Darling Baphomet

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  1. Got damn. My year of PS Now ran out just a bit ago and I didn't want to keep paying the 10$ a month fee so I was waiting for the new service to launch. Serves me right for trying to save money. Had almost a year of Plus left.
  2. No wifi because I'm running off of an incredibly shitty mobile plan right now and I'm fairly certain my PS5 would drain it within an hour, buuuut today I managed to platinum a fun little game I got on sale a bit ago, so I figure I may as well do the write up, even if my trophy list isn't updated to show for it. 167: Unholy Heights - 13.51% Unholy Heights is a landlord simulator with tower defense and uh... eugenics? elements. Suffice to say it's a weird fucking game. Your character is "The Devil", a middle aged balding man who is apparently a drop out and has decided to start his own hotel full of monsters, to which he will bait adventurers so that his monster tenants will be forced to kill them and make him rich. Mechanically, the game is simple enough that it could probably be a flash game, and has a lot of similarities to idle games - I left it on overnight and while out and about a few times so as to build up the funds necessary to buy more love balloons and "erotic cake" to fuel my search for the Perfect Child(tm). In practice it takes a bit more management, as you need to manually trigger "quests" (which initialize tower defense like waves of enemies), and if you're planning on playing the game effectively, you'll be wanting to constantly get your tenants partnered and breeding, and evicting the children out to make way for a new generation of offspring, as children are almost always stronger than their parents. Despite this being a landlording simulator, you actually don't want to live up to your name, as satisfied tenants get significant stat boosts, and tenants who can't make rent are likely to bolt in the middle of the night, which you do not want if they're a genetically engineered super soldier chicken 10 generations in the making. The game essentially just consists of you attracting new tenant species, breeding more powerful versions of them, taking on harder quests, and making more and more money, which you can use to decorate your rooms, expand your apartments - which functions as the main progression of the game, consisting of about 4 acts - and buy the two most important items in the game, love balloons and whatever the fuck erotic cake is supposed to be. As the game progresses, you unlock new species of monsters, some through quests, some through raising the affinity of their respective monster groups - demons, for instance, will only like you if your tenants die frequently, and will not be happy housed with demihumans, who want you keeping everyone alive. Early game monsters are a bit plain, both aesthetically and design wise, however due to how breeding works it can be hard for the cooler late game monsters to catch up to them stat wise. One complaint I do have is that the monster designs basically follow one of two patterns. The first is having both genders just be the exact same sprite, except for one having a ribbon put in some very awkward position on the female - the other is having the male be a big, grotesque monster, and then the female be... just some random woman. Case in point: You've got to be smoking something when you're designing a species and think "yeah so, the dude is gonna be six fish stacked on top of eachother with legs, and the chick, uhh, yeah, the chick has a uhh,,, fish tail! That's it!" There's a certain hilarity to things like breeding the next in your line of warrior chickens and have the (often repetitive) random name generator assign it the name "Peee," and some moments in the game are funny in an almost touching way - for instance, early in the game I had just managed to get a couple to conceive for the first time, only for them parents to be almost immediately slain. I lowered the rent to zero, but the now orphaned child was stuck something like 150 gold in debt, and as such would frequently run away in the middle of the night, which I avoided by save scumming. When she grew up, she was stronger than her parents were, however, she was unable to land a job, and was unemployed - meaning she could not repay her debt, and would still have that chance to runaway despite her rent being zero. I was finally forced to recruit a boyfriend for her who actually did have an income and was finally able to pay off the room balance, and contribute to the birthing of a new and greater continuation of the fish people lineage. Unfortunately, once breeding became a constant cycle I was grinding, moments like this became rarer and less heartfelt; but they were there nonetheless. Ultimately, it's a mechanically simple but charming game which has more than enough depth to earn the 5$ you can catch it on sale for.
  3. So unfortunately landlord drama has escalated (see my last status) and now we have no wifi whatsoever at my place, and I'm going to be leaving to stay with friends at the end of the month. Said friends live out in the boonies and only have a generator for power, so I probably won't be able to game while out there, which will likely be until August at the very least. So yeah, not likely to get much more done this event.
  4. "Sly can do whatever he want, it's his website" is a non-argument. Just because you can do something does not mean you should, and does not mean that other people have to approve of you doing so. The fact of the matter is that PSNP is a community that has suffered neglect, which in and of itself warrants complaints from members of the community, but on top of that it's a community that offers paid memberships; surely consumers have the right to criticize their product, no? But besides that, equating an entire community with one man's work is reductive and nonsensical. A community is not just forum software. It takes people to create a community, and those people exert a significant amount of effort into maintaining that community - both the mods (who, as said by others, are unpaid), and the people who create and contribute to the discussions, events, etc that keep the forum alive. And all those people have the right to be upset if they feel their collective work and community are being threatened.
