trailer. I thought it was worse than Gotham Knights' but that's okay. Sadly, it's a shooter. Automatically makes it a virtual guarantee I won't play it since that simply does not interest me, but how is this game gonna perform? Eh... it seems like it's plagued by many of the same issues as Gotham Knights. Co-op with an emphasis on a more GaaS-like approach. No video game can be sacred anymore. It can't just be released as a full package and exist on it's own as a complete product. There has to be battle passes, DLC, new loot, new updates, put more time into it, don't you dare move on from this game - you have to keep playing it and make it your only game in order to properly "enjoy" all the content. That's a bit off subject, even as no gameplay was shown - I have faith that SS:KTJL is actually gonna review pretty well. I say this because I just have complete faith in Rocksteady to create a viable product built around spectacle and fundamental gameplay mechanics. They're too good to do it poorly - even if it's been done in a genre I don't care for. I truly mean that. I've seen some people get pissed and say "REALLY NO BATMAN?" Rocksteady as a studio has been working around-the-clock on "Batman centric video games" since spring 2007 - 2016/2017ish. That's over 9 years of being focused on one universe and one guy. They did a magnificent job with it - but I understand why that can exhaust creatively. They wanted to pave new terrain elsewhere - while still contributing to the Arkhamverse by announcing this game takes place in that universe. (Never mind that Deadshot pulled a reverse Michael Jackson). Based on the feeler plots I've seen out there, it seems like Brainiac will have taken control of the "good guys" like Superman turning them evil and it'll be up to the Suicide Squad to "save" the good guys - not actually killing them. This may be added by the fact that Batman has files that tells them how to defeat every super hero, including himself. That's a cool detail. My ultimate thoughts on this are "I prolly won't play it, I think it'll be good, high 7's - low 8's, and it'll be really beloved by some." 2022 is a far ways away though. If you were able to platinum and 100% Arkham: Knight - you'll be fine Spaz. The DLC was the peak of trophies asking you to master the combat system in the Arkham series. I personally ended up doing the Robin/Nightwing sections last (I think honestly the Catwoman ones were the most annoying though? I can't 100% remember) But with a little aid from YouTube for some specific medals(don't just watch Batman: Arkham Videos, that guy is nuts, other videos provide more reasonable and routes you're able to follow) But yea - you platinumed Super Meat Boy. No game that I ever platinum will likely be "beyond your ability".
  22. It's so obvious you didn't even watch the video. They joke about how ridiculous it sounds in the first 30 seconds. Basically my rules for trophy exploits are this: 1) If it can be exploited in-game without 3rd party software hacks/cheating, it's fair game - it's on the devs to patch it Example: Hollow Knight's invincibility exploit that takes the pantheons from a sub <0.5% trophy to achievable by everybody
  23. Woo I'be been waiting for this review! Persona 5's my #1 game of the generation and I'm glad to see you enjoy it. Just a few points I wanted to mention! 1) I think the original trophy list was sadly a lot more brutal with all it asked you to do. Read every book, play every video game, complete every request(some missables), etc... I will say that the greatest guide I've ever seen/used on this website is optinooby's Persona 5 100% walkthrough. The sheer amount of work and effort put into that thing is nuts - and given it's 190k+ views I imagine it's single-handedly got the plat for hundreds of users. 2) You actually brought up a really good point about the voice acting that as someone who hasn't played TOO many Japanese games didn't notice on my first time through. They did an excellent job making the characters really personify their dialogue/personalities. Ryuji feels like a bit of a meathead bro "HEY GUYS WHAT ARE WE GONNA DO AS THE PHANTOM THIEVES?" *in the middle of a restaurant*. As someone who's currently playing through Valkyria Chronicles (i have lots to say), this is one of those things where I wish the game was better at... particularly with the main two leads (Welkin & Alicia). I kinda wish Welkin had bene the strong silent type, ala Joker, since yanno, he's a military lieutenant and instead he sounds like an airhead who should be picking strawberries about 3,000 miles away from the frontlines. 3) You said it best... this game OOZES style in places where other games don't even have it. I hope if anything games learned from the success of P5 is that. It really does have a lasting impression on the player.
