poetic_justice_

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  1. Yeah, there is an Australian gamer on YouTube who speedran the entire game on the hardest difficulty in one life in under 60 minutes. He used the flare gun bc it is essentially a fire shotgun with a huge cone of hit detection. Bullets, molotovs and arrows can pass right through the enemy’s limbs without making contact, and you’ve already described the problems encountered with non-sticky, bouncy explosives. The flare gun always seems to connect, even if it’s a glancing shot, and that always sets the target on fire. You wait until the fire burns down and the target stops making a specific noise, then fire the flare gun again. Flare, kite, flare, kite, repeat until you run out of flares. A hack-and-slash approach is too risky imo bc once the target starts the “death spin” at close range it’s impossible to get clear before it wipes out all your health. The flare gun stops the target from performing its current attack, so even if the enemy starts the death spin, the flare gun can end the attack and allow you to run to a safer distance. Even with fifteen flare hits, I still needed sticky explosives to finish the enemy off. It’s possible to do a 1-2 attack where you immobilize the enemy with a sticky explosive, then immediately throw a Molotov on the immobilized target. However, you must be quick to switch weapons and have good aim. When this 1-2 attack works, it’s beautiful, but the window of opportunity is brief and your aim must be just right. Without near perfect aim, the Molotov can sail right through the limbs and explode harmlessly on the floor. Again, that wonky hit detection effects Molotovs just like it affects arrows.
  2. http://en.m.wikipedia.org/wiki/Limbic_Entertainment Limbic Entertainment has primarily focused on using the Unreal Engine with the PC gaming market, releasing strategy games like Anno series and Tropico 6. Memories of Mars is quite different from their other titles, so it would explain some of the unusual interface decisions.
  3. The premise of the game is intriguing, but when I started to play last night, the interface for the user inventory felt non-intuitive. Having recently played Subnautica, The Forest, and other survival games, I expected a learning curve, but I was wondering if anyone who has spent 20 or more hours in MOM feels like the learning curve is worth the time investment.
  4. The final encounter is disturbing, and given the game’s wonky aiming mechanics, the flare gun is definitely my weapon of choice. My second choice for weapons is the DIY sticky explosives. the non-sticky variety seem to bounce off the target and explode harmlessly behind what I am aiming at.
  5. Yeah, I'm taking it as a win. Of the four times I've reached the final boss (trying to avoid spoilers here), twice the game has frozen. I am really happy this trophy didn't bug out, because The Forest has a number of good points but also a number of coding problems. If the coding for 100 Days without Timmy works at all, regardless of Journal or Save data, that is a really, really good thing. It seems like PS4 is the redheaded stepchild of The Forest ports and last on the list to receive updates/patches.
  6. 😆 Episode Four: Alaskan Petting Zoo.
  7. The Forest Wiki specifically states console commands do not work for the PS4. Given the amount of bugs the game has for PS4 two years after release, the debut of the PS5, and Endnight's focus on the upcoming Sons of The Forest, I doubt PS4 will ever receive a patch for console commands. There's no money in it for Endnight. http://theforest.fandom.com/wiki/Console_Commands
  8. I have no idea why it is happening, but I also experienced the disparity between Save information (lower number of days) and Stats/Survival Journal information (higher number of days). The 100 days without finding Timmy trophy unlocked for me when my Stats information hit 100 days; my Save information still had me on Day 98 when the trophy unlock occurred. I did die, though, so Idk what to say. However, I had only played Single Player Peaceful. Sounds like bad coding, but if the trophy unlocks sooner rather than later and it's consistent for all players, I'm good with that.