  5. Finally got my first event game of the month finished! I'm happy to report that Planet Coaster is now another honored member of my platinum collection, and a damn fun game in and of itself as somebody who grew up with the RCT franchise. It's a shame how much the park management genre has stagnated, although it appears to be picking up some speed again with games like Jurassic World Evolution and this picking up the slack. Anyway, not sure what I'll be doing next - perhaps finally starting Cyberpunk 2077; that goddamn rental has been sitting on my desk for far too long.
  6. 166: Planet Coaster - 5.60% I was something of a RCT kid - a roller coaster tyke, even - countless hours of my youth were spent designing parks, many of which were hell gauntlets that guests were incapable of escaping from, to say nothing of the mass drownings that were known to happen with some frequency. Most of my time was spent with RCT2, which is as cherished a childhood game as I can name, although I also dabbled in RCT3 a bit, but never nearly as much as I had with 2. Planet Coaster, being a 3D spiritual successor to RCT, takes more after 3, and offers many of the same features - flat rides and coasters, attractions, entertainers, a ride camera letting you experience your rides for yourself, and so on and so forth. It's altogether a very entertaining successor to the originals, even if it does not make too much effort to innovate. The gameplay is about what you would expect from an RCT game - you make rides to draw guests in, make food stalls to capitalize on their hunger, and try to manage guest and staff happiness as best you can, all while researching new rides and, in many of the game's scenarios, paying off loans - some of which get quite ridiculous if left unchecked; compound interest is a hell of a drug. It's an addicting gameplay cycle and I often ended up making large, sprawling parks I was quite proud of. The minute management aspects of this game aren't all that hard - make sure staff have staff buildings and give them a 5-10$ raise when you higher them (and on every training), and their happiness will be 100% all of the time; take a loan or two at the start of the game, pause it, and then build everything you can, and you'll unpause to a profitable park. Guest happiness can be trickier, but is generally easy to maintain so long as you higher enough security guards and janitors, and make sure none of your rides are overpriced. One of the major features of the game is managing scenery - scenery is vital to the success of your park, both helping you to achieve higher park ratings in general, attracting more guests, and also increase the prestige of and thus amount of money guests are willing to spend on your rides - this is mostly centered around queue lines for flat rides, although they can benefit from being surrounded by scenery as well, albeit in an unpredictable way I haven't quite been able to figure out. It's a fun system that gets you to actually decorate your parks, although it's easily gimped by simply wrapping your queues around pre-existing scenery or placing shops, whose prebuilt buildings come with scenery of their own; later in the game I found myself simply letting a drink or food stall do the work scenery normally would, since they have the added benefit of providing refreshments not only for guests exiting your rides, but those drawn towards your rides. Coaster building, on the other hand, is... rough. Probably because I'm not good at it. I gradually became better at it, however for some of the rides needed for scenario objectives I found myself building and re-building rides over and over again, having to rewatch the coaster go through a ride over and over again as I fiddle with the problem spots and try to create something vaguely coastable - one time, it took me over an hour to finally figure out a coaster that met the requirements. Eventually I just largely gave up on coasters and would only build them when the objectives demanded them, finding building and decorating flat rides, shops, and even hotels and restaurants (new additions to the game) to be much more rewarding and far less frustrating. In the late game I was fairly consistently able to build coasters with all their stats in the green, but even then, the process was just such a hassle that I found myself simply downloading other people's blueprints as needed for the later objectives, which demand absolute mastery of the process. Perhaps I'm just not that big on the "coaster" part of RCT - even as a kid, I always found it more rewarding to build flat rides than bother with coasters, although the 2D nature of 2 did make them a lot easier to build and decorate than in Planet Coaster. I just want to build a pretty park and get money from guests, gosh darn it! Besides that, the game can be... glitchy. The game on PS4, I hear, is severely limited in terms of just how big parks can get, and even on PS5 I found my parks were getting big enough to overwhelm the game, resulting in strange bugs like janitors just standing around, miserable, doing absolutely fuck all, being unable to build rides, etc. These issues were not too bad for much of the game, but in the later stages they started to get quite annoying as my parks became bigger and bigger. Overall, it's a solid RCT successor, and a damn fun game in its own right, as well as being one of the better PS+ offerings in recent memory as I'd been waiting to buy it on sale for quite a while. The number of DLC packs can be a bit overwhelming, however when on sale they're largely worth it, although the vintage and world's fair collections are said to be much lower effort (and unfinished in terms of building sets) compared to the rest. The platinum rarity on this one is a bit strange, even for a PS+ title; admittedly some of the harder challenges are a massive pain in the ass without other people's pre-built coasters, so perhaps that is what gatekeeps it. Or maybe I'm better at park management games than I think. And because I'm vain, here are a few pictures of my final park I created for the challenge mode, complete with an annoyingly long walk to the actual park and a conveniently placed Gondola to get them there faster (for a modest fee):
  7. Having more wi-fi issues at my place and my landlord's stance on the matter is "go get your own wifi and stop bothering me, but also I'm still going to charge you for my shitty wi-fi", so... that's great. And ever since my last windows update my usual work around of "use my laptop as a hotspot because it's the only device I own that can actually connect to anything" no longer works because my laptop can't use the internet itself while the hotspot is on, even though my PS5 and phone can.