  24. Game: Dragon Quest Builders 2 Analysis: My goodness is this game dense. I bought Dragon Quest Builders 2 for $24.99 back in late April 2020. You can get it for $15 on a good sale nowadays. Soooo this is actually a sequel to the original game that I played and platinumed last year. My experience with DQB1 was especially unique. I wrote about it earlier in this thread, here. To sum it up, I bought it, really loved my first week playing it, but due to the ways worlds/chapters worked in the original game - once I completed Cantlin all my progress was essentially lost and you start up completely fresh on a new island. Because of this, I abandoned the game for nearly 8 months before coming back to it, playing through it with a guide, and actually ended up enjoying playing it that way in order to complete all the speedrun trophies. I did not include it in that post - but I really felt like this type of game had so much more to offer, it was a pretty decent foundation, but there was a possibility for it to take another jump in terms of complexity and enjoyment to make the game truly special. and my goodness did they pull all of that off with this sequel. Where do I even begin with this? How about the fact you have your character guy, (I named my guy Tua since yanno.. we drafted Tua Tagovailoa being the new savior for the Dolphins) and you're paired up with a guy called Malroth. The entire heart of the story is your relationship with Malroth and how you're the builder, while he's the destroyer, or fighter as you compliment one another. He does about 3x as much damage to enemies as you did. You also have Lulu, this funny peppy if a bit demanding lady who forms your guys trio on the Isle of Awakening. This is your hub island - the one where everything you build stays permanently. I LOVE this. This is what the original lacked. The way they weaved it into the story and basically made it your playground to do whatever the hell you want in it. Of course, right away when you start playing the game doesn't let you build whatever - but it sets the table for it. Instead, you're going to end up traveling to 3 main other islands during the story playthrough. The 1st one is Furrowfield, you meet Rosie as well as a few other chaps where you learn to build a gigantic tree to bring life back to the island. There's a monster called Pastor Al who helps you out. Oh yea - I should mention there's the "Children of Hargon" that's basically like an oppressive religion that forbids all building and is enforced by the monsters in Dragon Quest. You meet Rosie who's the main farmer lady of the world and you along with a bunch of other buddies build the town up and bring it back to it's glory, and once you complete that task - you end up recruiting a good number of these guys back to the Isle of Awakening! From there you go to Khrumbul Dun, a desert island where you meet Babs! It's a mining/bar island and after a bit of a break from DQB2 I came back and played it all the way through to the end as I write this post. This chapter is so much damn fun. You help restore greatness to Gold Ironix. Babs is basically the bar dealer's daughter and she becomes a dancing pop icon for all the miners to cheer on (it's kinda weird... to be honest... how everyone loves this girl and wants to see her dance and marry her... made me pause a few times... but it's alright and wholesome in the end, we'll let it pass Japan) Finally, there's Moonbrooke where you bring a fallen kingdom and castle back to dynastic greatness with the help of Anessa and the King. (There's also a 4th level where you team-up with monsters and literally build a spaceship to fight the Father of All Destruction, it's NOT a spoiler - this is a Dragon Quest game and it's literally hinted at constantly while playing through the game). Meanwhile while you're doing these tasks, between island trips, you'll be fortifying the Isle of Awakening from building green pastures and meadows thanks to Wrigley, building a freaking pyramid for the Babs crew, and finally a castle for Lulu and the folks from Moonbrooke. Did I mention how dense this game is? THERE'S SO MUCH STORY AND DIALOGUE. Like, for all the complaints people have nowadays for being formulaic, played out, and tiresome, I don't know how you can play this game and not see that the developers poured their heart and soul into everything they created here. LOOK AT THIS DIALOGUE. SHANE THE CHILL PASTOR MAN IS NOT LETTING ME HAVE MY FREEDOM. This is a 40+ hour main story before you even get to the part of playing around in your sandbox island with all the tools available to you. I can't begin to tell you how bold that is. I wouldn't blame somebody if they just wanted to build a fun beautiful town/world and not deal with the story, but when you see the effort they put into it... how do you not feel at least a little bit bad for feeling that way? I say that as somebody who probably enjoyed the post-game more than the main story just because pissing about doing whatever I please and building a spa, bar, pool room, etc... is a delight. You can gain infinite resources for menial