  9. This is an old thread, and I’ve had this game on my back burner for two years. For 2021, several friends and I started a top ten list of what we played in 2020 and what we wanted to play in 2021. King’s Quest was on my Top Ten Narrative Games TBP (To Be Played), and I do not regret starting this jewel. The creativity required to solve puzzles is completely different than my standard FPS and third person action titles. Christopher Lloyd (“Marty, we’ve gotta go! Back to the Future!”) is hilarious and awesome as the grandfather king Graham, recounting his adventures to his grandchildren. The game is respectful of women, the language is clean, the graphics are beautiful, the characters are unique, and the story through has been entertaining. Chapters 1-3 were excellent; Chapter 4 is tedious, and Chapter 5 is okay. I love the fact that it is a kid-friendly game yet challenging for me as an adult. I don’t have kids, but important women in my life do. This is one of those rare games like Littlebigplanet that a child can play with or without me and I know he or she won’t run into objectionable material. I love the creative problem solving too. There are multiple uses for many objects and often three paths to success: Bravery, Compassion, and Wisdom. I mean, how many other games allow you to obtain the eye of a hideous beast, befriend a bridge troll, and become a knight by baking a gigantic Starshroom Pie? That’s only one of three ways to resolve that particular quest. King’s Quest puts you in thought-provoking situations where you can’t save everyone, and despite your best efforts, a character you genuinely enjoy becomes ill, goes hungry, or dies. That’s real life territory, and most games don’t tackle those topics, let alone approach them in a way that are accessible to children. I appreciate the intelligence behind the King’s Quest storylines because, let’s face it: most of us aren’t muscle-bound warriors, battle-scarred warfighters, powerful mages, or Bruce Wayne billionaires. We are average people living average lives, solving problems with the common household items at our disposal: keys, chairs, ladders, brooms, cooking supplies, and jars. King’s Quest doesn’t try to make us forget that reality: it embraces it and runs with it. Our protagonist is a skinny teenager with big dreams, an overactive imagination, and an unfortunate knack for putting his foot in his mouth around eligible women. He’s also decidedly unimpressive to the village blacksmith, who tells him he spends too much time in his head and not enough time doing. How many gamers can relate to that reality? Instead of solving problems with damage upgrades, sneakier stealth abilities, bigger weapons, or increased capacity for carnage, King’s Quest relies on non-violence, the kinds of tools Hollywood and the AAA gaming publishers tend to overlook: humor, helping others, and creativity. This is one of the better narratives I’ve played on PS4. In regards to trophies, previous posts are correct: using a guide is necessary since many trophies are missable. Chapter 4 is particularly annoying with the Pestering Padre/Fostering Father trophies; I had to replay the chapter twice when I missed two chances to talk to Alexander. The replay value is not high for me, as chapters tend to go long and there is a lot of running from point A to point B. I wish there was a better pop-in/pop-out checkpoint system; that alone would have made the game more accessible to many players. Most of us can’t commit 2-3 hours at a stretch for a single chapter, and it can be confusing to come back the next real-life day without a guide and think, “Ok, where was I? What do I need to gather and who do I need to give it to?” Without in-game maps connected to an in-game objective list, it is easy to lose track of what to do next. Having an in-game map/objective screen activated by the Touchpad would have been nice. Despite its technical shortcomings, I still recommend King’s Quest. It is a very good game.
  10. King’s Quest is over four years old, but man, I am enjoying this jewel of humor and creativity from Sierra. The best guide I’ve found so far is from trueachievements.com. I take no credit for it; the author has done an amazing job with photos and concise explanations. Warning: I have had issues with Save Slots erasing data or not reading chapters properly, forcing me to replay an entire chapter. As soon as you the guide tells you to make a second save, I recommend making the second save, closing the application, then backing data up to the PSN cloud (PS Plus subscribers) and also a USB drive. This particular guide recommends doing two separate saves, as certain chapters must be played twice to unlock all trophies, and how you end one chapter (with Compassion, Wisdom, or Bravery) can influence the next chapter and how characters remember you. https://www.trueachievements.com/game/Kings-Quest/walkthrough/3
  11. Darn. This video is no longer available because the YouTube account associated with it has been terminated.
  12. I tried Skulls of the Shogun on an alt account and wasn’t impressed. It was cartoony, but not funny. The learning curve seemed steep for a game that marketed itself as silly and humorous. I don’t know if you’ve ever played Guts and Glory (not an RTS title), but it had a similar conflict. There is nothing worse than a “fun(ny) game” that becomes neither fun nor funny when the developers start to take themselves too seriously. The challenges in both games were frustratingly difficult. Phantom Doctrine, on the other hand, was an interesting RTS title I would like to return to in the future.
  13. Thank you for the clarification!
  14. While Sagebrush isn’t a difficult game, I made a series of videos to help other players find all twelve tapedecks. There are unavoidable spoilers, so I highly recommend doing a blind play through on your own before watching the videos. The story is well done, though much of it is found in the text of notes, journals, and diaries written by the dead Sagebrush residents. If you don’t care about reading the backstory and want a quick platinum, the videos are a speed run. Rather than a 30-minute chunk, I did separate videos for each tapedeck. I hope this makes it easier for people viewing the videos on a phone. There is nothing worse than losing your spot in a 30-minute video and having to hunt for it again. Where there multiple necessary items like keys or tools that must be gathered between tapedecks, the video titles include a letter such as 1B, 1C, etc. I am not a professional video guide author, so I am including a link to YouTube here. Rather than upload all 17 links, I am including the first five. Clicking any of them and opening YouTube will allow you to access all the other videos. I hope these help.
  15. Thanks for getting back to me, but I’m confused. Which one is “a bit harder”: Spaceland or Braveland Trilogy? I bit the bullet and bought Spaceland yesterday. With Tropico 5, Civilization VI, XCOM 2, and fifteen other indie RTS titles on the back burner I won’t buy Braveland Trilogy today. Thanks for responding!