    What a pain in the ass.

    1. PostalDudeRus


      Two solutions, figure out if problem is on ISP site or home router site, you can always get some cheap but stable router and replace shitty one, but if ISP causing issues your best bet for now is to call support and get some help there (just get your hands on ISP service agreement they gonna ask you some info from it).

    2. Darling Baphomet

      Darling Baphomet

      @PostalDudeRus The problem is with my landlord's router and the fact that another roommate has his own router, and his router is in between my landlord's house and my room. Unfortunately both my landlord and my roommate are technologically inept and have refused to do anything about the issue or even let me try to figure it out. Last time I brought it up to my landlord she went on a rant about how she asked her husband and he was furious about her bothering him (which I suspect is just her bullshitting as she's the only one of them I've ever seen demonstrate anger issues.)


      Hoping to move out soon and might take her to court over that and a bunch of other shit around the house she's been refusing to fix.

    3. PostalDudeRus


      Yup, in that case moving out is best bet. Fuck landlord like these.

  8. Yes. I assume the different regions receive updates differently, though.
  9. Just a reminder since this game has been added to PS+ Premium and as such may get an influx of new players. The trophy "circle of death" has been unobtainable since launch. It was patched and fixed for European versions some time ago, which is why the game has platinum achievers, but no such patch ever materialized for us.
  10. I believe I have the updated version; it's a very common complaint that the game has stuttering when you turn your head on PS4 Pro / PS5, though. If you google search it you'll find a half dozen Reddit threads attesting to that from the last few years. It's like a slight jitter / delay when you turn your head. Odd you haven't had any issues, though.
  11. Hey man, I saw your comment on a certain thread and don't you think you are stirring up a hornet's nest by replying to that certain someone's list of censored games thread? I say it's not worth it to stir up crap there.