tasks by going to the Explorer Islands and once you check off all the items needed to be found you can gain infinite wood, earth, orange goo, bones, etc... it's like they thought of everything that was a short-coming in the original game when they were making this title. Did I mention you can recruit random monsters and add them to your island residency? From dogs, cats, and cows to Cosmic Chimera, Powie Yowie, and Great Sabercub's. These let you traverse islands more easily either more quickly or by allowing flight. Oh and things like killing machine's plant and harvest crops faster while mud hand's help make building blueprints on your island that you create more quickly. DO YOU SEE WHAT I MEAN BY HOW DENSE THIS IS? I didn't even mention there's an entire story focal point where you get kidnapped at sea and sent to a monster prison forced to perform slave labor as they try to reform you. YES, that happens in this game. Does this game have faults? Absolutely. As incredible as this game is, there's some pretty damning things here for those who now may be tempted to get it have to keep in mind. 1) The fundamental core of this game is repetitive. Joseph Anderson said on stream once that the worst game he's played on the Nintendo Switch was Dragon Quest Builders 1, because it was a constant tutorial for him. I don't know if I'd agree with that - but the DQB2 mission/quest/story portion is very similar to the original. A villager has an exclamation point. They want you either 1) Build a room for their needs / something they want to eat OR 2) Go someplace to get something that they need on the map. THAT'S IT. I suppose there's a 3rd with combat fighting but we'll get to that later. If you enjoy this formula, you will very much enjoy this game. If you don't, you won't. It's that simple. I personally love building the blueprints and meeting requirements that they set out for you - I understand why some would find it tired and a slog to get through. It's up to the individual playing to determine that. 2) For the amount of combat in this game, it's not very fun nor does it have an ounce of complexity. For 90% of the fights you will walk up to an enemy and spam the attack button until it dies. If it hits really hard, you'll back off between each attack running backwards, and then run back in to keep spamming. THAT'S THE COMBAT SYSTEM. There's no long range as far as I know, nor is there a roll button / any sheer ounce of depth to this system. You will fight individual monsters a lot for resources, but particularly on one island there's SO MUCH fighting this will even wear down those who don't mind a spammy gameplay set-up for attacking. I think a roll button or counter would have made it at least a little bit more entertaining for the player - I understand for the narrative the idea is you rely on Malroth to do all your dirty work but oof... it's too much at times. Finally, there's these annoying segments when a "higher being" is speaking to you/Malroth where you can't skip the text and it's on screen about 8x longer than it needs to be. Those parts suck. Finally, if all you care about is building with all the tools, having to play 40+ hours of story content to get there even while rushing would understandably be way too much for many people. But those faults aside, I am in utter awe how this game exists. Its' density is magnificent. I remember once I got to the Isle of Awakening at the end and playing through it with builder preferences and working for your villagers gratitude points I thought "how on EARTH did this get made?" This is the greatest "upgrade" between an original game and its' sequel that I have ever personally seen when it comes to fully maximizing the potential in a concept. Feel free to comment others that come to mind (Arkham Asylum ---> Arkham City is a pretty big leap). I'll say another thing, this game deserves to be just as popular as Animal Crossing: New Horizons - and even more so. I played AC:NH, and it's tedium made me stop playing with nothing to do. DQB2 can easily be somebody's 200+ hour dream game if you love building up your town and maintaining all your little villagers and determining where you want them to live. It deserves that global scale love that Animal Crossing and it... just didn't, at least not from the communities I'm in. Sorry Dragon Quest, Western audiences fail you again. Finally, trophy wise - it took me 4+ months to achieve the 28.32% platinum. Nothing is tricky and there are 0 missables, just enjoy playing the game as I did. The only thing I'll say is maybe when you're going to earn gratitude points to unlock all the islands - start going for Rare Breeder as you're going to have to wait to get all their heart points up as you're doing so. I think this game is spectacular, I really enjoyed it, and I hoped I've convinced anybody who enjoys Harvest Moon / Stardew Valley to give it a fair shake. Thanks for your time. Panda Score: 8.5 / 10
  25. Been very much anticipating this game! They're the game developers who made Sundered. An initially glance suggests to me nothing here should be too unfeasible.