Darling Baphomet

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About Darling Baphomet

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  1. I dunno, I think Astro Bot is shaping up pretty nicely.
  2. I'd say I'm surprised that the most outspoken christian on the site is upvoting posts about running over protesters, but a brief glance at history books (or even recent news) suggests that's quite in character.

     

    Mercy & grace for me, but not for thee, am I right?

    1. Show previous comments  3 more
    2. Darling Baphomet

      Darling Baphomet

      "They obviously don't have much common sense," says the person who doesn't understand how protests work.

       

      I already dismissed you, no need to make a fool of yourself further.

    3. Infected Elite
    4. ScarecrowsFate

      ScarecrowsFate

      How Christ-like! 😇

       

      Conservative evangelicals are only pro-life when it concerns fetuses, in my experience. Carlin's bit on this was legendary.

  3. It's not that bad but it does take like 6+ playthroughs to nab everything and a little bit of RNG. Luckily the playthroughs aren't that long. The trophy guide has most things you need but I would recommend checking out the DNFTM wiki for tips because it has helpful information as well. And thank you! I suppose I do have a bit of an eccentric taste in games given that Battleborn is my proudest platinum. That's a good idea as well; I may look into doing something like that in the future. At the moment my trophy cabinet on my PSNP profile has some of the games which I've found most rewarding to platinum, although I haven't updated it in a little bit.
  4. Worth noting that there's a legal dispute between the publisher and the developer; the PS5 one is the one actually supporting the developers, and it has a DLC that the PS4 version doesn't. I didn't know this when I picked up the PS4 one on sale. I would imagine the loading times at the very least are better on PS5, but I doubt the game has been improved much besides that. Unfortunately it seems like they'll continue with this style of game since their next game, Sherlock: Chapter One is also going to feature combat and be open world. Hopefully it improves on the format, though.
  5. Been slacking on updates due to a mix of ADHD and just general fatigue, so here's a smidgen of platinums. Also bought Megaman 11 since I've been listening to the Protomen constantly, and Dishonored: Death of the Outsider since it's no longer on PS Now. Platinum #105: Monster Jam Steel Titans So... this game. At the core you'd think it has the fundamentals of a good racing game; the graphics are good, the controls are reasonable, and the initial selection of tracks is fairly diverse. Unfortunately, it doesn't hold up to that initial promise due to a mix of terrible physics - I really cannot stress just how bad they are; for example, I won one stunt event because I fell over and, while trying to get myself up, ended up spinning wildly for a half minute and racking up enough stunt points to win the event. Your truck will sometimes just randomly do wheelies. Sometimes it just seems to fall over for no reason. Hit a rock? Breakdancing time! And then there's the track selection; the first cup gives you a fun little selection of outdoor tracks that feature parts of the open world map (not sure why this game needed one). Then the rest of the game purely consists of stadium events. The stadiums aren't large, either - this isn't Trackmania United's glorious stadium - and you end up having to play hundreds of events which are either 1v1 laps around a tiny circle and stunt events (which, due to the terrible physics, kinda suck). By the end of the game I was just letting myself fail the 1v1 ladder events since I could make up the points in the much easier stunt events. So yeah. Apparently they're making a sequel to this game - if they fix the terrible physics, and if it has a better track selection, I may try it, because as I said, the foundation isn't bad, and I would love to play a, uh... less un-fun version of this game. Platinum #106: Do Not Feed The Monkeys This is a lovely little indie game about people watching, of a sort. Not so much sitting on a bench in a public park, though, so much as surveillance. The game's morally questionable from the start and outright grotesque in some of the things you can do (and must do, for trophies) - my least proud moment was giving an alcoholic alcohol, leading to their death, because it would give me a friendly little cash bonus. There are opportunities for good throughout as well, although playing the game efficiently sometimes means passing up those opportunities for more lucrative ones. At the core it's a resource management game, you see - you must balance work, sleep, and eating with being able to spy on people at the right times, so as not to miss important events. At the start the resource management aspects are challenging, but on subsequent playthroughs it gets fairly easy. Overall this is one of the most unique games I've played, and I'm sure I'll never play anything quite like it again - highly recommend, especially if you can get it on sale, although the game can sometimes be fairly buggy, which is my only complaint with it. Platinum #107: The Sinking City Another fun little investigative game from Frogwares - the Sinking City is a major departure from their previous, fairly linear Sherlock Holmes games, as it's a (relatively) open world investigative game where you're free to pursue main cases and side cases at your leisure, in a very atmospheric Lovecraftian setting. This game released within a year of Call of Cthulhu, so I think it's fair to compare the two - The Sinking City is much more a true investigation game than Call of Cthulhu, which is more of an on rails adventure game with investigative elements. The Sinking City actually forces you to examine clues to figure out street addresses and navigate the sometimes very confusing city yourself. The one downside is that it's not quite as scary as Call of Cthulhu; by early-mid game the monsters no longer scared me, and losing sanity quickly loses its punch once you get used to its effects. This game is an extremely ambitious one for the relatively small studio that is Frogwares, so I'm willing to forgive some of its flaws, but it is fundamentally a very flawed game - I have a laundry list of issues, such as the slow movement speed, the number of collectathon side quests (which, combined with the slow movement speed, really aren't worth doing), how confusing the city can be sometimes - the game has a handy system of marking quest houses with signs, but not all houses have this, so sometimes you're forced to just run around, bumping into doors until you find which one is the right one, since almost every instruction in the game is to some effect of "On so and so street, between this street and that street". The