    1. Show previous comments  7 more
    2. Darling Baphomet

      Darling Baphomet

      @Raidou Kuzunoha XIV Yeah, a lot of the time this censorship is targeted at games that are outright pedophile shit, like that one from a few years back where you could grope a ~girl of unspecified age~ dressed like a little kid while she slept. Despite growing up with them, I have to avoid JRPGs these days except for more high profile stuff because the more niche Japanese games always seemed packed with extremely gross shit, e.g. that one Neptunia vita game where characters lose clothing as they get damaged, and you get creepy fan mail thirsting over them, including the actual, canonical little kid characters. But even some of the more relatively sanitized games like Tales of Berseria still just whip up weird shit out of nowhere, like 'skits' of one of the adult woman characters joking about showing a little kid her vagina.


      Sony definitely is a bit too strict sometimes, e.g. the one scene with the naked woman in DMC V... but honestly, who the fuck cares? A very small price to pay for them dealing with outright pedophilic shit.

    3. Raidou Kuzunoha XIV

      Raidou Kuzunoha XIV

      @AJ_Radio  I've been interested in Japanese games (and anime to a lesser extent) most of my life and, sadly, I've always encountered the more "obnoxious weebs" pretty much everywhere. I used to feel a tad sympathetic for them, especially back when anime and JRPGs weren't really popular, and kids would be mocked simply for expressing their interest in them.


      But for some people, it seems like they actually find some kind of weird solace in being "the outcast". Perhaps because it's comforting knowing they can just blame the fact people generally dislike them on the simple fact they like anime or whatever, instead of having to face the reality that maybe they're kinda just irritating to be around because of their personalities and/or how they treat others around them.


      And yeah, a lot of "weebs" will fetish "Japan" to the nth degree. And by "Japan", I mean their warped view of Japan of viewing it as almost a caricature of itself - seemingly more obsessed, rather ironically, with the more Westernised aspects of Japanese entertainment such as animation, rather than Japanese history or culture from a non-commodified/entertainment-centric viewpoint.


      @Darling Baphomet I kinda feel grateful that I'm not sure what game you're referring to, lol. I still enjoy JRPGs, visual novels and other Japanese developed games, but there's definitely a lot of bullshit you need to rummage through to find the gems. And even then, an otherwise great game may still be subject to the typical "anime bullshit" here and there, like how Ann is handled in Persona 5, or some of the weird jokes in the Yakuza series.


      The only time censorship ever really bothers me is when actual gameplay content is removed, like the gambling corner in Pokemon Platinum in the European release. Couldn't care less if a character has slightly less cleavage in the Western release. And for all the criticism the West gets for "demonizing sexuality but not violence", Japan has literally censored porn since the Meiji Restoration in the mid 1800s because... They wanted to repress Western ideals. It's such sweet irony whenever I see people praise Japan like some apolitical paradise free from "wokism" when they clearly don't seem to understand the first thing about Japan beyond anime tiddies.

    4. Abby_TheLastofUs


      Those on the internet that are so adamant about "defending Japanese culture" are actually the most orientalist people around. That's partly due to the Japanese State internalizing orientalism as a way of rehabilitating their image from the days of Imperial Japan and there's a lot to unpack there as those criticizing Japanese media can also be orientalist, but no one rallying against the removal of panty shots or certain sexualized imagery is defending Japanese culture or standing up to Western Imperialism.