combat is fairly solid, while nothing unique; by mid game you should have more than enough resources to survive every encounter, and even the toughest encounters can be easily dealt with with a grenade or two. The investigation part of this game and main story are where it really shines, and it will be what keeps you playing - the characters are pretty solid, as is the story, although it does have the Telltale tendency of giving you choices and then immediately remedying them useless with character deaths. Needing to figure out directions on your own and carefully comb each location for evidence definitely gives it a more authentic investigative feel than any other game I've played. Platinum #108: Cars 3: Driven to Win Cars 3 is a very solid arcade racer - very refreshing after having to deal with Monster Jam: Steel Titans. It has just about everything you could expect from a 'kart' racer - tight controls, drifting, stunts, and weapons. Chaining boosts is satisfying, as is maximizing tricks and finding shortcuts on levels. The track selection is also pretty solid, having ~20 or so tracks. My biggest complaint is that, at the end of every level they have commentary, and at the start only one commentary guest is available, and she is extremely annoying - luckily you soon unlock new guests, so you don't have to listen to variations of "I predicted this" / "the statistics are never wrong" after every single match. The trophy is definitely a bit of a grind since you have to complete every level under every mode, and most of the cup series as well, but nothing too bad; by the end I was just watching Sherlock while finishing up remaining levels on easy. CURRENT BACKLOG:
  6. Speak for yourself. I have some sad platinums on my list (looking at you, Adam's Venture: Origins), but at the very least that was an actual game, unlike this lovely little achievement in game design.
  7. Seems like it helps manually sync them through the in-game PS3 menu; however I believe they automatically sync as well, since I don't recall ever doing that and yet the Ratchet & Clank game I played synced to my profile.
  8. I'm fairly certain that Six-Axis is just a brand name for including a gyroscope, which the DS4 includes; you should be able to play through it with no issues. The only problems I've encountered in a brief google search are people trying to play PS Now on PC.
  9. Well, collecting the average of individual biases is likely to be more accurate than relying on one individual bias, I'd imagine. Playstationtrophies has a similar feature where they have automatically made time to plat / difficulty voting threads for every game and it's a handy resource.
  10. Oh, I can definitely relate; I would have loved to have formulated my hot takes around that game back when everyone was still bitching about it. I'm not sure I can rightly say I enjoyed the game, at least in a traditional sense - I definitely appreciated the craftsmanship of the story and the presentation, but it was far more emotionally gruesome than I tend to indulge in.
  11. Adios, dear friend. I hope your next life lesson will be learning how to turn off caps lock.
  12. Yeah, I can't think of any celebrities I particularly like right now. I used to love Jim Carrey growing up, but after watching a... certain movie of his and then reading an interview where he defended it I stopped caring about him. If he had simply acknowledged it was a product of its time I would have been fine with it; but eh. I appreciate the content that some popular artists produce, but why not let creating art just be an occupation like any other? No need to attach all the clout farming to it. I wouldn't recommend it. Even with a few thousand people I found myself starting to police my expression based on what I knew would be acceptable / controversial; if you're not just a self-absorbed asshole there can be a tendency to model yourself around what people want you to be. It was always nice when people would pop into my account's messages to say they found something I said inspirational or something such, though. But I can get that from personal relationships with less stress. I have a lowered opinion of Valve, as I grew up with Left 4 Dead and Team Fortress 2; teenage me saw Valve go from a beloved game developer to a company whose games were fueled by overpriced cosmetics... to a company that doesn't even make games at all, although perhaps they're changing that with Half-Life: Alyx.
  13. Yeah, I mean, the relationship between a corporation or a celebrity is always going to encourage exploitation. It simply isn't possible to connect with or care about millions of people, and I think eventually you just take them singing your praises for granted. Nowhere near the same scale, but I once had a humble social media presence, at a bit over 12k followers, and even at that point my followers were just a mass of faceless strangers I acquired relevance from. Some corporations / celebrities go the extra mile to encourage loyalty by making it more rewarding, but it's always a very impersonal relationship. I don't believe Sony has been particularly egregious as of late. As I mentioned earlier in this thread, they've been a soulless corporation for a long time, e.g. sabotaging the Vita with their greed. Their allegiance is and has always been to profit. This transition between generations has definitely been a slipping of the mask, though. It's a rare game that I pay more than 30$ for, and even the 30$ threshold is reserved for games I've been eager to play for a while - usually PS exclusives. Most games will be 20$ within ~2 years of release; there really isn't much reason to pay more than that unless you really like the franchise.
  14. Very fascinating, I've never encountered the literary device of the, uh... literal metaphor before. This has never happened. The entire reason that 'cancel culture' exists is that corporations, celebrities, etc are immune to criticism and require massive outpourings of outrage to even be mildly affected, and even then it usually just results in them issuing a public apology and then continuing on with being impenetrably successful. See, the problem is that this "maelstrom of social media vengeance" you speak of is just large quantities of people expressing their opinions simultaneously. May I suggest you follow a course similar to the one that you suggest? Instead of bothering people by complaining about things you dislike, just be quiet and don't participate at all - it would save a few people, yourself included, a lot of trouble.
  15. Who said anything about killing? Don't be so overdramatic. A company is not a person; it has no body to kill. A for-profit enterprise must be able to adapt to the needs of the market to sustain its existence. Why should it be the job of consumers to create a safe space where companies are free to ignore the needs and wants of consumers with no criticism?