  12. The plan has always been for PVP to be free (originally for Overwatch owners, now for everyone) but PvE is and always was going to be something you have to pay for.
  13. I've been putting off writing this for... a week now, geez. Been busy and dealing with chronic pain (and getting obsessed with Planet Coaster) so I haven't had the energy to bother with updates for a bit. But without further ado, here's one of the charming 'literal who' indie games I tend to pick up on sale, which I platinumed exactly a week ago: 165: Goetia - 29.64% So, I have a weird relationship with adventure games. I grew up playing 3D point and click type games like Sam & Max, the Telltale Monkey Island games, and so on and so forth. (Come to think of it, my childhood adventure games were basically all Telltale games from before they became the movie game company.) I think they can tell good stories and generally be a lot of fun. The problem is, I suck ass at them. I've watched enough game reviewers talk about "adventure game logic" to suspect perhaps I'm not entirely at fault for having no fucking clue as to what to do in adventure games, but I inevitably end up having to use guides to progress in them, which kinda makes me feel like I'm missing the whole point of playing them. Goetia is surprisingly decent in terms of adventure game moon logic - while I did have to look up guides a few times (why the hell am I supposed to know that polaroid cameras react to magnesium? And how am I supposed to read all these goddamn fucking music sheets I need for puzzles? There's so many of them.), I generally found the game's puzzles not too hard to decipher, which was helped by the fact that there's little in the way of item combining nonsense and every item generally has one, and only one, usage. In addition, the game lets you highlight all interactable things in a room, which is a massive help. Anyway, onto the game itself. Goetia is more or less a point and click adventure game, with a twist - you are the 'cursor', a little ghost ball which represents the spirit of a deceased something year old girl, who has mysteriously found herself back in the world of living near her family mansion, which is now decrepit and seemingly abandoned. Rather than picking items up and storing them in your ass inventory, you instead can possess objects and drag them around to whatever you need to use them with, which presents some challenges since your character, Abigail, can go through walls as a ghost, however you cannot bestow that same ability to physical objects. The game naming itself after real world demonology would make you think that it's a horror game, but it's not, functioning more as a creepy mystery with pervasive occult themes - which I appreciate, both disliking horror and having dabbled in the esoteric; I have not studied demonology myself and as such I cannot speak to the game's accuracy per se, but at the very least the game manages to portray convincing depictions of occult study as opposed to the secret society boogeymen you would usually expect. Honestly, the game is pretty janky. I experienced a number of bugs throughout my playthrough, most of which simply required a restart of the game, but I found myself having to restart the game probably once every 2 hours on average. On multiple occasions I'd try to do something, and then frustratedly look up a guide only to find out I'd been doing the right thing, but for whatever reason it simply didn't register correctly. The art style is also similarly jank, using what appears to be parts of real photographs to populate its backgrounds and items, which at times can be somewhat hideous when there's visible artifacts and color distortion, although for the most part makes for a surprisingly pretty game world. The NPCs use a mixture of what appear to be real pictures and... I don't know what to call it, image distortion? to enable facial animations, which is a bit odd, but more or less works. Despite the occasional jank, though, Goetia manages to maintain a very solid atmosphere and story - the music and locales build up a lonely eeriness to the game while you investigate the fates of your family members and the mystery of what transpired in your home since your death. Lonely, abandoned environments mesh with aspects of the supernatural and windows to other worlds which makes for a solid variety of settings, while the story, which you largely discover scattered through notes and letters, is intriguing and surprisingly unpredictable. The puzzles are also quite clever at times, although sometimes absolutely contrived (and, again, there's too many goddamn puzzles that want you to know how to read music.) Despite occasional interactions with spirits, the game is a very isolated one; the characters are developed through what you read about them more than any actual presence within the game. All in all, it's a very interesting adventure game and one of the few that I've seen approach occult subjects from anything but the perspective of a hysterical layman. Perhaps not worth a full 15$ given it'll probably last you 5 or 6 hours if you're flying blind, but it drops to much lower than that frequently.
  14. First update from me. First few days of the month were spent playing Horizon Forbidden West, which I'm happy to say I'm done with, sans shitty DLC trophies I don't care about. No event games platinumed yet, however I've made a fair amount of progress on Planet Coaster - over halfway through the campaign now - and played a bit of Duke Nukem 3D.
  15. It's been two console generations. TLoU may have been a gorgeous game for its time, but, again, it's been two generations. Same gap as Demon's Souls, although admittedly the original was much uglier in that case.